EQ2U has been updated for Scars of Destruction, including Recipes, Achievements, Collections, and more. If YOU want to help us add Scars of Destruction Quests to EQ2U, please visit your Active Quest Journal and find further instructions there!
Applies Exceptional Harvesting Technique when Equipped.
• Increases Bountiful Harvest of caster by 12.0.
• Reduces the harvest time for fishing, foresting, gathering, mining, and trapping by .5 seconds.
• Cannot be modified except by direct means
Adornment Slots:
White
ATTUNEABLE
Cloak of the Grandmaster Sage
MASTERCRAFTED FABLED
Slots
Cloak
Level
100
Sage
Effects:
Grandmaster's Focus
When Equipped:
• Increases AGI of caster by 511.0.
• Increases INT of caster by 511.0.
• Increases STR of caster by 511.0.
• Increases WIS of caster by 511.0.
• Increases STA of caster by 903.0.
• Increases Resolve of caster by 14.0.
• Increases Crit Chance of caster by 72.0.
• Increases Crit Bonus of caster by 78.7.
• Increases Potency of caster by 756.4.
• Increases Max Power of caster by 3,645.0.
• Increases Max Health of caster by 6,076.0.
• Increases Crushing of caster by 473.0.
• Increases Piercing of caster by 473.0.
• Increases Slashing of caster by 473.0.
• Increases Ranged of caster by 473.0.
• Increases Ability Mod of caster by 7,245.0.
•Your adventure level must be 100 or above to receive adventuring statistic bonuses.
Grandmaster's Proficiency
Applies Grandmaster's Proficiency when Activated. Lasts for 7 days.
• Decreases experimental critical failure chance by 5.0%.
• Increases the amount of durability gained by 5.0.
• Increases success chance by 1.6%.
• The casting time of Grandmaster's Proficiency is 5.0 seconds
Adornment Slots:
White, Purple
LORE NO-TRADE NO-VALUE
Earring of the Solstice
Allows the wearer to see expert collections in Faydwer, Kunark, and The Shadow Odyssey zones. Allows the wearer to see hidden tradeskill collections.
MASTERCRAFTED LEGENDARY
47 Primary Attributes
47 Stamina
360 Resistances
19 Combat Skills
0.8 Crit Bonus
2.5 Crit Chance
3.8 Potency
5.7 Haste
101 Ability Mod
Slots
Ear
Level
80
All Crafters
Effects:
Earring of the Solstice
Applies Earring of the Solstice when Activated. Lasts for 1 day.
• Increases speed of caster by 45.0%.
• Increases Artificing, Artistry, Chemistry, Fletching, Metal Shaping, Metalworking, Scribing, Sculpting, Tailoring and Transmuting of caster by 20.0.
• Increases Fishing, Foresting, Gathering, Mining and Trapping of caster by 25.0.
• Increases success chance by 1.0%.
• Increases critical success chance by 1.0%.
• This effect suspends during combat
• The casting time of Earring of the Solstice is 2.0 seconds and the reuse time of the spell is 1 minute
Adornment Slots:
White, Turquoise, Orange
LORE NO-TRADE NO-VALUE
Ancient's Thaumaturgists Earring
LEGENDARY
64 Primary Attributes
64 Stamina
495 Resistances
1.4 Crit Bonus
3.8 Crit Chance
6.2 Potency
3.1 Casting Speed
185 Ability Mod
Slots
Ear
Level
90
All Mages
Adornment Slots:
White
HEIRLOOM ATTUNEABLE INFUSABLE
Legendary Journeyman's Boots
LEGENDARY, Journeyman's Boots
60 Primary Attributes
60 Stamina
1.2 Crit Bonus
2.9 Casting Speed
3.4 Crit Chance
5.8 Potency
3.5 Reuse Speed
Chain Armor (Feet)
Mitigation
668
Level
90
Effects:
Journeyman's Step
Applies Journeyman's Step when Equipped.
• Increases in-combat movement speed of caster by 4.0%.
Adornment Slots:
White, Yellow
LORE NO-TRADE NO-VALUE
Ancient's Cloth Bracers
LEGENDARY
64 Primary Attributes
64 Stamina
1.4 Crit Bonus
3.8 Crit Chance
6.2 Potency
3.8 Reuse Speed
9.6 Multi Attack
Cloth Armor (Forearms)
Mitigation
200
Level
90
All Mages
Adornment Slots:
White
HEIRLOOM ATTUNEABLE INFUSABLE
Ancient's Cloth Gauntlets
LEGENDARY
64 Primary Attributes
64 Stamina
1.4 Crit Bonus
3.8 Crit Chance
6.2 Potency
3.1 Casting Speed
185 Ability Mod
Cloth Armor (Hands)
Mitigation
200
Level
90
All Mages
Adornment Slots:
White
HEIRLOOM ATTUNEABLE INFUSABLE
Scholar's Cranial Capacitor
HANDCRAFTED
8 Stamina
8 Crafting Skills
Leather Armor (Head)
Mitigation
137
Level
50
Alchemist, Jeweler, Sage
Effects:
Titanium Tools
Applies Titanium Tools when Equipped.
• Increases success chance by 5.0%.
