Storm of Arrows IV (Master)
A ranged area attack centered at the target that deals great damage to the target and nearby encounter members.
FABLED
Target
Enemy
Range
2.0 - 25.0 meters
Power
181
Casting
2 seconds
Recovery
0.5 seconds
Recast
180 seconds
Resistability
21.0% Easier
Level
90
Ranger
Effects:
• Inflicts 3,055 - 5,093 ranged damage on target encounter
• Requires bow or aim
Ball Lightning II (Master)
Launches a ball of lightning from your hands that moves around you, pulsing lightning in an area around itself as it travels. Ball Lightning inflicts damage to all nearby enemies in its destructive path. It can be canceled early if needed.
FABLED
Target
Caster
Power
327
Casting
2.5 seconds
Recovery
0.5 seconds
Recast
45 seconds
Duration
30 seconds
Level
90
Fury
Effects:
• Summons a limited pet to aid the caster
Redemption V (Master)
If target ally receives damage that would be fatal, that ally is healed instead and their maximum health is increased. This spell cannot be interrupted, does not require any power and has a very fast casting time.
FABLED
Target
Group Friend
Range
Up to 20.0 meters
Casting
0.25 seconds
Recovery
0.5 seconds
Recast
600 seconds
Duration
20 seconds
Level
90
Inquisitor
Effects:
• On death this spell will cast Redemption on caster. Lasts for 36.0 seconds.
• Heals target for 2,860.
• Increases Max Health of target by 1,648.8.
• Grants a total of 1 trigger of the spell.
Tap Essence VI (Master)
Drains health from the target encounter, returning a portion of the drained health as power to the troubador's group.
FABLED
Target
Enemy
Range
Up to 30.0 meters
Power
138
Casting
1 seconds
Recovery
0.5 seconds
Recast
10 seconds
Resistability
32.8% Easier
Level
90
Troubador
Effects:
• Inflicts 235 - 392 mental damage on target encounter.
• Increases power of group members (AE) by 215 - 358.
Mutilate VII (Master)
A melee attack that deals additional slashing damage over time and reduces the target's attack speed on a successful hit.
FABLED
Target
Enemy
Range
Up to 5.0 meters
Power
108
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
20 seconds
Duration
24 seconds
Resistability
21.0% Easier
Level
90
Berserker
Effects:
• Inflicts 90 - 270 slashing damage on target
• Inflicts 157 slashing damage on target instantly and every 4 seconds.
• Decreases Haste of target by 15.2.
Feral Tenacity V (Master)
If target ally receives damage that would be fatal, that ally is healed over time and their agility is increased. This spell cannot be interrupted, does not require any power and has a very fast casting time.
FABLED
Target
Group Friend
Range
Up to 20.0 meters
Casting
0.25 seconds
Recovery
0.5 seconds
Recast
600 seconds
Duration
20 seconds
Level
90
Fury
Effects:
• On death this spell will cast Feral Tenacity on target. Lasts for 24.0 seconds.
• Heals target for 1,430.
• Heals target for 357 every 2 seconds.
• Increases AGI of target by 123.2.
• Grants a total of 1 trigger of the spell.
Triple Shot VI (Master)
Three precise arrow attacks, with each successive arrow dealing additional damage. If one of these attacks misses, the successive ones will miss automatically. This requires a bow.
FABLED
Target
Enemy
Range
2.0 - 25.0 meters
Power
181
Casting
1.5 seconds
Recovery
0.5 seconds
Recast
60 seconds
Resistability
21.0% Easier
Level
90
Ranger
Effects:
• Inflicts 412 - 456 ranged damage on target
• Inflicts 825 - 912 ranged damage on target
• Inflicts 1,238 - 1,369 ranged damage on target
• Requires bow or aim
Decree IV (Master)
Deals instant divine damage and interrupts the target and surrounding encounter members.
FABLED
Target
Enemy
Range
Up to 25.0 meters
Power
163
Casting
1.5 seconds
Recovery
0.5 seconds
Recast
15 seconds
Resistability
21.0% Easier
Level
90
Paladin
Effects:
• Interrupts target encounter
• Inflicts 541 - 901 divine damage on target encounter.
