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Applies Rising Tide when Activated. Lasts for 10.0 seconds.
• Applies Rising Tide on termination. Lasts for 10.0 seconds.
• Increases Fervor of caster by 23.1.
• Cannot be modified except by direct means
• Decreases Fervor of caster by 23.1.
• Cannot be modified except by direct means
• The casting time of Rising Tide is 3.0 seconds and the reuse time of the spell is 5 minutes
Adornment Slots:
White
HEIRLOOM LORE-EQUIP ATTUNEABLE INFUSABLE
Mantle of the Grandmaster Provisioner
MASTERCRAFTED FABLED
PRESTIGE
Slots
Cloak
Level
100
Provisioner
Effects:
Grandmaster's Proficiency
Applies Grandmaster's Proficiency when Activated. Lasts for 7 days.
• Decreases experimental critical failure chance by 5.0%.
• Increases the amount of durability gained by 5.0.
• Increases success chance by 1.6%.
• The casting time of Grandmaster's Proficiency is 5.0 seconds
Grandmaster's Fury
When Equipped:
• Increases WIS of caster by 551.0.
• Increases STR of caster by 551.0.
• Increases INT of caster by 551.0.
• Increases AGI of caster by 551.0.
• Increases STA of caster by 939.0.
• Increases Resolve of caster by 20.0.
• Increases Flurry of Caster by 22.9.
• Increases Crit Chance of caster by 77.7.
• Increases Crit Bonus of caster by 91.9.
• Increases Potency of caster by 1,250.4.
• Increases Max Power of caster by 4,428.0.
• Increases Max Health of caster by 7,382.0.
• Increases Ranged of caster by 489.0.
• Increases Crushing of caster by 489.0.
• Increases Slashing of caster by 489.0.
• Increases Piercing of caster by 489.0.
• Increases Ability Mod of caster by 8,161.0.
•Your adventure level must be 100 or above to receive adventuring statistic bonuses.
Adornment Slots:
White, Purple
LORE NO-TRADE NO-VALUE
Bonecaster's Trinket
ETHEREAL
PRESTIGE
476 Primary Attributes
779 Stamina
1,500 Power
14,864 Health
36,558 Resistances
90 Combat Skills
52 Crit Bonus
7 Resolve
29.2 DPS
0.4 Ability Doublecast
961.6 Potency
38.3 Haste
22.1 Multi Attack
6,275 Ability Mod
Slots
Ear
Level
100
Bonecaster's Focus 1/3
Bonecaster's Focus
Item Set Details:
(3) +10,000 Health +75% Potency
Adornment Slots:
White
HEIRLOOM LORE-EQUIP ATTUNEABLE NO-VALUE INFUSABLE
Firequacker's Pointy Hat
Being born in a swan yard does not matter, if only you are hatched from a duck's egg.
MYTHICAL
PRESTIGE
554 Primary Attributes
1,728 Stamina
67.7 Crit Bonus
5 Resolve
74.9 Potency
8 Max Health
90.4 Haste
47.5 Casting Speed
7,227 Ability Mod
Cloth Armor (Head)
Mitigation
742
Level
100
All Mages
Effects:
Quacker Power
Applies Quacker Power when Equipped.
• Increases Fervor of caster by 3.0.
Adornment Slots:
White, Purple
HEIRLOOM ATTUNEABLE INFUSABLE
Bracelet of Preservation
LEGENDARY
333 Stamina
214 Primary Attributes
10,148 Resistances
46 Combat Skills
7.8 Casting Speed
17.2 Potency
17.2 Crit Bonus
31.2 Haste
Slots
Wrist
Level
95
Effects:
Speedy Advance
When Equipped:
• Whenever the group strikes a deathblow, they will gain increased 10% out of combat movement speed per increment. Increments up to 15 times. Dispels when a group member dies.
