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Applies Perfect Being when Activated. Lasts for 10.0 seconds.
• Increases Fervor of caster by 36.1.
• Dazes caster
• Cannot be modified except by direct means
• The casting time of Perfect Being is 3.0 seconds and the reuse time of the spell is 5 minutes
Adornment Slots:
White, Red
HEIRLOOM LORE-EQUIP ATTUNEABLE INFUSABLE
Ssraeshza Skeletal Remnant
FABLED
1,134 Primary Attributes
1,345 Stamina
71,506 Power
129,362 Health
339.7 Crit Bonus
190 Resolve
68.6 DPS
36.4 Casting Speed
226.8 Crit Chance
7200.6 Potency
28.4 Block Chance
Slots
Charm
Level
120
Effects:
Warrior's Way
Applies Warrior's Way when Activated. Lasts for 15.0 seconds.
• Increases Fervor of caster by 16.8.
• Cannot be modified except by direct means
• The casting time of Warrior's Way is 5.0 seconds and the reuse time of the spell is 8 minutes
Adornment Slots:
White, Red
HEIRLOOM LORE-EQUIP ATTUNEABLE INFUSABLE
Viper Scale Robe of Destruction
FABLED
1,531 Primary Attributes
3,377 Stamina
42,321 Power
260,379 Health
2419.9 Potency
32.2 Max Health
170 Resolve
469.5 Haste
469.5 Multi Attack
155 Overcap Crit Bonus
Cloth Armor (Chest)
Mitigation
759
Level
120
All Mages
Adornment Slots:
White, Red
HEIRLOOM ATTUNEABLE INFUSABLE
Shrieking Tonic
MASTERCRAFTED LEGENDARY
Slots
Drink
Level
120
Duration
5 hours
Effects:
Increases All Attributes of target by 7.3%. Increases Max Health of target by 9.8%. Increases Potency of target by 252.0. Increases Power Regen of caster by 537.3. Increases Fervor Overcap of target by 36.4.
Shadeborn Earring of Stamina
FABLED
1,124 Primary Attributes
1,340 Stamina
66,575 Power
124,977 Health
164,372 Resistances
315 Combat Skills
328.2586.4% Crit Bonus
185 Resolve
7131.7 Potency
27.9 Mitigation Increase
88.817.7% Haste
31.1 Max Health
Slots
Ear
Level
120
Adornment Slots:
White, Red
HEIRLOOM LORE-EQUIP INFUSABLE REFORGED
Polished Pearl Substitute Earring
FABLED
1,134 Primary Attributes
1,345 Stamina
71,506 Power
129,362 Health
167,206 Resistances
315 Combat Skills
339.7 Crit Bonus
190 Resolve
36.4 Casting Speed
7200.6 Potency
28.4 Mitigation Increase
28.4 Block Chance
Slots
Ear
Level
120
Adornment Slots:
White, Red
HEIRLOOM LORE-EQUIP INFUSABLE
Acrylia Adornment of Health
LEGENDARY
Adds the following to an item:
46.2 Max Health
Type:
White Adornment
Slots:
Shoulders, Finger, Ear, Neck, Wrist, Waist
Level
120
HEIRLOOM NO-VALUE
Void Etched Rune: Blood Rune of Luclin
FABLED, Blood Rune
PRESTIGE
Adds the following to an item:
0.8 Ability Doublecast
47.3 Crit Bonus
0.8 Melee Multiplier
39 Overcap Weapon Damage
Type:
Red Adornment
Slots:
Finger, Ear, Neck, Ranged, Waist, Cloak, Charm
Level
120
NO-VALUE NO-TRADE LORE
Zelniak Steak Chops
MASTERCRAFTED LEGENDARY
Slots
Food
Level
120
Duration
5 hours
Effects:
Increases All Attributes of target by 7.3%. Increases Max Health of target by 9.8%. Increases Crit Bonus of target by 141.9. Increases Potency of target by 252.0. Increases Health Regen of caster by 537.3. Increases Crit Bonus Overcap of target by 24.2.
Supernus Sleeves of Enlightenment
FABLED
1,308 Primary Attributes
2,700 Stamina
38,641 Power
250,553 Health
256.7 DPS
1917.8 Potency
23.7 Max Health
165 Resolve
57.2 AE Auto
117 Overcap Crit Bonus
Cloth Armor (Forearms)
Mitigation
696
Level
120
All Mages
Adornment Slots:
White, Red
HEIRLOOM ATTUNEABLE INFUSABLE
Supernus Gloves of the Deathless
FABLED
1,308 Primary Attributes
2,700 Stamina
38,641 Power
250,553 Health
1917.8 Potency
26.6 Mitigation Increase
165 Resolve
368.7 Haste
23.7 Max Health
117 Overcap Crit Bonus
Cloth Armor (Hands)
Mitigation
696
Level
120
All Mages
Adornment Slots:
White, Red
HEIRLOOM ATTUNEABLE INFUSABLE
Python Cowl of the Deathless
FABLED
1,315 Primary Attributes
2,705 Stamina
40,481 Power
255,466 Health
2009.1 Potency
26.9 Mitigation Increase
170 Resolve
57.8 AE Auto
24.8 Max Health
119 Overcap Crit Bonus
Cloth Armor (Head)
Mitigation
702
Level
120
All Mages
Adornment Slots:
White, Red
HEIRLOOM ATTUNEABLE INFUSABLE
Shadowcaster's Ring of Impact
FABLED
1,156 Primary Attributes
1,356 Stamina
81,369 Power
138,132 Health
167,206 Resistances
315 Combat Skills
362.7605.6% Crit Bonus
200 Resolve
37.7 Casting Speed
7338.4 Potency
93.718.7% Haste
102.9 Multi Attack
Slots
Finger
Level
120
Adornment Slots:
White, Red, Green
HEIRLOOM LORE-EQUIP INFUSABLE REFORGED
Shadeling Darkstitch's Bracelet
FABLED
1,096 Primary Attributes
1,327 Stamina
54,246 Power
114,014 Health
160,121 Resistances
315 Combat Skills
299.4 Crit Bonus
170 Resolve
6959.5 Potency
26.6 Mitigation Increase
84.6 Haste
25.4 Max Health
19 Overcap Weapon Damage
Slots
Wrist
Level
120
Adornment Slots:
White, Red
HEIRLOOM LORE-EQUIP ATTUNEABLE INFUSABLE
Python Pants of Enlightenment
FABLED
1,524 Primary Attributes
3,370 Stamina
40,481 Power
255,466 Health
2314.7 Potency
30.8 Max Health
170 Resolve
146.5 Casting Speed
152 Overcap Crit Bonus
20,500 Ability Mod
Cloth Armor (Legs)
Mitigation
753
Level
120
All Mages
Adornment Slots:
White, Red
HEIRLOOM ATTUNEABLE INFUSABLE
Shadowcaster's Hammer of Spirit
Gains experience as Planar Essences are imbued into the item. Each Planar Level increases the base Ability Modifier, Potency, and Primary Attributes by 5%.