Unswerving Hammer III (Master)
Summons a large animated hammer that the templar has full control of for a short duration. The hammer will sometimes knockdown an enemy on a successful hit.
FABLED
Target
Caster
Power
21960
Casting
3 seconds
Recovery
0.5 seconds
Recast
180 seconds
Duration
45 seconds
Level
88
Templar
Effects:
Sever VII (Master)
A melee attack that deals additional slashing damage over time and reduces the target's combat attack damage on a successful hit.
FABLED
Target
Enemy
Range
Up to 5.0 meters
Power
108
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
20 seconds
Duration
24 seconds
Resistability
21.0% Easier
Level
90
Guardian
Effects:
• Inflicts 135 - 225 slashing damage on target
• Inflicts 157 slashing damage on target instantly and every 4 seconds.
• Decreases DPS of target by 25.2.
Holy Strike VI (Master)
A melee attack that deals divine damage and additional divine damage over time.
FABLED
Target
Enemy
Range
Up to 5.0 meters
Power
163
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
60 seconds
Duration
24 seconds
Resistability
21.0% Easier
Level
90
Paladin
Effects:
• Inflicts 630 - 1,051 divine damage on target
• Inflicts 219 - 366 divine damage on target every 4 seconds.
Ancestral Avenger V (Master)
If target ally receives damage that would be fatal, that ally is healed instead and a ward is placed on them. A powerful minion is summoned that grabs the attention of the enemy that attempted to slay the ally. This spell cannot be interrupted, does not require any power and has a very fast casting time.
FABLED
Target
Group Friend
Range
Up to 20.0 meters
Casting
0.25 seconds
Recovery
0.5 seconds
Recast
600 seconds
Duration
20 seconds
Level
90
Defiler
Effects:
• On death this spell will cast Eerie Avenger on target's attacker. Lasts for 15.0 seconds.
• Applies Eerie Avenger. Lasts for 15.0 seconds.
• Wards caster against 1,612 points of all damage
• Heals caster for 1,430.
• Summons a limited pet to aid the caster
• Grants a total of 1 trigger of the spell.
Fanaticism IV (Master)
A group augmentation that increases the attack speed, reuse speed, attributes, base avoidance, and spell resistance of the inquisitor's group. It costs a large amount of power over time to maintain the spell, but the spell can be toggled off early if desired.
FABLED
Target
Group (AE)
Power
302
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
3 seconds
Duration
36 seconds
Level
90
Inquisitor
Effects:
• Increases INT, AGI, STR and WIS of group members (AE) by 123.2.
• Adds 2.7% to base avoidance.
• Increases Reuse Speed of group members (AE) by 9.6%.
• Increases Haste of group members (AE) by 45.1.
• Increases Mitigation of group members (AE) vs elemental, noxious and arcane damage by 364.
Savage Assault IV (Master)
A series of quick attacks that strike all nearby enemies. If one of these attacks misses on a target, the successive ones will miss automatically on that target.
FABLED
Target
Caster
Power
242
Casting
1.5 seconds
Recovery
0.5 seconds
Recast
90 seconds
Resistability
21.0% Easier
Level
90
Bruiser
Effects:
• Inflicts 312 - 937 melee damage on targets in Area of Effect
• Inflicts 312 - 937 melee damage on targets in Area of Effect
• Inflicts 312 - 937 melee damage on targets in Area of Effect
• Inflicts 312 - 937 melee damage on targets in Area of Effect
Inquisition II (Master)
Implores the inquisitor's allies to join the inquisition, radiating a heal to all group members near the inquisitor. The closer your allies are to you, the greater the heals.
FABLED
Target
Caster
Power
135
Casting
3 seconds
Recovery
0.5 seconds
Recast
60 seconds
Duration
15 seconds
Level
90
Inquisitor
Effects:
• Applies Inquisition instantly and every 1.5 seconds.
