Incarcerate II (Apprentice)
Prevents your enemy from movement and stifles them in place for a short duration. Further hostile actions taken against this enemy have a chance to break this spell.
Target
Enemy
Range
Up to 25.0 meters
Power
148
Casting
2 seconds
Recovery
0.5 seconds
Recast
30 seconds
Duration
12 seconds
Resistability
12.0% Easier
Level
53
Inquisitor
Effects:
• Roots target
• Stifles target
• 20% chance to dispel when target takes damage
• Epic targets gain an immunity to Root and Stifle effects of 36.0 seconds and duration is reduced to 4.0 seconds.
• Resistibility increases against targets higher than level 72.
NO-VALUE
Icefall V (Apprentice)
Deals instant cold damage to an enemy. Additional damage is done to Elemental enemies.
Target
Enemy
Range
Up to 30.0 meters
Power
98
Casting
2 seconds
Recovery
0.5 seconds
Recast
8 seconds
Resistability
25.2% Easier
Level
53
Warden
Effects:
• Inflicts 383 - 468 cold damage on target.
• Inflicts 383 - 468 cold damage on target.
• If target is elemental
NO-VALUE
Hangman's Noose IV (Apprentice)
Severely decreases target's resistance to magic, divine and slows target's movement speed for a short time. The slow effect has a chance to break each time the target is attacked.
Target
Enemy
Range
Up to 15.0 meters
Power
35
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
20 seconds
Duration
24 seconds
Level
51
Swashbuckler
Effects:
• Applies Snare. Lasts for 24.0 seconds.
• Slows target by 38.0%.
• 5% chance to dispel when target receives hostile action
• 5% chance to dispel when target takes damage
• Decreases Combat Mitigation of target by 4.3.
• Decreases Mitigation of target vs arcane damage by 969.
Depressing Chant IV (Apprentice)
Severely decreases target's resistance to Arcane and slows target's movement speed for a short time. The slow effect has a chance to break each time the target is attacked.
Target
Enemy
Range
Up to 15.0 meters
Power
35
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
20 seconds
Duration
24 seconds
Level
51
Troubador
Effects:
• Applies Snare. Lasts for 24.0 seconds.
• Slows target by 38.0%.
• 5% chance to dispel when target receives hostile action
• 5% chance to dispel when target takes damage
• Decreases Combat Mitigation of target by 1.2.
• Decreases Mitigation of target vs arcane damage by 969.
Lamenting Soul II (Apprentice)
Impairment that decreases target's combat attack damage.
Target
Enemy
Range
Up to 25.0 meters
Power
109
Casting
2 seconds
Recovery
0.5 seconds
Recast
15 seconds
Duration
72 seconds
Resistability
25.2% Easier
Level
53
Mystic
Effects:
• Decreases DPS of target by 19.9.
NO-VALUE
Fuliginous Whip III (Apprentice)
Deals disease damage over time and decreases the attack speed of the target.
Target
Enemy
Range
Up to 25.0 meters
Power
119
Casting
2 seconds
Recovery
0.5 seconds
Recast
15 seconds
Duration
16 seconds
Resistability
25.2% Easier
Level
51
Defiler
Effects:
• Inflicts 89 - 108 disease damage on target instantly and every 4 seconds.
• Decreases Haste of target by 7.2.
NO-VALUE
Fear III (Apprentice)
Forces target to flee in fear. The fear effect has a chance to break each time the target is attacked or cast upon.
Target
Enemy
Range
Up to 25.0 meters
Power
145
Casting
1 seconds
Recovery
0.5 seconds
Recast
45 seconds
Duration
14 seconds
Resistability
12.0% Easier
Level
52
Necromancer
Effects:
• Decreases Combat Mitigation of target by 0.5.
• Makes target afraid
• 30% chance to dispel when target takes damage
• Resistibility increases against targets higher than level 71.
NO-VALUE
Ensnare IV (Apprentice)
Severely decreases target's resistance to heat and slows target's movement speed for a short time. The slow effect has a chance to break each time the target is attacked.
