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Geotic Rune V (Grandmaster)
A group augmentation that increases resistance to all types for the conjuror's group and their pets. Pets in the conjuror's group receive an additional bonus to their defense.
FABLED
Target
Group (AE)
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
43200 seconds
Level
68

Conjuror
Effects:
  Increases Defense of group members' pets (AE) by 21.4.
  Increases Mitigation of group members (AE) vs all damage by 343.

Mortality Mark II (Grandmaster)
Drains wisdom and causes the target to take more damage from all sources, while also increasing the stamina and spell resistance of the necromancer.
FABLED
Target
Enemy
Range
Up to 25.0 meters
Power
74
Casting
1 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
72 seconds
Resistability
24.0% Easier
Level
39

Necromancer
Effects:
  Increases all damage done to target by 1.68%.
  Decreases Combat Mitigation of target by 0.4.
  Decreases WIS of target by 33.6.
  Increases WIS and STA of caster by 50.7.
  Increases Mitigation of caster vs elemental, noxious and arcane damage by 164.

Howl of the Damned III (Grandmaster)
An augmentation cast on the necromancer's minion that places them into an offensive stance, granting a chance to drain health from an enemy to the minion with every attack and spell. This augmentation also increases their attack speed and offensive casting skills, at the cost of decreased defense. This augmentation cannot be stacked with a defensive stance.
FABLED
Target
Caster
Power
74
Casting
3 seconds
Recovery
0.5 seconds
Recast
0 seconds
Duration
900 seconds
Level
39

Necromancer
Effects:
  Applies Howl of the Damned to qualifying pets.
  Increases Haste of target by 46.5.
  Decreases Defense and Parry of target by 17.5.
  Increases Disruption, Focus and Subjugation of target by 29.5.
  On any combat or spell hit this spell may cast Clawing of the Soul on target of attack. Triggers about 2.0 times per minute.
  Inflicts 196 disease damage on target.
  Heals caster for 65.

Fear II (Grandmaster)
Forces target to flee in fear. The fear effect has a chance to break each time the target is attacked or cast upon.
FABLED
Target
Enemy
Range
Up to 25.0 meters
Power
108
Casting
1 seconds
Recovery
0.5 seconds
Recast
45 seconds
Duration
12 seconds
Resistability
24.0% Easier
Level
38

Necromancer
Effects:
  Decreases Combat Mitigation of target by 0.6.
  Makes target afraid
  30% chance to dispel when target takes damage
  Resistibility increases against targets higher than level 57.

Grisly Protection IV (Grandmaster)
An augmentation cast on the necromancer's minion that places them into a defensive stance, increasing their spell resistance, aggression, hate generation, and granting them a damage shield that drains health from an attacker, at the cost of decreased attack speed. This augmentation cannot be stacked with an offensive stance.
FABLED
Target
Caster
Power
104
Casting
3 seconds
Recovery
0.5 seconds
Recast
0 seconds
Duration
900 seconds
Level
56

Necromancer
Effects:
  Applies Grisly Protection to qualifying pets.
  Decreases Haste of target by 25.0.
  Increases Max Health of target by 16.8%.
  Increases Hate Gain of target by 45.4.
  Increases Aggression of target by 14.1.
  Increases Mitigation of target vs elemental, noxious and arcane damage by 941.
  On any combat or spell hit this spell will cast Shout on target of attack.
  Increases Threat to target encounter by 931 - 1,137
  When damaged this spell will cast Grisly Feedback on target's attacker.
  Inflicts 35 disease damage on target.
  Heals caster for 26.

Mortality Mark (Grandmaster)
Drains wisdom and causes the target to take more damage from all sources, while also increasing the stamina and spell resistance of the necromancer.
FABLED
Target
Enemy
Range
Up to 25.0 meters
Power
49
Casting
1 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
72 seconds
Resistability
24.0% Easier
Level
25

Necromancer
Effects:
  Increases all damage done to target by 1.68%.
  Decreases Combat Mitigation of target by 0.3.
  Decreases WIS of target by 14.3.
  Increases WIS and STA of caster by 32.8.
  Increases Mitigation of caster vs elemental, noxious and arcane damage by 105.

Intimidation III (Grandmaster)
Impairs the target's agility and wisdom.
FABLED
Target
Enemy
Range
Up to 25.0 meters
Power
49
Casting
2 seconds
Recovery
0.5 seconds
Recast
10 seconds
Duration
36 seconds
Resistability
35.4% Easier
Level
35

Fury
Effects:
  Decreases Combat Mitigation of target by 2.8.
  Decreases AGI and WIS of target by 26.9.

