EQ2U has been updated for Scars of Destruction, including Recipes, Achievements, Collections, and more. If YOU want to help us add Scars of Destruction Quests to EQ2U, please visit your Active Quest Journal and find further instructions there!
Applies Rising Tide when Activated. Lasts for 10.0 seconds.
• Applies Rising Tide on termination. Lasts for 10.0 seconds.
• Increases Fervor of caster by 15.0.
• Cannot be modified except by direct means
• Decreases Fervor of caster by 15.0.
• Cannot be modified except by direct means
• The casting time of Rising Tide is 3.0 seconds and the reuse time of the spell is 5 minutes
Adornment Slots:
White
ATTUNEABLE INFUSABLE
Twark Outrider's Battle Totem
HANDCRAFTED
409 Primary Attributes
751 Stamina
2,235 Power
3,726 Health
66.8 Crit Bonus
5 Resolve
27.4 DPS
9.7 Casting Speed
51.5 Crit Chance
473.4 Potency
35.9 Haste
11,826 Ability Mod
Slots
Charm
Level
100
Effects:
Perfect Being
Applies Perfect Being when Activated. Lasts for 10.0 seconds.
• Increases Fervor of caster by 20.9.
• Dazes caster
• Cannot be modified except by direct means
• The casting time of Perfect Being is 3.0 seconds and the reuse time of the spell is 5 minutes
Adornment Slots:
White
ATTUNEABLE INFUSABLE
Twark Spellslinger's Robe
HANDCRAFTED
565 Primary Attributes
1,898 Stamina
2,235 Power
11,178 Health
133.4 Crit Bonus
5 Resolve
135.1 Potency
17.4 Max Health
212 Haste
10621.2% Multi Attack
10.6 AE Autoattack Chance
Cloth Armor (Chest)
Mitigation
616
Level
100
All Mages
Adornment Slots:
White, Purple
INFUSABLE REFORGED
Twark Soothsayer's Cloak
HANDCRAFTED
409 Primary Attributes
751 Stamina
2,235 Power
17,733 Health
438 Combat Skills
59.4 Crit Bonus
5 Resolve
0.8 Ability Doublecast
63.9 Crit Chance
616.4 Potency
39.67.9% Multi Attack
22.1 Damage Per Second
5,913 Ability Mod
Slots
Cloak
Level
100
Adornment Slots:
White, Purple
INFUSABLE REFORGED
Sanguine Blanc
HANDCRAFTED
Slots
Drink
Level
100
Satiation
High
Duration
30 minutes
Effects:
Increases INT of target by 492.8. Increases STA of target by 633.6. Increases Max Health of target by 3.0%. Increases Potency of target by 16.0. Increases Power Regen of target by 363.6.
Twark Soothsayer's Ear Dangle
HANDCRAFTED
409 Primary Attributes
751 Stamina
2,235 Power
3,726 Health
34,703 Resistances
86 Combat Skills
36 Crit Bonus
5 Resolve
9.7 Casting Speed
762.4 Potency
35.9 Haste
39.6 Multi Attack
19.2 Weapon Damage
Slots
Ear
Level
100
Adornment Slots:
White
ATTUNEABLE INFUSABLE
Twark Soothsayer's Earring Thing
HANDCRAFTED
409 Primary Attributes
751 Stamina
2,235 Power
3,726 Health
34,703 Resistances
86 Combat Skills
66 Crit Bonus
5 Resolve
455 Potency
14 Flurry
35.9 Haste
39.68.3% Multi Attack
15.8 Reuse Speed
3.9 AE Autoattack Chance
Slots
Ear
Level
100
Adornment Slots:
White
INFUSABLE REFORGED
Sovereign's Cloth Boots
LEGENDARY
520 Primary Attributes
1,625 Stamina
2,187 Power
32,805 Health
113.1 Crit Bonus
7 Resolve
124.9 Potency
10.6 Mitigation Increase
14.7 Max Health
3,400 Ability Mod
Cloth Armor (Feet)
Mitigation
584
Level
100
All Mages
Adornment Slots:
White, Purple
NO-TRADE INFUSABLE
Allu'thoa Pepper Puffer
HANDCRAFTED
Slots
Food
Level
100
Satiation
High
Duration
30 minutes
Effects:
Increases INT of target by 492.8. Increases STA of target by 633.6. Increases Potency of target by 16.0. Increases Crit Chance of target by 176.0. Increases Health Regen of target by 363.6.
Twark Spellslinger's Cuffs
HANDCRAFTED
488 Primary Attributes
1,526 Stamina
2,235 Power
11,178 Health
106.2 Crit Bonus
5 Resolve
117.3 Potency
13.8 Max Health
44.514.6% Casting Speed
14.9 AE Autoattack Chance
3,192 Ability Mod
Cloth Armor (Forearms)
Mitigation
575
Level
100
All Mages
Adornment Slots:
White, Purple
INFUSABLE REFORGED
Tranquil Deepstone Mitts
MASTERCRAFTED LEGENDARY
465 Primary Attributes
1,550 Stamina
44.4 Crit Bonus
1 Resolve
46.5 Potency
80.2 Haste
40.7 Casting Speed
64.812.9% Reuse Speed
51.8 Ability Recovery Speed
Cloth Armor (Hands)
Mitigation
590
Level
100
All Mages
Adornment Slots:
White, Purple
INFUSABLE REFORGED
Incandescent Adornment of Critical Chance (Lesser)
This character has 2,329,736 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 93,211 health per tick while out-of-combat.
This character has a Maximum Power pool of 170,578. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 6,850 power per tick while out-of-combat.
This character runs 120% faster than normal (not including spell effects).
Strength provides no benefit to Mages.
Agility provides no benefit to Mages.
Mages put out increased Damage and have a larger Power pool based on their Intelligence.
Wisdom provides no benefit to Mages.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 222,641 whatsits.
This character resists Noxious damage in the amount of 223,684 whatsits.
This character resists Arcane damage in the amount of 221,554 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This Mage's Spells, Combat Arts, and Autoattacks always apply for the maximum amount, plus there's a 1159.2% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 161,074, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 28.7% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 100% faster than normal.
Soft Cap: 100%
54.8 points of Casting Speed might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.3705 seconds, a 51.8% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
506 points of Haste might be being converted to Flurry in Blood of Luclin, who knows?
This character has a 63.9% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
200%+ MA = 1.25 additional attacks
Hard Cap: 1200 -- 1.75 additional attacks
Multi Attack is of limited usefulness in Kunark Ascending content.
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
DPS Mod is of limited usefulness in Kunark Ascending content.
This character has a 42.6% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Flurry is of limited usefulness in Kunark Ascending content.
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.