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Applies Hex of Ruin when Activated. Lasts for 1 minute 48 seconds.
• Decreases Mitigation of target vs physical damage by 725.
• The casting time of Hex of Ruin is 1.0 second and the reuse time of the spell is 5 minutes
Adornment Slots:
White, Turquoise
ATTUNEABLE
Prototypical Fortified Crag of Authority
MASTERCRAFTED FABLED
8 Stamina (2 boosts)
8 Primary Attributes
3 Combat Skills
Slots
Charm
Level
20
Effects:
Titan's Mettle II
When Equipped:
• When any damage is received this spell has a 10% chance to cast Titan's Mettle II on caster. Lasts for 12.0 seconds. This effect normalizes based off of a three second triggering event.
• Heals caster for 151 - 185.
• Increases Mitigation of caster vs physical damage by 242.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• This effect can only trigger once every 5.0 seconds.
Applies Exceptional Harvesting Technique when Equipped.
• Increases Bountiful Harvest of caster by 12.0.
• Reduces the harvest time for fishing, foresting, gathering, mining, and trapping by .5 seconds.
• Cannot be modified except by direct means
Adornment Slots:
White
ATTUNEABLE
Shroud of Hidden Harvests
This cloak will hide the wearer and their mount from Vyskudra's vision.
LEGENDARY
15 Combat Run Speed
1 Bountiful Harvest
Slots
Cloak
Adornment Slots:
White
LORE NO-TRADE
Strong Combat Ale
HANDCRAFTED
Slots
Drink
Level
95
Satiation
High
Duration
5 hours
Effects:
Increases STA and AGI of target by 75.0. Increases Haste of target by 10.0. Increases Power Regen of target by 151.6.
Earring of the Solstice
Allows the wearer to see expert collections in Faydwer, Kunark, and The Shadow Odyssey zones. Allows the wearer to see hidden tradeskill collections.
MASTERCRAFTED LEGENDARY
47 Primary Attributes
47 Stamina
360 Resistances
19 Combat Skills
0.8 Crit Bonus
2.5 Crit Chance
3.8 Potency
5.7 Haste
101 Ability Mod
Slots
Ear
Level
80
All Crafters
Effects:
Earring of the Solstice
Applies Earring of the Solstice when Activated. Lasts for 1 day.
• Increases speed of caster by 45.0%.
• Increases Artificing, Artistry, Chemistry, Fletching, Metal Shaping, Metalworking, Scribing, Sculpting, Tailoring and Transmuting of caster by 20.0.
• Increases Fishing, Foresting, Gathering, Mining and Trapping of caster by 25.0.
• Increases success chance by 1.0%.
• Increases critical success chance by 1.0%.
• This effect suspends during combat
• The casting time of Earring of the Solstice is 2.0 seconds and the reuse time of the spell is 1 minute
Adornment Slots:
White, Turquoise, Orange
LORE NO-TRADE NO-VALUE
Prototypical Oiled Studs of the Umbral
MASTERCRAFTED FABLED
8 Stamina (2 boosts)
8 Primary Attributes
3 Combat Skills
Slots
Ear
Level
20
Effects:
Rising Brutality II
Applies Rising Brutality II when Activated. Lasts for 12.0 seconds.
• Applies Invigorated Haste II on termination. Lasts for 30.0 seconds.
• Increases Haste of caster by 30.0.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• Increases the Damage Per Second of the caster over time.
• This item may not be used in a PvP zone.
