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June 19, 2024 -- The new Anashti Sul server on the 2006 "Origins" EQ2 ruleset is now live. Sadly, there are no plans for it to support Census.
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Invocation (Journeyman)
Interrupts target enemy and deals divine damage.
HANDCRAFTED
Target
Enemy
Range
Up to 30.0 meters
Power
2
Casting
2 seconds
Recovery
0.5 seconds
Recast
3 seconds
Resistability
25.2% Easier
Level
1

Inquisitor
Effects:
  Interrupts target
  Inflicts 9 - 11 divine damage on target.

Dissolve (Journeyman)
Deals instant poison damage to the targeted enemy.
HANDCRAFTED
Target
Enemy
Range
Up to 35.0 meters
Power
3
Casting
2 seconds
Recovery
0.5 seconds
Recast
4 seconds
Resistability
25.2% Easier
Level
1

Warlock
Effects:
  Inflicts 13 - 24 poison damage on target.

Epiphany (Journeyman)
Increases in-combat power replenishment of the illusionist's group. This ability does stack with the bard's concentration group power replenishment song. "I recall taking a break from my studies, allowing the cool ocean air on the docks of Erudin to rejuvenate my mind." -Ellonialis
HANDCRAFTED
Target
Group (AE)
Power
56
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
6 seconds
Level
18

Illusionist
Effects:
  Increases Combat Power Regen of group members (AE) by 6.8.

Spirit of the Mammoth (Journeyman)
A group augmentation that increases the strength and stamina of the mystic's group.
HANDCRAFTED
Target
Group (AE)
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
43200 seconds
Level
18

Mystic
Effects:
  Increases STR and STA of group members (AE) by 16.1.

Dark Heart (Journeyman)
Summons a heart item to an ally that converts health into power over time. Upgrades to this spell increase the effectiveness of the summoned item. This spell cannot be cast on a player that already has a summoned heart of higher quality.
HANDCRAFTED
Target
Friend
Range
Up to 35.0 meters
Health
3570
Casting
2 seconds
Recovery
0.5 seconds
Recast
30 seconds
Level
18

Necromancer
Effects:
  Summon 1 Dark Heart

Armor of Seasons II (Journeyman)
A group augmentation that increases the physical mitigation to the warden's non-fighter allies and the health of the warden's fighter allies.
HANDCRAFTED
Target
Group (AE)
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
180 seconds
Level
19

Warden
Effects:
  Increases Max Health of group members (AE) by 89.5.
  If fighter
  Increases Mitigation of group members (AE) vs physical damage by 123.
  If not fighter

Runic Armor II (Journeyman)
A group augmentation that increases physical mitigation to the mystic's non-fighter allies, health to the mystic's fighter allies (when the mystic is level 94 or above), and a replenishing ward against physical damage to the entire group.
HANDCRAFTED
Target
Group (AE)
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
180 seconds
Level
19

Mystic
Effects:
  Wards group members (AE) against 21 points of physical damage
  Increases Mitigation of group members (AE) vs physical damage by 123.
  If not fighter

Holy Armor II (Journeyman)
A group augmentation which increases max health of the fighters in the templar's group and physical mitigation of the non-fighters in the templar's group.
HANDCRAFTED
Target
Group (AE)
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
43200 seconds
Level
19

Templar
Effects:
  Increases Max Health of group members (AE) by 89.5.
  If fighter
  Increases Mitigation of group members (AE) vs physical damage by 123.
  If not fighter

Sacred Armor II (Journeyman)
A group augmentation which increases max health of the fighters in the inquisitor's group and physical mitigation of the non-fighters in the inquisitor's group.
HANDCRAFTED
Target
Group (AE)
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
15 seconds
Level
19

Inquisitor
Effects:
  Increases Max Health of group members (AE) by 4.9%.
  Increases Mitigation of group members (AE) vs physical damage by 123.
  If not fighter

Shroud of Armor II (Journeyman)
A group augmentation that increases physical mitigation to the defiler's non-fighter allies, health to the defiler's fighter allies (when the defiler is level 94 or above), and a replenishing ward against non-physical damage to the entire group.
HANDCRAFTED
Target
Group (AE)
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
180 seconds
Level
19

Defiler
Effects:
  Wards group members (AE) against 43 points of elemental, noxious and arcane damage
  Increases Mitigation of group members (AE) vs physical damage by 123.
  If not fighter

Quicksand II (Journeyman)
Immobilizes the conjuror's target in place, preventing them from movement. Any damage received by the target has a chance at breaking the effect. When the immobilize effect expires, the target's movement speed is reduced for a short duration.
HANDCRAFTED
Target
Enemy
Range
Up to 25.0 meters
Power
39
Casting
2 seconds
Recovery
0.5 seconds
Recast
6 seconds
Duration
15 seconds
Resistability
12.0% Easier
Level
19

Conjuror
Effects:
  Applies Quicksand on termination. Lasts for 10.0 seconds.
  Slows target by 37.2%.
  5% chance to dispel when target receives hostile action
  5% chance to dispel when target takes damage
  Roots target
  15% chance to dispel when target takes damage
  Epic targets gain an immunity to Root effects of 45.0 seconds and duration is reduced to 5.0 seconds.
  Resistibility increases against targets higher than level 38.

