EQ2U has been updated for Scars of Destruction, including Recipes, Achievements, Collections, and more. If YOU want to help us add Scars of Destruction Quests to EQ2U, please visit your Active Quest Journal and find further instructions there!
• This effect does not stack with itself when adorned on multiple items
• Suspends when Battle Cry or Arms of Imagination is active
• Suspends when Battle Cry or Arms of Imagination is active
• Cannot be modified except by direct means
HEIRLOOM NO-VALUE
Malice Mead
HANDCRAFTED
Slots
Drink
Level
100
Satiation
High
Duration
30 minutes
Effects:
Increases WIS of target by 492.8. Increases STA of target by 633.6. Increases Max Health of target by 3.0%. Increases Potency of target by 16.0. Increases Power Regen of target by 363.6.
Earring of Insulting Blows
FABLED
683 Stamina
336 Primary Attributes
26,832 Resistances
71 Combat Skills
21.8 DPS
20.2 Potency
20.2 Crit Bonus
31.26.2% Multi Attack
6.2 Ability Casting Speed
Slots
Ear
Level
100
Effects:
Uplifting Blows II
When Equipped:
• On any combat or spell hit this spell may cast Uplifting Blows II on target. Lasts for 20.1 seconds. Triggers about 0.4 times per minute.
• Increases Flurry of Caster by 1.1, multiplied by increment stacks.
• Cannot be modified except by direct means
• The trigger chance is multiplied by the number of players in the wearer's raid. Increments up to 20 times.
Adornment Slots:
White
HEIRLOOM LORE-EQUIP REFORGED
Kildiun's Secret Stash
FABLED
683 Stamina
336 Primary Attributes
26,832 Resistances
71 Combat Skills
21.8 DPS
20.2 Potency
20.2 Crit Bonus
3.1 AE Autoattack Chance
1,250250 Ability Mod
Slots
Ear
Level
100
Effects:
Static Criticals V
When Equipped:
• Increases Crit Bonus of caster by 67.2.
• This effect will not stack with "Uplifting" effects of the same type.
Adornment Slots:
White
HEIRLOOM LORE-EQUIP REFORGED
Incandescent Adornment of Prismatic Resilience (Greater)
Increases WIS of target by 492.8. Increases STA of target by 633.6. Increases Potency of target by 16.0. Increases Crit Chance of target by 176.0. Increases Health Regen of target by 363.6.
• On any combat or spell hit this spell may cast Draconic Soulsiphon V on target of attack. Lasts for 6.0 seconds. Triggers about 3.0 times per minute.
• Inflicts 132,000 magic damage on target instantly and every second.
• Increases Ability Mod of caster by 6,250.0.
• Cannot be modified except by direct means
Adornment Slots:
White, Green
HEIRLOOM LORE-EQUIP REFORGED
Incandescent Adornment of Arcane Resilience (Superior)
MASTERCRAFTED FABLED
Adds the following to an item:
2,626 Resistances
Type:
White Adornment
Slots:
Finger, Ear, Wrist
Level
96
HEIRLOOM NO-VALUE
Bonecaster's Focus Crystal
This will grow in power as you gain Adventure Experience!
• Increases the wearer's Crit Bonus by 75 if they have 2 or more grouped allies within 5 meters of them. If the wearer is in a raid with more than 8 people, the value is increased to 105.
Adornment Slots:
White, Green
HEIRLOOM REFORGED
Incandescent Adornment of Damaging (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
19.3 DPS
Type:
White Adornment
Slots:
Chest, Neck, Waist
Level
96
NO-VALUE
Golden Tear of Veeshan
This will grow in power as you slay bosses in the Temple of Veeshan: Guardian's Edifice.
LEGENDARY
Adds the following to an item:
1 Stamina
1 Primary Attributes
Type:
Green Adornment
Slots:
Finger, Neck
Level
95
Effects:
Dragonsbane
When Equipped:
• Protects the wearer from powerful Draconic abilities within Temple of Veeshan! This protection does not take effect for a few seconds after a resurrection.
Spirit Stone Stats:
+75 agi +75 sta
+25% Damage Per Second +4.6% Potency +4.6% Crit Bonus +45% Attack Speed +1% Weapon Damage Bonus
50
0%
NO-VALUE NO-TRADE
Widowmaker Maul
FABLED
746 Primary Attributes
1,592 Stamina
44.9 Crit Bonus
249.2 Crit Chance
44.9 Potency
49.8 Casting Speed
12.4 AE Autoattack Chance
4,988997 Ability Mod
Staff
Two-Handed Crushing
Damage
302 - 1,710
(335.28 Rating)
Delay
6.0 seconds
Level
100
All Mages, All Priests
Adornment Slots:
White, Purple, Purple, Cyan
HEIRLOOM REFORGED
Incandescent Adornment of Increased Criticals (2H Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
10 Crit Bonus
Placement:
Two-Handed
Type:
White Adornment
Slots:
Primary
Level
96
HEIRLOOM NO-VALUE
Magnitude
FABLED
Adds the following to an item:
Type:
Purple Adornment
Slots:
Primary, Secondary, Ranged, Waist, Cloak
Level
96
Effects:
Magnitude
When Equipped:
• Increases Crit Bonus of caster by 32.0.
• This effect does not stack with itself when adorned on multiple items
• Cannot be modified except by direct means
HEIRLOOM NO-VALUE
Relentless Conviction
FABLED
Adds the following to an item:
Type:
Purple Adornment
Slots:
Primary, Secondary, Ranged, Waist, Cloak
Level
96
Effects:
Relentless Conviction
When Equipped:
• Increases STA of caster by 75.0.
• Increases Crit Bonus of caster by 10.0.
• Increases the base trigger chance of spells and items by 6%.
