November 14, 2024 -- EQ2U is ready to be updated for the Scars of Destruction expansion. This year, I am asking you to help me add Quests to EQ2U. See the Quest Journal pages for more information!
Applies Determination of the Harvester when Activated. Lasts for 12 hours.
• Shapechanges caster into a Rock
• Enlarges caster by 32.0%.
• This effect suspends during combat
• The casting time of Determination of the Harvester is 2.0 seconds and the reuse time of the spell is 2.0 seconds
Featherfall
When Equipped:
• Reduces maximum falling speed of caster
Adornment Slots:
White
LORE NO-TRADE NO-VALUE
Fabled Wastestalker Earring
LEGENDARY
358 Stamina
230 Primary Attributes
10,148 Resistances
49 Combat Skills
12.5 Casting Speed
17.2 Potency
17.2 Crit Bonus
12.5 Reuse Speed
Slots
Ear
Level
95
Effects:
Focused Healing II
When Equipped:
• On a healing spell cast this spell will cast Focused Healing II on target. Lasts for 8.0 seconds.
• When this effect reaches 5 increments, it will daze the wearer and grant 82.5% potency to heals and wards for 15 seconds. This cannot trigger while the second effect is active.
• Cannot be modified except by direct means
Adornment Slots:
White, White
HEIRLOOM LORE-EQUIP
Electrified Adornment of Endurance
TREASURED
Adds the following to an item:
52 Stamina
Type:
White Adornment
Slots:
Head, Hands, Ear, Wrist
Level
95
NO-VALUE NO-TRADE
Astral Adornment of Endurance (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
30 Stamina
Type:
White Adornment
Slots:
Head, Hands, Ear, Wrist
Level
90
NO-VALUE
Trick-Inducing Earrings
LEGENDARY
333 Stamina
214 Primary Attributes
10,148 Resistances
46 Combat Skills
7.8 Casting Speed
17.2 Potency
17.2 Crit Bonus
31.2 Haste
Slots
Ear
Level
95
All Priests
Effects:
Frontline Healing
When Equipped:
• On a melee hit this spell may cast Frontline Healing on target. Lasts for 30.0 seconds. Triggers about 2.0 times per minute.
• Increases the value of heals and wards by 9% per increment. Increments up to 5 times, if at 1 increment.
Handed down through the Bayle line, these hands are said to have been gifted to the family by Mithaniel Marr himself. Whether this story is true or not, these gloves are priceless.
FABLED
15 Stamina
Cloth Armor (Hands)
Mitigation
11
Level
90
All Crafters
Effects:
Hand of the Maker
Applies Hand of the Maker when Equipped.
• Increases experimental progress by 1.0.
• Increases max refining quantity by 10.0.
• Increases max crafting quantity by 10.0.
Adornment Slots:
White
HEIRLOOM ATTUNEABLE NO-VALUE
Scholar's Cranial Capacitor
HANDCRAFTED
8 Stamina
8 Crafting Skills
Leather Armor (Head)
Mitigation
137
Level
50
Alchemist, Jeweler, Sage
Effects:
Titanium Tools
Applies Titanium Tools when Equipped.
• Increases success chance by 5.0%.
Adornment Slots:
White
ATTUNEABLE
Mark of the Far Seas
FABLED
100 Stamina
10 Harvesting Skills
10 Bountiful Harvest
Slots
Finger
Level
95
All Crafters
Effects:
Mark of the Far Seas
Applies Mark of the Far Seas when Equipped.
• Increases Tradeskill XP of target by 20.0%.
Adornment Slots:
White, Green
LORE NO-TRADE NO-VALUE
Bracelet of Metallic Wurm Scales
FABLED
378 Stamina
243 Primary Attributes
10,148 Resistances
52 Combat Skills
7.8 Casting Speed
17.2 Potency
17.2 Crit Bonus
31.2 Haste
Slots
Wrist
Level
95
All Priests
Effects:
Adrenaline-Charged Heals
When Equipped:
• Whenever the group strikes a deathblow, the wearer will gain 6% potency for 24 seconds. Increments up to 10 times.
A simple chain, taken from Lifeguide during the battle against Kerafyrm. The chain glows with power when it meets flesh, and the wearer experiences an uncanny sense of serenity and peace during the chaos of battle\/c
FABLED
396 Stamina
254 Primary Attributes
38 Crit Chance
18.7 Potency
18.7 Crit Bonus
12.5 Reuse Speed
1,250 Ability Mod
Slots
Neck
Level
95
All Priests
Effects:
Unity
When Equipped:
• Inflicts 70,000 heat damage to up to eight targets who are fighting the wearer every 3 seconds. Increases the wearer's potency by 23%-44% and heals the wearer's allies for 2% to 9% of the caster's maximum health based on how many targets are hit. The wearer's Auto-Attack must be active for this effect to trigger. Suspends if the wearer's AE Auto Attack is disabled.