EQ2U has been updated for Scars of Destruction, including Recipes, Achievements, Collections, and more. If YOU want to help us add Scars of Destruction Quests to EQ2U, please visit your Active Quest Journal and find further instructions there!
Quiver that can be placed in your ammo slot. It can hold any ammunition types required by a ranged weapon. This is the only item type that can be held in this container.
TREASURED
Slots
36
HEIRLOOM NO-VALUE
Gnollbane Hauberk of Fearless Tread
FABLED
PRESTIGE
3,804 Primary Attributes
6,469 Stamina
207,519 Power
330,217 Health
1522.1 Crit Bonus
480 Resolve
43882.7 Potency
615 Weapon Damage
Chain Armor (Chest)
Mitigation
866
Level
130
All Scouts, Defiler, Mystic
Adornment Slots:
White, Purple
NO-TRADE
Zimaran Zinger
MASTERCRAFTED LEGENDARY
Slots
Drink
Level
125
Duration
5 hours
Effects:
Increases Melee Multiplier of target by 10.24. Increases All Attributes of target by 18.2%. Increases Max Health of target by 24.3%. Increases Potency of target by 568.8. Increases Power Regen of caster by 1,275.2. Increases Fervor Overcap of target by 74.1.
Warhost Earring of Frenzy
LEGENDARY
PRESTIGE
3,218 Primary Attributes
5,487 Stamina
173,184 Power
275,581 Health
322,205 Resistances
548 Combat Skills
1287.4 Crit Bonus
470 Resolve
36412.8 Potency
31.3 Multi Attack
Slots
Ear
Level
130
Adornment Slots:
White, Purple
HEIRLOOM LORE-EQUIP ATTUNEABLE
Vaashkaani Earring of Balance
LEGENDARY
PRESTIGE
3,218 Primary Attributes
5,487 Stamina
173,184 Power
275,581 Health
322,205 Resistances
548 Combat Skills
1287.4 Crit Bonus
470 Resolve
36412.8 Potency
487.7 Weapon Damage
Slots
Ear
Level
130
Adornment Slots:
White, Purple
HEIRLOOM LORE-EQUIP ATTUNEABLE
Primordial Critical Plume of Darkpaw
FABLED
Slots
Textures
Level
1
Effects:
Amplifying Plume: Crit Bonus II
When Equipped:
• Increases Crit Bonus of caster by 1,345.6.
• The value of this effect is increased by the number of characters in the group or raid wearing an Amplifying Plume effect to a maximum of double the base value.
ORNATE NO-TRADE NO-VALUE
Gnollbane Chainmail Boots of Willful Permanence
FABLED
PRESTIGE
3,233 Primary Attributes
5,498 Stamina
176,391 Power
280,684 Health
1293.7 Crit Bonus
480 Resolve
37.4 AE Auto
37300.1 Potency
Chain Armor (Feet)
Mitigation
808
Level
130
All Scouts, Defiler, Mystic
Adornment Slots:
White, Purple
NO-TRADE
Dasheen and Persimmon Salad
MASTERCRAFTED LEGENDARY
Slots
Food
Level
125
Duration
5 hours
Effects:
Increases Melee Multiplier of target by 10.24. Increases All Attributes of target by 18.2%. Increases Max Health of target by 24.3%. Increases Potency of target by 568.8. Increases Crit Bonus of target by 1,632.1. Increases Health Regen of caster by 1,275.2. Increases Crit Bonus Overcap of target by 49.4.
