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• Increases the damage of Frozen Heavens, Implosion, Terrestrial Coffin, and Virulent Outbreak by 4%.
NO-VALUE LORE-EQUIP NO-TRADE
Tortured Surimi
HANDCRAFTED
Slots
Food
Level
100
Satiation
High
Duration
30 minutes
Effects:
Increases WIS of target by 492.8. Increases STA of target by 633.6. Increases Potency of target by 16.0. Increases Crit Chance of target by 176.0. Increases Health Regen of target by 363.6.
• Increases the damage of Frozen Heavens, Implosion, Terrestrial Coffin, and Virulent Outbreak by 4%.
NO-VALUE LORE-EQUIP NO-TRADE
Vial of Pure Rain
MASTERCRAFTED FABLED
775 Primary Attributes
1,105 Stamina
8,479 Power
28,277 Health
234.6 Crit Bonus
35 Resolve
123.3 Crit Chance
2317.1 Potency
16.9 Mitigation Increase
31.1 Reuse Speed
29,174 Ability Mod
Slots
Neck
Level
110
Adornment Slots:
White, Orange, Green
HEIRLOOM INFUSABLE
Master Control Core
This will grow in power as you gain Adventure Experience!
LEGENDARY, Greater Spiritstone
Adds the following to an item:
528 Primary Attributes
384 Stamina
0.1 Ability Doublecast
7.5 Strikethrough
101.1 Potency
3 Mitigation Increase
0.5 Fervor
18 Max Health
14,625 Ability Mod
Type:
Green Adornment
Slots:
Finger, Neck
Level
100
Spirit Stone Stats:
+547 agi +404 sta
+0.6% Ability Doublecast +3% Mitigation Increase +121.3% Potency +19% Max Health +7.5% Strikethrough +0.6% Fervor +15,615 Ability Modifier
100
0%
HEIRLOOM NO-VALUE LORE-EQUIP
The Awakened Spear of Obviation
Gains experience as Planar Essences are imbued into the item. Each Planar Level increases the base Ability Modifier, Potency, and Primary Attributes by 5%.
FABLED, GREATER RELIC
948 Primary Attributes
1,589 Stamina
17,796 Power
39,556 Health
230.346% Crit Bonus
39 Resolve
141.4 DPS
25 Fervor
325.8 Crit Chance
313.2343.9% Potency
39.9 Haste
8.5 Weapon Damage
15 Overcap Fervor
Dagger
Main Hand Piercing
Damage
398 - 1,195
(398.36 Rating)
Delay
4.0 seconds
Level
100
Mystic
Gains experience as Planar Essences are imbued into the item. Each Planar Level increases the base Ability Modifier, Potency, Resolve, and Primary Attributes by 5%.
Effects:
Planar Protection
Applies Planar Protection when Activated.
• Grants protection against destructive planar energies.
• The casting time of Planar Protection is 3.0 seconds and the reuse time of the spell is 30.0 seconds
Spiritual Ebb
When Equipped:
• On a hostile ability cast this spell has a 15% chance to cast Spiritual Ebb on target of spell. Lasts for 24.0 seconds.
• Inflicts 7,116 disease damage on target.
• Inflicts 5,333 disease damage on target every 6 seconds.
• Decreases Combat Mitigation of target by 13.2.
• Cannot be modified except by direct means
• Increases Ability Doublecast of caster by 3.0.
• Protects the wearer against destructive planar energies.
Adornment Slots:
White, Purple, Cyan, Orange
NO-TRADE NO-VALUE INFUSABLE REFORGED
Bolstered Endurance
FABLED
Adds the following to an item:
Type:
Purple Adornment
Slots:
Primary, Secondary, Ranged, Waist, Cloak
Level
92
Effects:
Bolstered Endurance
When Equipped:
• Increases Max Health of caster by 20.0%.
• Increases Max Power of caster by 20.0%.
• This effect does not stack with itself when adorned on multiple items
• Cannot be modified except by direct means
HEIRLOOM NO-VALUE
One Handed Rune: Power of Greenmist
LEGENDARY
Adds the following to an item:
97.4 Potency
Type:
Cyan Adornment
Slots:
Primary, Secondary
Level
100
NO-VALUE NO-TRADE
Rune of the Celestial
FABLED, Celestial Gate
Adds the following to an item:
100 Max Health
200,000 Ability Mod
Type:
Orange Adornment
Slots:
Primary, Secondary, Ranged
Level
100
Effects:
Celestial Gate
When Equipped:
• On a hostile ability cast this spell has a 2% chance to cast Celestial Gate on caster. Lasts for 12.0 seconds. This effect normalizes based off of a three second triggering event.
• Increases Fervor of caster by 150.0.
• Cannot be modified except by direct means
• This effect can only trigger once every 30.0 - 45.0 seconds.
