EQ2U has been updated for Scars of Destruction, including Recipes, Achievements, Collections, and more. If YOU want to help us add Scars of Destruction Quests to EQ2U, please visit your Active Quest Journal and find further instructions there!
• When damaged this spell has a 15% chance to cast Fearless on caster. Lasts for 15.0 seconds.
• Makes caster immune to Fear effects
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Orange
Scintillating Adornment of Heightened Power (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
28 Ability Mod
Type:
White Adornment
Slots:
Chest, Shoulders, Finger, Ear, Charm
Level
68
NO-VALUE
Aegis of Nem Anhk: Chest
FABLED
Adds the following to an item:
Type:
Turquoise Adornment
Slots:
Chest
Level
70
Inquisitor, Templar
Aegis of Nem Anhk 1/5
Item Set Details:
(3) Applies Blessing of Nem Anhk.
• Increases Crit Chance of caster by 2.0.
(5) Applies Quickening of Nem Anhk.
• Improves speed at which the cleric casts by 33%.
NO-VALUE
Cloak of Unrest
FABLED
40 Primary Attributes
40 Stamina
16 Combat Skills
0.6 Crit Bonus
1.9 Crit Chance
2.7 Potency
2 Reuse Speed
68 Ability Mod
Slots
Cloak
Level
70
Effects:
Harnessed Power of the Estate
When Equipped:
• On a spell cast this spell may cast Harnessed Power of the Estate on caster. Lasts for 30.0 seconds. Triggers about 1.8 times per minute.
• Decrease the caster's spell reuse time by 10%.
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM
Scintillating Adornment of Swift Casting (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
2.9 Casting Speed
Type:
White Adornment
Slots:
Forearms, Legs, Wrist, Cloak, Charm
Level
68
NO-VALUE
Refreshing Tarinaxian Stone
FABLED, Tarinaxian Ardor
PRESTIGE
Adds the following to an item:
10 Reuse Speed
3 Casting Speed
Type:
Orange Adornment
Slots:
Cloak, Charm
Level
70
NO-VALUE NO-TRADE
Hemoglobin Drop Earring
TREASURED
40 Primary Attributes
40 Stamina
280 Resistances
15 Combat Skills
0.6 Crit Bonus
1.9 Crit Chance
2.7 Potency
2 Reuse Speed
64 Ability Mod
Slots
Ear
Level
70
Adornment Slots:
White, Turquoise, Orange
LORE-EQUIP
Scintillating Adornment of Heightened Power (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
28 Ability Mod
Type:
White Adornment
Slots:
Chest, Shoulders, Finger, Ear, Charm
Level
68
NO-VALUE
Atramentous Dangle
LEGENDARY
40 Primary Attributes
40 Stamina
280 Resistances
15 Combat Skills
0.6 Crit Bonus
1.9 Crit Chance
2.7 Potency
2 Reuse Speed
64 Ability Mod
Slots
Ear
Level
70
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM LORE-EQUIP
Scintillating Adornment of Heightened Power (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
28 Ability Mod
Type:
White Adornment
Slots:
Chest, Shoulders, Finger, Ear, Charm
Level
68
HEIRLOOM NO-VALUE
Robust Plume of Inspired Jubilation
FABLED
Slots
Textures
Level
1
Effects:
Amplifying Plume: Max Health
When Equipped:
• Increases Max Health of caster by 90.0%.
• The value of this effect is increased by the number of characters in the group or raid wearing an Amplifying Plume effect to a maximum of double the base value.
ORNATE ATTUNEABLE NO-VALUE
Boots of Trepidation
TREASURED
39 Primary Attributes
39 Stamina
15 Combat Skills
0.5 Crit Bonus
8.1 DPS
1.8 Crit Chance
2.6 Potency
62 Ability Mod
Leather Armor (Feet)
Mitigation
238
Level
70
All Fighters, All Priests, All Scouts
Adornment Slots:
White, Turquoise, Orange
Scintillating Adornment of Reuse (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
0.6 Reuse Speed
Type:
White Adornment
Slots:
Secondary, Feet, Ranged, Waist, Charm
Level
68
HEIRLOOM NO-VALUE
Armplates of Nem Anhk
Pieces of this mysterious armor bear the name Nem Anhk. Very little is known about what that name means, but rumors exist that it belonged to an ancient civilization that revered the gods. What is known, however, is that objects that carry that name tend to be imbued with divine energies.
