You are viewing EQ2U as a guest.

Log in or Register
How to become a EQ2U Scholar (Patreon)
June 19, 2024 -- The new Anashti Sul server on the 2006 "Origins" EQ2 ruleset is now live. Sadly, there are no plans for it to support Census.
Adventure Report (on some pages called Kunark Ascending Report) has been updated to cover 16 of the 21 expansions AND now has tooltips you can hover over each expansion's quest count like 11 / 17 and it will show you which quests are done or not!
You can help support continued development by becoming an EQ2U Scholar (Patreon). Mercenaries are NOW AVAILABLE for EQ2U Scholars (Patreon supporters). Already a subscriber? Add your Patreon e-mail address.
Category: Zek, the Orcish Wastes
39
A Green Hood named Lute has discovered an orc ship called 'Greenmist' holds the Branch of Woodone, but we don't know where the ship is anchored. Lute has asked me to discover its location before we lose the Branch of Woodone to the orcs.
Shareable (Complete)
I need to search for any area where 'Greenmist' crew members may visit and seek out how to discover the location of the 'Greenmist.'
I need to search areas where the 'Greenmist' crew frequents. (in Zek, the Orcish Wastes)
If the local troopers of the Drunder, Gorynn and Derris brigades lose more numbers 'Greenmist' crew members will be called in as reinforcements. I need to lower the number of those troopers.
I need to lower the local Derris trooper population. (in Zek, the Orcish Wastes)
I need to lower the local Gorynn trooper population. (in Zek, the Orcish Wastes)
I need to lower the local Drunder trooper population. (in Zek, the Orcish Wastes)
I should ambush any 'Greenmist' raider reinforcements headed for Deathfist Citadel. I should head to Split Rock Pass in south eastern Zek. That would be the perfect place for an ambush.
I need to ambush the 'Greenmist' reinforcements at Split Rock Pass. (in Zek, the Orcish Wastes)
I gained a key from the First Mate of the 'Greenmist.' Perhaps the chest it belongs to holds a clue as to where I can find the ship's location.
I must find the chest that the first mate key belongs to. (in Zek, the Orcish Wastes)
I should inspect any items I obtained in the landing locker box of the 'Greenmist.'
I need to examine the map I found in the locker box. (in Zek, the Orcish Wastes)
I should take the coded map to Lute. She may be able to make sense of it
I must return the coded map to Lute. (in Zek, the Orcish Wastes)
Rewards
At least 522 XP.
A choice of at least one of these items:
Quest Rewards above are only the guaranteed XP, faction, and coin rewarded for this quest. Status points and rewards limited by class, race, alignment, etc. are unavailable.
Quest Giver
  • Lute