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Applies Spikes III when Activated. Lasts for 24.0 seconds.
• Slows target by 60.0%.
• Inflicts 150, 000 piercing damage to the target. Provided the target moves between ticks, they will take an additional 150, 000 piercing damage every 2 seconds.
• This item may not be used in a PvP zone.
• Cannot be modified except by direct means
• The reuse time of Spikes III is 1 minute 30 seconds
Adornment Slots:
White
LORE-EQUIP ATTUNEABLE
Phantom Iodocus Symbol
HANDCRAFTED
437 Stamina
215 Primary Attributes
3.9 AE Auto
38 Crit Chance
27 Potency
27 Crit Bonus
31.2 Multi Attack
Slots
Charm
Level
98
Effects:
Stunning Blast III
Applies Stunning Blast III when Activated. Lasts for 7.5 seconds.
• Stuns targets in Area of Effect
• This item may not be used in a PvP zone.
• Does not affect Epic targets
• Cannot be modified except by direct means
• The reuse time of Stunning Blast III is 2 minutes 40 seconds
Adornment Slots:
White
LORE-EQUIP ATTUNEABLE
metallic reptile hide quiver
Quiver that can be placed in your ammo slot that holds arrows to be used while using a ranged weapon. This is the only item that can be held in this container
• On a death blow this spell will cast Bloodspattered Glory II on caster. Lasts for 30.0 seconds. This effect normalizes based off of a three second triggering event.
• Increases Potency by 8 per increment
• Increments up to 5 times
• Cannot be modified except by direct means
Adornment Slots:
White, Green
LORE-EQUIP
Mote of Deathly Screams
This will grow in power as you gain Adventure Experience!
LEGENDARY
Adds the following to an item:
22 Primary Attributes
Type:
Green Adornment
Slots:
Finger, Neck
Level
90
Spirit Stone Stats:
+36 agi +46 sta
+0.1% Mitigation Increase +0.7% Max Health +0.8% Hate Gain
Progress to Next Level:
21
80.92%
NO-VALUE
Phantom Tourmaline Bracelet
HANDCRAFTED
437 Stamina
215 Primary Attributes
16,380 Resistances
46 Combat Skills
7.8 Casting Speed
20.2 Potency
20.2 Crit Bonus
12.5 Reuse Speed
Slots
Wrist
Level
98
Effects:
Empowering Kills III
When Equipped:
• On a death blow this spell will cast Empowering Kills III on caster. This effect normalizes based off of a three second triggering event.
• Increases power of caster by 7,570.
• Cannot be modified except by direct means
Adornment Slots:
White
LORE-EQUIP
Incandescent Adornment of Aggressiveness (Superior)
• Suspends for 30 seconds when the caster takes damage greater than 30% of their maximum health
• Increases the caster's effectiveness of worn armor vs physical damage by 13%.
Adornment Slots:
White, Green
Grit of the Shiverback King
This will grow in power as you take damage!
LEGENDARY
Adds the following to an item:
1 Primary Attributes
Type:
Green Adornment
Slots:
Finger, Neck
Level
90
Spirit Stone Stats:
+3 agi +1 sta
+0.1% Crit Bonus
Progress to Next Level:
5
49.77%
NO-VALUE
Phantom Longsword of the Grimstone
HANDCRAFTED
275 Primary Attributes
446 Stamina
16.5 Crit Bonus
5.7 AE Auto
91.7 Crit Chance
16.5 Potency
8.8 Mitigation Increase
Sword
One-Handed Slashing
Damage
181 - 1,027
(201.33 Rating)
Delay
6.0 seconds
Level
98
All Scouts, Berserker, Channeler, Fury, Guardian, Paladin, Shadowknight, Warden
Adornment Slots:
White, Purple, Cyan
ATTUNEABLE
Incandescent Adornment of Mending (Lesser)
HANDCRAFTED
Adds the following to an item:
Type:
White Adornment
Slots:
Primary, Secondary, Ranged
Level
96
Effects:
Lesser Rune of Mending
When Equipped:
• On any combat or spell hit this spell may cast Lesser Rune of Mending on caster. Triggers about 6.0 times per minute.
• Heals caster for 67,357.
• Cannot be modified except by direct means
• This effect can only trigger once every 30.0 seconds.
• On a healing spell cast this spell may cast Lesser Rune of Mending on caster. Triggers about 6.0 times per minute.
• Heals caster for 67,357.
• Cannot be modified except by direct means
• This effect can only trigger once every 30.0 seconds.
NO-VALUE
Phantom Longbow of the Grimstone
HANDCRAFTED
275 Primary Attributes
446 Stamina
16.5 Crit Bonus
5.7 AE Auto
91.7 Crit Chance
16.5 Potency
8.8 Mitigation Increase
Bow
Ranged
Damage
397 - 2,248
(293.81 Rating)
Delay
9.0 seconds
Range
2 - 35 meters
Level
98
All Scouts, Berserker, Channeler, Guardian, Paladin, Shadowknight
Adornment Slots:
White, Purple, Cyan
ATTUNEABLE
Incandescent Adornment of Mending (Lesser)
HANDCRAFTED
Adds the following to an item:
Type:
White Adornment
Slots:
Primary, Secondary, Ranged
Level
96
Effects:
Lesser Rune of Mending
When Equipped:
• On any combat or spell hit this spell may cast Lesser Rune of Mending on caster. Triggers about 6.0 times per minute.