• Interferes with the use of some forms of Ethereal Energy.
NO-VALUE NO-TRADE LORE
Pride Pakiat Augury Wand
LEGENDARY
868 Primary Attributes
1,497 Stamina
6,922 Power
23,084 Health
174.3 Crit Bonus
21 Resolve
91.5 DPS
307 Crit Chance
237.1 Potency
47.9 Reuse Speed
2,513 Ability Mod
Spell Autoattack Weapon (Focus)
Ranged
Damage
625 - 1,874
(312.36 Rating)
Delay
8.0 seconds
Range
0 - 35 meters
Level
100
All Mages, All Priests
Effects:
Noxious Rending
When Equipped:
• On any combat or spell hit this spell may cast Noxious Rending on target of attack. Lasts for 8.0 seconds. Triggers about 3.0 times per minute.
• Increases noxious damage done to target by 3%.
• Inflicts 1,060 disease damage on target encounter instantly and every second.
• Inflicts an additional 46 disease damage on target encounter every tick.
• Cannot be modified except by direct means
Adornment Slots:
White, Orange, Cyan
NO-TRADE INFUSABLE
Invigorated Torpor
ETHEREAL, Mastery
PRESTIGE
Adds the following to an item:
1 Ability Doublecast
5 Fervor
Type:
Orange Adornment
Slots:
Primary, Secondary, Ranged, Waist, Cloak
Level
100
Mystic
Effects:
Invigorated Torpor
When Equipped:
• Removes the attack speed and movement speed reduction of Torpor.
• Grants weapon damage bonus overcap to the target.
• Torpor will heal and ward for an increased amount.
• On a hostile ability cast this spell has a 8% chance to cast Heightened Ability on caster. Lasts for 10.0 seconds. This effect normalizes based off of a three second triggering event.
• Increases Ability Mod of caster by 250,000.0.
• Dispelled when target casts a hostile spell
• Cannot be modified except by direct means
• This effect can only trigger once every 20.0 - 30.0 seconds.
• Cannot be modified except by direct means
NO-VALUE NO-TRADE
Secondary Rune: Power of Greenmist
LEGENDARY
Adds the following to an item:
97.4 Potency
Type:
Cyan Adornment
Slots:
Secondary, Ranged
Level
100
NO-VALUE NO-TRADE
Stoneskin's Signet Ring
FABLED
775 Primary Attributes
1,105 Stamina
8,479 Power
28,277 Health
61,415 Resistances
158 Combat Skills
234.6 Crit Bonus
29 Resolve
21.6 Casting Speed
2317.1 Potency
35.3 Flurry
16.9 Block Chance
Slots
Finger
Level
108
Adornment Slots:
White, Orange, Green
HEIRLOOM LORE-EQUIP INFUSABLE
Plane Touched Spiritstone
This will grow in power as you complete Solo or Heroic Weekly Missions in Planes of Prophecy or Chaos Descending.
LEGENDARY
PRESTIGE
Adds the following to an item:
590 Primary Attributes
401 Stamina
1 Ability Doublecast
7.5 Strikethrough
341 Potency
3 Mitigation Increase
0.5 Fervor
16 Max Health
42,100 Ability Mod
Type:
Green Adornment
Slots:
Finger, Neck
Level
100
Spirit Stone Stats:
+590 agi +401 sta
+1% Ability Doublecast +3% Mitigation Increase +341% Potency +16% Max Health +7.5% Strikethrough +0.5% Fervor +42,100 Ability Modifier
This character has 8,995,924 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 360,033 health per tick while out-of-combat.
This character has a Maximum Power pool of 385,408. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 15,554 power per tick while out-of-combat.
This character runs 75% faster than normal (not including spell effects).
Strength provides no benefit to Priests.
Agility provides no benefit to Priests.
Intelligence provides no benefit to Priests.
Priests put out increased Damage and have a larger Power pool based on their Wisdom.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 243,692 whatsits.
This character resists Noxious damage in the amount of 243,252 whatsits.
This character resists Arcane damage in the amount of 243,197 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This Priest's Spells, Combat Arts, Heals, Wards, and Autoattacks always apply for the maximum amount, plus there's a 759.4% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 670,984, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 100% faster than normal.
Hard Cap: 100%.
An unused 37.1 points of Reuse Speed should be reforged into something else.
This character's Spells and Combat Arts cast 100% faster than normal.
Soft Cap: 100%
65 points of Casting Speed might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
177 points of Haste might be being converted to Flurry in Blood of Luclin, who knows?
This character has a 4.6% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
Multi Attack is of limited usefulness in Kunark Ascending content.
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
DPS Mod is of limited usefulness in Kunark Ascending content.
This character has a 44.6% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Flurry is of limited usefulness in Kunark Ascending content.
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.