LEGENDARY
40 Primary Attributes
40 Stamina
15 Combat Skills
0.6 Crit Bonus
1.9 Crit Chance
2.7 Potency
2 Reuse Speed
64 Ability Mod
Plate Armor (Forearms)
Mitigation
426
Level
70
Inquisitor, Templar
Adornment Slots:
White, Turquoise
HEIRLOOM LORE-EQUIP
Scintillating Adornment of Swift Casting (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
2.9 Casting Speed
Type:
White Adornment
Slots:
Forearms, Legs, Wrist, Cloak, Charm
Level
68
HEIRLOOM NO-VALUE
Aegis of Nem Anhk: Forearms
FABLED
Adds the following to an item:
Type:
Turquoise Adornment
Slots:
Forearms
Level
70
Inquisitor, Templar
Aegis of Nem Anhk 1/5
Item Set Details:
(3) Applies Blessing of Nem Anhk.
• Increases Crit Chance of caster by 2.0.
(5) Applies Quickening of Nem Anhk.
• Improves speed at which the cleric casts by 33%.
NO-VALUE
Hands of Nem Anhk
Pieces of this mysterious armor bear the name Nem Anhk. Very little is known about what that name means, but rumors exist that it belonged to an ancient civilization that revered the gods. What is known, however, is that objects that carry that name tend to be imbued with divine energies.
LEGENDARY
39 Primary Attributes
39 Stamina
15 Combat Skills
0.5 Crit Bonus
1.8 Crit Chance
2.6 Potency
1.9 Reuse Speed
62 Ability Mod
Plate Armor (Hands)
Mitigation
426
Level
70
Inquisitor, Templar
Adornment Slots:
White, Turquoise
LORE ATTUNEABLE
Scintillating Adornment of Critical Chance (Greater)
Scintillating Adornment of Critical Chance (Greater)
When Equipped:
• Increases Crit Chance of caster by 2.9.
HEIRLOOM NO-VALUE
Aegis of Nem Anhk: Hands
FABLED
Adds the following to an item:
Type:
Turquoise Adornment
Slots:
Hands
Level
70
Inquisitor, Templar
Aegis of Nem Anhk 1/5
Item Set Details:
(3) Applies Blessing of Nem Anhk.
• Increases Crit Chance of caster by 2.0.
(5) Applies Quickening of Nem Anhk.
• Improves speed at which the cleric casts by 33%.
NO-VALUE
Circlet of Nem Anhk
Pieces of this mysterious armor bear the name Nem Anhk. Very little is known about what that name means, but rumors exist that it belonged to an ancient civilization that revered the gods. What is known, however, is that objects that carry that name tend to be imbued with divine energies.
LEGENDARY
40 Primary Attributes
40 Stamina
15 Combat Skills
0.6 Crit Bonus
1.9 Crit Chance
2.7 Potency
2 Reuse Speed
64 Ability Mod
Plate Armor (Head)
Mitigation
426
Level
70
Inquisitor, Templar
Adornment Slots:
White, Turquoise
HEIRLOOM LORE-EQUIP ATTUNEABLE
Scintillating Adornment of Critical Chance (Greater)
Scintillating Adornment of Swift Casting (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
2.9 Casting Speed
Type:
White Adornment
Slots:
Forearms, Legs, Wrist, Cloak, Charm
Level
68
HEIRLOOM NO-VALUE
Broken Gossamer Collar
TREASURED
39 Primary Attributes
39 Stamina
15 Combat Skills
0.5 Crit Bonus
1.8 Crit Chance
2.6 Potency
1.9 Reuse Speed
62 Ability Mod
Slots
Neck
Level
70
Adornment Slots:
White, Turquoise, Orange, Green
ATTUNEABLE
Staff of the Elemental Mistress
LEGENDARY
66 Primary Attributes
66 Stamina
26 Combat Skills
0.8 Crit Bonus
2.8 Crit Chance
3.8 Potency
7 Reuse Speed
92 Ability Mod
Staff
Two-Handed Crushing
Damage
148 - 445
(84.73 Rating)
Delay
7.0 seconds
Level
70
All Fighters, All Mages, All Priests, Beastlord
Effects:
Power of the Elements
When Equipped:
• On a hostile spell cast this spell may cast Ice Storm on target of spell. Lasts for 6.0 seconds. Triggers about 0.2 times per minute.
• Inflicts 157 - 470 cold damage on target.
• Roots target
• Epic targets gain an immunity to Root effects of 18.0 seconds and duration is reduced to 2.0 seconds.
• Resistibility increases against targets higher than level 89.
