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June 19, 2024 -- The new Anashti Sul server on the 2006 "Origins" EQ2 ruleset is now live. Sadly, there are no plans for it to support Census.
Adventure Report (on some pages called Kunark Ascending Report) has been updated to cover 16 of the 21 expansions AND now has tooltips you can hover over each expansion's quest count like 11 / 17 and it will show you which quests are done or not!
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Shield of Faith (Apprentice)
A group augmentation that places a protective barrier over the templar's group, that increases arcane resistance and wards arcane sources of damage for a limited duration.
Target
Group (AE)
Power
41
Casting
2 seconds
Recovery
0.5 seconds
Recast
60 seconds
Duration
36 seconds
Level
29

Templar
Effects:
  Wards group members (AE) against 419 points of arcane damage
  Increases Mitigation of group members (AE) vs arcane damage by 276.

Prophetic Ward (Apprentice)
A group augmentation that places a protective barrier over the mystic's group, that increases noxious resistance and wards noxious sources of damage for a limited duration.
Target
Group (AE)
Power
41
Casting
2 seconds
Recovery
0.5 seconds
Recast
60 seconds
Duration
36 seconds
Level
29

Mystic
Effects:
  Wards group members (AE) against 419 points of noxious damage
  Increases Mitigation of group members (AE) vs noxious damage by 276.

Wild Accretion II (Apprentice)
Heals all allies near the defiler.
Target
Group (AE)
Power
173
Casting
3 seconds
Recovery
0.5 seconds
Recast
9 seconds
Level
28

Defiler
Effects:
  Heals group members (AE) for 253 - 309.

Prismatic Chaos (Apprentice)
An augmentation placed on the illusionist's ally that deals additional mental damage every time they hit for up to 3 hits.
Target
Raid or Group Friend
Range
Up to 35.0 meters
Power
82
Casting
2 seconds
Recovery
0.5 seconds
Recast
15 seconds
Duration
15 seconds
Level
28

Illusionist
Effects:
  On a combat hit this spell will cast Prismatic Shock on target of attack.
  Inflicts 109 - 133 mental damage on target.
  Grants a total of 3 triggers of the spell.

Instinct (Apprentice)
Augmentation cast by the warden that greatly increases all offensive skills of an ally and grants them a chance to do additional damage. This spell does not require any concentration, but can only be maintained on a single ally.
Target
Group Friend
Range
Up to 35.0 meters
Power
37
Casting
2 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
900 seconds
Level
26

Warden
Effects:
  Increases Crushing, Piercing, Slashing and Ranged of target by 14.8.
  On a combat hit this spell may cast Primal Instincts on target of attack. Lasts for 6.0 seconds. Triggers about 2.4 times per minute.
  Inflicts 94 - 115 piercing damage on target.
  Inflicts 47 - 58 piercing damage on target every 3 seconds.
  If target is a player or a mercenary

Solar Flare V (Apprentice)
Deals instant heat damage to the targeted enemy.
Target
Enemy
Range
Up to 35.0 meters
Power
56
Casting
2 seconds
Recovery
0.5 seconds
Recast
3 seconds
Resistability
25.2% Easier
Level
29

Wizard
Effects:
  Inflicts 131 - 243 heat damage on target.

Harmony II (Apprentice)
Dazes all enemies near the templar, preventing them from auto attacking, and reduces their hate towards the templar. Any hostile actions taken on them will break the daze effect.
Target
Caster
Power
79
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
300 seconds
Duration
6 seconds
Level
27

Templar
Effects:
  Decreases threat priority of targets in Area of Effect by 1 position
  Decreases Threat to targets in Area of Effect by 2,737
  Decreases Combat Mitigation of targets in Area of Effect by 0.4.
  Dazes targets in Area of Effect
  Dispelled when target receives hostile action
  Dispelled when target takes damage
  Epic targets gain an immunity to Daze effects of 18.0 seconds and duration is reduced to 2.0 seconds.