• Cannot be modified except by direct means
Adornment Slots:
White, White
HEIRLOOM LORE-EQUIP ATTUNEABLE
Fulcrum of Speed
LEGENDARY
437 Stamina
215 Primary Attributes
3.9 AE Auto
38 Crit Chance
20.2 Potency
20.2 Crit Bonus
31.2 Haste
Slots
Neck
Level
98
Effects:
Swiftness III
When Equipped:
• Increases speed of caster by 80.0%.
• Cannot be modified except by direct means
Adornment Slots:
White, Green
HEIRLOOM ATTUNEABLE NO-VALUE
Kruzz's Cooking Skillet
LEGENDARY
14 Stamina
15 Crafting Skills
15 Harvesting Skills
One-Handed Crushing
Damage
114 - 343
(114.24 Rating)
Delay
4.0 seconds
Level
85
Provisioner
Effects:
Artisan's Escape
Applies Artisan's Escape when Activated.
• Teleports caster within the zone
• Must not be engaged in combat
• Must not be engaged in pvp combat
• This item may not be used in a PvP zone.
• The casting time of Artisan's Escape is 5.0 seconds and the reuse time of the spell is 20 minutes
Adornment Slots:
White
NO-TRADE NO-VALUE
Bonecaster's Bracelet
ETHEREAL
PRESTIGE
476 Primary Attributes
779 Stamina
1,500 Power
36,558 Resistances
90 Combat Skills
20.2 Crit Bonus
7 Resolve
29.2 DPS
0.2 Ability Doublecast
961.6 Potency
17 Reuse Speed
17.2 Weapon Damage
7,126 Ability Mod
Slots
Wrist
Level
100
Bonecaster's Focus 1/3
Bonecaster's Focus
Item Set Details:
(3) +10,000 Health +75% Potency
Adornment Slots:
White
HEIRLOOM LORE-EQUIP ATTUNEABLE NO-VALUE INFUSABLE
Ascendent Vylardin's Defense
ETHEREAL
PRESTIGE
733 Primary Attributes
1,387 Stamina
4,649 Power
7,751 Health
117.7 Crit Bonus
20 Resolve
237 Crit Chance
143.3 Potency
39.9 Haste
27 Casting Speed
150 Overcap Crit Bonus
4,654 Ability Mod
Type
Symbols
Slots
Secondary
Level
100
All Mages, All Priests
Effects:
Curuvar'Renda
When Equipped:
• On any combat or spell hit this spell may cast Curuvar'Renda on target of attack. Triggers about 3.0 times per minute.
• Applies Curuvar'Renda. Lasts for 6.0 seconds.
• Increases Fervor of target by 5.0.
• Inflicts 6,676 heat damage on targets in Area of Effect.
This character has 9,280,754,751 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 371,232,098 health per tick while out-of-combat.
This character has a Maximum Power pool of 12,014,281. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 482,492 power per tick while out-of-combat.
This character runs 216% faster than normal (not including spell effects).
Strength provides no benefit to Mages.
Agility provides no benefit to Mages.
Mages put out increased Damage and have a larger Power pool based on their Intelligence.
Wisdom provides no benefit to Mages.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 2,248,887 whatsits.
This character resists Noxious damage in the amount of 2,241,835 whatsits.
This character resists Arcane damage in the amount of 2,329,856 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This Mage's Spells, Combat Arts, and Autoattacks always apply for the maximum amount, plus there's a 4479.8% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 180,278,544, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 100% faster than normal.
Hard Cap: 100%.
An unused 69.9 points of Reuse Speed should be reforged into something else.
This character's Spells and Combat Arts cast 100% faster than normal.
Soft Cap: 100%
16.3 points of Casting Speed might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 0% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
Multi Attack is of limited usefulness in Kunark Ascending content.
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
DPS Mod is of limited usefulness in Kunark Ascending content.
This character has a 100% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot triggger (proc) items, effects, or spells.
An extra 154.541% of Flurry should be reforged into something else.
Hard Cap: 100%
Flurry is of limited usefulness in Kunark Ascending content.
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.