Target
Enemy
Range
Up to 15.0 meters
Power
35
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
20 seconds
Duration
24 seconds
Level
51
Ranger
Effects:
• Applies Snare. Lasts for 24.0 seconds.
• Slows target by 38.0%.
• 5% chance to dispel when target receives hostile action
• 5% chance to dispel when target takes damage
• Decreases Combat Mitigation of target by 0.4.
• Decreases Mitigation of target vs elemental damage by 969.
Awestruck II (Apprentice)
Stuns an opponent for a short duration.
Target
Enemy
Range
Up to 25.0 meters
Power
123
Casting
1.5 seconds
Recovery
0.5 seconds
Recast
45 seconds
Duration
6.6 seconds
Resistability
12.0% Easier
Level
53
Templar
Effects:
• Decreases Combat Mitigation of target by 0.9.
• Stuns target
• Epic targets gain an immunity to Stun effects of 19.7 seconds and duration is reduced to 2.2 seconds.
• Resistibility increases against targets higher than level 72.
NO-VALUE
Blaze Kick IV (Apprentice)
A powerful kick attack that deals crushing damage and continues to deal additional heat damage over time.
Target
Enemy
Range
Up to 5.0 meters
Power
65
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
30 seconds
Duration
24 seconds
Resistability
12.0% Easier
Level
53
Bruiser
Effects:
• Inflicts 136 - 227 melee damage on target
• Inflicts 59 heat damage on target every 6 seconds.
• Inflicts 260 heat damage on target every 6 seconds.
Plague V (Apprentice)
Deals disease damage over time to the enemy. Additional damage is dealt if the enemy is a being of shadow.
Target
Enemy
Range
Up to 30.0 meters
Power
74
Casting
1 seconds
Recovery
0.5 seconds
Recast
8 seconds
Duration
24 seconds
Resistability
25.2% Easier
Level
53
Mystic
Effects:
• Inflicts 73 disease damage on target instantly and every 4 seconds.
• Inflicts 73 disease damage on target instantly and every 4 seconds.
• If target is nightblood
• Inflicts 73 disease damage on target instantly and every 4 seconds.
• If target is shadowed folk
NO-VALUE
Enraging Demeanor III (Apprentice)
An augmentation cast on an ally, that causes them to generate additional hate towards any enemies they attack. This spell does not require any concentration cost, but can only be maintained on a single ally.
Target
Group Friend
Range
Up to 35.0 meters
Casting
2 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
60 seconds
Level
52
Coercer
Effects:
• Causes 10% Threat to transfer to target when in combat
• Increases Hate Gain of target by 10.2.
• Increases Fervor Overcap of target by 1.8.
• Increases Fervor Overcap of target by 7.4.
NO-VALUE
Aneurysm IV (Apprentice)
Dazes the target and deals instant mental damage. Daze prevents the target from making normal auto attacks.
Target
Enemy
Range
Up to 25.0 meters
Power
148
Casting
1.5 seconds
Recovery
0.5 seconds
Recast
30 seconds
Duration
9 seconds
Resistability
12.0% Easier
Level
53
Illusionist
Effects:
• Inflicts 219 - 267 mental damage on target.
• Dazes target
• Epic targets gain an immunity to Daze effects of 27.0 seconds and duration is reduced to 3.0 seconds.
• Resistibility increases against targets higher than level 72.
NO-VALUE
Ego Shock IV (Apprentice)
Dazes target and nearby encounter members and deals instant mental damage to them. Daze prevents targets from making normal auto attacks.
Target
Enemy
Range
Up to 25.0 meters
Power
222
Casting
2 seconds
Recovery
0.5 seconds
Recast
45 seconds
Duration
7 seconds
Resistability
12.0% Easier
Level
53
Coercer
Effects:
• Inflicts 219 - 267 mental damage on target encounter.
• Dazes target encounter
• Epic targets gain an immunity to Daze effects of 21.0 seconds and duration is reduced to 2.3 seconds.
• Resistibility increases against targets higher than level 72.
