EQ2U has been updated for Scars of Destruction, including Recipes, Achievements, Collections, and more. If YOU want to help us add Scars of Destruction Quests to EQ2U, please visit your Active Quest Journal and find further instructions there!
• Increases the update count of all profession Combat Arts by 1.
• Increases range and duration of all profession Combat Arts by 5%.
• Reduces resistibility of all profession Combat Arts by 5%.
• Increases the damage, healing, and warding of profession Combat Arts by 12.5.
NO-VALUE NO-TRADE LORE
Map of the Hua Jubilee
LEGENDARY
2,374 Primary Attributes
4,740 Stamina
88,802 Power
141,307 Health
785.2 Crit Bonus
225 Resolve
390 Crit Chance
7525.2 Potency
14.3 Flurry
16.1 Haste
Slots
Charm
Level
120
Effects:
Warrior's Way
Applies Warrior's Way when Activated. Lasts for 15.0 seconds.
• Increases Fervor of caster by 15.4.
• Cannot be modified except by direct means
• The casting time of Warrior's Way is 5.0 seconds and the reuse time of the spell is 8 minutes
Adornment Slots:
White, Red
LORE-EQUIP NO-TRADE NO-VALUE
Hua Jubilee Adornment: Swishy-Poke
LEGENDARY
Adds the following to an item:
595 Combat Skills
Type:
White Adornment
Slots:
Chest, Hands, Feet, Neck, Wrist, Charm
Level
120
NO-VALUE NO-TRADE
etched leather quiver
Quiver that can be placed in your ammo slot that holds arrows to be used while using a ranged weapon. This is the only item that can be held in this container
• Increases the damage and healing of profession Abilities that deal physical or elemental damage and are level 111 and above or are Beastlord Advantages, Primals, or Channeler Conduits by 15%.
NO-VALUE LORE-EQUIP NO-TRADE
Sunfish Casserole
HANDCRAFTED
Slots
Food
Level
10
Satiation
High
Duration
40 minutes
Effects:
Increases STR and STA of target by 1.8. Increases Health Regen of target by 10.0.
• Increases the damage and healing of profession Abilities that deal physical or elemental damage and are level 111 and above or are Beastlord Advantages, Primals, or Channeler Conduits by 15%.
NO-VALUE LORE-EQUIP NO-TRADE
Leather Gloves of the Hua Jubilee
LEGENDARY
2,374 Primary Attributes
4,740 Stamina
88,802 Power
141,307 Health
105.6 DPS
225 Resolve
19 AE Auto
7769.2 Potency
361 Overcap Crit Bonus
Leather Armor (Hands)
Mitigation
715
Level
120
Bruiser, Channeler, Fury, Monk, Warden
Adornment Slots:
White, Red
LORE-EQUIP NO-TRADE NO-VALUE
Hua Jubilee Adornment: Finger Wigglin
LEGENDARY
Adds the following to an item:
595 Combat Skills
Type:
White Adornment
Slots:
Chest, Hands, Feet, Neck, Wrist, Charm
Level
120
NO-VALUE NO-TRADE
Leather Cap of the Hua Jubilee
LEGENDARY
2,374 Primary Attributes
4,740 Stamina
88,802 Power
141,307 Health
105.6 DPS
225 Resolve
7769.2 Potency
14.3 Flurry
361 Overcap Crit Bonus
Leather Armor (Head)
Mitigation
715
Level
120
Bruiser, Channeler, Fury, Monk, Warden
Adornment Slots:
White, Red
LORE-EQUIP NO-TRADE NO-VALUE
Band of the Hua Jubilee
LEGENDARY
2,374 Primary Attributes
4,740 Stamina
88,802 Power
141,307 Health
161,040 Resistances
297 Combat Skills
785.2 Crit Bonus
225 Resolve
16.1 Casting Speed
7525.2 Potency
15.2 Reuse Speed
Slots
Finger
Level
120
Adornment Slots:
White, Red, Green
LORE-EQUIP NO-TRADE NO-VALUE
Hua Jubilee Heavenscale
This spiritstone will automatically level when you zone.
LEGENDARY
Adds the following to an item:
811 Stamina
1,222 Primary Attributes
9.1 Ability Doublecast
750 Potency
31.4 Max Health
62.5 Crit Bonus
11.3 Fervor
14 Overcap Fervor
255,143 Ability Mod
Type:
Green Adornment
Slots:
Finger, Neck
Level
120
Spirit Stone Stats:
+1,332 agi +883 sta
+10.3% Ability Doublecast +795% Potency +71% Crit Bonus +33.2% Max Health +12.8% Fervor +15.3% Fervor Overcap +304,913 Ability Modifier
• Increases the damage and healing of profession Abilities that deal physical or elemental damage and are level 111 and above or are Beastlord Advantages, Primals, or Channeler Conduits by 15%.
HEIRLOOM NO-VALUE LORE-EQUIP
Plated Torque of the Hua Jubilee
LEGENDARY
2,374 Primary Attributes
4,740 Stamina
88,802 Power
141,307 Health
297 Combat Skills
785.2 Crit Bonus
225 Resolve
390 Crit Chance
7525.2 Potency
15.2 Mitigation Increase
85,346 Ability Mod
Slots
Neck
Level
120
Adornment Slots:
White, Red, Green
LORE-EQUIP NO-TRADE NO-VALUE
Voidpiercer's Adornment of Extra Attacks
ETHEREAL
Adds the following to an item:
6.8 Ability Doublecast
Type:
White Adornment
Slots:
Shoulders, Hands, Neck
Level
110
NO-VALUE NO-TRADE
Hua Jubilee Heavenscale
This spiritstone will automatically level when you zone.
