Decimate II (Grandmaster)
A powerful melee attack that rarely misses, and cannot be parried, deflected, riposted, or blocked. On a successful hit, it severely reduces target's parry, defense, and deflection skills for a short duration.
FABLED
Target
Enemy
Range
Up to 5.0 meters
Power
158
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
60 seconds
Duration
10 seconds
Resistability
24.0% Easier
Level
78
Guardian
Effects:
• Inflicts 791 - 1,319 melee damage on target
• Decreases Defense, Parry and Deflection of target by 81.3.
Battle Tactics V (Grandmaster)
Increases the stamina of the guardian's group.
FABLED
Target
Group (AE)
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
600 seconds
Level
73
Guardian
Effects:
• Increases STA of group members (AE) by 104.2.
Concussion V (Grandmaster)
A melee attack that deals crushing damage and reduces target's casting skills.
FABLED
Target
Enemy
Range
Up to 5.0 meters
Power
89
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
20 seconds
Duration
20 seconds
Resistability
24.0% Easier
Level
73
Guardian
Effects:
• Inflicts 287 - 479 crushing damage on target
• Decreases Ordination, Ministration, Disruption and Subjugation of target by 36.8.
Armored VI (Grandmaster)
Greatly increases agility, defense, parry, aggression, base avoidance, physical and spell damage mitigation at the cost of offensive melee skills. This is the guardian's primary defensive stance.
FABLED
Target
Caster
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
0 seconds
Duration
6 seconds
Level
72
Guardian
Effects:
• Reduces physical damage done to caster by 5%.
• Adds 2.5% to base avoidance.
• Decreases Slashing, Piercing and Crushing of caster by 21.8.
• Increases Aggression of caster by 27.5.
• Increases Defense and Parry of caster by 43.9.
• Increases Mitigation of caster vs noxious and arcane damage by 279.
• Increases Mitigation of caster vs elemental damage by 2,794.
• Increases the caster's effectiveness of worn armor vs physical damage by 15%.
Call to Arms VI (Grandmaster)
Increases the offensive combat skills of the guardian's group.
FABLED
Target
Group (AE)
Power
154
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
1 seconds
Level
76
Guardian
Effects:
• Increases Weapon Damage of group members (AE) by 3.6.
Siphon Strike III (Grandmaster)
A melee attack that strikes with additional disease damage and drains a portion of that damage as health replenishment for the shadowknight on a successful hit.
FABLED
Target
Enemy
Range
Up to 5.0 meters
Power
54
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
30 seconds
Resistability
24.0% Easier
Level
39
Shadowknight
Effects:
• Applies Life Draw on termination.
• Inflicts 327 - 545 disease damage on target.
• Heals caster for 2.5 - 3.1% of caster's max health.
• This effect cannot be critically applied.
• Inflicts 95 - 158 disease damage on target
Instinct (Grandmaster)
Augmentation cast by the warden that greatly increases all offensive skills of an ally and grants them a chance to do additional damage. This spell does not require any concentration, but can only be maintained on a single ally.
FABLED
Target
Group Friend
Range
Up to 35.0 meters
Power
37
Casting
2 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
900 seconds
Level
26
Warden
Effects:
• Increases Crushing, Piercing, Slashing and Ranged of target by 26.2.
• On a combat hit this spell may cast Primal Instincts on target of attack. Lasts for 6.0 seconds. Triggers about 2.4 times per minute.
• Inflicts 167 - 204 piercing damage on target.
• Inflicts 84 - 102 piercing damage on target every 3 seconds.
• If target is a player or a mercenary
Battle Tactics IV (Grandmaster)
Increases the stamina of the guardian's group.
FABLED
Target
Group (AE)
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
600 seconds
Level
61
Guardian
Effects:
• Increases STA of group members (AE) by 85.3.
Precise Strike IV (Grandmaster)
A very accurate melee attack that rarely misses.
FABLED
Target
Enemy
Range
Up to 5.0 meters
Power
83
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
30 seconds
Level
68
Guardian
Effects:
• Inflicts 436 - 726 melee damage on target
Mark of Divinity (Grandmaster)
Impairment that is cast on an opponent that decreases their Arcane resistance and has a chance to heal over time an ally that successfully attacks this opponent in melee.
FABLED
Target
Enemy
Range
Up to 25.0 meters
Power
26
Casting
2 seconds
Recovery
0.5 seconds
Recast
9 seconds
Duration
72 seconds
Resistability
24.0% Easier
Level
18
Templar
Effects:
• Decreases Combat Mitigation of target by 0.3.
• Decreases Mitigation of target vs arcane damage by 314.
• When damaged with a melee weapon this spell has a 20% chance to cast Mark of Nobility on target's attacker. Lasts for 8.0 seconds.
• Heals target for 12 instantly and every 2 seconds.