Gnollbane Chain Bracers of Boundless Vision
FABLED
PRESTIGE
3,233 Primary Attributes
5,498 Stamina
176,391 Power
280,684 Health
1293.7 Crit Bonus
480 Resolve
31.9 Casting Speed
37300.1 Potency
Chain Armor (Forearms)
Mitigation
808
Level
130
All Scouts, Defiler, Mystic
Adornment Slots:
White, Purple
NO-TRADE
Unbounded Foreshadowed Bangle of Raucous Anger
LEGENDARY
PRESTIGE
3,202 Primary Attributes
5,476 Stamina
169,977 Power
270,478 Health
316,225 Resistances
538 Combat Skills
460 Resolve
35525.5 Potency
30.7 Haste
1,281 Overcap Crit Bonus
Slots
Wrist
Level
130
Adornment Slots:
White, Purple
LORE-EQUIP NO-TRADE
Ensorcelled Hizite Adornment of Strikethrough
MASTERCRAFTED
Adds the following to an item:
24.8 Strikethrough
Type:
White Adornment
Slots:
Wrist
Level
125
NO-VALUE
Zimaran Rune: Zakir's Gleeful Ire
CELESTIAL
PRESTIGE
Adds the following to an item:
Type:
Purple Adornment
Slots:
Shoulders, Feet, Wrist
Level
130
Effects:
Gleeful Ire
When Equipped:
• Increases Potency of caster by 11,728.7.
• Increases Max Health of caster by 32.3%.
• Increases all bonuses by 50% if you are at the top of an enemies hate list.
• Cannot be modified except by direct means
HEIRLOOM NO-VALUE
Tarew Marr's Fathomed Cudgel [Rank II]
An ancient deific item containing a fraction of its creator's immense power! This item may be able to be upgraded. Deific Rank II
FABLED
PRESTIGE
3,804 Primary Attributes
6,469 Stamina
207,519 Power
330,217 Health
544.3 Crit Chance
43882.7 Potency
480 Resolve
1,522 Overcap Crit Bonus
3,296,085 Ability Mod
Sword
One-Handed Slashing
Damage
5963 - 8,945
(3727.04 Rating)
Delay
4.0 seconds
Level
130
All Scouts, Berserker, Channeler, Fury, Guardian, Paladin, Shadowknight, Warden
Adornment Slots:
White, Purple, Cyan
NO-TRADE NO-VALUE
Erollisi Marr's Bow of the Hunt [Rank II]
An ancient deific item containing a fraction of its creator's immense power! This item may be able to be upgraded. Deific Rank II
FABLED
PRESTIGE
3,804 Primary Attributes
6,469 Stamina
207,519 Power
330,217 Health
544.3 Crit Chance
43882.7 Potency
480 Resolve
35.2 Reuse Speed
1,522 Overcap Crit Bonus
Bow
Ranged
Damage
14908 - 22,362
(4658.8 Rating)
Delay
8.0 seconds
Range
2 - 35 meters
Level
130
All Scouts, Berserker, Channeler, Guardian, Paladin, Shadowknight
Adornment Slots:
White, Purple, Cyan
NO-TRADE NO-VALUE
Foreshadowed Band of Bellicose Spirit
LEGENDARY
3,202 Primary Attributes
5,476 Stamina
169,977 Power
270,478 Health
316,225 Resistances
538 Combat Skills
1281.1 Crit Bonus
460 Resolve
35525.5 Potency
298.7 Max Health
Slots
Finger
Level
130
Adornment Slots:
White, Purple, Purple, Green
LORE-EQUIP NO-TRADE
Fizzlethorpe's Whirlygig Wall [Rank II]
An ancient deific item containing a fraction of its creator's immense power! This item may be able to be upgraded. Deific Rank II
FABLED
PRESTIGE
3,804 Primary Attributes
6,469 Stamina
207,519 Power
330,217 Health
37.6 Casting Speed
544.3 Crit Chance
43882.7 Potency
480 Resolve
1,522 Overcap Crit Bonus
Buckler (Shield)
Slots
Secondary
Protection
1,824
Level
130
All Priests, All Scouts
Adornment Slots:
White, Purple, Cyan
NO-TRADE NO-VALUE
Ensorcelled Hizite Adornment of Impact
MASTERCRAFTED
Adds the following to an item:
71.2 DPS
Type:
White Adornment
Slots:
Secondary, Legs, Ranged
Level
125
NO-VALUE
Zimaran Rune: Zakir's Midnight Shield
CELESTIAL
PRESTIGE
Adds the following to an item:
Type:
Purple Adornment
Slots:
Primary, Secondary, Ranged
Level
130
Effects:
Midnight Shield
When Equipped:
• On a hostile ability cast this spell has a 15% chance to cast Midnight Shield on caster. Lasts for 15.0 seconds.