Adornment Slots:
White
ATTUNEABLE
Scribe's Band
LEGENDARY
12 Stamina
113 Resistances
13 Crafting Skills
Slots
Finger
Level
75
All Crafters
Adornment Slots:
White, Turquoise, Green
LORE ATTUNEABLE
Ancient's Thaumaturgists Bangle
LEGENDARY
64 Primary Attributes
64 Stamina
495 Resistances
1.4 Crit Bonus
3.8 Crit Chance
6.2 Potency
3.1 Casting Speed
185 Ability Mod
Slots
Wrist
Level
90
All Mages
Adornment Slots:
White
HEIRLOOM ATTUNEABLE INFUSABLE
Ancient's Cloth Leggings
LEGENDARY
64 Primary Attributes
64 Stamina
1.4 Crit Bonus
3.8 Crit Chance
6.2 Potency
8.8 Haste
185 Ability Mod
Cloth Armor (Legs)
Mitigation
215
Level
90
All Mages
Adornment Slots:
White
HEIRLOOM ATTUNEABLE INFUSABLE
Blessed Coldain Prayer Shawl
This traditional coldain-style prayer shawl bears the personal blessing of Brell himself. Although once a finely woven silk fabric, it has been transformed by the deity's blessing into something ethereal, almost insubstantial in appearance.
MASTERCRAFTED FABLED
15 Stamina
25 Crafting Skills
25 Tinkering
25 Adorning
5 Tradeskill XP
Slots
Neck
Level
90
All Crafters
Effects:
Blessing of Brell
Applies Blessing of Brell when Equipped.
• Increases Bountiful Harvest of caster by 27.0.
• Increases critical success chance by 5.0%.
• When completing a pristine crafted item. this spell has a 1% chance to cast Blessing of Brell on target. Lasts for 4.1 seconds.
• No components are consumed to create this item.
• Cannot be modified except by direct means
Adornment Slots:
White, Green
LORE NO-TRADE NO-VALUE
Ancient's Thaumaturgists Rod
LEGENDARY
64 Primary Attributes
64 Stamina
1.4 Crit Bonus
3.8 Crit Chance
6.2 Potency
9.6 Multi Attack
3.8 Reuse Speed
Staff
One-Handed Crushing
Damage
75 - 424
(124.8 Rating)
Delay
4.0 seconds
Level
90
Adornment Slots:
White
HEIRLOOM ATTUNEABLE INFUSABLE
Ancient's Oathtakers Wand
LEGENDARY
64 Stamina
64 Primary Attributes
3.8 Crit Chance
6.2 Potency
1.4 Crit Bonus
3.8 Reuse Speed
185 Ability Mod
Spell Autoattack Weapon (Focus)
Ranged
Damage
187 - 1,061
(156 Rating)
Delay
8.0 seconds
Range
0 - 35 meters
Level
90
All Mages, All Priests
Adornment Slots:
White
HEIRLOOM ATTUNEABLE INFUSABLE
Ancient's Thaumaturgists Ring
LEGENDARY
64 Primary Attributes
64 Stamina
495 Resistances
1.4 Crit Bonus
15.2 DPS
3.8 Crit Chance
6.2 Potency
185 Ability Mod
Slots
Finger
Level
90
All Mages
Adornment Slots:
White, Green
HEIRLOOM ATTUNEABLE INFUSABLE
Armlet of Ethernere
TREASURED
15 Stamina
15 Crafting Skills
5 Tinkering
5 Adorning
Slots
Wrist
Level
90
All Crafters
Effects:
Ethernere aura
Applies Ethernere aura when Activated.
• Gives the wearer a superficial appearance of belonging in the Ethernere. This will not fool anyone looking closely.
• The casting time of Ethernere aura is 0.5 seconds and the reuse time of the spell is 2.0 seconds
Adornment Slots:
White
LORE ATTUNEABLE NO-VALUE
Empowered Censer of Containment
This item glows with an otherworldly magic, and is powerful enough to contain the relic of a goddess.
MASTERCRAFTED FABLED
16 Stamina
3 Tradeskill XP
Type
Symbols
Slots
Secondary
Level
100
All Crafters
Effects:
Mastercrafter's Expertise
Applies Mastercrafter's Expertise when Equipped.
• Increases speed of caster by 20.0%.
• Increases critical success chance by 1.0%.
• Increases the amount of progress gained by 5.0%.
Blessing of Arcanna'se
Applies Blessing of Arcanna'se when Activated. Lasts for 5 minutes.
• Uses the magic of Arcanna'se to summon a fuel merchant to assist the faithful crafter
• The casting time of Blessing of Arcanna'se is 5.0 seconds and the reuse time of the spell is 2 hours
This character has 192,089 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 7,724 health per tick while out-of-combat.
This character has a Maximum Power pool of 44,715. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 1,915 power per tick while out-of-combat.
This character runs 170% faster than normal (not including spell effects).
Strength provides no benefit to Mages.
Agility provides no benefit to Mages.
Mages put out increased Damage and have a larger Power pool based on their Intelligence.
Wisdom provides no benefit to Mages.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 25,768 whatsits.
This character resists Noxious damage in the amount of 26,520 whatsits.
This character resists Arcane damage in the amount of 25,480 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This Mage's Spells, Combat Arts, and Autoattacks always apply for the maximum amount, plus there's a 47.8% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 11,080, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 32.4% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 46.4% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 0% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 0% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.