an arachnid fang
A small fang of an arachnid. A merchant might pay a few coin for this item.
Winds of Permafrost V (Master)
Deals instant cold damage to an enemy and nearby encounter members. This ability also reduces the target encounter's offensive melee skills.
FABLED
Target
Enemy
Range
Up to 25.0 meters
Power
306
Casting
3 seconds
Recovery
0.5 seconds
Recast
16 seconds
Duration
30 seconds
Resistability
21.0% Easier
Level
84
Warden
Effects:
• Inflicts 1,352 - 1,653 cold damage on target encounter.
• Decreases Piercing, Slashing and Crushing of target encounter by 42.6.
Retaliate V (Master)
A high damage attack that staggers the target, preventing them from making normal combat attacks for a short duration.
FABLED
Target
Enemy
Range
Up to 5.0 meters
Power
177
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
60 seconds
Duration
7 seconds
Resistability
21.0% Easier
Level
88
Guardian
Effects:
• Inflicts 757 - 1,261 melee damage on target
• Dazes target
• Epic targets gain an immunity to Daze effects of 21.0 seconds and duration is reduced to 2.3 seconds.
• Resistibility increases against targets higher than level 107.
Aneurysm VII (Adept)
Dazes the target and deals instant mental damage. Daze prevents the target from making normal auto attacks.
TREASURED
Target
Enemy
Range
Up to 25.0 meters
Power
240
Casting
1.5 seconds
Recovery
0.5 seconds
Recast
30 seconds
Duration
13.5 seconds
Resistability
12.0% Easier
Level
88
Illusionist
Effects:
• Inflicts 545 - 666 mental damage on target.
• Dazes target
• Epic targets gain an immunity to Daze effects of 40.5 seconds and duration is reduced to 4.5 seconds.
• Resistibility increases against targets higher than level 107.
Lay on Hands VI (Master)
Replenishes health instantly and increases the target's maximum health and physical mitigation for a short duration. This spell does not have a casting time.
FABLED
Target
Friend
Range
Up to 20.0 meters
Power
537
Recovery
0.5 seconds
Recast
300 seconds
Duration
30 seconds
Level
84
Paladin
Effects:
• Heals target for 67.0 - 81.9% of caster's max health.
• This effect cannot be critically applied.
• Increases Max Health of target by 1,254.0.
• Increases Mitigation of target vs physical damage by 1,438.
• The healing of this spell cannot be modified except by direct means
Torment VIII (Adept)
An impairment that decreases the mental resistance of the target while dealing mental damage over time.
"Your defiance over the powers of fear is extraordinary." - Hoggle Bogstrutter
TREASURED
Target
Enemy
Range
Up to 30.0 meters
Power
120
Casting
1 seconds
Recovery
0.5 seconds
Recast
8 seconds
Duration
18 seconds
Resistability
25.2% Easier
Level
88
Inquisitor
Effects:
• Inflicts 136 - 167 mental damage on target instantly and every 3 seconds.
• Decreases Combat Mitigation of target by 1.6.
• Decreases Mitigation of target vs arcane damage by 1,267.
Natural Selection VI (Adept)
A powerful ranged stealthed attack that strikes enemies in an area near the target.
TREASURED
Target
Enemy
Range
2.0 - 25.0 meters
Power
251
Casting
3 seconds
Recovery
0.5 seconds
Recast
60 seconds
Resistability
12.0% Easier
Level
83
Ranger
Effects:
• Inflicts 829 - 1,382 ranged damage on targets in Area of Effect
• You must be sneaking to use this ability.
• Requires bow or aim
Fuliginous Whip VI (Adept)
Deals disease damage over time and decreases the attack speed of the target.
TREASURED
Target
Enemy
Range
Up to 25.0 meters
Power
197
Casting
2 seconds
Recovery
0.5 seconds
Recast
15 seconds
Duration
16 seconds
Resistability
25.2% Easier
Level
87
Defiler
Effects:
• Inflicts 228 - 278 disease damage on target instantly and every 4 seconds.
• Decreases Haste of target by 11.2.
Vital Transfer VII (Adept)
Converts some of the wizard's health into power.
TREASURED
Target
Caster
Health
835
Casting
2 seconds
Recovery
0.5 seconds
Recast
20 seconds
Level
89
Wizard
Effects:
• Increases power of caster by 2.9 - 3.2% of caster's max power.
• This effect cannot be critically applied.
Calm Tranquility VII (Adept)
Increases the attack and casting speeds of all the Monk's allies.
