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• Increases the wearer's Potency between 58 and 158 based on the potency of the wearer's group and raid members, including mercenaries.
• Increases the wearer's chance to trigger a legendary, fabled, or mythical crit based on the crit chance of the wearer's group and raid members, including mercenaries.
Adornment Slots:
White, Purple
HEIRLOOM INFUSABLE REFORGED
Incandescent Adornment of Haste (Superior)
MASTERCRAFTED FABLED
Adds the following to an item:
15 Haste
Type:
White Adornment
Slots:
Shoulders, Feet, Waist, Cloak, Charm
Level
96
HEIRLOOM NO-VALUE
Exceptional Jewel: Wounding
FABLED
Adds the following to an item:
10 Crit Bonus
1.6 Ability Doublecast
35 Potency
Type:
Purple Adornment
Slots:
Cloak
Level
96
Sigil of Critical Power 1/8
Sigil of Critical Power
Effects:
Superiority
Applies Superiority when Equipped.
• Grants a 5% chance to instantly recast any offensive Combat Art used.
Increases AGI of target by 181.9. Increases INT of target by 181.9. Increases STR of target by 181.9. Increases WIS of target by 181.9. Increases STA of target by 234.7. Increases All Attributes of target by 0.5%. Increases Max Health of target by 3.4%. Increases Potency of target by 18.7. Increases Crit Chance of target by 67.5. Increases Power Regen of target by 404.0.
Karith'Ta Stud of Finality
FABLED
418 Primary Attributes
765 Stamina
33,491 Resistances
84 Combat Skills
20.2 Crit Bonus
5 Resolve
28.8 DPS
26.9 Potency
37.77.5% Haste
22.2 Multi Attack
1,208 Ability Mod
Slots
Ear
Level
100
Effects:
The Finisher
When Equipped:
• Increases Potency of caster by 85.0.
• Improves the potency of damage all by 140% when the target is below 50% health. This effect will not stack with any other finisher effect.
• This effect will not stack with any other Finisher effect.
Adornment Slots:
White
HEIRLOOM INFUSABLE REFORGED
Vengeance of the Eaten
LEGENDARY
380 Primary Attributes
730 Stamina
29,521 Resistances
75 Combat Skills
20.2 Crit Bonus
3 Resolve
27.6 DPS
21.6 Potency
15 Reuse Speed
795 Ability Mod
Slots
Ear
Level
100
Effects:
Furious Barrage
When Equipped:
• On any combat or spell hit this spell may cast Furious Barrage on caster. Lasts for 6.0 seconds. Triggers about 1.8 times per minute.
• On a hostile ability cast this spell will cast Furious Barrage on the group. Lasts for 12.0 seconds.
• Increases Potency of group members (AE) by 33.0, multiplied by increment stacks.
• Increments up to 5 times
• Cannot be modified except by direct means
• Cannot be modified except by direct means
Adornment Slots:
White
HEIRLOOM NO-VALUE INFUSABLE
Incandescent Adornment of Prismatic Resilience (Superior)
Increases AGI of target by 181.9. Increases INT of target by 181.9. Increases STR of target by 181.9. Increases WIS of target by 181.9. Increases STA of target by 234.7. Increases All Attributes of target by 0.5%. Increases Max Health of target by 3.6%. Increases Crit Bonus of target by 17.6. Increases Crit Chance of target by 76.3. Increases Health Regen of target by 404.0.
• Increases the wearer's Crit Bonus and Potency by 75 if they have 1 or more grouped allies within 5 meters of them. If the wearer is in a raid with more than 8 people, the value is increased to 100.
Adornment Slots:
White, Green
HEIRLOOM INFUSABLE REFORGED
Incandescent Adornment of Damaging (Superior)
MASTERCRAFTED FABLED
Adds the following to an item:
32 DPS
Type:
White Adornment
Slots:
Chest, Neck, Waist
Level
96
HEIRLOOM NO-VALUE
Marksman's Lens Spirit Stone
This will grow in power as you gain Adventure Experience!
LEGENDARY
Adds the following to an item:
272 Stamina
416 Primary Attributes
60 DPS
10.6 Potency
10.6 Crit Bonus
16 Weapon Damage
Type:
Green Adornment
Slots:
Finger, Neck
Level
100
Spirit Stone Stats:
+435 agi +292 sta
+100% Damage Per Second +12.6% Potency +12.6% Crit Bonus +18% Weapon Damage Bonus
100
0%
NO-VALUE
Ire-Dread, the Undead Devourer
Souls of the dead rest within this weapon, forever trapped there by an ancient unknown sorcerer of chaotic power. The wielder becomes engulfed in the flames of the Immolated.
