EQ2U has been updated for Scars of Destruction, including Recipes, Achievements, Collections, and more. If YOU want to help us add Scars of Destruction Quests to EQ2U, please visit your Active Quest Journal and find further instructions there!
• Inflicts 411,600 crushing damage on targets in Area of Effect.
• This effect can be cast while casting other abilities
• Cannot be modified except by direct means
• The reuse time of Obliterate is 30.0 seconds
Adornment Slots:
White, White
LORE ATTUNEABLE
Measure Twicer
HANDCRAFTED
Slots
Charm
Level
60
Woodworker
Effects:
Overclocked Tools
Applies Overclocked Tools when Equipped.
• Increases success chance by 5.0%.
Adornment Slots:
White
ATTUNEABLE
pristine waxed leather quiver
Quiver that can be placed in your ammo slot that holds arrows to be used while using a ranged weapon. This is the only item that can be held in this container
MASTERCRAFTED LEGENDARY
Slots
10
Potent Fiery Chestguard
0/3 green gem slots filled
FABLED
363 Primary Attributes
680 Stamina
37 Crit Bonus
94.6 DPS
135.3 Multi Attack
12 Weapon Damage
Chain Armor (Chest)
Mitigation
585
Level
95
All Scouts, Defiler, Mystic
Adornment Slots:
White, White, Purple
HEIRLOOM ATTUNEABLE NO-VALUE
Formal Cloak of the Woodworker
TREASURED
18 Stamina
18 Primary Attributes
7 Crafting Skills
0.4 Potency
Slots
Cloak
Level
50
Woodworker
Adornment Slots:
White
LORE NO-TRADE
Berlon's Special Brew
Made from the finest ingredients but you will never find out what they are!
MASTERCRAFTED
Slots
Drink
Level
80
Duration
5 hours and 3 minutes
Effects:
Increases AGI, WIS, INT and STR of target by 26.4. Increases Power Regen of target by 156.0.
HEIRLOOM
Earrings of the Dearly Departed
LEGENDARY
358 Stamina
230 Primary Attributes
10,148 Resistances
49 Combat Skills
3.9 AE Auto
17.2 Potency
6 Mitigation Increase
17.2 Crit Bonus
Slots
Ear
Level
95
Effects:
Indiscriminate Counter
When Equipped:
• Applies Indiscriminate Counter. Lasts for 10.0 seconds.
• Inflicts 137,200 slashing damage on targets in Area of Effect.
• Gives caster an extra 3.0% mitigation to their worn armor.
• Applies once per 10 seconds when avoiding an attack
• Cannot be modified except by direct means
Adornment Slots:
White, White
LORE ATTUNEABLE
Scorched Adamantine Earring
LEGENDARY
333 Stamina
214 Primary Attributes
10,148 Resistances
46 Combat Skills
7.8 Casting Speed
17.2 Potency
17.2 Crit Bonus
12.5 Reuse Speed
Slots
Ear
Level
95
Effects:
Supremacy Through Sacrifice
When Equipped:
• On any combat or spell hit this spell may cast Supremacy Through Sacrifice on target of attack. Lasts for 18.0 seconds. Triggers about 2.0 times per minute.
• Decreases Accuracy of target by 7.0%.
• Increases Flurry of Caster by 7.0.
• Cannot be modified except by direct means
Adornment Slots:
White, White
HEIRLOOM LORE-EQUIP ATTUNEABLE
Arcane Boots of the Lucky Beggar
0/4 blue gem slots filled
FABLED
228 Primary Attributes
50 DPS
19.6 Potency
19.6 Crit Bonus
28.6 Reuse Speed
6.2 Weapon Damage
Chain Armor (Feet)
Mitigation
546
Level
95
All Scouts, Defiler, Mystic
Adornment Slots:
White, White, Purple
HEIRLOOM ATTUNEABLE
Numair's Delectable Pie
TREASURED
Slots
Food
Level
50
Satiation
Superior
Duration
1 hour and 50 minutes
Effects:
Increases Max Power of target by 90.7. Increases Health Regen of target by 102.5.
NO-TRADE
Vesspyr Defender's Chain Bracers
3/3 pale yellow gem slots filled
LEGENDARY
236 Stamina
181 Primary Attributes
12.9 Crit Bonus
12.9 Potency
4.3 Max Health
Chain Armor (Forearms)
Mitigation
546
Level
95
All Scouts, Defiler, Mystic
Adornment Slots:
White, White, Purple
NO-TRADE NO-VALUE
Arcane Hive Aggressor's Chain Gauntlets
0/4 blue gem slots filled
LEGENDARY
228 Primary Attributes
324 Stamina
19.6 Crit Bonus
50 DPS
71.6 Multi Attack
6.2 Weapon Damage
Chain Armor (Hands)
Mitigation
546
Level
95
All Scouts, Defiler, Mystic
Adornment Slots:
White, White, Purple
HEIRLOOM ATTUNEABLE NO-VALUE
Craftsman's Cranial Capacitor
HANDCRAFTED
8 Stamina
8 Crafting Skills
Leather Armor (Head)
Mitigation
137
Level
50
Carpenter, Provisioner, Woodworker
Effects:
Titanium Tools
Applies Titanium Tools when Equipped.
