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Sack that can be placed in your ammo slot that holds shurikens, throwing axes, throwing daggers, and throwing hammers to be used while using a ranged weapon. These are the only items that can be held in this container.
MASTERCRAFTED
Slots
22
Charred Flesh Tunic of Cleaving
4/4 green malice gem slots filled.
FABLED
474 Primary Attributes
1,388 Stamina
48.4 Crit Bonus
123.7 DPS
22.14.4% AE Auto
15.6 Weapon Damage
141.4 Haste
Leather Armor (Chest)
Mitigation
742
Level
100
Bruiser, Channeler, Fury, Monk, Warden
Adornment Slots:
White, Purple
HEIRLOOM REFORGED
Petrified Bone Cloak
FABLED
293 Primary Attributes
642 Stamina
373 Combat Skills
11.7 Crit Bonus
51.8 Crit Chance
11.7 Potency
7.8 Mitigation Increase
7.8 Block Chance
Slots
Cloak
Level
100
Adornment Slots:
White, Purple
HEIRLOOM ATTUNEABLE
Vicous Cuffs of Despite
0/2 red malice gem slots filled.
FABLED
275 Primary Attributes
557 Stamina
19.6 Crit Bonus
1.2 Parry
19.6 Potency
4.3 Mitigation Increase
6.6 Max Health
Leather Armor (Forearms)
Mitigation
693
Level
100
Bruiser, Channeler, Fury, Monk, Warden
Adornment Slots:
White, Purple
HEIRLOOM ATTUNEABLE
Charred Flesh Legs of Torment
4/4 green malice gem slots filled.
FABLED
406 Primary Attributes
1,240 Stamina
38.6 Crit Bonus
38.6 Potency
56.5 Reuse Speed
5,660 Ability Mod
Leather Armor (Legs)
Mitigation
742
Level
100
Bruiser, Channeler, Fury, Monk, Warden
Adornment Slots:
White, Purple
HEIRLOOM ATTUNEABLE
Staff of the Hard Bargain
FABLED
722 Primary Attributes
1,428 Stamina
43.4 Crit Bonus
15 AE Auto
241 Crit Chance
43.4 Potency
120.3 Haste
Staff
Two-Handed Crushing
Damage
294 - 1,664
(326.31 Rating)
Delay
6.0 seconds
Level
100
All Fighters, All Mages, All Priests, Beastlord
Adornment Slots:
White, Purple, Purple, Cyan
LORE ATTUNEABLE NO-VALUE
Scarred Flesh Shoulders of Cleaving
0/4 green malice gem slots filled.
LEGENDARY
298 Primary Attributes
611 Stamina
25.6 Crit Bonus
65.3 DPS
11.72.3% AE Auto
8.3 Weapon Damage
3,001 Ability Mod
Leather Armor (Shoulders)
Mitigation
656
Level
100
Bruiser, Channeler, Fury, Monk, Warden
Adornment Slots:
White, Purple
HEIRLOOM NO-VALUE REFORGED
Marauder's Ruse
FABLED
564 Stamina
279 Primary Attributes
356 Combat Skills
0.6 Ability Doublecast
91.8 Crit Chance
11.1 Potency
11.1 Crit Bonus
12.6 Flurry
2.5 Spell Doublecast
17.6 DPS
Slots
Waist
Level
100
Effects:
Deception I
Applies Deception I when Equipped.
• Increases Fervor of caster by 2.0.
• Increases chance for beneficial spells to receive a Legendary, Fabled, or Mythical Crit by 125.
This character has 76,365,876 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 3,055,187 health per tick while out-of-combat.
This character has a Maximum Power pool of 722,583. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 29,297 power per tick while out-of-combat.
This character runs 16% faster than normal (not including spell effects).
Fighters do increased Damage and have a larger Power pool based on their Strength.
Agility provides no benefit to Fighters.
Intelligence provides no benefit to Fighters.
Wisdom provides no benefit to Fighters.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 389,685 whatsits.
This character resists Noxious damage in the amount of 389,685 whatsits.
This character resists Arcane damage in the amount of 391,719 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap (adjusted for Uncontested Block): 211
This Fighter's Spells, Combat Arts, and Autoattacks always apply for the maximum amount, plus there's a 2034.3% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 2,058,952, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 100% faster than normal.
Hard Cap: 100%.
An unused 4.4 points of Reuse Speed should be reforged into something else.
This character's Spells and Combat Arts cast 100% faster than normal.
Soft Cap: 100%
5.5 points of Casting Speed might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to .25 seconds, a 100% improvement.
Hard Cap: 100%
An unused 2.8 points of recovery speed should be reforged into something else.
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
844 points of Haste might be being converted to Flurry in Blood of Luclin, who knows?
This character has a 77.5% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block, ensuring that every hit procs.
Hard Cap: 100%
An unused 1.5 points of Strikethrough should be reforged into something else.
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
900%+ MA = 1.65 additional attacks
Hard Cap: 1200 -- 1.75 additional attacks
Multi Attack is of limited usefulness in Kunark Ascending content.
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
DPS Mod is of limited usefulness in Kunark Ascending content.
This character has a 90.7% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Flurry is of limited usefulness in Kunark Ascending content.
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.