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Applies Salvo when Activated. Lasts for 20.0 seconds.
• Increases Potency of caster by 162.0.
• Increases Crit Bonus of caster by 162.0.
• Increases Potency of raid and group members (AE) by 4.0.
• Increases Crit Bonus of raid and group members (AE) by 4.0.
• This item may not be used in a PvP zone.
• Cannot be modified except by direct means
• The reuse time of Salvo is 1 minute
Adornment Slots:
White
HEIRLOOM INFUSABLE
Incandescent Adornment of Swift Casting (Superior)
MASTERCRAFTED FABLED
Adds the following to an item:
15 Casting Speed
Type:
White Adornment
Slots:
Forearms, Legs, Wrist, Cloak, Charm
Level
96
HEIRLOOM NO-VALUE
Hand of Thule's Avatar
FABLED
356 Primary Attributes
724 Stamina
27 Crit Bonus
4.4 Casting Speed
42.2 Crit Chance
30.8 Potency
7.2 Mitigation Increase
36 Haste
Slots
Charm
Level
100
Testament of the Titan 1/5
Testament of the Titan
Effects:
Deathtouch
Applies Deathtouch when Activated. Lasts for 20.0 seconds.
• Instantly kills weaker targets and inflicts damage to stronger targets
• Deals reduced damage to named enemies
• Increases Crit Bonus and Potency by 100 for 60 seconds after use
• This item may not be used in a PvP zone.
• The reuse time of Deathtouch is 2 minutes
When Equipped:
• Increases Crit Bonus of caster by 35.0.
• Increases Potency of caster by 70.0.
Item Set Details:
(2) +20% Crit Bonus +20% Potency +2,275 All +10% Max Health
(3) +25% Damage Per Second +4,680 Heat +25% Ability Casting Speed
(5) Applies Testament of the Titan.
• Increases Fervor of caster by 2.0.
Adornment Slots:
White
HEIRLOOM LORE-EQUIP ATTUNEABLE
Compressed Disease Essence
MASTERCRAFTED FABLED
Damage
+611 Disease
Range
+5 meters
Hit Bonus
+25%
Level
95
Innovated Technician's Robe
FABLED
590 Primary Attributes
2,023 Stamina
65.1 Crit Bonus
4 Resolve
66 Potency
19.8 Max Health
214.8 Haste
107.4 Multi Attack
Cloth Armor (Chest)
Mitigation
706
Level
100
All Mages
Adornment Slots:
White, Purple
HEIRLOOM ATTUNEABLE INFUSABLE
Giant Vulture Feather Cloak of D'Morte
This is a vulture feathered cloak, once worn by Malkonis D'Morte. It is said that he only wore it in battle, in order to feel more powerful. Those who stood with him could feel its power changing them.
FABLED
336 Primary Attributes
789 Stamina
429 Combat Skills
16 Crit Bonus
0.8 Ability Doublecast
110.6 Crit Chance
16 Potency
17.8 Flurry
Slots
Cloak
Level
100
Effects:
All for One
When Equipped:
• Increases the wearer's Potency between 68 and 188 based on the potency of the wearer's group and raid members, including mercenaries.
• Increases the wearer's chance to trigger a legendary, fabled, or mythical crit based on the crit chance of the wearer's group and raid members, including mercenaries.
Adornment Slots:
White, Purple
LORE NO-TRADE
Monsoon
MASTERCRAFTED
Slots
Drink
Level
100
Duration
45 minutes
Effects:
Increases AGI of target by 181.9. Increases INT of target by 181.9. Increases STR of target by 181.9. Increases WIS of target by 181.9. Increases STA of target by 234.7. Increases All Attributes of target by 0.5%. Increases Max Health of target by 3.4%. Increases Potency of target by 18.7. Increases Crit Chance of target by 67.5. Increases Power Regen of target by 404.0.
Darkmetal Hoop of the Torrid
FABLED
391 Primary Attributes
737 Stamina
30,369 Resistances
77 Combat Skills
20.2 Crit Bonus
4 Resolve
27.8 DPS
24.3 Potency
15.4 Reuse Speed
803 Ability Mod
Slots
Ear
Level
100
Effects:
The Finisher
When Equipped:
• Increases Potency of caster by 80.0.
