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(2) Applies Fear and Loathing.+200 Mana +200 Health +25 str
• Grants a 10.0% chance to resist Fear effects
NO-VALUE
Bonecharmers Preserved Eyeball
LEGENDARY
54 Primary Attributes
54 Stamina
21 Combat Skills
1.1 Crit Bonus
12.4 DPS
3 Crit Chance
5 Potency
6.6 Max Health
Slots
Charm
Level
80
Effects:
Goblin Bane
When Equipped:
• Additional equipment with Goblin Bane improves this effect by 20% per piece.
• On any combat or spell hit this spell may cast Goblin Bane on target of attack. Lasts for 10.0 seconds. Triggers about 1.6 times per minute.
• Inflicts 531 mental damage on target.
• Must be classified as a goblin
• Inflicts 265 mental damage on target.
• Must not be classified as a goblin
• Decreases Mitigation of target vs arcane damage by 395.
• Must be classified as a goblin
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise
HEIRLOOM LORE-EQUIP
Smoldering Adornment of Heightened Power (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
34 Ability Mod
Type:
White Adornment
Slots:
Chest, Shoulders, Finger, Ear, Charm
Level
78
HEIRLOOM NO-VALUE
Fear and Loathing: Charm
FABLED
Adds the following to an item:
Type:
Turquoise Adornment
Slots:
Charm
Level
70
Fear and Loathing 1/2
Item Set Details:
(2) Applies Fear and Loathing.+200 Mana +200 Health +25 str
• Grants a 10.0% chance to resist Fear effects
NO-VALUE
pristine etched leather quiver
Quiver that can be placed in your ammo slot that holds arrows to be used while using a ranged weapon. This is the only item that can be held in this container
• When any damage is received this spell has a 10% chance to cast Mutagenic Burst on target's attacker. This effect normalizes based off of a three second triggering event.
• Inflicts 403 disease damage on targets in Area of Effect.
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM ATTUNEABLE
Cloak of the Renda'dal
LEGENDARY
54 Primary Attributes
54 Stamina
21 Combat Skills
1.1 Crit Bonus
3 Crit Chance
5 Potency
6.6 Max Health
133 Ability Mod
Slots
Cloak
Level
80
Adornment Slots:
White, Turquoise, Orange
LORE NO-TRADE
Smoldering Adornment of Extra Attacks (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
3.4 Multi Attack
Type:
White Adornment
Slots:
Forearms, Legs, Ranged, Cloak, Charm
Level
78
HEIRLOOM NO-VALUE
Defensive Stance: Cloak
FABLED
Adds the following to an item:
Type:
Turquoise Adornment
Slots:
Cloak
Level
79
Defensive Stance 1/3
Item Set Details:
(2) +120 sta
(3) +10% Block Chance
NO-VALUE
Stone Tower Earring
LEGENDARY
55 Primary Attributes
55 Stamina
948 Resistances
21 Combat Skills
1.1 Crit Bonus
12.8 DPS
3.1 Crit Chance
5.1 Potency
6.9 Max Health
Slots
Ear
Level
80
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM LORE-EQUIP ATTUNEABLE NO-VALUE
Earring of Icicles
LEGENDARY
53 Primary Attributes
53 Stamina
395 Resistances
20 Combat Skills
1.1 Crit Bonus
2.9 Crit Chance
4.9 Potency
6.4 Max Health
129 Ability Mod
Slots
Ear
Level
80
Adornment Slots:
White, Turquoise, Orange
LORE-EQUIP
Smoldering Adornment of Noxious Resilience (Superior)
MASTERCRAFTED FABLED
Adds the following to an item:
800 Resistances
Type:
White Adornment
Slots:
Finger, Ear, Wrist
Level
80
NO-VALUE
Usla's Magickery: Ears
FABLED
Adds the following to an item:
Type:
Turquoise Adornment
Slots:
Ear
Level
80
Usla's Magickery 1/4
Item Set Details:
(2) Applies Greater Goblin Bane.
• Decreases Mitigation of target vs arcane damage by 697.
• Must not be classified as a goblin
• Inflicts 719 mental damage on target.
• Must be classified as a goblin
• Inflicts 1,437 mental damage on target.
• On any combat or spell hit this spell may cast Greater Goblin Bane on target of attack. Lasts for 10.0 seconds. Triggers about 1.6 times per minute.
• Additional equipment with Goblin Bane improves this effect by 16.75% per piece.
• Must be classified as a goblin
(3) Applies Enhance: Goblin Bane.
• Enhances the damage of Goblin Bane effects by 20%.
(4) Applies Arcane Recovery II.
• Reduces reuse time of hostile spells by 1.34%.
NO-VALUE
Striking Plume of Inspired Jubilation
FABLED
Slots
Textures
Level
1
Effects:
Amplifying Plume: Ability Doublecast
When Equipped:
• Increases Ability Doublecast of caster by 16.9.
• The value of this effect is increased by the number of characters in the group or raid wearing an Amplifying Plume effect to a maximum of double the base value.