LEGENDARY
Adds the following to an item:
811 Stamina
1,222 Primary Attributes
9.1 Ability Doublecast
750 Potency
31.4 Max Health
62.5 Crit Bonus
11.3 Fervor
14 Overcap Fervor
255,143 Ability Mod
Type:
Green Adornment
Slots:
Finger, Neck
Level
120
Spirit Stone Stats:
+1,332 agi +883 sta
+10.3% Ability Doublecast +795% Potency +71% Crit Bonus +33.2% Max Health +12.8% Fervor +15.3% Fervor Overcap +304,913 Ability Modifier
10
0%
NO-VALUE NO-TRADE
Deft Hammer of the Hua Jubilee
LEGENDARY
2,794 Primary Attributes
5,575 Stamina
104,474 Power
166,243 Health
19 Casting Speed
390 Crit Chance
8980.3 Potency
225 Resolve
424 Overcap Crit Bonus
100,408 Ability Mod
Mace
One-Handed Crushing
Damage
1985 - 2,977
(1240.32 Rating)
Delay
4.0 seconds
Level
120
Effects:
Anguish
When Equipped:
• On any combat or spell hit this spell may cast Anguish on target of attack. Lasts for 8.0 seconds. Triggers about 3.0 times per minute.
• Increases all damage done to target encounter by 0.9%.
• Inflicts 1,300 mental damage on target encounter instantly and every second.
• On a hostile ability cast this spell has a 15% chance to cast Expedient Strike on target of spell. Lasts for 10.0 seconds. This effect normalizes based off of a three second triggering event.
• Inflicts 11,590 crushing damage on target.
• Increases Weapon Damage of caster by 213.4.
• Increases Weapon Damage Overcap of caster by 426.7.
• Cannot be modified except by direct means
• This effect can only trigger once every 10.0 - 15.0 seconds.
NO-VALUE NO-TRADE
Rune: Ragebourne Insight
MYTHICAL, Insight
PRESTIGE
Adds the following to an item:
Type:
Blue Adornment
Slots:
Primary, Secondary
Level
110
Effects:
Ragebourne Insight
Applies Ragebourne Insight when Equipped.
• Increases Ability Doublecast of caster by 8.0.
• Increases Fervor of caster by 35.0.
• Increases Potency of caster by 350.0.
• On a hostile ability cast this spell has a 15% chance to cast Ragebourne Destruction on target of spell. Lasts for 9.0 seconds.
• Inflicts 14,389 crushing damage on target.
• Decreases Combat Mitigation of target by 211.0.
• Cannot be modified except by direct means
• This effect can only trigger once every 8.0 - 16.0 seconds.
HEIRLOOM NO-VALUE LORE
One Handed Hua Jubilee Rune: Zeal
LEGENDARY
Adds the following to an item:
42.9 Crit Bonus
263.6 Potency
27.4 Weapon Damage
Type:
Cyan Adornment
Slots:
Primary, Secondary
Level
120
NO-VALUE NO-TRADE
Heavy Wand of the Hua Jubilee
LEGENDARY
2,794 Primary Attributes
5,575 Stamina
104,474 Power
166,243 Health
390 Crit Chance
8980.3 Potency
61.2 Max Health
225 Resolve
57.6 Weapon Damage
424 Overcap Crit Bonus
Spell Autoattack Weapon (Focus)
Ranged
Damage
4961 - 7,442
(1550.4 Rating)
Delay
8.0 seconds
Range
0 - 35 meters
Level
120
All Mages, All Priests
Effects:
Anguish
When Equipped:
• On any combat or spell hit this spell may cast Anguish on target of attack. Lasts for 8.0 seconds. Triggers about 3.0 times per minute.
• Increases all damage done to target encounter by 0.9%.
• Inflicts 1,300 mental damage on target encounter instantly and every second.
This character has 620,349,387 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 24,814,104 health per tick while out-of-combat.
This character has a Maximum Power pool of 3,971,898. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 158,902 power per tick while out-of-combat.
This character runs 160% faster than normal (not including spell effects).
Strength provides no benefit to Priests.
Agility provides no benefit to Priests.
Intelligence provides no benefit to Priests.
Priests put out increased Damage and have a larger Power pool based on their Wisdom.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 1,067,575 whatsits.
This character resists Noxious damage in the amount of 1,003,301 whatsits.
This character resists Arcane damage in the amount of 1,006,951 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap (adjusted for Uncontested Block): 4302.6315789474
This Priest's Spells, Combat Arts, Heals, Wards, and Autoattacks always apply for the maximum amount, plus there's a 3586% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 12,290,208, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 70.4% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 67.3% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 100% chance to strike up to four additional targets (not their current target) they are facing with their weapon.
The 1-4 attacks generated from AE Autoattack can trigger (proc) items, effects, and spells.
Hard Cap: 100%
An unused 10.4 points of AE Autoattack should be reforged into something else.
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
100%+ MA = 1 additional attack
Hard Cap: 1200 -- 1.75 additional attacks
Multi Attack is of limited usefulness in Kunark Ascending content.
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
DPS Mod is of limited usefulness in Kunark Ascending content.
This character has a 42.9% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Flurry is of limited usefulness in Kunark Ascending content.
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.