Plant III (Grandmaster)
Increases the guardian's hate with targets near them. The enemies will be forced to target the guardian.
FABLED
Target
Caster
Power
82
Casting
1 seconds
Recovery
0.5 seconds
Recast
60 seconds
Duration
5.1 seconds
Level
60
Guardian
Effects:
• Forces targets in Area of Effect to change their selected target to caster.
• Increases Threat to targets in Area of Effect by 2,534
• Prevents targets in Area of Effect from changing targets
Battle Cry V (Grandmaster)
Increases the physical defense of the guardian's group against slashing, piercing, and crushing attacks for a short duration. Defense versus slashing and piercing attacks is improved.
FABLED
Target
Group (AE)
Power
92
Casting
2 seconds
Recovery
0.5 seconds
Recast
90 seconds
Duration
30 seconds
Level
68
Guardian
Effects:
• Increases Mitigation of group members (AE) vs physical damage by 914.
Assault V (Grandmaster)
A melee attack that strikes nearby enemies surrounding the guardian.
FABLED
Target
Caster
Power
115
Casting
1.5 seconds
Recovery
0.5 seconds
Recast
30 seconds
Resistability
24.0% Easier
Level
63
Guardian
Effects:
• Inflicts 398 - 663 melee damage on targets in Area of Effect
Taunting Blow VI (Grandmaster)
A melee attack that increases the target's hate towards the guardian if it hits.
FABLED
Target
Enemy
Range
Up to 5.0 meters
Power
53
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
10 seconds
Resistability
24.0% Easier
Level
66
Guardian
Effects:
• Inflicts 105 - 175 melee damage on target
• Increases Threat to target by 4,784 - 5,705
Slam IV (Grandmaster)
A high damage crushing melee attack.
FABLED
Target
Enemy
Range
Up to 5.0 meters
Power
117
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
60 seconds
Resistability
24.0% Easier
Level
64
Guardian
Effects:
• Inflicts 710 - 1,183 crushing damage on target
Hunker Down V (Grandmaster)
Increases the physical mitigation of the guardian in exchange for decreased attack speed. Also grants a chance to root any opponent the guardian strikes in melee. In PVP combat, this will also increase the heals that you receive.
FABLED
Target
Caster
Power
46
Casting
1 seconds
Recovery
0.5 seconds
Recast
60 seconds
Duration
30 seconds
Level
69
Guardian
Effects:
• Decreases Haste of caster by 16.9.
• Increases Mitigation of caster vs physical damage by 1,159.
• On a melee hit this spell may cast Pin on target of attack. Lasts for 10.0 seconds. Triggers about 5.0 times per minute.
• Roots target
• 5% chance to dispel when target takes damage
• 5% chance to dispel when target receives hostile action
• Epic targets gain an immunity to Root effects of 30.0 seconds and duration is reduced to 3.3 seconds.
Photosynthesis III (Grandmaster)
Heals a large amount of target ally's health over time for a short duration.
FABLED
Target
Raid or Group Friend
Range
Up to 20.0 meters
Power
79
Casting
2 seconds
Recovery
0.5 seconds
Recast
6 seconds
Duration
10 seconds
Level
26
Warden
Effects:
• Heals target for 144 - 176 instantly and every 2 seconds.
Healstorm II (Grandmaster)
Replenishes health over time for a short duration to the warden's group.
FABLED
Target
Group (AE)
Power
154
Casting
3 seconds
Recovery
0.5 seconds
Recast
12 seconds
Duration
10 seconds
Level
28
Warden
Effects:
• Heals group members (AE) for 157 - 191 instantly and every 2 seconds.
Winds of Healing II (Grandmaster)
Heals all allies near the warden.
FABLED
Target
Group (AE)
Power
154
Casting
1.5 seconds
Recovery
0.5 seconds
Recast
7.5 seconds
Duration
6 seconds
Level
28
Warden
Effects:
• Heals group members (AE) for 239 - 292.
• Heals group members (AE) for 40 - 49 every second.
Sylvan Bloom V (Grandmaster)
Instantly heals some of target ally's health.
FABLED
Target
Friend
Range
Up to 20.0 meters
Power
79
Casting
1 seconds
Recovery
0.5 seconds
Recast
5 seconds
Duration
6 seconds
Level
29
Warden
Effects:
• Heals target for 210 - 256.
• Heals target for 35 - 43 every second.
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Item Discoveries |
Honeycake was first to discover 408 items* on their server**.
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*NOTE: Characters are credited for an item discovery if they were the first to discover it on their server. A world discovery (which displays a trophy) is if they were the first to discover it on ALL servers. Please view the Item Details page for any item to see historical item discovery pages for retired servers. Unfortunately we do not have item discovery data for the 2011 round of server merges (Everfrost, Permafrost, etc.).