• Heals caster for 67,357.
• Cannot be modified except by direct means
• This effect can only trigger once every 30.0 seconds.
• On a healing spell cast this spell may cast Lesser Rune of Mending on caster. Triggers about 6.0 times per minute.
• Heals caster for 67,357.
• Cannot be modified except by direct means
• This effect can only trigger once every 30.0 seconds.
NO-VALUE
Phantom Tourmaline Ring
HANDCRAFTED
437 Stamina
215 Primary Attributes
16,380 Resistances
46 Combat Skills
20.2 Potency
20.2 Crit Bonus
12.5 Reuse Speed
1,250 Ability Mod
Slots
Finger
Level
98
Effects:
Divine Spikes II
When Equipped:
• When damaged with a melee weapon this spell will cast Divine Spikes II on target's attacker. Lasts for 6.0 seconds. This effect normalizes based off of a three second triggering event.
• Inflicts 36,432 cold damage on target.
• Decreases Potency of target by 9.0.
• Cannot be modified except by direct means
• This effect can only trigger once every 1.0 second.
Adornment Slots:
White, Green
LORE-EQUIP
Grit of the Shiverback King
This will grow in power as you take damage!
LEGENDARY
Adds the following to an item:
1 Primary Attributes
Type:
Green Adornment
Slots:
Finger, Neck
Level
90
Spirit Stone Stats:
+3 agi +1 sta
+0.1% Crit Bonus
Progress to Next Level:
5
49.77%
NO-VALUE
Phantom Cadmium Bangle
HANDCRAFTED
437 Stamina
215 Primary Attributes
16,380 Resistances
46 Combat Skills
21.8 DPS
20.2 Potency
20.2 Crit Bonus
31.2 Multi Attack
Slots
Wrist
Level
98
Effects:
Psychotic Bloodbath II
When Equipped:
• On a death blow this spell will cast Pyschotic Bloodbath II on caster. Lasts for 30.0 seconds. This effect normalizes based off of a three second triggering event.
• Increases attack speed and damage per second by 20 per increment
• Increments up to 5 times
• Cannot be modified except by direct means
Adornment Slots:
White
LORE-EQUIP
Incandescent Adornment of Aggressiveness (Superior)
MASTERCRAFTED FABLED
Adds the following to an item:
12.5 Hate Gain
Type:
White Adornment
Slots:
Hands, Wrist
Level
96
NO-VALUE
Phantom Deathwatch Tower Shield
HANDCRAFTED
275 Primary Attributes
446 Stamina
16.5 Crit Bonus
91.7 Crit Chance
16.5 Potency
28.8 Block Chance
18.3 Reuse Speed
Tower Shield
Slots
Secondary
Protection
3,456
Level
98
Berserker, Guardian, Paladin, Shadowknight
Adornment Slots:
White, Purple, Cyan
ATTUNEABLE
Incandescent Adornment of Mending (Lesser)
HANDCRAFTED
Adds the following to an item:
Type:
White Adornment
Slots:
Primary, Secondary, Ranged
Level
96
Effects:
Lesser Rune of Mending
When Equipped:
• On any combat or spell hit this spell may cast Lesser Rune of Mending on caster. Triggers about 6.0 times per minute.
• Heals caster for 67,357.
• Cannot be modified except by direct means
• This effect can only trigger once every 30.0 seconds.
• On a healing spell cast this spell may cast Lesser Rune of Mending on caster. Triggers about 6.0 times per minute.
• Heals caster for 67,357.
• Cannot be modified except by direct means
• This effect can only trigger once every 30.0 seconds.
This character has 661,791 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 26,492 health per tick while out-of-combat.
This character has a Maximum Power pool of 60,891. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 2,456 power per tick while out-of-combat.
This character runs 150% faster than normal (not including spell effects).
Fighters do increased Damage and have a larger Power pool based on their Strength.
Agility provides no benefit to Fighters.
Intelligence provides no benefit to Fighters.
Wisdom provides no benefit to Fighters.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 102,928 whatsits.
This character resists Noxious damage in the amount of 106,045 whatsits.
This character resists Arcane damage in the amount of 102,879 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap (adjusted for Uncontested Block): 198.42105263158
This Fighter's Spells, Combat Arts, and Autoattacks always apply for the maximum amount, plus there's a 406% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 14,078, then some of this stat can be reforged.
This character increases the amount of hate generated by their actions by 48.3%.
Hard Cap: +100% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 100% faster than normal.
Hard Cap: 100%.
An unused 25.9 points of Reuse Speed should be reforged into something else.
This character's Spells and Combat Arts cast 100% faster than normal.
Soft Cap: 100%
0.59999999999999 points of Casting Speed might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to .25 seconds, a 100% improvement.
Hard Cap: 100%
An unused 26.9 points of recovery speed should be reforged into something else.
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
1 points of Haste might be being converted to Flurry in Blood of Luclin, who knows?
This character has a 31.6% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 0.1% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.