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Increases WIS and STA of target by 7.8. Increases Power Regen of target by 75.0.
Loop of the Frontier Runner
LEGENDARY
45 Stamina
45 Primary Attributes
351 Resistances
6.6 Strikethrough
2.2 Crit Chance
3.6 Potency
0.7 Crit Bonus
2.3 Reuse Speed
5.8 Multi Attack
80 Ability Mod
Slots
Ear
Level
78
Adornment Slots:
White, Turquoise
LORE-EQUIP ATTUNEABLE
Stud of the Badland Scion
LEGENDARY
45 Stamina
45 Primary Attributes
351 Resistances
9.5 DPS
2.2 Crit Chance
3.6 Potency
0.7 Crit Bonus
5.8 Multi Attack
80 Ability Mod
Slots
Ear
Level
78
Adornment Slots:
White, Turquoise
LORE-EQUIP ATTUNEABLE
Feral Rainkeeper's Leather Boots
TREASURED
45 Stamina
45 Primary Attributes
17 Combat Skills
2 Casting Speed
2.3 Crit Chance
3.6 Potency
0.8 Crit Bonus
89 Ability Mod
Leather Armor (Feet)
Mitigation
235
Level
69
All Fighters, All Priests, All Scouts
Adornment Slots:
White, Turquoise
NO-TRADE
xegonberry pie
HANDCRAFTED
Slots
Food
Level
70
Satiation
High
Duration
1 hour and 30 minutes
Effects:
Increases WIS of target by 14.9. Increases Health Regen of target by 158.8.
Stormwarden's Kunzar Bracers
LEGENDARY
45 Stamina
45 Primary Attributes
17 Combat Skills
9.5 DPS
1.9 Casting Speed
2.2 Crit Chance
3.6 Potency
4.9 Max Health
0.7 Crit Bonus
80 Ability Mod
Leather Armor (Forearms)
Mitigation
257
Level
75
Channeler, Fury, Warden
Adornment Slots:
White, Turquoise
ATTUNEABLE
Blessed Leather Gloves of the Badland Scion
LEGENDARY
45 Stamina
45 Primary Attributes
17 Combat Skills
9.5 DPS
6.6 Strikethrough
2.2 Crit Chance
3.6 Potency
4.9 Max Health
0.7 Crit Bonus
2.3 Reuse Speed
Leather Armor (Hands)
Mitigation
267
Level
78
Channeler, Fury, Warden
Adornment Slots:
White, Turquoise
ATTUNEABLE
Battledruid's Hide Headdress
TREASURED
44 Stamina
44 Primary Attributes
16 Combat Skills
9.2 DPS
2.1 Crit Chance
3.5 Potency
0.7 Crit Bonus
Leather Armor (Head)
Mitigation
247
Level
72
All Fighters, All Priests, All Scouts
Effects:
Reflexive Regeneration
When Equipped:
• When damaged with a melee weapon this spell has a 8% chance to cast Reflexive Regeneration on caster. Lasts for 30.0 seconds. This effect normalizes based off of a three second triggering event.
• Heals caster for 138 instantly and every 5 seconds.