FABLED
1,472 Primary Attributes
2,013 Stamina
60,721 Power
103,081 Health
439 Crit Chance
2894.9 Potency
42.7 Mitigation Increase
200 Resolve
150.2 Haste
42.7 Block Chance
115 Overcap Crit Bonus
Mace
One-Handed Crushing
Damage
773 - 1,160
(483.33 Rating)
Delay
4.0 seconds
Level
120
Effects:
Equalize
When Equipped:
• On a hostile ability cast this spell has a 15% chance to cast Equalize on target of spell. Lasts for 8.0 seconds. This effect normalizes based off of a three second triggering event.
• Inflicts 9,855 divine damage on target.
• Decreases Combat Mitigation of target by 196.5.
• Cannot be modified except by direct means
• This effect can only trigger once every 10.0 - 15.0 seconds.
Adornment Slots:
White, Red, Blue, Cyan
HEIRLOOM ATTUNEABLE INFUSABLE
Hay Bale Band
FABLED
1,107 Primary Attributes
1,332 Stamina
59,178 Power
118,399 Health
160,121 Resistances
315 Combat Skills
310.9 Crit Bonus
175 Resolve
7028.4 Potency
27.1 Mitigation Increase
86.3 Haste
27.7 Max Health
Slots
Finger
Level
120
Adornment Slots:
White, Red, Green
HEIRLOOM LORE-EQUIP ATTUNEABLE INFUSABLE
Maiden's Nefarious Bangle
FABLED
1,107 Primary Attributes
1,332 Stamina
59,178 Power
118,399 Health
160,121 Resistances
315 Combat Skills
310.9 Crit Bonus
175 Resolve
7028.4 Potency
27.1 Mitigation Increase
86.3 Haste
27.7 Max Health
19 Overcap Weapon Damage
Slots
Wrist
Level
120
Adornment Slots:
White, Red
HEIRLOOM LORE-EQUIP ATTUNEABLE INFUSABLE
Jar of Noxious Liquid
Gains experience as Planar Essences are imbued into the item. Each Planar Level increases the base Ability Modifier, Potency, and Primary Attributes by 5%.
FABLED
1,479 Primary Attributes
2,016 Stamina
62,561 Power
104,718 Health
134.2 DPS
441.1 Crit Chance
3008.4 Potency
200 Resolve
151.630.3% Haste
151.6 Multi Attack
15.1 AE Auto
117 Overcap Crit Bonus
Type
Symbols
Slots
Secondary
Level
120
All Mages, All Priests
Effects:
Arcane Rending
When Equipped:
• On any combat or spell hit this spell may cast Arcane Rending on target of attack. Lasts for 8.0 seconds. Triggers about 3.0 times per minute.
• Increases arcane damage done to target by 3%.
• Inflicts 1,830 magic damage on target instantly and every second.
• Inflicts an additional 47 magic damage on target every tick.
This character has 969,870,741 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 38,795,392 health per tick while out-of-combat.
This character has a Maximum Power pool of 8,093,049. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 324,321 power per tick while out-of-combat.
This character runs 175% faster than normal (not including spell effects).
Strength provides no benefit to Mages.
Agility provides no benefit to Mages.
Mages put out increased Damage and have a larger Power pool based on their Intelligence.
Wisdom provides no benefit to Mages.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 1,058,796 whatsits.
This character resists Noxious damage in the amount of 1,058,796 whatsits.
This character resists Arcane damage in the amount of 1,100,579 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This Mage's Spells, Combat Arts, and Autoattacks always apply for the maximum amount, plus there's a 3656.5% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 13,191,246, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 19%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 100% faster than normal.
Hard Cap: 100%.
An unused 10.5 points of Reuse Speed should be reforged into something else.
This character's Spells and Combat Arts cast 86.8% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
109 points of Haste might be being converted to Flurry in Blood of Luclin, who knows?
This character has a 44% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
200%+ MA = 1.25 additional attacks
Hard Cap: 1200 -- 1.75 additional attacks
Multi Attack is of limited usefulness in Kunark Ascending content.
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
DPS Mod is of limited usefulness in Kunark Ascending content.
This character has a 55.8% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Flurry is of limited usefulness in Kunark Ascending content.
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.