EQ2U has been updated for Scars of Destruction, including Recipes, Achievements, Collections, and more. If YOU want to help us add Scars of Destruction Quests to EQ2U, please visit your Active Quest Journal and find further instructions there!
Quiver that can be placed in your ammo slot that holds arrows to be used while using a ranged weapon. This is the only item that can be held in this container
MASTERCRAFTED LEGENDARY
Slots
3
NO-VALUE NO-TRADE
Gnashtooth Chain Breastplate
LEGENDARY
38 Stamina
38 Primary Attributes
15 Combat Skills
1.7 Crit Chance
2.5 Potency
0.5 Crit Bonus
3.8 Haste
Chain Armor (Chest)
Mitigation
333
Level
70
All Scouts, Defiler, Mystic
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM ATTUNEABLE INFUSABLE
Cloak of Kromzek Might
LEGENDARY
82 Primary Attributes
82 Stamina
27 Combat Skills
4.8 Crit Bonus
5.2 Crit Chance
8.2 Potency
8.3 Mitigation Increase
13 Multi Attack
Slots
Cloak
Level
90
All Fighters, All Scouts
Adornment Slots:
White, Turquoise, Yellow
HEIRLOOM
Frosted Adornment of Critical Chance
TREASURED
Adds the following to an item:
2.5 Crit Chance
Type:
White Adornment
Slots:
Primary, Secondary, Forearms, Legs, Ranged, Cloak
Level
85
NO-VALUE NO-TRADE
Shark Tooth Earring of Might
LEGENDARY
75 Primary Attributes
75 Stamina
490 Resistances
26 Combat Skills
4.3 Crit Bonus
4.6 Crit Chance
7.6 Potency
10.7 Haste
238 Ability Mod
Slots
Ear
Level
90
All Fighters, All Scouts
Adornment Slots:
White, Turquoise
LORE-EQUIP NO-TRADE
Earring of the Solstice
Allows the wearer to see expert collections in Faydwer, Kunark, and The Shadow Odyssey zones. Allows the wearer to see hidden tradeskill collections.
MASTERCRAFTED LEGENDARY
47 Primary Attributes
47 Stamina
360 Resistances
19 Combat Skills
0.8 Crit Bonus
2.5 Crit Chance
3.8 Potency
5.7 Haste
101 Ability Mod
Slots
Ear
Level
80
All Crafters
Effects:
Earring of the Solstice
Applies Earring of the Solstice when Activated. Lasts for 1 day.
• Increases speed of caster by 45.0%.
• Increases Artificing, Artistry, Chemistry, Fletching, Metal Shaping, Metalworking, Scribing, Sculpting, Tailoring and Transmuting of caster by 20.0.
• Increases Fishing, Foresting, Gathering, Mining and Trapping of caster by 25.0.
• Increases success chance by 1.0%.
• Increases critical success chance by 1.0%.
• This effect suspends during combat
• The casting time of Earring of the Solstice is 2.0 seconds and the reuse time of the spell is 1 minute
Adornment Slots:
White, Turquoise, Orange
LORE NO-TRADE NO-VALUE
Outrider's Blacksteel Chain Shoes of Stealth
TREASURED
66 Primary Attributes
66 Stamina
12 Combat Skills
5.3 Crit Bonus
14.2 DPS
3.1 Potency
2.1 Mitigation Increase
3.6 Accuracy
167 Ability Mod
Chain Armor (Feet)
Mitigation
331
Level
79
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Adornment Slots:
White, Turquoise, Orange
NO-TRADE
Crab Bisque
HANDCRAFTED
Slots
Food
Level
20
Satiation
High
Duration
5 hours and 3 minutes
Effects:
Increases Health Regen of target by 27.5.
Shackles of the Shai'Din
FABLED
46 Stamina
46 Primary Attributes
18 Combat Skills
1 AE Auto
2.4 Crit Chance
3.7 Potency
0.8 Crit Bonus
2 Casting Speed
Leather Armor (Forearms)
Mitigation
303
Level
79
All Fighters, All Priests, All Scouts
Effects:
Befuddle
When Equipped:
• On a hostile spell cast this spell may cast Befuddle on target of spell. Triggers about 1.6 times per minute.
• Decreases Threat to target by 800
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM LORE-EQUIP ATTUNEABLE
Gauntlets of Shrez'Nid
LEGENDARY
46 Stamina
46 Primary Attributes
10.1 DPS
2.4 Crit Chance
3.7 Potency
0.8 Crit Bonus
6.2 Multi Attack
Chain Armor (Hands)
Mitigation
323
Level
77
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Adornment Slots:
White, Turquoise, Orange
LORE ATTUNEABLE
Rebreather
HANDCRAFTED
10 Stamina
11 Primary Attributes
5 Combat Skills
Chain Armor (Head)
Mitigation
165
Level
40
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Effects:
Rebreather
Applies Rebreather when Equipped.