MYTHICAL, GREATER RELIC
617 Primary Attributes
1,260 Stamina
33 Crit Bonus
7 Resolve
4.6 AE Auto
205.5 Crit Chance
41.5 Potency
69.613.9% Haste
9.2 Accuracy
4,218 Ability Mod
Mace
Main Hand Crushing
Damage
155 - 876
(257.65 Rating)
Delay
4.0 seconds
Level
100
Effects:
Aura of Immolation
When Equipped:
• On any combat or spell hit, Aura of Immolation has a chance to reset the reuse of most profession Abilities.
• When Immolation terminates the caster will be granted 100 fervor.
Adornment Slots:
White, Purple, Cyan
HEIRLOOM INFUSABLE REFORGED
Incandescent Adornment of Increased Criticals (Superior)
MASTERCRAFTED FABLED
Adds the following to an item:
6.3 Crit Bonus
Type:
White Adornment
Slots:
Primary, Secondary, Ranged
Level
96
HEIRLOOM NO-VALUE
Sublime Viciousness
FABLED
Adds the following to an item:
Type:
Purple Adornment
Slots:
Primary, Secondary, Ranged, Waist, Cloak
Level
96
Effects:
Sublime Viciousness
When Equipped:
• Increases STR, AGI, WIS and INT of caster by 350.0.
• Increases Haste of caster by 60.0.
• Increases Multi Attack of caster by 90.0.
• This effect does not stack with itself when adorned on multiple items
• Cannot be modified except by direct means
HEIRLOOM NO-VALUE
One Handed Rune: Weapon Damage
FABLED
Adds the following to an item:
6 Weapon Damage
Placement:
One-Handed
Type:
Cyan Adornment
Slots:
Primary, Secondary
Level
98
HEIRLOOM NO-VALUE
The Gift of Death
FABLED
525 Primary Attributes
1,167 Stamina
29.6 Crit Bonus
5 Resolve
54.5 DPS
181.5 Crit Chance
35.7 Potency
61.512.3% Haste
30.7 Multi Attack
1,971 Ability Mod
Bow
Ranged
Damage
433 - 2,455
(320.9 Rating)
Delay
9.0 seconds
Range
2 - 35 meters
Level
100
All Scouts, Berserker, Channeler, Guardian, Paladin, Shadowknight
Effects:
Discombobulate
When Equipped:
• On any combat or spell hit this spell may cast Discombobulate VI on target of attack. Triggers about 3.0 times per minute.
• Decreases Threat to target by 3,300,000
• Inflicts 9,650 divine damage on target.
• Cannot be modified except by direct means
Adornment Slots:
White, Purple, Cyan
HEIRLOOM NO-VALUE INFUSABLE REFORGED
Incandescent Adornment of Increased Criticals (Superior)
MASTERCRAFTED FABLED
Adds the following to an item:
6.3 Crit Bonus
Type:
White Adornment
Slots:
Primary, Secondary, Ranged
Level
96
HEIRLOOM NO-VALUE
Winds of Obol
FABLED
Adds the following to an item:
Type:
Purple Adornment
Slots:
Primary, Secondary, Ranged, Waist, Cloak
Level
96
Effects:
Winds of Obol
When Equipped:
• This effect does not stack with itself when adorned on multiple items
• Increases the group's potency by 25%
• Cannot be modified except by direct means
HEIRLOOM NO-VALUE
Secondary Rune: Lesser Weapon Damage
FABLED
Adds the following to an item:
2 Weapon Damage
Type:
Cyan Adornment
Slots:
Secondary, Ranged
Level
95
HEIRLOOM NO-VALUE
Klick'Anon Signet Ring
An ancient ring of gnomish design, bearing the sigil of Klick'Anon, a city located on the continent of Tunaria, during the Age of Enlightenment.
FABLED
PRESTIGE
477 Primary Attributes
817 Stamina
38,340 Resistances
99 Combat Skills
142.2 Crit Bonus
5 Resolve
11.52.3% Casting Speed
872.5 Potency
21 Haste
6.1 Accuracy
1,787 Ability Mod
Slots
Finger
Level
100
Adornment Slots:
White, Green
LORE-EQUIP NO-TRADE NO-VALUE INFUSABLE REFORGED
Incandescent Adornment of Prismatic Resilience (Superior)
MASTERCRAFTED FABLED
Adds the following to an item:
1,364 Resistances
Type:
White Adornment
Slots:
Finger, Ear, Wrist
Level
96
HEIRLOOM NO-VALUE
Marksman's Lens Spirit Stone
This will grow in power as you gain Adventure Experience!