• Cannot be modified except by direct means
• The reuse time of Rising Brutality II is 10 minutes
Adornment Slots:
White
LORE-EQUIP EXPERIMENTED
Glowing Adornment of Endurance (Superior)
MASTERCRAFTED FABLED
Adds the following to an item:
33 Health
Type:
White Adornment
Slots:
Head, Hands, Ear, Wrist
Level
20
NO-VALUE
Steel Chainmail Boots
MASTERCRAFTED
7 Stamina
7 Primary Attributes
3 Combat Skills
Chain Armor (Feet)
Mitigation
92
Level
22
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Adornment Slots:
White
Primordial Adornment of Elusiveness (Feet)
FABLED
Adds the following to an item:
1 Dodge
Type:
White Adornment
Slots:
Feet
Level
1
HEIRLOOM NO-VALUE
Giant Exotic Meat Flank
HANDCRAFTED
Slots
Food
Level
95
Satiation
High
Duration
5 hours
Effects:
Increases STA and AGI of target by 75.0. Increases Haste of target by 10.0. Increases Health Regen of target by 236.9.
Firewalker's Magmatic Bracers
FABLED
54 Primary Attributes
54 Stamina
21 Combat Skills
1.1 Crit Bonus
12.6 DPS
3.1 Crit Chance
5 Potency
142 Ability Mod
Chain Armor (Forearms)
Mitigation
397
Level
80
Brigand, Swashbuckler
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM ATTUNEABLE
The Hand of the Maker
Handed down through the Bayle line, these hands are said to have been gifted to the family by Mithaniel Marr himself. Whether this story is true or not, these gloves are priceless.
FABLED
15 Stamina
Cloth Armor (Hands)
Mitigation
11
Level
90
All Crafters
Effects:
Hand of the Maker
Applies Hand of the Maker when Equipped.
• Increases experimental progress by 1.0.
• Increases max refining quantity by 10.0.
• Increases max crafting quantity by 10.0.
Adornment Slots:
White
HEIRLOOM ATTUNEABLE NO-VALUE
Scholar's Cranial Capacitor
HANDCRAFTED
8 Stamina
8 Crafting Skills
Leather Armor (Head)
Mitigation
137
Level
50
Alchemist, Jeweler, Sage
Effects:
Titanium Tools
Applies Titanium Tools when Equipped.
• Increases success chance by 5.0%.
Adornment Slots:
White
ATTUNEABLE
Mark of the Far Seas
FABLED
100 Stamina
10 Harvesting Skills
10 Bountiful Harvest
Slots
Finger
Level
95
All Crafters
Effects:
Mark of the Far Seas
Applies Mark of the Far Seas when Equipped.
• Increases Tradeskill XP of target by 20.0%.
Adornment Slots:
White, Green
LORE NO-TRADE NO-VALUE
Portal Master's Wristlet
FABLED
53 Primary Attributes
53 Stamina
400 Resistances
20 Combat Skills
1.1 Crit Bonus
2.9 Crit Chance
4.9 Potency
3 Reuse Speed
129 Ability Mod
Slots
Wrist
Level
80
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM LORE-EQUIP ATTUNEABLE
Vanguard's Black Wolf Chain Leggings
LEGENDARY
58 Primary Attributes
58 Stamina
1.1 Crit Bonus
3.2 Crit Chance
5.4 Potency
7.4 Haste
8.2 Multi Attack
Chain Armor (Legs)
Mitigation
373
Level
80
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Adornment Slots:
White, Turquoise
ATTUNEABLE
Ceremonial Amulet of the Tegi
This amulet is often made by the tegi tribes within the Wracklands and used in rituals to their deities.
MASTERCRAFTED FABLED
Slots
Neck
Level
110
All Crafters
Effects:
Tegi's Gift of Breath
Applies Tegi's Gift of Breath when Equipped.
• Tegi's Gift of Breath gives the target a protection sphere around them to protect them within the Grey and allow them to breathe.
Adornment Slots:
White, Green
NO-DESTROY LORE NO-TRADE NO-VALUE
Prototypical Toxic Bow of the Umbral
MASTERCRAFTED FABLED
8 Stamina (2 boosts)
8 Primary Attributes
3 Combat Skills
Bow
Ranged
Damage
31 - 174
(22.7 Rating)
Delay
9.0 seconds
Range
2 - 35 meters
Level
20
All Scouts, Channeler
Effects:
Vital Exposure II
When Equipped:
• On a critical combat hit this spell may cast Vital Exposure II on target of attack. Lasts for 10.0 seconds. Triggers about 2.0 times per minute.
