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• Increases the casting or upkeep cost of all abilities by 115%.
• Increases Potency and Damage Per Second by 0.75% of the caster's primary attribute
• This item may not be used in a PvP zone.
• Your target cannot have Vigor or Enchanted Vigor already active.
• Cannot be modified except by direct means
• The casting time of Vigor is 0.5 seconds and the reuse time of the spell is 2.0 seconds
Adornment Slots:
White
HEIRLOOM NO-VALUE INFUSABLE REFORGED
Tri Leaf Clove
FABLED
PRESTIGE
426 Primary Attributes
772 Stamina
30 Crit Bonus
7 Resolve
14.62.9% DPS
51.2 Crit Chance
40 Potency
38.3 Haste
6.6 Reuse Speed
1,702 Ability Mod
Slots
Charm
Level
100
Effects:
All In
Applies All In when Activated. Lasts for 20.0 seconds.
• Increases Potency of caster by 510.0.
• Dazes caster
• This item may not be used in a PvP zone.
• Cannot be modified except by direct means
• The reuse time of All In is 1 minute 30 seconds
Adornment Slots:
White
NO-TRADE INFUSABLE REFORGED
metallic reptile hide quiver
Quiver that can be placed in your ammo slot that holds arrows to be used while using a ranged weapon. This is the only item that can be held in this container
MASTERCRAFTED
Slots
30
Drelaakor's Stud
LEGENDARY
380 Primary Attributes
730 Stamina
29,521 Resistances
75 Combat Skills
20.2 Crit Bonus
3 Resolve
4.4 Casting Speed
21.6 Potency
7.2 Block Chance
36 Haste
Slots
Ear
Level
100
Effects:
Aura Share
When Equipped:
• Increases Potency by 14% per mage in the wearer's raid, up to 140%
• Increases Crit Bonus by 14% per scout in the wearer's raid, up to 140%
• Increases Heal Received by 2% per priest in the wearer's raid, up to 12%
• Increases maximum health by 25,000 per fighter in the wearer's raid, up to 150,000
Adornment Slots:
White
HEIRLOOM ATTUNEABLE INFUSABLE
Darkmetal Hoop of the Torrid
FABLED
391 Primary Attributes
737 Stamina
30,369 Resistances
77 Combat Skills
20.2 Crit Bonus
4 Resolve
27.8 DPS
24.3 Potency
15.43% Reuse Speed
30.8 Haste
803 Ability Mod
Slots
Ear
Level
100
Effects:
The Finisher
When Equipped:
• Increases Potency of caster by 80.0.
• Improves the potency of all abilities by 135% when the target is below 50% health. This effect will not stack with any other finisher effect.
• This effect will not stack with any other Finisher effect.
Adornment Slots:
White
INFUSABLE REFORGED
Robber Ducky's Burgler Hat
Quack, quack, quack!
MYTHICAL
PRESTIGE
554 Primary Attributes
1,728 Stamina
67.7 Crit Bonus
5 Resolve
126 DPS
74.9 Potency
8 Max Health
180.836.1% Haste
24.1 Accuracy
3,613 Ability Mod
Chain Armor (Head)
Mitigation
859
Level
100
All Scouts
Effects:
Quacker Power
Applies Quacker Power when Equipped.
• Increases Fervor of caster by 3.0.
Adornment Slots:
White, Purple
HEIRLOOM INFUSABLE REFORGED
Aphotic Etched Ring
FABLED
406 Primary Attributes
758 Stamina
30,687 Resistances
78 Combat Skills
20.2 Crit Bonus
4 Resolve
28.15.6% DPS
25.7 Potency
15.6 Reuse Speed
32.1 Haste
811 Ability Mod
Slots
Finger
Level
100
Effects:
Amplifying Combination
When Equipped:
• The values increases based on how many other players are wearing Amplifying effects. Only one effect per player can increase the value.
• Increases Crit Bonus by 16.2%-76%, Potency 30%-76%, Weapon Damage Bonus by 10.8%-40.2% and Stamina by 108-430.
Adornment Slots:
White, Green
NO-TRADE INFUSABLE REFORGED
Sporekin Bracelet
LEGENDARY
372 Primary Attributes
715 Stamina
28,613 Resistances
73 Combat Skills
20.2 Crit Bonus
2 Resolve
13.5 DPS
22.9 Potency
35.2 Haste
1,559 Ability Mod
Slots
Wrist
Level
100
Effects:
Soulthirst
Applies Soulthirst when Activated.
