EQ2U has been updated for Scars of Destruction, including Recipes, Achievements, Collections, and more. If YOU want to help us add Scars of Destruction Quests to EQ2U, please visit your Active Quest Journal and find further instructions there!
• Summons a great storm that heals and buffs all allies in its radius, while damaging all foes. Only one Turbulent Tempest will heal the raid at a time. Lasts for 20.0 seconds.
• Grants a 5% chance to instantly recast any offensive Combat Art used.
• Cannot be modified except by direct means
Item Set Details:
(1) +6% Crit Bonus +6% Potency
(2) +6% Crit Bonus +6% Potency
(3) +6% Crit Bonus +6% Potency
(4) +6% Crit Bonus +6% Potency
(5) +6% Crit Bonus +6% Potency
(6) +6% Crit Bonus +6% Potency
(7) +6% Crit Bonus +6% Potency
(8) +35% Damage Per Second +250 Combatskills +40% Potency +35% Ability Casting Speed
HEIRLOOM NO-VALUE
Truffle Martini
HANDCRAFTED
Slots
Drink
Level
100
Satiation
High
Duration
5 hours
Effects:
Increases AGI of target by 259.6. Increases STA of target by 334.4. Increases Weapon Damage of target by 10.0. Increases Max Health of target by 10.0%. Increases Power Regen of target by 363.6.
(8) +35% Damage Per Second +250 Combatskills +40% Potency +35% Ability Casting Speed
HEIRLOOM NO-VALUE
Tempeh Angler Temptation
HANDCRAFTED
Slots
Food
Level
100
Satiation
High
Duration
5 hours
Effects:
Increases STR of target by 259.6. Increases STA of target by 334.4. Target will Dodge 1.5% of incoming attacks. Increases Crit Chance of target by 114.4. Increases Health Regen of target by 363.6.
This will grow in power as you gain Adventure Experience!
LEGENDARY
Adds the following to an item:
272 Stamina
416 Primary Attributes
7.3 Strikethrough
14.6 Potency
9 Max Health
8.6 Crit Bonus
3 Mitigation Increase
3,450 Ability Mod
Type:
Green Adornment
Slots:
Finger, Neck
Level
100
Spirit Stone Stats:
+420 agi +276 sta
+0.4% Ability Doublecast +3% Mitigation Increase +15.4% Potency +8.6% Crit Bonus +9.4% Max Health +7.3% Strikethrough +3,650 Ability Modifier
Progress to Next Level:
21
1.72%
NO-VALUE
Ire-Dread, the Undead Devourer
Souls of the dead rest within this weapon, forever trapped there by an ancient unknown sorcerer of chaotic power. The wielder becomes engulfed in the flames of the Immolated.
MYTHICAL, GREATER RELIC
617 Primary Attributes
1,260 Stamina
33 Crit Bonus
7 Resolve
4.6 AE Auto
205.5 Crit Chance
41.5 Potency
69.6 Haste
4,218 Ability Mod
Mace
Main Hand Crushing
Damage
155 - 876
(257.65 Rating)
Delay
4.0 seconds
Level
100
Effects:
Aura of Immolation
When Equipped:
• On any combat or spell hit, Aura of Immolation has a chance to reset the reuse of most profession Abilities.
• When Immolation terminates the caster will be granted 100 fervor.
Adornment Slots:
White, Purple, Cyan
HEIRLOOM INFUSABLE
Electrified Adornment of Mending
TREASURED
Adds the following to an item:
Type:
White Adornment
Slots:
Primary, Secondary, Ranged
Level
95
Effects:
Lesser Rune of Mending
When Equipped:
• On a healing spell cast this spell may cast Lesser Rune of Mending on caster. Triggers about 6.0 times per minute.
• Heals caster for 64,064.
• Cannot be modified except by direct means
• This effect can only trigger once every 30.0 seconds.
• On any combat or spell hit this spell may cast Lesser Rune of Mending on caster. Triggers about 6.0 times per minute.
