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Applies Tormenting Assault when Activated. Lasts for 18.0 seconds.
• Automatically increases the caster's threat by 160% of all damage inflicted
• Increases Weapon Damage of caster by 100.0.
• On any combat or spell hit this spell will cast Tormenting Assault on target of attack.
• Increases threat priority of target by 1 position
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• This effect can only trigger once every 18.0 - 27.0 seconds.
• Cannot be modified except by direct means
• The reuse time of Tormenting Assault is 2 minutes
Adornment Slots:
White, White
HEIRLOOM LORE-EQUIP REFORGED
Astral Adornment of Haste (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
5 Haste
Type:
White Adornment
Slots:
Shoulders, Feet, Waist, Cloak, Charm
Level
90
NO-VALUE
Astral Adornment of Haste (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
5 Haste
Type:
White Adornment
Slots:
Shoulders, Feet, Waist, Cloak, Charm
Level
90
NO-VALUE
Ahrmatal's Red Scale
FABLED
378 Stamina
243 Primary Attributes
7.8 Casting Speed
38 Crit Chance
24 Potency
24 Crit Bonus
31.2 Haste
Slots
Charm
Level
95
Effects:
Shelter
Applies Shelter when Activated. Lasts for 12.0 seconds.
• Summons a sigil on the ground that makes any group member immune to stun, stifle, fear and daze. All group members receive a ward for 55,500 instantly and every second inside of the sigil.
• Cannot be modified except by direct means
• The reuse time of Shelter is 2 minutes
Adornment Slots:
White, White
HEIRLOOM LORE-EQUIP ATTUNEABLE
Dimensional Pouch
Sack that can be placed in your ammo slot that holds shurikens, throwing axes, throwing daggers, and throwing hammers to be used while using a ranged weapon. These are the only items that can be held in this container.
LEGENDARY
Slots
32
HEIRLOOM
Potent Tunic of Reflective Scales
3/3 green gem slots filled
FABLED
399 Primary Attributes
855 Stamina
40.8 Crit Bonus
37.37.4% Casting Speed
9.1 Mitigation Increase
13.7 Max Health
4 Extra Riposte
119.3 Multi Attack Chance
Leather Armor (Chest)
Mitigation
572
Level
95
Bruiser, Channeler, Fury, Monk, Warden
Adornment Slots:
White, White, Purple
HEIRLOOM REFORGED
Astral Adornment of Parrying (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
24 Combat Skills
Type:
White Adornment
Slots:
Chest, Finger
Level
90
NO-VALUE
Astral Adornment of Parrying (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
24 Combat Skills
Type:
White Adornment
Slots:
Chest, Finger
Level
90
NO-VALUE
Rune: Armor
FABLED
Adds the following to an item:
13.5 Mitigation Increase
Type:
Purple Adornment
Slots:
Chest
Level
92
NO-VALUE
Cloak of Draconic Hues
FABLED
243 Primary Attributes
376 Stamina
16.1 Crit Bonus
43 Crit Chance
6.5 Mitigation Increase
6.4 Block Chance
Slots
Cloak
Level
95
Adornment Slots:
White, White, Purple
HEIRLOOM
Astral Adornment of Haste (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
5 Haste
Type:
White Adornment
Slots:
Shoulders, Feet, Waist, Cloak, Charm
Level
90
NO-VALUE
Astral Adornment of Haste (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
5 Haste
Type:
White Adornment
Slots:
Shoulders, Feet, Waist, Cloak, Charm
Level
90
NO-VALUE
Astral Dominion
FABLED
Adds the following to an item:
Type:
Black Adornment
Slots:
Waist
Level
92
Effects:
Astral Dominion
When Equipped:
• Makes caster immune to Mesmerize effects
• This effect does not stack with itself when adorned on multiple items
• Cannot be modified except by direct means
HEIRLOOM NO-VALUE
Strong Battle Swill
HANDCRAFTED
Slots
Drink
Level
95
Satiation
High
Duration
5 hours
Effects:
Increases STA and STR of target by 75.0. Target will Dodge 3.0% of incoming attacks. Increases Power Regen of target by 151.6.
Earring of the Waxing Epoch
LEGENDARY
291 Stamina
187 Primary Attributes
10,148 Resistances
40 Combat Skills
17.2 Potency
17.2 Crit Bonus
6 Block Chance
12.52.6% Reuse Speed
4.1 Accuracy
Slots
Ear
Level
95
Effects:
Stunning Deftness
When Equipped:
• When avoiding an attack, the wearer will stun their attacker for 2.5 seconds. This can only trigger once every 10 seconds. Does not apply to epic targets.
Increases STA and STR of target by 84.7. Gives target an extra 1.0% mitigation to their worn armor. Target will Dodge 3.0% of incoming attacks. Increases Health Regen of target by 247.8.
• When taking damage, the wearer will stun their attacker for 2.5 seconds. This can only trigger once every 10 seconds. Does not apply to epic targets.
• Whenever a group member takes damage, the wearer will gain 5% potency for 24 seconds. Increments up to 12 times. Only triggers if the wearer is a fighter.