Shackle II (Journeyman)
Roots the wizard's target in place, preventing them from movement. Any damage received by the target has a chance at breaking the effect. When the root effect expires, the target's movement speed is reduced for a short duration.
HANDCRAFTED
Target
Enemy
Range
Up to 25.0 meters
Power
39
Casting
2 seconds
Recovery
0.5 seconds
Recast
6 seconds
Duration
15 seconds
Resistability
12.0% Easier
Level
19

Wizard
Effects:
  Applies Root on termination. Lasts for 10.0 seconds.
  Decreases Combat Mitigation of target by 0.2.
  Slows target by 37.2%.
  5% chance to dispel when target receives hostile action
  5% chance to dispel when target takes damage
  Decreases Combat Mitigation of target by 0.2.
  Roots target
  15% chance to dispel when target takes damage
  Epic targets gain an immunity to Root effects of 45.0 seconds and duration is reduced to 5.0 seconds.
  Resistibility increases against targets higher than level 38.

Forest Spirit (Journeyman)
A group augmentation that increases the intelligence, wisdom, and spell resistance of the fury's group.
HANDCRAFTED
Target
Group (AE)
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
43200 seconds
Level
18

Fury
Effects:
  Increases INT and WIS of group members (AE) by 16.1.
  Increases Mitigation of group members (AE) vs elemental, noxious and arcane damage by 45.

Crystal Blast (Journeyman)
Deals instant magic damage to the target.
HANDCRAFTED
Target
Enemy
Range
Up to 35.0 meters
Power
2
Casting
2 seconds
Recovery
0.5 seconds
Recast
3 seconds
Resistability
25.2% Easier
Level
1

Conjuror
Effects:
  Inflicts 10 - 14 magic damage on target.

leaded loam
This raw harvest looks as if it could be used for crafting level 0-9 items.
NO-VALUE  

Bird Watching - The Beast of the Enchanted Lands, Part I - Page 12
This item is Collectible.
This item can be sold to certain NPCs for 250 personal status. Selling it also earns guild status if your guild is below level 30.

Nature's Salve IV (Journeyman)
Instantly heals some of the target's health.
HANDCRAFTED
Target
Friend
Range
Up to 20.0 meters
Power
53
Casting
1 seconds
Recovery
0.5 seconds
Recast
5 seconds
Level
22

Fury
Effects:
  Heals target for 160 - 195.

Dire Balm IV (Journeyman)
Instantly heals some of target ally's health.
HANDCRAFTED
Target
Friend
Range
Up to 20.0 meters
Power
70
Casting
2 seconds
Recovery
0.5 seconds
Recast
6 seconds
Level
22

Defiler
Effects:
  Heals target for 208 - 255.

Ministration IV (Journeyman)
Instantly heals some of target ally's health.
HANDCRAFTED
Target
Friend
Range
Up to 20.0 meters
Power
56
Casting
2 seconds
Recovery
0.5 seconds
Recast
4 seconds
Level
22

Inquisitor
Effects:
  Heals target for 166 - 203.

ethereal strand
A merchant might pay a few coin for this item.
Ominsukesh
110 Conjuror
Item Discoveries
Ominsukesh was first to discover 41 items* on their server**.
Item Discovery Date
Invocation (Journeyman)2006-02-02 10:04:07 PM
Dissolve (Journeyman)2006-02-02 09:57:13 PM
Epiphany (Journeyman)2006-02-02 10:35:38 PM
Spirit of the Mammoth (Journeyman)2006-02-02 10:34:33 PM
Dark Heart (Journeyman)2006-02-02 10:29:21 PM
Armor of Seasons II (Journeyman)2006-02-02 10:08:09 PM
Runic Armor II (Journeyman)2006-02-02 10:10:47 PM
Holy Armor II (Journeyman)2006-02-02 10:24:37 PM
Sacred Armor II (Journeyman)2006-02-02 10:09:04 PM
Shroud of Armor II (Journeyman)2006-02-02 10:16:39 PM
Quicksand II (Journeyman)2006-02-02 10:14:51 PM
Shackle II (Journeyman)2006-02-02 10:11:59 PM
Forest Spirit (Journeyman)2006-02-02 10:25:54 PM
Crystal Blast (Journeyman)2006-02-02 10:00:54 PM
leaded loam2006-02-02 09:44:41 PM
Bird Watching - The Beast of the Enchanted Lands, Part I - Page 122005-12-01 09:41:16 PM
Nature's Salve IV (Journeyman)2005-09-14 08:05:39 PM
Dire Balm IV (Journeyman)2005-09-14 07:58:20 PM
Ministration IV (Journeyman)2005-09-14 08:00:10 PM
ethereal strand2005-06-28 11:04:56 PM   

*NOTE: Characters are credited for an item discovery if they were the first to discover it on their server. A world discovery (which displays a trophy) is if they were the first to discover it on ALL servers. Please view the Item Details page for any item to see historical item discovery pages for retired servers. Unfortunately we do not have item discovery data for the 2011 round of server merges (Everfrost, Permafrost, etc.).