• Increases power of caster by 71.
• Increases STR, AGI, INT and WIS of caster by 11,508.7.
• Will absorb all damage. This spell will absorb a total of 5 attacks.
• Cannot be modified except by direct means
• This effect can only trigger once every 16.7 - 21.7 seconds.
• Cannot be modified except by direct means
HEIRLOOM NO-VALUE
Zimaran Rune: Zeal
Adds the following to an item:
2.5 Melee Multiplier
101 Overcap Weapon Damage
370 Overcap Crit Bonus
Type:
Cyan Adornment
Slots:
Primary, Secondary, Ranged
Level
125
NO-VALUE NO-TRADE
Gnollbane Chain Mantle of Fearless Tread
FABLED
PRESTIGE
3,233 Primary Attributes
5,498 Stamina
176,391 Power
280,684 Health
1293.7 Crit Bonus
480 Resolve
37300.1 Potency
31.9 Haste
Chain Armor (Shoulders)
Mitigation
808
Level
130
All Scouts, Defiler, Mystic
Adornment Slots:
White, Purple
NO-TRADE
Seer Belt of Raucous Anger
LEGENDARY
PRESTIGE
3,218 Primary Attributes
5,487 Stamina
173,184 Power
275,581 Health
548 Combat Skills
1287.4 Crit Bonus
470 Resolve
205.6 DPS
460.5 Crit Chance
36412.8 Potency
Slots
Waist
Level
130
Adornment Slots:
White, Black, Purple, Purple
NO-TRADE
Ensorcelled Hizite Adornment of Flurry
MASTERCRAFTED
Adds the following to an item:
17.3 Flurry
Type:
White Adornment
Slots:
Waist
Level
125
NO-VALUE
Zimaran Immunity Rune: Adamant Defiance [Tier 3]
LEGENDARY
PRESTIGE
Adds the following to an item:
Type:
Black Adornment
Slots:
Waist
Level
130
Effects:
Immunity Rune: Adamant Defiance [Tier 3]
When Equipped:
• Makes caster immune to Stun effects
• Disabled by Metallic Bond of higher tiers than the source adornment.
• Cannot be modified except by direct means
HEIRLOOM NO-VALUE
Zimaran Immunity Rune: Blinding Gleam [Tier 3]
LEGENDARY
PRESTIGE
Adds the following to an item:
Type:
Black Adornment
Slots:
Waist
Level
130
Effects:
Immunity Rune: Blinding Gleam [Tier 3]
When Equipped:
• Makes caster immune to Fear effects
• Disabled by Metallic Bond of higher tiers than the source adornment.
This character has 7,649,007,121 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 305,962,022 health per tick while out-of-combat.
This character has a Maximum Power pool of 33,773,553. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 1,352,846 power per tick while out-of-combat.
This character runs 225% faster than normal (not including spell effects).
Strength provides no benefit to Scouts.
Scouts do increased Damage and have a larger Power pool based on their Agility.
Intelligence provides no benefit to Scouts.
Wisdom provides no benefit to Scouts.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 2,207,595 whatsits.
This character resists Noxious damage in the amount of 2,201,518 whatsits.
This character resists Arcane damage in the amount of 2,201,518 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This Scout's Spells, Combat Arts, and Autoattacks always apply for the maximum amount, plus there's a 4466.8% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 167,313,808, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 7.5%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 100% faster than normal.
Hard Cap: 100%.
An unused 43.2 points of Reuse Speed should be reforged into something else.
This character's Spells and Combat Arts cast 100% faster than normal.
Soft Cap: 100%
1.8 points of Casting Speed might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 0% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
Multi Attack is of limited usefulness in Kunark Ascending content.
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
DPS Mod is of limited usefulness in Kunark Ascending content.
This character has a 100% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot triggger (proc) items, effects, or spells.
An extra 54.149% of Flurry should be reforged into something else.
Hard Cap: 100%
Flurry is of limited usefulness in Kunark Ascending content.
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.