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Quiver that can be placed in your ammo slot that holds arrows to be used while using a ranged weapon. This is the only item that can be held in this container
HANDCRAFTED
Slots
24
Unbound Silverlinked Chestguard of the Crushing Fall
FABLED
PRESTIGE
3,823 Primary Attributes
6,481 Stamina
211,292 Power
336,221 Health
490 Resolve
44926.6 Potency
656 Weapon Damage
1,530 Overcap Crit Bonus
Chain Armor (Chest)
Mitigation
866
Level
130
All Scouts, Defiler, Mystic
Adornment Slots:
White, Purple
NO-TRADE
Zimaran Zinger
MASTERCRAFTED LEGENDARY
Slots
Drink
Level
125
Duration
5 hours
Effects:
Increases Melee Multiplier of target by 10.24. Increases All Attributes of target by 18.2%. Increases Max Health of target by 24.3%. Increases Potency of target by 568.8. Increases Power Regen of caster by 1,275.2. Increases Fervor Overcap of target by 74.1.
Motif of Sovereignty
FABLED
PRESTIGE
3,265 Primary Attributes
5,520 Stamina
182,805 Power
290,891 Health
340,080 Resistances
579 Combat Skills
1306.3 Crit Bonus
500 Resolve
39074.8 Potency
30.8 Reuse Speed
Slots
Ear
Level
130
Adornment Slots:
White, Purple, Purple
LORE-EQUIP NO-TRADE
Genuine Critical Plume of Darkpaw
FABLED
Slots
Textures
Level
1
Effects:
Amplifying Plume: Crit Bonus
When Equipped:
• Increases Crit Bonus of caster by 1,150.9.
• The value of this effect is increased by the number of characters in the group or raid wearing an Amplifying Plume effect to a maximum of double the base value.
ORNATE NO-TRADE NO-VALUE
Dasheen and Persimmon Salad
MASTERCRAFTED LEGENDARY
Slots
Food
Level
125
Duration
5 hours
Effects:
Increases Melee Multiplier of target by 10.24. Increases All Attributes of target by 18.2%. Increases Max Health of target by 24.3%. Increases Potency of target by 568.8. Increases Crit Bonus of target by 1,632.1. Increases Health Regen of caster by 1,275.2. Increases Crit Bonus Overcap of target by 49.4.
Felfeather Merry Helmet [Rank IV]
A generous gift as appreciation for your assistance to the Felfeather Flock. Felfeather Rank IV
FABLED
PRESTIGE
3,249 Primary Attributes
5,509 Stamina
179,598 Power
285,788 Health
1300 Crit Bonus
490 Resolve
62.5 Ability Doublecast
38187.5 Potency
Chain Armor (Head)
Mitigation
808
Level
130
Troubador
Effects:
Felfeather Mental Aptitude
When Equipped:
• Protects the wearer from specific types of chromatic magic.
• Cannot be modified except by direct means
Adornment Slots:
White, Purple
NO-TRADE NO-VALUE
Irreplaceable Amulet of the Fractal Chorus
FABLED
PRESTIGE
3,233 Primary Attributes
5,498 Stamina
176,391 Power
280,684 Health
558 Combat Skills
1293.7 Crit Bonus
480 Resolve
60.1 Ability Doublecast
462.7 Crit Chance
37300.1 Potency
Slots
Neck
Level
128
Adornment Slots:
White, Purple, Green
NO-TRADE NO-VALUE
Tarew Marr's Fathomed Cudgel [Rank III]
An ancient deific item containing a fraction of its creator's immense power! This item may be able to be upgraded. Deific Rank III
FABLED
PRESTIGE
3,823 Primary Attributes
6,481 Stamina
211,292 Power
336,221 Health
547 Crit Chance
44926.6 Potency
490 Resolve
1,530 Overcap Crit Bonus
3,427,928 Ability Mod
Sword
One-Handed Slashing
Damage
5963 - 8,945
(3727.04 Rating)
Delay
4.0 seconds
Level
130
All Scouts, Berserker, Channeler, Fury, Guardian, Paladin, Shadowknight, Warden
Effects:
Blessing of the Fathom Lord
When Equipped:
• "Blessing of the Fathom Lord" protects the wearer from strong deific magics used by Tarew Marr!
Adornment Slots:
White, Purple, Cyan
NO-TRADE NO-VALUE
Erollisi Marr's Bow of the Hunt [Rank IV]
An ancient deific item containing a fraction of its creator's immense power! This item is fully upgraded. Deific Rank IV
FABLED
PRESTIGE
3,841 Primary Attributes
6,494 Stamina
215,065 Power
342,225 Health
549.6 Crit Chance
45970.5 Potency
500 Resolve
36.4 Reuse Speed
1,537 Overcap Crit Bonus
Bow
Ranged
Damage
14908 - 22,362
(4658.8 Rating)
Delay
8.0 seconds
Range
2 - 35 meters
Level
130
All Scouts, Berserker, Channeler, Guardian, Paladin, Shadowknight
Effects:
Blessing of the Loving Huntress
When Equipped:
• "Blessing of the Loving Huntress" protects the wearer from strong deific magics used by Erollisi Marr!
This character has 9,590,873,656 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 383,636,682 health per tick while out-of-combat.
This character has a Maximum Power pool of 12,633,350. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 507,186 power per tick while out-of-combat.
This character runs 281% faster than normal (not including spell effects).
Strength provides no benefit to Scouts.
Scouts do increased Damage and have a larger Power pool based on their Agility.
Intelligence provides no benefit to Scouts.
Wisdom provides no benefit to Scouts.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 2,300,320 whatsits.
This character resists Noxious damage in the amount of 2,404,536 whatsits.
This character resists Arcane damage in the amount of 2,300,125 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This Scout's Spells, Combat Arts, and Autoattacks always apply for the maximum amount, plus there's a 4516.3% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 155,618,384, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 57.4%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 100% faster than normal.
Hard Cap: 100%.
An unused 26 points of Reuse Speed should be reforged into something else.
This character's Spells and Combat Arts cast 100% faster than normal.
Soft Cap: 100%
14.9 points of Casting Speed might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 42.6% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
Multi Attack is of limited usefulness in Kunark Ascending content.
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
DPS Mod is of limited usefulness in Kunark Ascending content.
This character has a 100% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot triggger (proc) items, effects, or spells.
An extra 390.308% of Flurry should be reforged into something else.
Hard Cap: 100%
Flurry is of limited usefulness in Kunark Ascending content.
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.