EQ2U has been updated for Scars of Destruction, including Recipes, Achievements, Collections, and more. If YOU want to help us add Scars of Destruction Quests to EQ2U, please visit your Active Quest Journal and find further instructions there!
• On a critical healing spell cast this spell may cast Flockmaster's Protection VII on target of spell cast. Lasts for 30.0 seconds. Triggers about 2.0 times per minute.
• This effect applies to both the caster and the target.
• When any damage is received this spell will cast Flockmaster's Protection VII on target.
• Heals target for 256 - 283.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• Grants a total of 5 triggers of the spell.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise
LORE-EQUIP
Radiating Gem of Ability Reconstruction
TREASURED
Adds the following to an item:
0.6 Reuse Speed
Type:
White Adornment
Slots:
Feet, Charm
Level
1
HEIRLOOM NO-VALUE
Lucid Gemstone of Destruction
MASTERCRAFTED LEGENDARY
31 Stamina
31 Primary Attributes
12 Combat Skills
1.2 Crit Chance
1.7 Potency
0.3 Crit Bonus
2.4 Haste
Slots
Charm
Level
70
Effects:
Fatal Pestilience VII
When Equipped:
• On any combat or spell hit this spell may cast Fatal Pestilience VII on target of attack. Lasts for 30.0 seconds. Triggers about 2.0 times per minute.
• Inflicts 73 - 81 disease damage on targets in Area of Effect.
• Inflicts 91 - 101 disease damage on targets in Area of Effect every 2 seconds.
• Inflicts an additional 7 - 8 disease damage on targets in Area of Effect every tick.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise
LORE-EQUIP ATTUNEABLE
Devout Breastplate of the Profound
MASTERCRAFTED LEGENDARY
31 Stamina
31 Primary Attributes
12 Combat Skills
1.2 Crit Chance
1.7 Potency
0.3 Crit Bonus
1.2 Reuse Speed
Plate Armor (Chest)
Mitigation
405
Level
70
Inquisitor, Templar
Effects:
Divine Purpose
When Equipped:
• Increases the caster's heals and wards by 5%.
Adornment Slots:
White, Turquoise
Glowing Gem of Striking
TREASURED
Adds the following to an item:
30 Ability Mod
Type:
White Adornment
Slots:
Chest, Shoulders, Finger, Charm
Level
1
HEIRLOOM NO-VALUE
Illusionary Oathtakers Cloak
LEGENDARY
24 Primary Attributes
24 Stamina
9 Combat Skills
0.6 Crit Chance
0.9 Potency
1.8 Multi Attack
Slots
Cloak
Level
60
All Priests
Adornment Slots:
White
HEIRLOOM NO-VALUE
Radiating Gem of Criticals
TREASURED
Adds the following to an item:
Type:
White Adornment
Slots:
Forearms, Legs, Ranged, Cloak
Level
60
Effects:
Scintillating Adornment of Critical Chance (Lesser)
When Equipped:
• Increases Crit Chance of caster by 2.0.
HEIRLOOM NO-VALUE
canteen of purified river water
A canteen of water from the jungle rivers of Kunark. Has a slight mineral aftertaste.
Slots
Drink
Level
80
Satiation
Average
Duration
30 minutes
Effects:
Increases Power Regen of target by 45.6. This effect suspends during combat
NO-VALUE
Jeweled Ydallian Earring
LEGENDARY
54 Primary Attributes
54 Stamina
395 Resistances
21 Combat Skills
1.1 Crit Bonus
12.4 DPS
3 Crit Chance
5 Potency
3.1 Reuse Speed
Slots
Ear
Level
80
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM LORE-EQUIP ATTUNEABLE
Snake Fang Stud
LEGENDARY
53 Primary Attributes
53 Stamina
395 Resistances
20 Combat Skills
1.1 Crit Bonus
2.9 Crit Chance
4.9 Potency
3 Reuse Speed
129 Ability Mod
Slots
Ear
Level
80
Effects:
Runic Recovery I
When Equipped:
• Reduces reuse time of beneficial spells by 1 percent.
• On a healing spell cast this spell may cast Replenishing Heal on target of spell cast. Lasts for 16.0 seconds. Triggers about 1.2 times per minute.
• Increases power of target by 42 instantly and every 4 seconds.
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise
LORE NO-TRADE
Radiant Ring of the Profound
MASTERCRAFTED LEGENDARY
31 Stamina
31 Primary Attributes
217 Resistances
12 Combat Skills
1.1 Casting Speed
1.2 Crit Chance
1.7 Potency
0.3 Crit Bonus
Slots
Finger
Level
70
Effects:
Shared Vigor VII
When Equipped:
• On a critical healing spell cast this spell may cast Shared Vigor VII on target of spell cast. Lasts for 12.0 seconds. Triggers about 2.0 times per minute.
• Increases Potency of target by 6.0.
• Increases Potency of caster by 6.0.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Green
LORE-EQUIP ATTUNEABLE
Radiant Bangle of the Profound
MASTERCRAFTED LEGENDARY
31 Stamina
31 Primary Attributes
217 Resistances
12 Combat Skills
1.2 Crit Chance
1.7 Potency
0.3 Crit Bonus
1.2 Reuse Speed
Slots
Wrist
Level
70
Effects:
Ward of Duality VII
When Equipped:
• On a critical healing spell cast this spell may cast Ward of Duality VII on target of spell cast. Lasts for 30.0 seconds. Triggers about 2.0 times per minute.