• Inflicts 21 - 24 disease damage on target instantly and every 2 seconds.
• Inflicts an additional 2 - 2 disease damage on target every tick.
• Decreases the target's physical mitigation over time.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• On a critical spell hit this spell may cast Vital Exposure II on target of spell. Lasts for 10.0 seconds. Triggers about 2.0 times per minute.
• Inflicts 21 - 24 disease damage on target instantly and every 2 seconds.
• Inflicts an additional 2 - 2 disease damage on target every tick.
• Decreases the target's physical mitigation over time.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
Adornment Slots:
White
EXPERIMENTED
Glowing Adornment of Mending (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
Type:
White Adornment
Slots:
Primary, Secondary, Ranged
Level
18
Effects:
Greater Rune of Mending
When Equipped:
• On any combat or spell hit this spell may cast Greater Rune of Mending on caster. Triggers about 2.0 times per minute.
• Heals caster for 60.
• Cannot be modified except by direct means
NO-VALUE
Signet of Betrayal
FABLED
48 Primary Attributes
48 Stamina
360 Resistances
19 Combat Skills
0.9 Crit Bonus
11 DPS
2.6 Crit Chance
3.9 Potency
6.8 Multi Attack
Slots
Finger
Level
80
Effects:
Dire Consequences
When Equipped:
• On any combat or spell hit this spell may cast Dire Consequences on target of attack. Triggers about 2.0 times per minute.
• Has a chance to betray the wearer by calling unwanted attention to itself.
• Decreases Threat to target by 3,125
• Must be at the top of the hate list of your current target.
• Increases Threat to target by 2,640
• Must be not at the top of the hate list of your current target.
• Inflicts 1,080 mental damage on target.
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Orange, Green
HEIRLOOM LORE-EQUIP ATTUNEABLE
Prodigious Minotaur Hero Shackles
FABLED
19 Primary Attributes
19 Stamina
225 Resistances
8 Combat Skills
2.2 DPS
0.2 Crit Chance
0.5 Potency
Slots
Wrist
Level
50
Adornment Slots:
White
HEIRLOOM LORE-EQUIP ATTUNEABLE
Vanguard's Black Wolf Chain Spaulders of Silence
FABLED
58 Primary Attributes
58 Stamina
21 Combat Skills
1.1 Crit Bonus
13.1 DPS
3.2 Crit Chance
5.4 Potency
162 Ability Mod
Chain Armor (Shoulders)
Mitigation
390
Level
80
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
This character has 199,113 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 8,287 health per tick while out-of-combat.
This character has a Maximum Power pool of 43,572. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 1,905 power per tick while out-of-combat.
This character runs 157% faster than normal (not including spell effects).
Strength provides no benefit to Scouts.
Scouts do increased Damage and have a larger Power pool based on their Agility.
Intelligence provides no benefit to Scouts.
Wisdom provides no benefit to Scouts.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 5,808 whatsits.
This character resists Noxious damage in the amount of 5,538 whatsits.
This character resists Arcane damage in the amount of 5,538 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This character has a 55% chance of critically striking the enemy with a Spell, Combat Art, Ability, or Autoattack.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 4,346, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 23%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 20.8% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 3.1% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 3.5% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 0.1% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.
This crafted item has been Experimented, increasing its stats! Boosting the same stat improves it with diminishing returns (10%, 15%, 17.5%, 18.5%, 19%).
This crafted item has been Experimented, increasing its stats! Boosting the same stat improves it with diminishing returns (10%, 15%, 17.5%, 18.5%, 19%).
This crafted item has been Experimented, increasing its stats! Boosting the same stat improves it with diminishing returns (10%, 15%, 17.5%, 18.5%, 19%).