• This effect does not stack with itself when adorned on multiple items
• 5% of all physical damage received by the caster is prevented.
• Cannot be modified except by direct means
HEIRLOOM NO-VALUE
The Catharsis of Hate
FABLED
373 Primary Attributes
796 Stamina
22.5 Crit Bonus
124.6 Crit Chance
22.5 Potency
7.8 AE Auto
62.312.4% Multi Attack
34.8 Damage Per Second
Spell Autoattack Weapon (Focus)
Ranged
Damage
391 - 2,218
(326.11 Rating)
Delay
8.0 seconds
Range
0 - 35 meters
Level
100
All Mages, All Priests
Adornment Slots:
White, Purple, Cyan
HEIRLOOM REFORGED
Incandescent Adornment of Raw Power (Superior)
MASTERCRAFTED FABLED
Adds the following to an item:
6.3 Potency
Type:
White Adornment
Slots:
Primary, Secondary, Ranged
Level
96
HEIRLOOM NO-VALUE
Storm Animus
FABLED
Adds the following to an item:
Type:
Purple Adornment
Slots:
Primary, Secondary, Ranged, Waist, Cloak
Level
96
All Priests
Effects:
Storm Animus
When Equipped:
• This effect does not stack with itself when adorned on multiple items
• Increases the group's maximum health and power by 8% and STR, AGI, INT, STA and WIS by 200.
• Cannot be modified except by direct means
HEIRLOOM NO-VALUE
Secondary Rune: Lesser Heal Focus
FABLED
Adds the following to an item:
Type:
Cyan Adornment
Slots:
Secondary, Ranged
Level
95
Effects:
Secondary Healing Focus: Lesser
When Equipped:
• Improves heals and wards by 2.5%.
• This effect will stack with other effects of the same name.
HEIRLOOM NO-VALUE
Unholy Matrimony
FABLED
261 Primary Attributes
543 Stamina
20,072 Resistances
60 Combat Skills
20.2 Crit Bonus
81.7% Casting Speed
20.6 Potency
15.7 Haste
3.1 AE Autoattack Chance
1,300 Ability Mod
Slots
Finger
Level
100
Effects:
The Wild Divine III
When Equipped:
• Increases Potency of caster by 20.0.
• Improves the heal potency granted by the heal stance by 40% and whenever the priest casts a heal while in that stance, they will gain 50% Flurry for 3 seconds.
• Removes the penalties from the priest's heal stance
Adornment Slots:
White, Green
HEIRLOOM REFORGED
Incandescent Adornment of Arcane Resilience (Superior)
MASTERCRAFTED FABLED
Adds the following to an item:
2,626 Resistances
Type:
White Adornment
Slots:
Finger, Ear, Wrist
Level
96
HEIRLOOM NO-VALUE
Core of the Fanatic
This will grow in power as you gain Adventure Experience!
LEGENDARY
Adds the following to an item:
150 Stamina
150 Primary Attributes
5 Crit Bonus
5 Potency
Type:
Green Adornment
Slots:
Finger, Neck
Level
98
Spirit Stone Stats:
+397 agi +252 sta
+60% Damage Per Second +8.6% Potency +8.6% Crit Bonus +14% Weapon Damage Bonus
100
0%
NO-VALUE
Chain of Sacred Treasures
FABLED
594 Stamina
293 Primary Attributes
24,232 Resistances
62 Combat Skills
12.5 Casting Speed
20.2 Potency
20.2 Crit Bonus
12.5 Reuse Speed
Slots
Wrist
Level
100
Effects:
Firm Stance II
When Equipped:
• Increases the wearer's Crit Bonus by 44%-110%. The value increases based on how long the wearer has stood still.
Adornment Slots:
White
HEIRLOOM LORE-EQUIP
Incandescent Adornment of Prismatic Resilience (Greater)
Imperio wuchs auf als ein ausgestoßenes Kerranerkind niemand wollte das Waisenkind aufnehmen oder ihm Unterschlupf gewähren also wuchs er voller Hass und Missachtung seiner Umwelt gegenüber auf.
So bitte jetzt eine Dose Mitleid!!!
Denn es ist nix wahr. Imperio hatte eine tolle Kindheit und Kämpft nur weil er Spaß hat anderen Schmerzen zufügen zu können. Imperio ist ein Allesbeherrschender Kerraner, der voller Stolz sagt: JA ICH MEUCHEL GERNE AUCH MEINES GLEICHEN. MUHAHAHAHAHAHAHAHAHA
This character has 864,046 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 34,948 health per tick while out-of-combat.
This character has a Maximum Power pool of 125,788. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 5,418 power per tick while out-of-combat.
This character runs 120% faster than normal (not including spell effects).
Strength provides no benefit to Priests.
Agility provides no benefit to Priests.
Intelligence provides no benefit to Priests.
Priests put out increased Damage and have a larger Power pool based on their Wisdom.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 159,471 whatsits.
This character resists Noxious damage in the amount of 159,221 whatsits.
This character resists Arcane damage in the amount of 164,273 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This Priest's Spells, Combat Arts, Heals, Wards, and Autoattacks always apply for the maximum amount, plus there's a 842.9% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 26,262, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 100% faster than normal.
Hard Cap: 100%.
An unused 3 points of Reuse Speed should be reforged into something else.
This character's Spells and Combat Arts cast 69.4% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.338 seconds, a 64.8% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
437 points of Haste might be being converted to Flurry in Blood of Luclin, who knows?
This character has a 99.9% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
200%+ MA = 1.25 additional attacks
Hard Cap: 1200 -- 1.75 additional attacks
Multi Attack is of limited usefulness in Kunark Ascending content.
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
DPS Mod is of limited usefulness in Kunark Ascending content.
This character has a 47.1% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Flurry is of limited usefulness in Kunark Ascending content.
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.