Phantasmal Awe (Apprentice)
Mesmerizes target opponent and nearby encounter members, and removes them from being affected by any area effects.
Target
Enemy
Range
Up to 25.0 meters
Power
92
Casting
2 seconds
Recovery
0.5 seconds
Recast
15 seconds
Duration
15 seconds
Resistability
14.4% Harder
Level
23

Illusionist
Effects:
  Mesmerizes target encounter
  Prevents AOE (except when direct)
  Dispelled when target takes damage
  Epic targets gain an immunity to Mesmerize effects of 45.0 seconds and duration is reduced to 5.0 seconds.
  Resistibility increases against targets higher than level 42.

Ultraviolet Beam V (Apprentice)
Deals instant mental damage. This spell has a fast casting time.
Target
Enemy
Range
Up to 35.0 meters
Power
37
Casting
1 seconds
Recovery
0.5 seconds
Recast
3 seconds
Resistability
25.2% Easier
Level
29

Illusionist
Effects:
  Inflicts 88 - 119 mental damage on target.

Holy Strike (Apprentice)
A melee attack that deals divine damage and additional divine damage over time.
Target
Enemy
Range
Up to 5.0 meters
Power
54
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
60 seconds
Duration
24 seconds
Resistability
12.0% Easier
Level
28

Paladin
Effects:
  Inflicts 74 - 124 divine damage on target
  Inflicts 30 - 50 divine damage on target every 4 seconds.

Noxious Symphony (Apprentice)
Increases noxious resistance of all the dirge's allies.
Range
Up to 10.0 meters
Power
45
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
600 seconds
Level
20

Dirge
Effects:
  Applies Concentrated Symphony.
  Increases Mitigation of group members (AE) vs noxious damage by 266.
  Increases Mitigation of raid and group members (AE) vs noxious damage by 266.

Sylvan Bloom V (Apprentice)
Instantly heals some of target ally's health.
Target
Friend
Range
Up to 20.0 meters
Power
79
Casting
1 seconds
Recovery
0.5 seconds
Recast
5 seconds
Duration
6 seconds
Level
29

Warden
Effects:
  Heals target for 119 - 145.
  Heals target for 20 - 24 every second.

Hemorrhage V (Apprentice)
Deals instant mental damage and interrupts an opponent. This spell has a fast casting time.
Target
Enemy
Range
Up to 35.0 meters
Power
39
Casting
1 seconds
Recovery
0.5 seconds
Recast
3 seconds
Resistability
25.2% Easier
Level
29

Coercer
Effects:
  Interrupts target
  Inflicts 81 - 109 mental damage on target.

Ministration V (Apprentice)
Instantly heals some of target ally's health.
Target
Friend
Range
Up to 20.0 meters
Power
71
Casting
2 seconds
Recovery
0.5 seconds
Recast
4 seconds
Level
29

Inquisitor
Effects:
  Heals target for 198 - 241.

Plague III (Apprentice)
Deals disease damage over time to the enemy. Additional damage is dealt if the enemy is a being of shadow.
Target
Enemy
Range
Up to 30.0 meters
Power
37
Casting
1 seconds
Recovery
0.5 seconds
Recast
8 seconds
Duration
24 seconds
Resistability
25.2% Easier
Level
25

Mystic
Effects:
  Inflicts 30 disease damage on target instantly and every 4 seconds.
  Inflicts 30 disease damage on target instantly and every 4 seconds.
  If target is nightblood
  Inflicts 30 disease damage on target instantly and every 4 seconds.
  If target is shadowed folk

Asylum II (Apprentice)
Deals mental damage over time to the target and decreases their arcane resistance. If the target still has more than 50% of their power after this spell expires, they receive additional mental damage.
Target
Enemy
Range
Up to 35.0 meters
Power
35
Casting
1 seconds
Recovery
0.5 seconds
Recast
6 seconds
Duration
24 seconds
Resistability
12.0% Easier
Level
28

Coercer
Effects:
  Applies Forceful Headache on termination.
  Inflicts 128 - 214 mental damage on target.
  If over 50% power
  Inflicts 51 - 63 mental damage on target instantly and every 6 seconds.
  Decreases Combat Mitigation of target by 0.7.
  Decreases Mitigation of target vs arcane damage by 266.

