EQ2U has been updated for Scars of Destruction, including Recipes, Achievements, Collections, and more. If YOU want to help us add Scars of Destruction Quests to EQ2U, please visit your Active Quest Journal and find further instructions there!
Increases All Attributes of target by 18.2%. Increases Max Health of target by 24.3%. Increases Potency of target by 5,688.2. Increases Power Regen of caster by 1,275.2. Increases Fervor Overcap of target by 74.1.
• The value of this effect is increased by the number of characters in the group or raid wearing an Amplifying Plume effect to a maximum of double the base value.
Increases Melee Multiplier of target by 10.24. Increases All Attributes of target by 18.2%. Increases Max Health of target by 24.3%. Increases Potency of target by 568.8. Increases Crit Bonus of target by 1,632.1. Increases Health Regen of caster by 1,275.2. Increases Crit Bonus Overcap of target by 49.4.
A warrior of great renown, Metis was a Hooluk who believed the claw was mightier than the quill. She died with the wind in her wings and a song on her beak.
• On a hostile ability cast this spell has a 8% chance to cast Gleam of Wisdom on caster. Lasts for 42.0 seconds. This effect normalizes based off of a three second triggering event.
• Increases WIS of caster by 9,569.0.
• Increases power of caster by 55 instantly and every 3 seconds.
• Cannot be modified except by direct means
• This effect can only trigger once every 48.0 - 60.0 seconds.
• On a hostile ability cast this spell has a 25% chance to cast Decisive Strike on target of spell. Lasts for 10.0 seconds. This effect normalizes based off of a three second triggering event.
• Inflicts 14,700 crushing damage on target.
• Increases Crit Bonus Overcap of caster by 194.4.
• Cannot be modified except by direct means
• This effect can only trigger once every 4.0 - 8.0 seconds.
HEIRLOOM NO-VALUE
Zimaran Rune: Zeal
Adds the following to an item:
2.5 Melee Multiplier
101 Overcap Weapon Damage
370 Overcap Crit Bonus
Type:
Cyan Adornment
Slots:
Primary, Secondary, Ranged
Level
125
NO-VALUE NO-TRADE
Vaashkaani Ring of Ammolite
LEGENDARY
PRESTIGE
3,218 Primary Attributes
5,487 Stamina
173,184 Power
275,581 Health
322,205 Resistances
548 Combat Skills
1287.4 Crit Bonus
470 Resolve
36412.8 Potency
305.6 Max Health
Slots
Finger
Level
130
Adornment Slots:
White, Purple, Green
HEIRLOOM LORE-EQUIP
Zimaran Rune: Back Room Dealings
MYTHICAL, GREATER RELIC
PRESTIGE
Adds the following to an item:
Type:
White Adornment
Slots:
Finger, Wrist
Level
130
Effects:
Back Room Dealings II
When Equipped:
• Increases Fervor of caster by 40.7.
• Increases Fervor Overcap of caster by 81.5.
• Increases Potency of caster by 5,230.5.
• In Scars of Destruction or previous expansion zones.
HEIRLOOM NO-VALUE
Zimaran Rune: Nilborien's Calculated Force
TREASURED, Calculated Force
PRESTIGE
Adds the following to an item:
Type:
Purple Adornment
Slots:
Finger
Level
128
Effects:
Calculated Force
When Equipped:
• On a beneficial spell cast this spell has a 38% chance to cast Calculated Force on target of spell cast. Lasts for 14.3 seconds.
• Increases Crit Bonus Overcap of target by 71.4, multiplied by increment stacks.
• Calculated Force cancels on targets who are cured while under it's effects.
• Cannot be modified except by direct means
• This effect can only trigger once every 4.2 - 7.2 seconds.
• Must be in combat.
• Calculated Force will not trigger on the caster.
HEIRLOOM NO-VALUE LORE
Spiritstone of Collected Ballads
This will grow in power as you collect Fragments of Collected Ballads.
LEGENDARY, Collection Collector
PRESTIGE
Adds the following to an item:
1,888 Stamina
3,148 Primary Attributes
20.2 Ability Doublecast
1173.6 Potency
48.6 Max Health
315.1 Crit Bonus
25.1 Fervor
24 Overcap Fervor
96 Overcap Weapon Damage
Type:
Green Adornment
Slots:
Finger, Neck
Level
126
Effects:
Collected Ballads
When Equipped:
• Increases Fervor of caster by 12.8.
• Increases Fervor Overcap of caster by 12.8.
• Cannot be modified except by direct means
Spirit Stone Stats:
+3,210 agi +1,924 sta
+20.4% Ability Doublecast +1182.8% Potency +317.5% Crit Bonus +48.8% Max Health +25.5% Fervor +23.9% Fervor Overcap
Progress to Next Level:
3
35%
NO-VALUE NO-TRADE
Nilborien Armlet of Willpower
LEGENDARY
3,202 Primary Attributes
5,476 Stamina
169,977 Power
270,478 Health
311,360 Resistances
538 Combat Skills
1281.1 Crit Bonus
460 Resolve
30.7 Casting Speed
35525.5 Potency
Slots
Wrist
Level
128
Adornment Slots:
White, Purple
HEIRLOOM LORE-EQUIP
Tishan's Zimaran Adornment of Modified Power
Adds the following to an item:
581,968 Ability Mod
Type:
White Adornment
Slots:
Primary, Neck, Wrist, Ranged, Cloak, Charm
Level
125
NO-VALUE NO-TRADE
Budding Botanist's Rune: Field Medic
MYTHICAL
PRESTIGE
Adds the following to an item:
Type:
Purple Adornment
Slots:
Head, Shoulders, Wrist, Waist
Level
125
Effects:
Field Medic
Applies Field Medic when Activated.
• You must be in combat to benefit from these effects.
• Applies Field Medic instantly and every 30 seconds. Lasts for 30.0 seconds.
• Increases Crit Bonus of group members (AE) by 204.0.
• Heals group members (AE) for 5.5% of max health every 6 seconds.
• This effect cannot be critically applied.
• The healing of this spell cannot be modified except by direct means
• Cannot be modified except by direct means
• The casting time of Field Medic is 0.2 seconds and the reuse time of the spell is 30.0 seconds
NO-VALUE NO-TRADE LORE
Darkpaw Scourge Leather Armwraps of Boundless Vision
This character has 8,224,679,958 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 328,988,622 health per tick while out-of-combat.
This character has a Maximum Power pool of 88,658,825. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 3,547,897 power per tick while out-of-combat.
This character runs 155% faster than normal (not including spell effects).
Strength provides no benefit to Priests.
Agility provides no benefit to Priests.
Intelligence provides no benefit to Priests.
Priests put out increased Damage and have a larger Power pool based on their Wisdom.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 2,065,633 whatsits.
This character resists Noxious damage in the amount of 1,958,438 whatsits.
This character resists Arcane damage in the amount of 1,958,958 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This Priest's Spells, Combat Arts, Heals, Wards, and Autoattacks always apply for the maximum amount, plus there's a 3843.8% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 156,583,840, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 100% faster than normal.
Hard Cap: 100%.
An unused 3.5 points of Reuse Speed should be reforged into something else.
This character's Spells and Combat Arts cast 100% faster than normal.
Soft Cap: 100%
97.7 points of Casting Speed might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 38% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
Multi Attack is of limited usefulness in Kunark Ascending content.
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
DPS Mod is of limited usefulness in Kunark Ascending content.
This character has a 32.7% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Flurry is of limited usefulness in Kunark Ascending content.
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.