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, White
HEIRLOOM ATTUNEABLE
Wand of Illusionary Projection
LEGENDARY
38 Primary Attributes
38 Stamina
14 Combat Skills
0.5 Crit Bonus
1.7 Crit Chance
2.5 Potency
54 Ability Mod
Spell Autoattack Weapon (Focus)
Ranged
Damage
97 - 549
(80.69 Rating)
Delay
8.0 seconds
Range
0 - 35 meters
Level
70
All Mages, All Priests
Adornment Slots:
White, Turquoise
HEIRLOOM ATTUNEABLE NO-VALUE
Scintillating Adornment of Mending (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
Type:
White Adornment
Slots:
Primary, Secondary, Ranged
Level
68
Effects:
Greater Rune of Mending
When Equipped:
• On any combat or spell hit this spell may cast Greater Rune of Mending on caster. Triggers about 2.0 times per minute.
• Heals caster for 445.
• Cannot be modified except by direct means
HEIRLOOM NO-VALUE
Bloodfang Ring
TREASURED
39 Primary Attributes
39 Stamina
272 Resistances
15 Combat Skills
0.5 Crit Bonus
1.8 Crit Chance
2.6 Potency
1.9 Reuse Speed
62 Ability Mod
Slots
Finger
Level
65
Adornment Slots:
White, Turquoise, Orange, Green
LORE-EQUIP
Flickering Gem of Striking
TREASURED
Adds the following to an item:
20 Ability Mod
Type:
White Adornment
Slots:
Chest, Shoulders, Finger, Charm
Level
1
HEIRLOOM NO-VALUE
Arcanist Abomination Anihiliation: Fingers
FABLED
Adds the following to an item:
Type:
Turquoise Adornment
Slots:
Finger
Level
65
Arcanist Abomination Anihiliation 1/2
Item Set Details:
(2) Applies Abomination Anihiliation.
• If target is vampire
• Inflicts 2,460 divine damage on target.
• On any combat or spell hit this spell may cast Abomination Anihiliation on target of attack. Triggers about 1.8 times per minute.
NO-VALUE
Bangle of Dread
LEGENDARY
40 Primary Attributes
40 Stamina
280 Resistances
15 Combat Skills
0.6 Crit Bonus
1.7 Casting Speed
1.9 Crit Chance
2.7 Potency
64 Ability Mod
Slots
Wrist
Level
70
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM LORE-EQUIP
Scintillating Adornment of Swift Casting (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
2.9 Casting Speed
Type:
White Adornment
Slots:
Forearms, Legs, Wrist, Cloak, Charm
Level
68
NO-VALUE
Set of Haunted Visions: Wrist
FABLED
Adds the following to an item:
Type:
Turquoise Adornment
Slots:
Wrist
Level
65
Set of Haunted Visions 1/5
Item Set Details:
(3) +35 All
(5) +2% Crit Chance
NO-VALUE
Pauldrons of Nem Anhk
Pieces of this mysterious armor bear the name Nem Anhk. Very little is known about what that name means, but rumors exist that it belonged to an ancient civilization that revered the gods. What is known, however, is that objects that carry that name tend to be imbued with divine energies.
LEGENDARY
40 Primary Attributes
40 Stamina
15 Combat Skills
0.6 Crit Bonus
1.9 Crit Chance
2.7 Potency
2 Reuse Speed
64 Ability Mod
Plate Armor (Shoulders)
Mitigation
426
Level
70
Inquisitor, Templar
Adornment Slots:
White, Turquoise
LORE
Scintillating Adornment of Heightened Power (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
28 Ability Mod
Type:
White Adornment
Slots:
Chest, Shoulders, Finger, Ear, Charm
Level
68
HEIRLOOM NO-VALUE
Aegis of Nem Anhk: Shoulders
FABLED
Adds the following to an item:
Type:
Turquoise Adornment
Slots:
Shoulders
Level
70
Inquisitor, Templar
Aegis of Nem Anhk 1/5
Item Set Details:
(3) Applies Blessing of Nem Anhk.
• Increases Crit Chance of caster by 2.0.
(5) Applies Quickening of Nem Anhk.
• Improves speed at which the cleric casts by 33%.
This character has 11,441 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 748 health per tick while out-of-combat.
This character has a Maximum Power pool of 11,137. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 540 power per tick while out-of-combat.
This character runs 64% faster than normal (not including spell effects).
Strength provides no benefit to Priests.
Agility provides no benefit to Priests.
Intelligence provides no benefit to Priests.
Priests put out increased Damage and have a larger Power pool based on their Wisdom.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 1,957 whatsits.
This character resists Noxious damage in the amount of 2,062 whatsits.
This character resists Arcane damage in the amount of 3,257 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap (adjusted for Uncontested Block): 1378.75
This character has a 59% chance of critically striking the enemy with a Spell, Combat Art, Ability, or Autoattack.
This Priest has a 59% chance of their heals and wards doing the maximum amount.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 3,074, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 44.2% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 47.1% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 0% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 0% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.