• Wards target against 750 points of all damage
• Wards caster against 375 points of all damage
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise
LORE-EQUIP ATTUNEABLE
Regal Legplates of Reprimand
TREASURED
31 Primary Attributes
31 Stamina
12 Combat Skills
0.3 Crit Bonus
1.1 Casting Speed
1.1 Crit Chance
1.7 Potency
Plate Armor (Legs)
Mitigation
389
Level
60
Inquisitor
Adornment Slots:
White, Turquoise
NO-TRADE
Radiating Gem of Criticals
TREASURED
Adds the following to an item:
Type:
White Adornment
Slots:
Forearms, Legs, Ranged, Cloak
Level
60
Effects:
Scintillating Adornment of Critical Chance (Lesser)
When Equipped:
• Increases Crit Chance of caster by 2.0.
HEIRLOOM NO-VALUE
Sundered Medallion
LEGENDARY
46 Primary Attributes
46 Stamina
0.8 Crit Bonus
10.3 DPS
2.4 Crit Chance
3.7 Potency
98 Ability Mod
Slots
Neck
Level
80
Adornment Slots:
White, Turquoise, Green, Orange
Soul Trap of the Void
This will grow in power as you gain Adventure Experience!
TREASURED
Adds the following to an item:
8 Primary Attributes
Type:
Green Adornment
Slots:
Finger, Neck
Level
80
Spirit Stone Stats:
+25 agi +20 sta
+1.4% Potency
Progress to Next Level:
5
90.93%
NO-VALUE
Dire Sledge of Synergism
MASTERCRAFTED FABLED
90 Primary Attributes
90 Stamina
34 Combat Skills
1.6 Crit Bonus
4.6 Crit Chance
7.2 Potency
4.6 Reuse Speed
Great Hammer
Two-Handed Crushing
Damage
111 - 629
(123.42 Rating)
Delay
6.0 seconds
Level
80
All Fighters, All Mages, All Priests, Beastlord
Effects:
Exalted Wave VIII
When Equipped:
• On any combat or spell hit this spell may cast Exalted Wave VIII on target of attack. Lasts for 10.0 seconds. Triggers about 2.0 times per minute.
• Inflicts 709 - 784 cold damage on targets in Area of Effect instantly and every 2 seconds.
• Heals group members (AE) for 724 - 800 instantly and every 2 seconds.
• Increases the amount of wards and heals cast by the caster's group by 5%.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, White
Refulgent Gem of Searing Prowess
TREASURED
Adds the following to an item:
1.4 Potency
Type:
White Adornment
Slots:
Primary, Secondary
Level
1
HEIRLOOM NO-VALUE
Helix
FABLED
55 Primary Attributes
55 Stamina
21 Combat Skills
1.1 Crit Bonus
12.8 DPS
3.1 Crit Chance
5.1 Potency
137 Ability Mod
Type
Symbols
Slots
Secondary, Ranged
Level
80
Effects:
Greater Vampire Bane
When Equipped:
• Additional equipment with Vampire Bane improves this effect.
• On any combat or spell hit this spell may cast Greater Vampire Bane on target of attack. Lasts for 10.0 seconds. Triggers about 2.0 times per minute.
• Inflicts 972 divine damage on target.
• Must be classified as a vampire
• Inflicts 486 divine damage on target.
• Must not be classified as a vampire
• Decreases Mitigation of target vs arcane damage by 720.
• Must be classified as a vampire
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise
HEIRLOOM LORE-EQUIP ATTUNEABLE NO-VALUE
Lucid Band of Destruction
MASTERCRAFTED LEGENDARY
31 Stamina
31 Primary Attributes
217 Resistances
12 Combat Skills
1.2 Crit Chance
1.7 Potency
0.3 Crit Bonus
1.2 Reuse Speed
Slots
Finger
Level
70
Effects:
Arcane Vulnerability VII
When Equipped:
• On a critical combat hit this spell may cast Arcane Vulnerability VII on target of attack. Lasts for 12.0 seconds. Triggers about 2.0 times per minute.
• Decreases Mitigation of target vs elemental, noxious and arcane damage by 620.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• On a critical spell hit this spell may cast Arcane Vulnerability VII on target of spell. Lasts for 12.0 seconds. Triggers about 2.0 times per minute.
• Decreases Mitigation of target vs elemental, noxious and arcane damage by 620.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Green
LORE-EQUIP ATTUNEABLE
Lucid Bracelet of Destruction
MASTERCRAFTED LEGENDARY
31 Stamina
31 Primary Attributes
217 Resistances
12 Combat Skills
1.2 Crit Chance
1.7 Potency
0.3 Crit Bonus
1.2 Reuse Speed
Slots
Wrist
Level
70
Effects:
Overwhelming Power VII
When Equipped:
• On a critical spell hit this spell may cast Overwhelming Power VII on target of spell. Lasts for 12.0 seconds. Triggers about 2.0 times per minute.
• Decreases Potency of target by 2.0.
• Increases Potency of caster by 7.0.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• On a critical combat hit this spell may cast Overwhelming Power VII on target of attack. Lasts for 12.0 seconds. Triggers about 2.0 times per minute.
This character has 16,353 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 950 health per tick while out-of-combat.
This character has a Maximum Power pool of 13,472. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 603 power per tick while out-of-combat.
This character runs 10% faster than normal (not including spell effects).
Strength provides no benefit to Priests.
Agility provides no benefit to Priests.
Intelligence provides no benefit to Priests.
Priests put out increased Damage and have a larger Power pool based on their Wisdom.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 11,255 whatsits.
This character resists Noxious damage in the amount of 11,297 whatsits.
This character resists Arcane damage in the amount of 12,802 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This character has a 59% chance of critically striking the enemy with a Spell, Combat Art, Ability, or Autoattack.
This Priest has a 59% chance of their heals and wards doing the maximum amount.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 914, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 0.6% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 40.3189% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 0% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 0% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.