• This spell has a 5% chance to consume 15% of the caster's life when a hostile spell is cast
• Increases all damage done to caster by 20%.
• This item may not be used in a PvP zone.
• Cannot be modified except by direct means
• The casting time of Soulthirst is 1.0 second and the reuse time of the spell is 2.0 seconds
Adornment Slots:
White
HEIRLOOM ATTUNEABLE INFUSABLE
Gorget of Obscene Bloodthirst
FABLED
567 Stamina
279 Primary Attributes
7.81.5% Casting Speed
38 Crit Chance
20.2 Potency
20.2 Crit Bonus
12.5 Reuse Speed
1,000 Ability Mod
Slots
Neck
Level
100
Effects:
Bloodthirst III
Applies Bloodthirst III when Activated.
• Grants a 9% chance to instantly recast any offensive Combat Art used. When this triggers, the caster will take 15% of their life as damage.
• Increases all damage done to caster by 20%.
• This item may not be used in a PvP zone.
• Cannot be modified except by direct means
• The casting time of Bloodthirst III is 1.0 second and the reuse time of the spell is 2.0 seconds
Adornment Slots:
White, Green
HEIRLOOM NO-VALUE REFORGED
Ring of Immolation
FABLED
PRESTIGE
434 Primary Attributes
779 Stamina
36,558 Resistances
90 Combat Skills
20.2 Crit Bonus
7 Resolve
29.25.8% DPS
29.6 Potency
17 Reuse Speed
33.4 Haste
851 Ability Mod
Slots
Finger
Level
100
Effects:
Amplifying Power
When Equipped:
• Increases the wearer's Crit Bonus and Potency by 25%-96.3%. The value increases based on how many other players are wearing Amplifying effects. Only one effect per player can increase the value.
Adornment Slots:
White, Green
HEIRLOOM INFUSABLE REFORGED
Bracelet of the Darkened Shard
FABLED
PRESTIGE
434 Primary Attributes
779 Stamina
36,558 Resistances
90 Combat Skills
20.2 Crit Bonus
7 Resolve
10.5 Casting Speed
29.6 Potency
19.1 Haste
1,702 Ability Mod
Slots
Wrist
Level
100
Effects:
Practiced Power
When Equipped:
• Applies Practiced Power instantly and every 1.4 seconds.
• Increases Potency of group members (AE) by 42.0.
• Cannot be modified except by direct means
• This effect does not stack with itself when worn on multiple items
This character has 77,784,868 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 6,313,414 health per tick while out-of-combat.
This character has a Maximum Power pool of 850,010. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 34,549 power per tick while out-of-combat.
This character runs 160% faster than normal (not including spell effects).
Strength provides no benefit to Scouts.
Scouts do increased Damage and have a larger Power pool based on their Agility.
Intelligence provides no benefit to Scouts.
Wisdom provides no benefit to Scouts.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 451,155 whatsits.
This character resists Noxious damage in the amount of 451,320 whatsits.
This character resists Arcane damage in the amount of 451,705 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This Scout's Spells, Combat Arts, and Autoattacks always apply for the maximum amount, plus there's a 2541.2% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 3,008,082, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 30%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 100% faster than normal.
Hard Cap: 100%.
An unused 16 points of Reuse Speed should be reforged into something else.
This character's Spells and Combat Arts cast 100% faster than normal.
Soft Cap: 100%
1000.3 points of Casting Speed might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.375 seconds, a 50% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
554 points of Haste might be being converted to Flurry in Blood of Luclin, who knows?
This character has a 100% chance to strike up to four additional targets (not their current target) they are facing with their weapon.
The 1-4 attacks generated from AE Autoattack can trigger (proc) items, effects, and spells.
Hard Cap: 100%
An unused 40 points of AE Autoattack should be reforged into something else.
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block, ensuring that every hit procs.
Hard Cap: 100%
An unused 1.8 points of Strikethrough should be reforged into something else.
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
300%+ MA = 1.35 additional attacks
Hard Cap: 1200 -- 1.75 additional attacks
Multi Attack is of limited usefulness in Kunark Ascending content.
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
DPS Mod is of limited usefulness in Kunark Ascending content.
This character has a 54.5% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Flurry is of limited usefulness in Kunark Ascending content.
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.