• Improves the potency of all abilities by 135% when the target is below 50% health. This effect will not stack with any other finisher effect.
• This effect will not stack with any other Finisher effect.
Adornment Slots:
White
ATTUNEABLE INFUSABLE
Thule's Fearless Stud of Servants
FABLED
356 Primary Attributes
724 Stamina
29,521 Resistances
75 Combat Skills
20.2 Crit Bonus
13.8 DPS
23.5 Potency
36 Haste
1,591 Ability Mod
Slots
Ear
Level
100
Testament of the Titan 1/5
Testament of the Titan
Effects:
Consort of Fear
When Equipped:
• Increases Crit Bonus of caster by 35.0.
• Increases Potency of caster by 70.0.
• On any combat or spell hit this spell may cast Consort of Fear on target of attack. Lasts for 30.0 seconds. Triggers about 1.8 times per minute.
• Summons a frightful gaze to attack your target at range.
• Summons one thulian shadowknight with high health and a stacking strength tap spell.
• Cannot be modified except by direct means
• This effect can only trigger once every 30.0 seconds.
Item Set Details:
(2) +20% Crit Bonus +20% Potency +2,275 All +10% Max Health
(3) +25% Damage Per Second +4,680 Heat +25% Ability Casting Speed
(5) Applies Testament of the Titan.
• Increases Fervor of caster by 2.0.
Adornment Slots:
White
HEIRLOOM LORE-EQUIP
Incandescent Adornment of Critical Chance (Superior)
• Increases the wearer's Crit Bonus by 84%-176%. The value increases based on how many other players are wearing Amplifying effects. Only one effect per player can increase the value.
Adornment Slots:
White, Green
HEIRLOOM LORE-EQUIP ATTUNEABLE
Sporekin Bracelet
LEGENDARY
372 Primary Attributes
715 Stamina
28,613 Resistances
73 Combat Skills
20.2 Crit Bonus
2 Resolve
13.5 DPS
22.9 Potency
35.2 Haste
1,559 Ability Mod
Slots
Wrist
Level
100
Effects:
Soulthirst
Applies Soulthirst when Activated.
• This spell has a 5% chance to consume 15% of the caster's life when a hostile spell is cast
• Increases all damage done to caster by 20%.
• This item may not be used in a PvP zone.
• Cannot be modified except by direct means
• The casting time of Soulthirst is 1.0 second and the reuse time of the spell is 2.0 seconds
Adornment Slots:
White
HEIRLOOM INFUSABLE
Incandescent Adornment of Critical Chance (Superior)
Though I walk through the shadow of the valley of death I shall fear no evil, for I am the baddest motherfucker in the valley... matter of fact im changing the name to the valley of Hate!
This character has 977,183,857 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 39,087,819 health per tick while out-of-combat.
This character has a Maximum Power pool of 5,999,298. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 240,483 power per tick while out-of-combat.
This character runs 155% faster than normal (not including spell effects).
Strength provides no benefit to Mages.
Agility provides no benefit to Mages.
Mages put out increased Damage and have a larger Power pool based on their Intelligence.
Wisdom provides no benefit to Mages.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 1,983,047 whatsits.
This character resists Noxious damage in the amount of 2,033,652 whatsits.
This character resists Arcane damage in the amount of 1,982,710 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This Mage's Spells, Combat Arts, and Autoattacks always apply for the maximum amount, plus there's a 3846.4% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 73,524,752, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 60.1% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 100% faster than normal.
Soft Cap: 100%
26.2 points of Casting Speed might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 2% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
Multi Attack is of limited usefulness in Kunark Ascending content.
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
DPS Mod is of limited usefulness in Kunark Ascending content.
This character has a 100% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot triggger (proc) items, effects, or spells.
An extra 3.072% of Flurry should be reforged into something else.
Hard Cap: 100%
Flurry is of limited usefulness in Kunark Ascending content.
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.