Armor of Seasons VII (Grandmaster)
A group augmentation that increases the physical mitigation to the warden's non-fighter allies and the health of the warden's fighter allies.
FABLED
Target
Group (AE)
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
180 seconds
Level
84

Warden
Effects:
  Increases Max Health of group members (AE) by 1,053.4.
  If fighter
  Increases Mitigation of group members (AE) vs physical damage by 1,736.
  If not fighter

Instinct IV (Grandmaster)
Augmentation cast by the warden that greatly increases all offensive skills of an ally and grants them a chance to do additional damage. This spell does not require any concentration, but can only be maintained on a single ally.
FABLED
Target
Group Friend
Range
Up to 35.0 meters
Power
92
Casting
2 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
900 seconds
Level
68

Warden
Effects:
  Increases Crushing, Piercing, Slashing and Ranged of target by 68.5.
  On a combat hit this spell may cast Primal Instincts on target of attack. Lasts for 6.0 seconds. Triggers about 2.4 times per minute.
  Inflicts 523 - 640 piercing damage on target.
  Inflicts 262 - 320 piercing damage on target every 3 seconds.
  If target is a player or a mercenary

Icefall VI (Grandmaster)
Deals instant cold damage to an enemy. Additional damage is done to Elemental enemies.
FABLED
Target
Enemy
Range
Up to 30.0 meters
Power
123
Casting
2 seconds
Recovery
0.5 seconds
Recast
8 seconds
Resistability
35.4% Easier
Level
67

Warden
Effects:
  Inflicts 900 - 1,100 cold damage on target.
  Inflicts 900 - 1,100 cold damage on target.
  If target is elemental

Feral Tenacity (Grandmaster)
If target ally receives damage that would be fatal, that ally is healed over time and their agility is increased. This spell cannot be interrupted, does not require any power and has a very fast casting time.
FABLED
Target
Group Friend
Range
Up to 20.0 meters
Casting
0.25 seconds
Recovery
0.5 seconds
Recast
600 seconds
Duration
20 seconds
Level
41

Fury
Effects:
  On death this spell will cast Feral Tenacity on target. Lasts for 24.0 seconds.
  Heals target for 478.
  Heals target for 119 every 2 seconds.
  Increases AGI of target by 53.4.
  Grants a total of 1 trigger of the spell.

Soulrot VII (Grandmaster)
Quickly deals disease damage over time to an enemy.
FABLED
Target
Enemy
Range
Up to 35.0 meters
Power
79
Casting
2 seconds
Recovery
0.5 seconds
Recast
3 seconds
Duration
4 seconds
Resistability
35.4% Easier
Level
57

Necromancer
Effects:
  Inflicts 84 - 114 disease damage on target instantly and every second.

Pandemic V (Grandmaster)
Deals disease damage over time to the targeted enemy and surrounding encounter members.
FABLED
Target
Enemy
Range
Up to 25.0 meters
Power
140
Casting
3 seconds
Recovery
0.5 seconds
Recast
9 seconds
Duration
12 seconds
Resistability
24.0% Easier
Level
50

Necromancer
Effects:
  Inflicts 90 - 110 disease damage on target encounter instantly and every 3 seconds.

Siphoning of Souls (Grandmaster)
Reduces strength and intelligence of the target. If the target dies while under this spell, its soul is drawn into the necromancer. Once drawn in this manner, the soul grants a temporary ability to the necromancer.
FABLED
Target
Enemy
Range
Up to 20.0 meters
Power
71
Casting
2 seconds
Recovery
0.5 seconds
Recast
4 seconds
Duration
72 seconds
Resistability
24.0% Easier
Level
52

Necromancer
Effects:
  Decreases STR and INT of target by 65.5.
  When the target of this spell dies, the necromancer draws a random soul spell from the enemy. The soul spell can be used three times.

Plague IV (Grandmaster)
Deals disease damage over time to the enemy. Additional damage is dealt if the enemy is a being of shadow.
FABLED
Target
Enemy
Range
Up to 30.0 meters
Power
55
Casting
1 seconds
Recovery
0.5 seconds
Recast
8 seconds
Duration
24 seconds
Resistability
35.4% Easier
Level
39

Mystic
Effects:
  Inflicts 87 disease damage on target instantly and every 4 seconds.
  Inflicts 87 disease damage on target instantly and every 4 seconds.
  If target is nightblood
  Inflicts 87 disease damage on target instantly and every 4 seconds.
  If target is shadowed folk

Ursine Avatar II (Grandmaster)
The mystic takes on the form of a bear, increasing wisdom, spell resistance, and stamina. While in this form, the mystic also gains the ability to see stealthed creatures. "Yes, yes indeed! I need a disguise." - Cicero Puer, Qeynos
FABLED
Target
Caster
Casting
3 seconds
Recovery
0.5 seconds
Recast
0 seconds
Duration
900 seconds
Level
34

Mystic
Effects:
  Shapechanges caster into a bear
  Increases STA of caster by 34.9.
  Increases WIS of caster by 88.0.
  Grants See Stealth to caster.
  Increases Mitigation of caster vs elemental, noxious and arcane damage by 1,357.