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise
LORE NO-TRADE
Loop of the Wasteland Herald
LEGENDARY
45 Stamina
45 Primary Attributes
351 Resistances
17 Combat Skills
2.2 Crit Chance
3.6 Potency
4.9 Max Health
0.7 Crit Bonus
2.3 Reuse Speed
80 Ability Mod
Slots
Finger
Level
78
Adornment Slots:
White, Green, Turquoise
LORE-EQUIP ATTUNEABLE
Wristlet of Instinctual Maiming
LEGENDARY
60 Stamina
60 Primary Attributes
1,476 Resistances
10.2 DPS
2.7 Potency
1.7 Crit Bonus
11.2 Multi Attack
Slots
Wrist
Level
72
Adornment Slots:
White, Turquoise
LORE-EQUIP ATTUNEABLE
Blessed Leather Pants of the Badland Scion
LEGENDARY
45 Stamina
45 Primary Attributes
9.5 DPS
1.9 Casting Speed
2.2 Crit Chance
3.6 Potency
4.9 Max Health
0.7 Crit Bonus
5 Haste
Leather Armor (Legs)
Mitigation
286
Level
78
Channeler, Fury, Warden
Adornment Slots:
White, Turquoise
ATTUNEABLE
Warslick Rosary of Faith
TREASURED
66 Stamina
66 Primary Attributes
12 Combat Skills
0.7 Strikethrough
2.7 Crit Chance
3.1 Potency
3.3 Crit Bonus
0.3 Reuse Speed
167 Ability Mod
Slots
Neck
Level
80
Adornment Slots:
White, Turquoise, Orange, Green
NO-TRADE
Sceptre of the Barren Hero
LEGENDARY
45 Stamina
45 Primary Attributes
1.9 Casting Speed
2.2 Crit Chance
3.6 Potency
6.6 Strikethrough
0.7 Crit Bonus
80 Ability Mod
Staff
One-Handed Crushing
Damage
45 - 257
(75.58 Rating)
Delay
4.0 seconds
Level
78
All Fighters, All Mages, All Priests, Beastlord
Adornment Slots:
White, Turquoise
LORE-EQUIP ATTUNEABLE
Dragonslaying Healer's Staff of Scales
TREASURED
66 Primary Attributes
66 Stamina
12 Combat Skills
5.3 Crit Bonus
14.2 DPS
0.7 Strikethrough
2.7 Crit Chance
3.1 Potency
0.3 Reuse Speed
Spell Autoattack Weapon (Focus)
Ranged
Damage
147 - 832
(122.4 Rating)
Delay
8.0 seconds
Range
0 - 35 meters
Level
80
All Mages, All Priests
Adornment Slots:
White, Turquoise, Orange
NO-TRADE
Moss Encrusted Band
TREASURED
44 Stamina
44 Primary Attributes
272 Resistances
16 Combat Skills
1.9 Casting Speed
2.1 Crit Chance
3.5 Potency
0.7 Crit Bonus
Slots
Finger
Level
68
Adornment Slots:
White, Turquoise, Green
LORE NO-TRADE
Priestly Wristguard of the Fallen
LEGENDARY
60 Stamina
60 Primary Attributes
1,394 Resistances
12 Combat Skills
2.4 Casting Speed
2.7 Potency
0.6 Strikethrough
3.8 Crit Bonus
0.3 Reuse Speed
131 Ability Mod
Slots
Wrist
Level
68
Adornment Slots:
White, Turquoise
LORE-EQUIP ATTUNEABLE
Big Boombottom Buckler
LEGENDARY
46 Primary Attributes
46 Stamina
18 Combat Skills
0.8 Crit Bonus
10.1 DPS
2 Casting Speed
2.4 Crit Chance
3.7 Potency
Buckler (Shield)
Slots
Secondary
Protection
419
Level
80
All Priests, Berserker, Guardian, Paladin, Shadowknight
Effects:
Runic Recovery I
When Equipped:
• Reduces reuse time of beneficial spells by 1 percent.
Adornment Slots:
White, Turquoise, Orange
LORE ATTUNEABLE
Blessed Leather Shoulder Pads of the Badland Scion
This character has 94,418 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 3,791 health per tick while out-of-combat.
This character has a Maximum Power pool of 28,267. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 1,226 power per tick while out-of-combat.
This character runs 48% faster than normal (not including spell effects).
Strength provides no benefit to Priests.
Agility provides no benefit to Priests.
Intelligence provides no benefit to Priests.
Priests put out increased Damage and have a larger Power pool based on their Wisdom.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 20,548 whatsits.
This character resists Noxious damage in the amount of 19,100 whatsits.
This character resists Arcane damage in the amount of 18,740 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This Priest's Spells, Combat Arts, Heals, Wards, and Autoattacks always apply for the maximum amount, plus there's a 70.1% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 6,856, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 0% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 75.78% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 0% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
150%+ MA = 1.15 additional attack
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 0% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.