• Heals group members (AE) for 669 - 818.
• If Target is closer than 8 meters
• Heals group members (AE) for 247 - 302.
• If Target is between 8 and 15 meters away
Ice Comet IV (Master)
Deal massive cold damage and stuns the target briefly. If a player is the target of this spell, it will also knockback and blur the vision of the player.
FABLED
Target
Enemy
Range
Up to 35.0 meters
Power
572
Casting
4 seconds
Recovery
0.5 seconds
Recast
45 seconds
Duration
0.5 seconds
Resistability
32.8% Easier
Level
90
Wizard
Effects:
• Applies Knockdown on termination. Lasts for 2.3 seconds.
• Throws target back
• Blurs vision of target.
• Stuns target
• Epic targets gain an immunity to Stun effects of 7.0 seconds and duration is reduced to 0.8 seconds.
• Inflicts 4,754 - 8,828 cold damage on target.
Stream of Arrows III (Master)
The ranger fires a stream of arrows into the air, raining down upon their target's group.
FABLED
Target
Enemy
Range
2.0 - 25.0 meters
Power
135
Casting
3 seconds
Recovery
0.5 seconds
Recast
120 seconds
Level
84
Ranger
Effects:
• Inflicts 2,535 - 3,098 ranged damage on targets in Area of Effect
Silent Palm IV (Master)
A powerful attack that stifles the target for a short duration.
FABLED
Target
Enemy
Range
Up to 5.0 meters
Power
181
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
30 seconds
Duration
6 seconds
Resistability
21.0% Easier
Level
90
Monk
Effects:
• Inflicts 540 - 901 melee damage on target
• Stifles target
• Epic targets gain an immunity to Stifle effects of 18.0 seconds and duration is reduced to 2.0 seconds.
• Resistibility increases against targets higher than level 109.
Ring of Ice V (Master)
Freezes movement of the target and the surrounding encounter members. When the freeze effect wears off, it slows their movement for a short duration. Any damage received by the target has a chance at breaking the effect.
FABLED
Target
Enemy
Range
Up to 25.0 meters
Power
320
Casting
2 seconds
Recovery
0.5 seconds
Recast
20 seconds
Duration
26.3 seconds
Resistability
21.0% Easier
Level
88
Wizard
Effects:
• Applies Icy Grasp on termination. Lasts for 12.0 seconds.
• Decreases Combat Mitigation of target by 0.8.
• Slows target by 66.4%.
• 5% chance to dispel when target receives hostile action
• 5% chance to dispel when target takes damage
• Decreases Combat Mitigation of target encounter by 1.7.
• Roots target encounter
• 20% chance to dispel when target takes damage
• Epic targets gain an immunity to Root effects of 1 minute 19 seconds and duration is reduced to 8.8 seconds.
• Resistibility increases against targets higher than level 107.
Porcupine IV (Master)
An augmentation cast on the fury's ally that greatly increases the ally's resistances and causes all attackers of that ally instant divine damage. It costs power over time to maintain the spell but the spell can be toggled off early if desired. This spell can expire early if the porcupine effect triggers 50 times.
FABLED
Range
Up to 35.0 meters
Power
302
Casting
1 seconds
Recovery
0.5 seconds
Recast
150 seconds
Duration
36 seconds
Level
90
Fury
Effects:
• Increases Max Health of raid and group members (AE) by 104.0.
• Increases Mitigation of raid and group members (AE) vs all damage by 3,168.
• When any damage is received this spell will cast Porcupine Quills on target's attacker, which can be triggered up to 50 times across all targets.
• Inflicts 313 divine damage on target.
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Item Discoveries |
Khamelionx was first to discover 253 items* on their server**.
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*NOTE: Characters are credited for an item discovery if they were the first to discover it on their server. A world discovery (which displays a trophy) is if they were the first to discover it on ALL servers. Please view the Item Details page for any item to see historical item discovery pages for retired servers. Unfortunately we do not have item discovery data for the 2011 round of server merges (Everfrost, Permafrost, etc.).