TREASURED
Range
Up to 50.0 meters
Power
173
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
1 seconds
Level
86
Monk
Effects:
• Increases Casting Speed of raid and group members (AE) by 8.0%.
• Increases Haste of raid and group members (AE) by 20.1.
Pestilence III (Adept)
Pestilence deals disease damage over-time to a target. When that target dies, if pestilence was still active, it spreads to 2 nearby enemies. Pestilence continues as long as there are nearby enemies and they are killed before its duration expires.
TREASURED
Target
Enemy
Range
Up to 10.0 meters
Power
177
Casting
1.5 seconds
Recovery
0.5 seconds
Recast
60 seconds
Level
88
Shadowknight
Effects:
• Applies Pestilence. Lasts for 16.0 seconds.
• Inflicts 409 - 500 disease damage on caster.
• Inflicts 136 - 167 disease damage on caster every 2 seconds.
• On death this spell will cast Pestilence Mark on target.
• Applies Pestilence. Lasts for 16.0 seconds.
• Grants a total of 1 trigger of the spell.
Icefall VIII (Adept)
Deals instant cold damage to an enemy. Additional damage is done to Elemental enemies.
TREASURED
Target
Enemy
Range
Up to 30.0 meters
Power
160
Casting
2 seconds
Recovery
0.5 seconds
Recast
8 seconds
Resistability
25.2% Easier
Level
88
Warden
Effects:
• Inflicts 954 - 1,166 cold damage on target.
• Inflicts 954 - 1,166 cold damage on target.
• If target is elemental
Impale VII (Adept)
Deals medium damage and causes the target to bleed, dealing additional piercing damage over time.
TREASURED
Target
Enemy
Range
Up to 5.0 meters
Power
119
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
20 seconds
Duration
24 seconds
Resistability
12.0% Easier
Level
89
Assassin
Effects:
• Inflicts 254 - 423 piercing damage on target
• Inflicts 69 - 116 piercing damage on target instantly and every 4 seconds.
Rending V (Adept)
A minion augmentation which grants a chance at berserking the minion in combat. This increases their attack speed and combat attack damage.
TREASURED
Target
Caster
Casting
1 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
900 seconds
Level
88
Necromancer
Effects:
• Applies Rending to qualifying pets.
• On any combat or spell hit this spell may cast Berserk on caster. Lasts for 10.0 seconds. Triggers about 4.0 times per minute.
• Increases Haste of target by 27.5.
• Increases DPS of target by 27.5.
• When damaged this spell has a 50% chance to cast Berserk on caster. Lasts for 10.0 seconds.
• Increases Haste of target by 27.5.
• Increases DPS of target by 27.5.
• On a kill this spell will cast Berserk on caster. Lasts for 10.0 seconds.
• Increases Haste of target by 27.5.
• Increases DPS of target by 27.5.
Advanced Armorer Volume 88
UNCOMMON
Level
88
Armorer
Recipes:
element core
A small orb around which an elemental is composed. This item can be turned in to increase your standing with various interested parties found within The Hole.
TREASURED
NO-VALUE
Curse of Darkness VI (Adept)
A temporary group buff that triggers additional poison damage for every spell cast.
TREASURED
Target
Group (AE)
Power
80
Casting
2 seconds
Recovery
0.5 seconds
Recast
120 seconds
Duration
12 seconds
Level
88
Warlock
Effects:
• On a hostile spell cast this spell will cast Curse of Darkness on target of spell.
• Inflicts 184 - 225 poison damage on target encounter.
Advanced Weaponsmith Volume 89
UNCOMMON
Level
89
Weaponsmith
Recipes:
decomposing skull
Some of the necrotic constructs that roam Dartain's realm are true abominations! With a little sweat and a lot of blood, you can own one of your very own!
This item is Collectible.
This item can be sold to certain NPCs for 725 personal status. Selling it also earns guild status if your guild is below level 70.
blood iron
Some of the necrotic constructs that roam Dartain's realm are true abominations! With a little sweat and a lot of blood, you can own one of your very own!
This item is Collectible.
This item can be sold to certain NPCs for 725 personal status. Selling it also earns guild status if your guild is below level 70.
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Item Discoveries |
Jaadyn was first to discover 70 items* on their server**.
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*NOTE: Characters are credited for an item discovery if they were the first to discover it on their server. A world discovery (which displays a trophy) is if they were the first to discover it on ALL servers. Please view the Item Details page for any item to see historical item discovery pages for retired servers. Unfortunately we do not have item discovery data for the 2011 round of server merges (Everfrost, Permafrost, etc.).