• Heals caster for 64,064.
• Cannot be modified except by direct means
• This effect can only trigger once every 30.0 seconds.
NO-VALUE NO-TRADE
Bolstered Attributes
FABLED
Adds the following to an item:
Type:
Purple Adornment
Slots:
Primary, Secondary, Ranged, Waist, Cloak
Level
92
Effects:
Bolstered Attributes
When Equipped:
• Increases All Attributes of caster by 10.0%.
• This effect does not stack with itself when adorned on multiple items
• Cannot be modified except by direct means
HEIRLOOM NO-VALUE
One Handed Rune: Power of Greenmist
LEGENDARY
Adds the following to an item:
97.4 Potency
Type:
Cyan Adornment
Slots:
Primary, Secondary
Level
100
NO-VALUE NO-TRADE
Valigez's Dreadful Wand
FABLED
618 Primary Attributes
1,272 Stamina
3,645 Power
6,076 Health
67.9 Crit Bonus
14 Resolve
198.2 Crit Chance
78.3 Potency
33.5 Haste
21.9 Casting Speed
4,262 Ability Mod
Spell Autoattack Weapon (Focus)
Ranged
Damage
668 - 2,004
(334.08 Rating)
Delay
8.0 seconds
Range
0 - 35 meters
Level
100
All Mages, All Priests
Effects:
Elemental Rending
When Equipped:
• On any combat or spell hit this spell may cast Elemental Rending on target of attack. Lasts for 8.0 seconds. Triggers about 3.0 times per minute.
• Increases elemental damage done to target by 3.6%.
• Inflicts 3,811 heat damage on target.
• Inflicts 3,811 cold damage on target.
• Cannot be modified except by direct means
Adornment Slots:
White, Purple, Cyan
HEIRLOOM INFUSABLE
Incandescent Adornment of Raw Power (Superior)
MASTERCRAFTED FABLED
Adds the following to an item:
6.3 Potency
Type:
White Adornment
Slots:
Primary, Secondary, Ranged
Level
96
HEIRLOOM NO-VALUE
Field of War
FABLED
Adds the following to an item:
Type:
Purple Adornment
Slots:
Primary, Secondary, Ranged, Waist, Cloak
Level
96
Effects:
Field of War
When Equipped:
• Increases Melee Weapon Range of caster by 14.0%.
• Increases Ranged Weapon Range of caster by 14.0%.
• Increases the range and radius of spells by 14%.
• This effect will not stack with similar effects.
• Cannot be modified except by direct means
HEIRLOOM NO-VALUE
Secondary Rune: Power of Greenmist
LEGENDARY
Adds the following to an item:
97.4 Potency
Type:
Cyan Adornment
Slots:
Secondary, Ranged
Level
100
NO-VALUE NO-TRADE
Valigez's Ring of Ruin
FABLED
511 Primary Attributes
903 Stamina
3,645 Power
6,076 Health
40,714 Resistances
99 Combat Skills
49.5 Crit Bonus
14 Resolve
30.8 DPS
0.3 Ability Doublecast
11.7 Casting Speed
535.6 Potency
9.4 Block Chance
21,762 Ability Mod
Slots
Finger
Level
100
Adornment Slots:
White, Green
HEIRLOOM LORE-EQUIP INFUSABLE
Loyalist Adornment of Heightened Power
FABLED
Adds the following to an item:
138 Ability Mod
Type:
White Adornment
Slots:
Chest, Shoulders, Finger, Ear, Charm
Level
90
HEIRLOOM NO-VALUE
Stone of Underfoot Spirit Stone
This will grow in power as you gain Adventure Experience!