LEGENDARY
Adds the following to an item:
272 Stamina
416 Primary Attributes
60 DPS
10.6 Potency
10.6 Crit Bonus
16 Weapon Damage
Type:
Green Adornment
Slots:
Finger, Neck
Level
100
Spirit Stone Stats:
+435 agi +292 sta
+100% Damage Per Second +12.6% Potency +12.6% Crit Bonus +18% Weapon Damage Bonus
100
0%
NO-VALUE
Bracelet of the Darkened Shard
FABLED
PRESTIGE
434 Primary Attributes
779 Stamina
36,558 Resistances
90 Combat Skills
20.2 Crit Bonus
7 Resolve
10.52.1% Casting Speed
29.6 Potency
19.1 Haste
33.6 Multi Attack Chance
1,702 Ability Mod
Slots
Wrist
Level
100
Effects:
Practiced Power
When Equipped:
• Applies Practiced Power instantly and every 1.4 seconds.
• Increases Potency of group members (AE) by 42.0.
• Cannot be modified except by direct means
• This effect does not stack with itself when worn on multiple items
• Cannot be modified except by direct means
Adornment Slots:
White
HEIRLOOM INFUSABLE REFORGED
Incandescent Adornment of Prismatic Resilience (Superior)
MASTERCRAFTED FABLED
Adds the following to an item:
1,364 Resistances
Type:
White Adornment
Slots:
Finger, Ear, Wrist
Level
96
HEIRLOOM NO-VALUE
Lacerator
FABLED
525 Primary Attributes
1,167 Stamina
29.6 Crit Bonus
5 Resolve
4 AE Auto
181.5 Crit Chance
35.7 Potency
61.5 Haste
3,901 Ability Mod
Dagger
One-Handed Piercing
Damage
145 - 823
(241.97 Rating)
Delay
4.0 seconds
Level
100
All Fighters, All Mages, All Scouts, Channeler, Defiler, Mystic
Effects:
Early Advantage
When Equipped:
• On any combat or spell hit this spell may cast Early Advantage on target of attack. Lasts for 10.0 seconds. Triggers about 3.0 times per minute.
• Inflicts 8,970,000 crushing damage on target
• Increases Weapon Damage of caster by 18.0.
• Increases Crit Bonus of caster by 20.0.
• Increases Potency of caster by 20.0.
• Cannot be modified except by direct means
Adornment Slots:
White, Purple, Cyan
HEIRLOOM NO-VALUE INFUSABLE
Incandescent Adornment of Increased Criticals (Superior)
MASTERCRAFTED FABLED
Adds the following to an item:
6.3 Crit Bonus
Type:
White Adornment
Slots:
Primary, Secondary, Ranged
Level
96
HEIRLOOM NO-VALUE
Bolstered Attributes
FABLED
Adds the following to an item:
Type:
Purple Adornment
Slots:
Primary, Secondary, Ranged, Waist, Cloak
Level
96
Effects:
Bolstered Attributes
When Equipped:
• Increases AGI, STR, INT and WIS of caster by 150.0.
• Increases All Attributes of caster by 10.0%.
• This effect does not stack with itself when adorned on multiple items
This character has 1,740,723 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 70,055 health per tick while out-of-combat.
This character has a Maximum Power pool of 189,261. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 7,996 power per tick while out-of-combat.
This character runs 87% faster than normal (not including spell effects).
Strength provides no benefit to Scouts.
Scouts do increased Damage and have a larger Power pool based on their Agility.
Intelligence provides no benefit to Scouts.
Wisdom provides no benefit to Scouts.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 144,929 whatsits.
This character resists Noxious damage in the amount of 145,479 whatsits.
This character resists Arcane damage in the amount of 145,079 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This Scout's Spells, Combat Arts, and Autoattacks always apply for the maximum amount, plus there's a 1345.7% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 254,570, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 15.6% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 73.9% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
822 points of Haste might be being converted to Flurry in Blood of Luclin, who knows?
This character has a 73.1% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
300%+ MA = 1.35 additional attacks
Hard Cap: 1200 -- 1.75 additional attacks
Multi Attack is of limited usefulness in Kunark Ascending content.
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
DPS Mod is of limited usefulness in Kunark Ascending content.
This character has a 83.2% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Flurry is of limited usefulness in Kunark Ascending content.
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.