Runic Armor III (Grandmaster)
A group augmentation that increases physical mitigation to the mystic's non-fighter allies, health to the mystic's fighter allies (when the mystic is level 94 or above), and a replenishing ward against physical damage to the entire group.
FABLED
Target
Group (AE)
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
180 seconds
Level
33

Mystic
Effects:
  Wards group members (AE) against 56 points of physical damage
  Increases Mitigation of group members (AE) vs physical damage by 319.
  If not fighter

Glacial Flames II (Grandmaster)
An impairment that deals cold damage over time to the enemy.
FABLED
Target
Enemy
Range
Up to 30.0 meters
Power
88
Casting
2 seconds
Recovery
0.5 seconds
Recast
15 seconds
Duration
12 seconds
Resistability
35.4% Easier
Level
37

Mystic
Effects:
  Inflicts 108 - 132 cold damage on target instantly and every 3 seconds.

Deteriorate III (Grandmaster)
An impairment that decreases the target's strength and agility.
FABLED
Target
Enemy
Range
Up to 25.0 meters
Power
49
Casting
2 seconds
Recovery
0.5 seconds
Recast
10 seconds
Duration
36 seconds
Resistability
35.4% Easier
Level
35

Mystic
Effects:
  Decreases STR and AGI of target by 33.6.

Velium Winds IV (Grandmaster)
Deals instant cold damage and reduces the movement speed of the target.
FABLED
Target
Enemy
Range
Up to 30.0 meters
Power
45
Casting
2 seconds
Recovery
0.5 seconds
Recast
3 seconds
Resistability
35.4% Easier
Level
31

Mystic
Effects:
  Applies Touch of the Grey. Lasts for 10.0 seconds.
  Slows target by 36.2%.
  5% chance to dispel when target receives hostile action
  5% chance to dispel when target takes damage
  Inflicts 178 - 218 cold damage on target.
Rubie
130 Necromancer
Item Discoveries
Rubie was first to discover 617 items* on their server**.
Item Discovery Date
Geotic Rune V (Grandmaster)2016-05-19 06:55:19 PM
Mortality Mark II (Grandmaster)2016-05-29 09:18:31 AM
Howl of the Damned III (Grandmaster)2016-05-19 05:17:42 PM
Fear II (Grandmaster)2016-05-29 09:19:00 AM
Grisly Protection IV (Grandmaster)2016-04-25 08:14:49 PM
Mortality Mark (Grandmaster)2016-04-21 08:34:55 PM
Intimidation III (Grandmaster)2016-06-06 04:25:35 PM
Armor of Seasons VII (Grandmaster)2016-07-01 06:00:51 PM
Instinct IV (Grandmaster)2016-07-02 11:11:26 AM
Icefall VI (Grandmaster)2016-06-18 12:50:32 PM
Feral Tenacity (Grandmaster)2016-06-06 04:30:09 PM
Soulrot VII (Grandmaster)2016-04-25 08:14:07 PM
Pandemic V (Grandmaster)2016-04-25 08:06:14 PM
Siphoning of Souls (Grandmaster)2016-05-19 05:17:02 PM
Plague IV (Grandmaster)2016-09-10 04:56:41 PM
Ursine Avatar II (Grandmaster)2016-08-07 05:41:58 PM
Runic Armor III (Grandmaster)2016-08-07 05:42:49 PM
Glacial Flames II (Grandmaster)2016-08-07 05:38:25 PM
Deteriorate III (Grandmaster)2016-08-07 05:40:35 PM
Velium Winds IV (Grandmaster)2016-08-07 05:44:32 PM

*NOTE: Characters are credited for an item discovery if they were the first to discover it on their server. A world discovery (which displays a trophy) is if they were the first to discover it on ALL servers. Please view the Item Details page for any item to see historical item discovery pages for retired servers. Unfortunately we do not have item discovery data for the 2011 round of server merges (Everfrost, Permafrost, etc.).