LEGENDARY
Adds the following to an item:
272 Stamina
416 Primary Attributes
7.3 Strikethrough
14.6 Potency
9 Max Health
8.6 Crit Bonus
3 Mitigation Increase
3,450 Ability Mod
Type:
Green Adornment
Slots:
Finger, Neck
Level
100
Spirit Stone Stats:
+420 agi +276 sta
+0.4% Ability Doublecast +3% Mitigation Increase +15.4% Potency +8.6% Crit Bonus +9.4% Max Health +7.3% Strikethrough +3,650 Ability Modifier
Progress to Next Level:
21
6.95%
NO-VALUE
Bracelet of the Impure
LEGENDARY
364 Primary Attributes
700 Stamina
28,613 Resistances
71 Combat Skills
20.2 Crit Bonus
1 Resolve
26.4 DPS
229.4 Potency
11.2 Flurry
14.4 Reuse Speed
14,695 Ability Mod
Slots
Wrist
Level
100
Adornment Slots:
White
HEIRLOOM LORE-EQUIP INFUSABLE
Electrified Adornment of Energy
TREASURED
Adds the following to an item:
495 Power
Type:
White Adornment
Slots:
Head, Hands, Ear, Wrist
Level
95
NO-VALUE NO-TRADE
Powermonger's Spectral Buckler
FABLED
618 Primary Attributes
1,272 Stamina
3,645 Power
6,076 Health
67.9 Crit Bonus
14 Resolve
21.9 Casting Speed
198.2 Crit Chance
78.3 Potency
33.5 Haste
4,262 Ability Mod
Buckler (Shield)
Slots
Secondary
Protection
1,580
Level
100
All Priests, All Scouts
Effects:
Elemental Rending
When Equipped:
• On any combat or spell hit this spell may cast Elemental Rending on target of attack. Lasts for 8.0 seconds. Triggers about 3.0 times per minute.
• Increases elemental damage done to target by 3.6%.
• Inflicts 3,811 heat damage on target.
• Inflicts 3,811 cold damage on target.
• Cannot be modified except by direct means
Adornment Slots:
White, Purple, Cyan
HEIRLOOM INFUSABLE
Incandescent Adornment of Increased Criticals (Superior)
MASTERCRAFTED FABLED
Adds the following to an item:
6.3 Crit Bonus
Type:
White Adornment
Slots:
Primary, Secondary, Ranged
Level
96
HEIRLOOM NO-VALUE
Storm Animus
FABLED
Adds the following to an item:
Type:
Purple Adornment
Slots:
Primary, Secondary, Ranged, Waist, Cloak
Level
92
All Priests
Effects:
Storm Animus
When Equipped:
• This effect does not stack with itself when adorned on multiple items
• Increases the group's maximum health and power by 6.5% and STR, AGI, INT, STA and WIS by 90.
This character has 6,813,789 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 272,938 health per tick while out-of-combat.
This character has a Maximum Power pool of 279,828. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 11,674 power per tick while out-of-combat.
This character runs 162% faster than normal (not including spell effects).
Strength provides no benefit to Priests.
Agility provides no benefit to Priests.
Intelligence provides no benefit to Priests.
Priests put out increased Damage and have a larger Power pool based on their Wisdom.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 314,525 whatsits.
This character resists Noxious damage in the amount of 314,323 whatsits.
This character resists Arcane damage in the amount of 316,270 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap (adjusted for Uncontested Block): 970.54347826087
This Priest's Spells, Combat Arts, Heals, Wards, and Autoattacks always apply for the maximum amount, plus there's a 1619% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 1,212,632, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 100% faster than normal.
Hard Cap: 100%.
An unused 28.2 points of Reuse Speed should be reforged into something else.
This character's Spells and Combat Arts cast 100% faster than normal.
Soft Cap: 100%
238.9 points of Casting Speed might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
673 points of Haste might be being converted to Flurry in Blood of Luclin, who knows?
This character has a 23.5% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
150%+ MA = 1.15 additional attack
Hard Cap: 1200 -- 1.75 additional attacks
Multi Attack is of limited usefulness in Kunark Ascending content.
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
DPS Mod is of limited usefulness in Kunark Ascending content.
This character has a 82.3% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Flurry is of limited usefulness in Kunark Ascending content.
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.