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Quiver that can be placed in your ammo slot. It can hold any ammunition types required by a ranged weapon. This is the only item type that can be held in this container.
• When damaged with a melee weapon this spell will cast Enraging Presence on target's attacker. This effect normalizes based off of a three second triggering event.
• Increases Threat to target by 87
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Orange
LORE
Glowing Gem of Fortitude
TREASURED
Adds the following to an item:
140 Health
Type:
White Adornment
Slots:
Hands, Ear, Wrist
Level
1
HEIRLOOM NO-VALUE
Ravaged Onslaught Set: Hands
FABLED
Adds the following to an item:
Type:
Turquoise Adornment
Slots:
Hands
Level
77
Berserker, Guardian, Paladin, Shadowknight
Ravaged Onslaught Set 1/6
Item Set Details:
(3) +75 All
(6) Applies Ravaged Onslaught.
• Inflicts 1,036 crushing damage on target encounter.
• Reduces physical damage done to caster by up to 50.
• On a melee hit this spell may cast Ravaged Onslaught on target of attack. Lasts for 12.0 seconds. Triggers about 1.8 times per minute.
• When damaged with a melee weapon this spell has a 7% chance to cast Crippling Riposte on target's attacker. Lasts for 16.0 seconds. This effect normalizes based off of a three second triggering event.
• Increases Crit Bonus Overcap of caster by 430.0.
• Increases Weapon Damage Overcap of caster by 100.9.
• Cannot be modified except by direct means
NO-VALUE NO-TRADE
Anilom's Axe of Undeath
LEGENDARY
54 Primary Attributes
54 Stamina
21 Combat Skills
1.1 Crit Bonus
3 Crit Chance
5 Potency
7.7 Multi Attack
133 Ability Mod
One-Handed Slashing
Damage
87 - 495
(96.97 Rating)
Delay
6.0 seconds
Level
80
All Scouts, Berserker, Channeler, Fury, Guardian, Paladin, Shadowknight, Warden
Effects:
Reflexive Regeneration
When Equipped:
• When damaged with a melee weapon this spell has a 8% chance to cast Reflexive Regeneration on caster. Lasts for 30.0 seconds. This effect normalizes based off of a three second triggering event.
• Heals caster for 170 instantly and every 5 seconds.
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM LORE-EQUIP ATTUNEABLE
Smoldering Adornment of Blasting (Superior)
MASTERCRAFTED FABLED
Adds the following to an item:
Type:
White Adornment
Slots:
Primary, Secondary, Ranged
Level
80
Effects:
Superior Rune of Blasting
When Equipped:
• On a combat hit this spell may cast Superior Rune of Blasting on target of attack. Triggers about 2.0 times per minute.
• Inflicts 1,080 magic damage on target.
• Cannot be modified except by direct means
• On a hostile spell cast this spell may cast Superior Rune of Blasting on target of spell. Triggers about 2.0 times per minute.
• Inflicts 1,080 magic damage on target.
• Cannot be modified except by direct means
NO-VALUE
Bow of Many Fingers
LEGENDARY
54 Primary Attributes
54 Stamina
21 Combat Skills
1.1 Crit Bonus
1.3 AE Auto
3 Crit Chance
5 Potency
133 Ability Mod
Bow
Ranged
Damage
164 - 927
(121.21 Rating)
Delay
9.0 seconds
Range
2 - 35 meters
Level
80
All Scouts, Berserker, Channeler, Guardian, Paladin, Shadowknight
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM
Smoldering Adornment of Raw Power (Superior)
MASTERCRAFTED FABLED
Adds the following to an item:
1.5 Potency
Type:
White Adornment
Slots:
Primary, Secondary, Ranged
Level
80
NO-VALUE
Void Ringlet of Power
TREASURED
53 Primary Attributes
53 Stamina
858 Resistances
20 Combat Skills
1 Crit Bonus
1.3 AE Auto
2.9 Crit Chance
4.9 Potency
6.3 Max Health
Slots
Finger
Level
80
Adornment Slots:
White, Turquoise, Orange, Green
NO-TRADE
Luminous Adornment of Defense (Lesser)
HANDCRAFTED
Adds the following to an item:
7 Combat Skills
Type:
White Adornment
Slots:
Chest, Finger
Level
46
HEIRLOOM NO-VALUE
Set of Haunted Visions: Fingers
FABLED
Adds the following to an item:
Type:
Turquoise Adornment
Slots:
Finger
Level
70
Set of Haunted Visions 1/5
Item Set Details:
(3) +35 All
(5) +2% Crit Chance
NO-VALUE
Swamp Warrior's Armlet
TREASURED
53 Primary Attributes
53 Stamina
847 Resistances
20 Combat Skills
1 Crit Bonus
11.8 DPS
2.9 Crit Chance
4.9 Potency
6.3 Max Health
Slots
Wrist
Level
80
Adornment Slots:
White, Turquoise, Orange
NO-TRADE
Luminous Adornment of Noxious Resilience (Lesser)
HANDCRAFTED
Adds the following to an item:
275 Resistances
Type:
White Adornment
Slots:
Finger, Ear, Wrist
Level
46
HEIRLOOM NO-VALUE
Usla's Magickery: Wrist
FABLED
Adds the following to an item:
Type:
Turquoise Adornment
Slots:
Wrist
Level
80
Usla's Magickery 1/4
Item Set Details:
(2) Applies Greater Goblin Bane.
• Decreases Mitigation of target vs arcane damage by 697.
• Must not be classified as a goblin
• Inflicts 719 mental damage on target.
• Must be classified as a goblin
• Inflicts 1,437 mental damage on target.
• On any combat or spell hit this spell may cast Greater Goblin Bane on target of attack. Lasts for 10.0 seconds. Triggers about 1.6 times per minute.
• Additional equipment with Goblin Bane improves this effect by 16.75% per piece.
• Must be classified as a goblin
(3) Applies Enhance: Goblin Bane.
• Enhances the damage of Goblin Bane effects by 20%.
Biography for Baroness Jharsila Von'Kant the Flirtatious:
Depicted on this trump is a well-tanned woman with dark hair and penetrating whitish-blue eyes. She is dressed in a light chain shirt with hints of a dark blue shirt underneath, dark leather leggings, and low black boots, all splattered with mud. She rests in a chair tilted back to a wall with her feet crossed and propped on a table in front of her. She holds a glass of red wine in her left hand and a thin rapier in her right. She is smiling as if from a witticism from an unseen companion.
This character has 39,272 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 1,777 health per tick while out-of-combat.
This character has a Maximum Power pool of 18,744. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 911 power per tick while out-of-combat.
This character runs 101% faster than normal (not including spell effects).
Fighters do increased Damage and have a larger Power pool based on their Strength.
Agility provides no benefit to Fighters.
Intelligence provides no benefit to Fighters.
Wisdom provides no benefit to Fighters.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 14,644 whatsits.
This character resists Noxious damage in the amount of 15,173 whatsits.
This character resists Arcane damage in the amount of 12,714 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap (adjusted for Uncontested Block): 326.19469026549
This character has a 90% chance of critically striking the enemy with a Spell, Combat Art, Ability, or Autoattack.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 2,416, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 22.2% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 13.6% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 43.9% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 0% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.