NO-VALUE
Dooming Darkness III (Apprentice)
Deals disease damage over time and reduces the movement speed of the target. The target is also interrupted.
Target
Enemy
Range
Up to 30.0 meters
Power
95
Casting
1 seconds
Recovery
0.5 seconds
Recast
15 seconds
Duration
24 seconds
Resistability
12.0% Easier
Level
51
Necromancer
Effects:
• Applies Dooming Darkness. Lasts for 24.0 seconds.
• Applies Snare on termination. Lasts for 24.0 seconds.
• Slows target by 38.0%.
• 5% chance to dispel when target receives hostile action
• 5% chance to dispel when target takes damage
• Slows target by 38.0%.
• 5% chance to dispel when target receives hostile action
• 5% chance to dispel when target takes damage
• Interrupts target
• Inflicts 26 - 32 disease damage on target every 4 seconds.
NO-VALUE
Siphon Strike IV (Apprentice)
A melee attack that strikes with additional disease damage and drains a portion of that damage as health replenishment for the shadowknight on a successful hit.
Target
Enemy
Range
Up to 5.0 meters
Power
72
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
30 seconds
Resistability
12.0% Easier
Level
53
Shadowknight
Effects:
• Applies Life Draw on termination.
• Inflicts 274 - 456 disease damage on target.
• Heals caster for 1.6 - 1.9% of caster's max health.
• This effect cannot be critically applied.
• Inflicts 79 - 132 disease damage on target
Divine Vengeance IV (Apprentice)
A melee attack that strikes with additional divine damage and stuns the target on a successful hit. This strike deals additional damage against the undead.
Target
Enemy
Range
Up to 5.0 meters
Power
72
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
30 seconds
Resistability
12.0% Easier
Level
53
Paladin
Effects:
• Applies Divine Vengeance. Lasts for 2.0 seconds.
• Inflicts 160 - 266 divine damage on target.
• Inflicts 137 - 228 divine damage on target.
• If target is undead
• Stuns target
• Epic targets gain an immunity to Stun effects of 6.0 seconds and duration is reduced to 0.7 seconds.
• Inflicts 68 - 113 divine damage on target
Grim Harbinger IV (Apprentice)
Curses the shadowknight's weapon, granting a chance to drain health in combat with each hit.
Target
Caster
Casting
3 seconds
Recovery
0.5 seconds
Recast
0 seconds
Duration
43200 seconds
Level
52
Shadowknight
Effects:
• On a melee hit this spell may cast Grim Strike on target of attack. Triggers about 3.0 times per minute.
• Inflicts 134 - 223 disease damage on target.
• Heals caster for 99 - 166.
Mortal Blade III (Apprentice)
Launches an attack that deals extreme damage. Assassins must be in stealth to perform this combat art.
Target
Enemy
Range
Up to 5.0 meters
Power
143
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
180 seconds
Resistability
12.0% Easier
Level
52
Assassin
Effects:
• Inflicts 1,046 - 1,743 melee damage on target
• You must be sneaking to use this ability.
Caltrops IV (Apprentice)
Severely decreases target's resistance to poison and slows target's movement speed for a short time. The slow effect has a chance to break each time the target is attacked.
Target
Enemy
Range
Up to 15.0 meters
Power
35
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
20 seconds
Duration
24 seconds
Level
51
Assassin
Effects:
• Applies Snare. Lasts for 24.0 seconds.
• Slows target by 38.0%.
• 5% chance to dispel when target receives hostile action
• 5% chance to dispel when target takes damage
• Decreases Combat Mitigation of target by 1.3.
• Decreases Mitigation of target vs noxious damage by 969.
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Item Discoveries |
Starlaz was first to discover 896 items* on their server**.
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*NOTE: Characters are credited for an item discovery if they were the first to discover it on their server. A world discovery (which displays a trophy) is if they were the first to discover it on ALL servers. Please view the Item Details page for any item to see historical item discovery pages for retired servers. Unfortunately we do not have item discovery data for the 2011 round of server merges (Everfrost, Permafrost, etc.).