Haze III (Apprentice)
Impairment that decreases target's attack speed and offensive melee skills.
Target
Enemy
Range
Up to 25.0 meters
Power
52
Casting
1.5 seconds
Recovery
0.5 seconds
Recast
10 seconds
Duration
36 seconds
Resistability
12.0% Easier
Level
24

Mystic
Effects:
  Decreases Haste of target by 11.8.
  Decreases Crushing, Slashing and Piercing of target by 3.4.

Void Contract II (Apprentice)
Converts some of the warlock's health into power.
Target
Caster
Health
114
Casting
2 seconds
Recovery
0.5 seconds
Recast
20 seconds
Level
27

Warlock
Effects:
  Increases power of caster by 1.5 - 1.6% of caster's max power.
  This effect cannot be critically applied.

Holy Intercession II (Apprentice)
A group augmentation that heals an ally when they are attacked, and has a limited number of heals before expiring.
Target
Group (AE)
Power
154
Casting
5 seconds
Recovery
0.5 seconds
Recast
15 seconds
Duration
30 seconds
Level
28

Templar
Effects:
  When any damage is received this spell will cast Divine Prayer on target.
  Heals target for 89 - 108.
  Grants a total of 3 triggers of the spell.
  This reactive heal will only trigger if the target is below 99% health before the heal applies.

Essence Shift II (Apprentice)
Converts health from a summoned minion into power for the conjuror.
Target
Caster's Pet
Casting
2 seconds
Recovery
0.5 seconds
Recast
20 seconds
Level
27

Conjuror
Effects:
  Inflicts 241 magic damage on target.
  Increases power of caster by 67.
Sedius
52 Mystic
Item Discoveries
Sedius was first to discover 1,121 items* on their server**.
Item Discovery Date
Shield of Faith (Apprentice)2004-11-15 12:32:58 PM   
Prophetic Ward (Apprentice)2004-11-15 12:32:57 PM   
Wild Accretion II (Apprentice)2004-11-15 12:32:56 PM   
Prismatic Chaos (Apprentice)2004-11-15 12:32:44 PM   
Instinct (Apprentice)2004-11-15 12:32:43 PM   
Solar Flare V (Apprentice)2004-11-15 12:32:29 PM   
Harmony II (Apprentice)2004-11-15 12:32:27 PM   
Phantasmal Awe (Apprentice)2004-11-15 12:32:26 PM   
Ultraviolet Beam V (Apprentice)2004-11-15 12:32:24 PM   
Holy Strike (Apprentice)2004-11-15 12:32:09 PM   
Noxious Symphony (Apprentice)2004-11-15 12:31:56 PM   
Sylvan Bloom V (Apprentice)2004-11-15 12:31:38 PM   
Hemorrhage V (Apprentice)2004-11-15 12:31:36 PM   
Ministration V (Apprentice)2004-11-15 12:31:35 PM   
Plague III (Apprentice)2004-11-15 12:31:34 PM   
Asylum II (Apprentice)2004-11-15 12:31:30 PM   
Haze III (Apprentice)2004-11-15 12:30:45 PM   
Void Contract II (Apprentice)2004-11-15 12:30:44 PM   
Holy Intercession II (Apprentice)2004-11-15 12:30:43 PM   
Essence Shift II (Apprentice)2004-11-15 12:30:42 PM   

*NOTE: Characters are credited for an item discovery if they were the first to discover it on their server. A world discovery (which displays a trophy) is if they were the first to discover it on ALL servers. Please view the Item Details page for any item to see historical item discovery pages for retired servers. Unfortunately we do not have item discovery data for the 2011 round of server merges (Everfrost, Permafrost, etc.).