ORNATE ATTUNEABLE NO-VALUE
Luscious Cranberry Pie with Cream
HANDCRAFTED
Slots
Food
Level
80
Satiation
High
Duration
5 hours and 3 minutes
Effects:
Increases STR and STA of target by 13.2. Increases Health Regen of target by 190.0.
• On a hostile ability cast this spell has a 10% chance to cast Flay on target of spell. Lasts for 6.0 seconds. This effect normalizes based off of a three second triggering event.
• Inflicts 106 - 198 heat damage on target instantly and every second.
• Increases Reuse Speed of caster by 7.9%.
• Cannot be modified except by direct means
NO-VALUE NO-TRADE
Atramentous Shadowplate Set: Forearms
FABLED
Adds the following to an item:
Type:
Turquoise Adornment
Slots:
Forearms
Level
80
Shadowknight
Atramentous Shadowplate Set 1/6
Item Set Details:
(2) Applies Focus: Unholy Hunger VI.
• Increases the trigger chance of Unholy Hunger VI by 5%.
(3) +2% Potency
(4) Applies Focus: Devour Vitae V.+3% Mitigation Increase
• Enhances Devour Vitae V to affect an entire encounter and improve the caster's chance to block attacks for a short period.
All Scouts, Berserker, Channeler, Fury, Guardian, Paladin, Shadowknight, Warden
Effects:
Enraging Presence
When Equipped:
• When damaged with a melee weapon this spell will cast Enraging Presence on target's attacker. This effect normalizes based off of a three second triggering event.
• Increases Threat to target by 87
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM LORE-EQUIP ATTUNEABLE
Zech's Shortbow of Accuracy
LEGENDARY
54 Primary Attributes
54 Stamina
21 Combat Skills
1.1 Crit Bonus
3 Crit Chance
5 Potency
7.7 Multi Attack
133 Ability Mod
Bow
Ranged
Damage
164 - 927
(121.21 Rating)
Delay
9.0 seconds
Range
2 - 35 meters
Level
80
All Scouts, Berserker, Channeler, Guardian, Paladin, Shadowknight
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM
Smoldering Adornment of Raw Power (Superior)
MASTERCRAFTED FABLED
Adds the following to an item:
1.5 Potency
Type:
White Adornment
Slots:
Primary, Secondary, Ranged
Level
80
NO-VALUE
Intruder's Band
TREASURED
53 Primary Attributes
53 Stamina
790 Resistances
20 Combat Skills
1.1 Crit Bonus
12 DPS
2.9 Crit Chance
4.9 Potency
6.4 Max Health
Slots
Finger
Level
80
Effects:
Smash
When Equipped:
• On a combat hit this spell may cast Smash on target of attack. Lasts for 3.0 seconds. Triggers about 1.4 times per minute.
• Stuns target
• Only affects targets level 95 and below
• Does not affect Epic targets
• Resistibility increases against targets higher than level 98.
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Orange, Green
HEIRLOOM LORE-EQUIP ATTUNEABLE
Swamp Warrior's Armlet
TREASURED
53 Primary Attributes
53 Stamina
847 Resistances
20 Combat Skills
1 Crit Bonus
11.8 DPS
2.9 Crit Chance
4.9 Potency
6.3 Max Health
Slots
Wrist
Level
80
Adornment Slots:
White, Turquoise, Orange
NO-TRADE
Smoldering Adornment of Noxious Resilience (Superior)
MASTERCRAFTED FABLED
Adds the following to an item:
800 Resistances
Type:
White Adornment
Slots:
Finger, Ear, Wrist
Level
80
NO-VALUE
Defensive Stance: Wrist
FABLED
Adds the following to an item:
Type:
Turquoise Adornment
Slots:
Wrist
Level
79
Defensive Stance 1/3
Item Set Details:
(2) +120 sta
(3) +10% Block Chance
NO-VALUE
Avalanche Blocker
LEGENDARY
53 Primary Attributes
53 Stamina
20 Combat Skills
1.1 Crit Bonus
2.9 Crit Chance
4.9 Potency
3 Block Chance
129 Ability Mod
Tower Shield
Slots
Secondary
Protection
1,558
Level
80
Berserker, Guardian, Paladin, Shadowknight
Effects:
Swift Recovery
When Equipped:
• On a combat hit this spell may cast Swift Recovery on caster. Triggers about 1.0 times per minute.
This character has 153,367 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 6,155 health per tick while out-of-combat.
This character has a Maximum Power pool of 33,512. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 1,408 power per tick while out-of-combat.
This character runs 45% faster than normal (not including spell effects).
Fighters do increased Damage and have a larger Power pool based on their Strength.
Agility provides no benefit to Fighters.
Intelligence provides no benefit to Fighters.
Wisdom provides no benefit to Fighters.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 12,771 whatsits.
This character resists Noxious damage in the amount of 17,977 whatsits.
This character resists Arcane damage in the amount of 14,274 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap (adjusted for Uncontested Block): 212.95384615385
This Fighter's Spells, Combat Arts, and Autoattacks always apply for the maximum amount, plus there's a 11.2% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 5,588, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 44.6% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 83.4% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 40% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 0% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.