• Increases success chance by 5.0%.
Adornment Slots:
White
ATTUNEABLE
Mark of the Far Seas
FABLED
100 Stamina
10 Harvesting Skills
10 Bountiful Harvest
Slots
Finger
Level
95
All Crafters
Effects:
Mark of the Far Seas
Applies Mark of the Far Seas when Equipped.
• Increases Tradeskill XP of target by 20.0%.
Adornment Slots:
White, Green
LORE NO-TRADE NO-VALUE
Bangle of Ruin Hammer
FABLED
179 Stamina
179 Primary Attributes
8,019 Resistances
14.6 DPS
10.7 Potency
10.7 Crit Bonus
0.6 Flurry
29.2 Haste
34.1 Multi Attack
Slots
Wrist
Level
95
All Fighters, All Scouts
Adornment Slots:
White, Turquoise, White
HEIRLOOM LORE-EQUIP ATTUNEABLE
Shipswain Chain Greaves
LEGENDARY
295 Primary Attributes
696 Stamina
28.1 Crit Bonus
71.8 DPS
12.8 AE Auto
9.1 Weapon Damage
Chain Armor (Legs)
Mitigation
690
Level
95
All Scouts, Defiler, Mystic
Adornment Slots:
White, Purple
NO-TRADE NO-VALUE
Fabled Assailing Necklace of the Abomination
FABLED
396 Stamina
254 Primary Attributes
21.8 DPS
38 Crit Chance
17.2 Potency
17.2 Crit Bonus
31.2 Haste
Slots
Neck
Level
95
Effects:
The Assailant
When Equipped:
• Increases DPS of caster by 21.8.
• Increases Ability Mod of caster by 1,250.0.
Adornment Slots:
White, White, Green
HEIRLOOM ATTUNEABLE
A D.I.R.T.Y. Blade
LEGENDARY
270 Primary Attributes
438 Stamina
16.2 Crit Bonus
31.5 DPS
90.1 Crit Chance
16.2 Potency
45 Haste
Sword
One-Handed Slashing
Damage
90 - 510
(150.14 Rating)
Delay
4.0 seconds
Level
95
All Scouts
Adornment Slots:
White, Purple, Cyan
LORE-EQUIP NO-TRADE NO-VALUE
Dormant Longbow of Vrezdask
LEGENDARY
273 Primary Attributes
378 Stamina
16.4 Crit Bonus
91.1 Crit Chance
16.4 Potency
8.8 Block Chance
18.2 Reuse Speed
Bow
Ranged
Damage
267 - 1,511
(197.57 Rating)
Delay
9.0 seconds
Range
2 - 35 meters
Level
95
All Scouts, Berserker, Channeler, Guardian, Paladin, Shadowknight
Adornment Slots:
White, White, Purple
HEIRLOOM ATTUNEABLE
Cerata's Wax Seal
LEGENDARY
333 Stamina
214 Primary Attributes
10,148 Resistances
46 Combat Skills
21.8 DPS
17.2 Potency
17.2 Crit Bonus
31.2 Multi Attack
Slots
Finger
Level
95
Effects:
Discombobulate
When Equipped:
• On any combat or spell hit this spell may cast Discombobulate on target of attack. Triggers about 2.0 times per minute.
This character has 273,520 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 11,049 health per tick while out-of-combat.
This character has a Maximum Power pool of 60,886. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 2,455 power per tick while out-of-combat.
This character runs 140% faster than normal (not including spell effects).
Strength provides no benefit to Scouts.
Scouts do increased Damage and have a larger Power pool based on their Agility.
Intelligence provides no benefit to Scouts.
Wisdom provides no benefit to Scouts.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 49,893 whatsits.
This character resists Noxious damage in the amount of 49,648 whatsits.
This character resists Arcane damage in the amount of 49,452 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This Scout's Spells, Combat Arts, and Autoattacks always apply for the maximum amount, plus there's a 434.1% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 132,416, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 100% faster than normal.
Hard Cap: 100%.
An unused 6.4 points of Reuse Speed should be reforged into something else.
This character's Spells and Combat Arts cast 8.8% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 99.4% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
300%+ MA = 1.35 additional attacks
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 1.3% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.