• Cannot be modified except by direct means
Adornment Slots:
White, White
HEIRLOOM LORE-EQUIP REFORGED
Astral Adornment of Aggressiveness (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
20 Health
4.5 Hate Gain
Type:
White Adornment
Slots:
Hands, Wrist
Level
90
NO-VALUE
Astral Adornment of Aggressiveness (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
20 Health
4.5 Hate Gain
Type:
White Adornment
Slots:
Hands, Wrist
Level
90
NO-VALUE
Insane Hammer of the Custodian
FABLED
324 Primary Attributes
530 Stamina
19.5 Crit Bonus
108.3 Crit Chance
19.5 Potency
10.4 Block Chance
21.64.3% Reuse Speed
30.2 Damage Per Second
Hammer
One-Handed Crushing
Damage
100 - 567
(166.84 Rating)
Delay
4.0 seconds
Level
95
Beastlord, Bruiser, Monk
Adornment Slots:
White, White, Purple
HEIRLOOM LORE-EQUIP REFORGED
Astral Adornment of Blocking (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
20 Health
1.8 Block Chance
Type:
White Adornment
Slots:
Primary, Secondary, Chest
Level
90
NO-VALUE
Astral Adornment of Blocking (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
20 Health
1.8 Block Chance
Type:
White Adornment
Slots:
Primary, Secondary, Chest
Level
90
NO-VALUE
Evaded Reaper
FABLED
Adds the following to an item:
Type:
Purple Adornment
Slots:
Primary, Secondary, Ranged, Waist, Cloak
Level
92
Effects:
Evaded Reaper
When Equipped:
• This effect does not stack with itself when adorned on multiple items
• On death this spell has a 50% chance to cast Evaded Reaper on caster. Lasts for 10 minutes.
• Decreases power of caster by 50.0%.
• This effect cannot be critically applied.
• Heals caster for 50.0% of max health.
• This effect cannot be critically applied.
• This effect can only activate once every 10 minutes.
• Cannot be modified except by direct means
• Cannot be modified except by direct means
HEIRLOOM NO-VALUE
Potent Hardened Scale Armwraps
3/3 green gem slots filled
FABLED
285 Primary Attributes
511 Stamina
24.5 Crit Bonus
5.5 Mitigation Increase
89.417.8% Haste
8.2 Max Health
2.3 Extra Riposte
11.9 Accuracy
Leather Armor (Shoulders)
Mitigation
534
Level
95
Bruiser, Channeler, Fury, Monk, Warden
Adornment Slots:
White, White, Purple
HEIRLOOM REFORGED
Astral Adornment of Haste (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
5 Haste
Type:
White Adornment
Slots:
Shoulders, Feet, Waist, Cloak, Charm
Level
90
NO-VALUE
Astral Adornment of Haste (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
5 Haste
Type:
White Adornment
Slots:
Shoulders, Feet, Waist, Cloak, Charm
Level
90
NO-VALUE
Rune: Block Chance
FABLED
Adds the following to an item:
14 Block Chance
Type:
Purple Adornment
Slots:
Shoulders
Level
92
NO-VALUE
Fherin's Hardened Scale Belt
FABLED
243 Primary Attributes
376 Stamina
16.1 Crit Bonus
79.8 Crit Chance
6.5 Mitigation Increase
6.4 Block Chance
Slots
Waist
Level
95
Adornment Slots:
White, Black, White, Purple
HEIRLOOM
Astral Adornment of Damaging (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
7.7 DPS
Type:
White Adornment
Slots:
Chest, Neck, Waist
Level
90
NO-VALUE
Astral Adornment of Damaging (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
7.7 DPS
Type:
White Adornment
Slots:
Chest, Neck, Waist
Level
90
NO-VALUE
Bolstered Attributes
FABLED
Adds the following to an item:
Type:
Purple Adornment
Slots:
Primary, Secondary, Ranged, Waist, Cloak
Level
92
Effects:
Bolstered Attributes
When Equipped:
• Increases All Attributes of caster by 10.0%.
• This effect does not stack with itself when adorned on multiple items
This character has 1,677,246 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 67,476 health per tick while out-of-combat.
This character has a Maximum Power pool of 129,283. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 5,647 power per tick while out-of-combat.
This character runs 21% faster than normal (not including spell effects).
Fighters do increased Damage and have a larger Power pool based on their Strength.
Agility provides no benefit to Fighters.
Intelligence provides no benefit to Fighters.
Wisdom provides no benefit to Fighters.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 127,370 whatsits.
This character resists Noxious damage in the amount of 127,670 whatsits.
This character resists Arcane damage in the amount of 130,758 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap (adjusted for Uncontested Block): 96.3
This Fighter's Spells, Combat Arts, and Autoattacks always apply for the maximum amount, plus there's a 673.8% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 12,268, then some of this stat can be reforged.
This character increases the amount of hate generated by their actions by 53.3%.
Hard Cap: +100% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 97.6% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 100% faster than normal.
Soft Cap: 100%
13.636 points of Casting Speed might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
3 points of Haste might be being converted to Flurry in Blood of Luclin, who knows?
This character has a 93.1% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
200%+ MA = 1.25 additional attacks
Hard Cap: 1200 -- 1.75 additional attacks
Multi Attack is of limited usefulness in Kunark Ascending content.
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
DPS Mod is of limited usefulness in Kunark Ascending content.
This character has a 12% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Flurry is of limited usefulness in Kunark Ascending content.
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.