• Allows caster to breathe underwater
Adornment Slots:
White
NO-TRADE
Shadowed Ring of Stolen Thoughts
LEGENDARY
82 Primary Attributes
82 Stamina
1,380 Resistances
27 Combat Skills
4.8 Crit Bonus
20.3 DPS
5.2 Crit Chance
8.2 Potency
12.2 Haste
Slots
Finger
Level
90
All Fighters, All Scouts
Adornment Slots:
White, Turquoise, Green
HEIRLOOM LORE-EQUIP ATTUNEABLE
Acid-etched Clasp
LEGENDARY
75 Primary Attributes
75 Stamina
1,291 Resistances
26 Combat Skills
4.3 Crit Bonus
4.6 Crit Chance
7.6 Potency
10.7 Haste
11.5 Multi Attack
Slots
Wrist
Level
90
All Fighters, All Scouts
Adornment Slots:
White, Turquoise
LORE-EQUIP NO-TRADE
Linked Icicle Scale Pants
LEGENDARY
84 Primary Attributes
84 Stamina
28 Combat Skills
4.9 Crit Bonus
21.1 DPS
5.5 Crit Chance
8.4 Potency
13.5 Multi Attack
Chain Armor (Legs)
Mitigation
423
Level
90
All Scouts
Adornment Slots:
White, Turquoise, Yellow
HEIRLOOM
Frosted Adornment of Critical Chance
TREASURED
Adds the following to an item:
2.5 Crit Chance
Type:
White Adornment
Slots:
Primary, Secondary, Forearms, Legs, Ranged, Cloak
Level
85
NO-VALUE NO-TRADE
Inspirited Talisman of Vah Kerrath
FABLED
64 Stamina
64 Primary Attributes
23 Combat Skills
15.2 DPS
3.8 Crit Chance
6.2 Potency
1.4 Crit Bonus
3.8 Reuse Speed
Slots
Neck
Level
90
Beastlord
Effects:
Aegis of Blood
When Equipped:
• This effect will not stack with itself if adorned on multiple items.
• On any combat or spell hit this spell may cast Aegis of Blood on target of attack. Lasts for 30.0 seconds. Triggers about 2.2 times per minute.
• Wards caster against 1,000 points of all damage
• Inflicts 3,796 - 4,196 piercing damage on target.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Green
NO-TRADE
Snowfang Warrior Engraved Ring
LEGENDARY
75 Primary Attributes
75 Stamina
490 Resistances
26 Combat Skills
4.3 Crit Bonus
18 DPS
4.6 Crit Chance
7.6 Potency
238 Ability Mod
Slots
Finger
Level
90
All Fighters, All Scouts
Adornment Slots:
White, Turquoise, Green
LORE-EQUIP NO-TRADE
Fine-Crafted Jiniskian Bracers
TREASURED
44 Stamina
44 Primary Attributes
280 Resistances
16 Combat Skills
2.1 Crit Chance
3.5 Potency
0.7 Crit Bonus
77 Ability Mod
Slots
Wrist
Level
70
Adornment Slots:
White, Turquoise
LORE NO-TRADE
Outrider's Blacksteel Chain Spaulders of Stealth
TREASURED
66 Stamina
66 Primary Attributes
12 Combat Skills
14.2 DPS
3.1 Potency
3.2 Crit Bonus
0.3 Reuse Speed
3.6 Accuracy
167 Ability Mod
Chain Armor (Shoulders)
Mitigation
323
Level
77
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
This character has 3,249,936 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 130,107 health per tick while out-of-combat.
This character has a Maximum Power pool of 290,725. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 11,649 power per tick while out-of-combat.
This character runs 10% faster than normal (not including spell effects).
Strength provides no benefit to Scouts.
Scouts do increased Damage and have a larger Power pool based on their Agility.
Intelligence provides no benefit to Scouts.
Wisdom provides no benefit to Scouts.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 316,183 whatsits.
This character resists Noxious damage in the amount of 316,183 whatsits.
This character resists Arcane damage in the amount of 318,383 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This Scout's Spells, Combat Arts, and Autoattacks always apply for the maximum amount, plus there's a 1774.4% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 270,410, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 100% faster than normal.
Hard Cap: 100%.
An unused 79.9 points of Reuse Speed should be reforged into something else.
This character's Spells and Combat Arts cast 100% faster than normal.
Soft Cap: 100%
188.2 points of Casting Speed might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.375 seconds, a 50% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
852 points of Haste might be being converted to Flurry in Blood of Luclin, who knows?
This character has a 47.8% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
200%+ MA = 1.25 additional attacks
Hard Cap: 1200 -- 1.75 additional attacks
Multi Attack is of limited usefulness in Kunark Ascending content.
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
DPS Mod is of limited usefulness in Kunark Ascending content.
This character has a 91.6% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Flurry is of limited usefulness in Kunark Ascending content.
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.