Armor of Nature (Apprentice)
A group augmentation that increases the physical mitigation to the fury's non-fighter allies and the health of the fury's fighter allies.
HANDCRAFTED
Target
Group (AE)
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
43200 seconds
Level
5
Fury
Effects:
• Increases Max Health of group members (AE) by 24.0.
• Increases Mitigation of group members (AE) vs physical damage by 52.
• If not fighter
Brainburst (Apprentice)
Deals unresistable mental damage over time to a target. If this effect is not cured when it expires, the target is dealt additional mental damage.
HANDCRAFTED
Target
Enemy
Range
Up to 35.0 meters
Power
5
Casting
1 seconds
Recovery
0.5 seconds
Recast
8 seconds
Duration
24 seconds
Level
3
Illusionist
Effects:
• Applies Migraine on termination.
• Inflicts 9 - 12 mental damage on target.
• Inflicts 4 - 5 mental damage on target instantly and every 6 seconds.
Ice Spears (Apprentice)
Deals cold damage over time and decreases target's elemental resistance.
HANDCRAFTED
Target
Enemy
Range
Up to 35.0 meters
Power
6
Casting
1 seconds
Recovery
0.5 seconds
Recast
10 seconds
Duration
24 seconds
Resistability
12.0% Easier
Level
4
Wizard
Effects:
• Inflicts 2 - 4 cold damage on target instantly and every 4 seconds.
• Decreases Mitigation of target vs elemental damage by 77.
Deny (Apprentice)
An impairment that decreases the target's strength and intelligence.
HANDCRAFTED
Target
Enemy
Range
Up to 25.0 meters
Power
7
Casting
2 seconds
Recovery
0.5 seconds
Recast
10 seconds
Duration
36 seconds
Resistability
12.0% Easier
Level
7
Inquisitor
Effects:
• Decreases INT and STR of target by 2.3.
Runic Armor (Apprentice)
A group augmentation that increases physical mitigation to the mystic's non-fighter allies, health to the mystic's fighter allies (when the mystic is level 94 or above), and a replenishing ward against physical damage to the entire group.
HANDCRAFTED
Target
Group (AE)
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
180 seconds
Level
5
Mystic
Effects:
• Wards group members (AE) against 5 points of physical damage
• Increases Mitigation of group members (AE) vs physical damage by 52.
• If not fighter
Shroud of Armor (Apprentice)
A group augmentation that increases physical mitigation to the defiler's non-fighter allies, health to the defiler's fighter allies (when the defiler is level 94 or above), and a replenishing ward against non-physical damage to the entire group.
HANDCRAFTED
Target
Group (AE)
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
180 seconds
Level
5
Defiler
Effects:
• Wards group members (AE) against 11 points of elemental, noxious and arcane damage
• Increases Mitigation of group members (AE) vs physical damage by 52.
• If not fighter
Sacrificial Restoration (Apprentice)
Heals a large amount of target ally's health.
HANDCRAFTED
Target
Friend
Range
Up to 20.0 meters
Power
20
Casting
3 seconds
Recovery
0.5 seconds
Recast
11.5 seconds
Level
3
Defiler
Effects:
• Heals target for 45 - 54.
Ambush II (Journeyman)
A stealthed attack that deals great damage. It can only be used while in stealth.
HANDCRAFTED
Target
Enemy
Range
Up to 5.0 meters
Power
9
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
10 seconds
Resistability
12.0% Easier
Level
9
Assassin
Effects:
• Inflicts 45 - 75 melee damage on target
• You must be sneaking to use this ability.
Night Strike II (Journeyman)
A stealth attack that deals great damage and decreases target's intelligence.
HANDCRAFTED
Target
Enemy
Range
Up to 5.0 meters
Power
9
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
20 seconds
Duration
40 seconds
Resistability
12.0% Easier
Level
9
Troubador
Effects:
• Inflicts 56 - 94 melee damage on target
• Decreases INT of target by 4.6.
• You must be sneaking to use this ability.
Rob II (Journeyman)
A stealth attack that deals great damage and decreases the target's strength. This can only be used while in stealth.
HANDCRAFTED
Target
Enemy
Range
Up to 5.0 meters
Power
9
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
10 seconds
Duration
20 seconds
Resistability
12.0% Easier
Level
9
Brigand
Effects:
• Inflicts 41 - 68 melee damage on target
• Decreases STR of target by 3.1.
• You must be sneaking to use this ability.
Misfortune's Kiss II (Journeyman)
A stealth attack that deals great damage and reduces the target's wisdom.
HANDCRAFTED
Target
Enemy
Range
Up to 5.0 meters
Power
9
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
20 seconds
Duration
40 seconds
Resistability
12.0% Easier
Level
9
Dirge
Effects:
• Inflicts 56 - 94 melee damage on target
• Decreases WIS of target by 3.1.
• You must be sneaking to use this ability.
Sylvan Bloom II (Apprentice)
Instantly heals some of target ally's health.
HANDCRAFTED
Target
Friend
Range
Up to 20.0 meters
Power
24
Casting
1 seconds
Recovery
0.5 seconds
Recast
5 seconds
Duration
6 seconds
Level
7
Warden
Effects:
• Heals target for 28 - 35.
• Heals target for 5 - 6 every second.
Nature's Embrace (Apprentice)
Replenishes a large amount of target ally's health.
HANDCRAFTED
Target
Friend
Range
Up to 20.0 meters
Power
17
Casting
1.5 seconds
Recovery
0.5 seconds
Recast
10 seconds
Duration
10 seconds
Level
3
Warden
Effects:
• Heals target for 19 - 23.
• Heals target for 2 - 3 every second.
Dawnstrike (Apprentice)
Deals instant heat damage to an enemy.
HANDCRAFTED
Target
Enemy
Range
Up to 30.0 meters
Power
2
Casting
2 seconds
Recovery
0.5 seconds
Recast
3 seconds
Resistability
25.2% Easier
Level
1
Warden
Effects:
• Inflicts 11 - 13 heat damage on target.
Aspect of the Forest (Apprentice)
An augmentation that increases the wisdom, stamina, and spell resistance of an ally.
HANDCRAFTED
Target
Group Friend
Range
Up to 35.0 meters
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
900 seconds
Level
4
Warden
Effects:
• Increases STA of target by 3.1.
• Increases WIS of target by 9.9.
• Increases Mitigation of target vs elemental, noxious and arcane damage by 25.
Armor of Seasons (Apprentice)
A group augmentation that increases the physical mitigation to the warden's non-fighter allies and the health of the warden's fighter allies.
HANDCRAFTED
Target
Group (AE)
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
180 seconds
Level
5
Warden
Effects:
• Increases Max Health of group members (AE) by 24.0.
• If fighter
• Increases Mitigation of group members (AE) vs physical damage by 52.
• If not fighter
Heal Servant (Apprentice)
Heals the conjuror's pet.
HANDCRAFTED
Target
Caster's Pet
Power
7
Casting
2 seconds
Recovery
0.5 seconds
Recast
6 seconds
Level
2
Conjuror
Effects:
• Dispels 8 levels of any hostile effects on target
• Heals target for 17.
Dawnstrike (Expert)
Deals instant heat damage to an enemy.
MASTERCRAFTED LEGENDARY
Target
Enemy
Range
Up to 30.0 meters
Power
2
Casting
2 seconds
Recovery
0.5 seconds
Recast
3 seconds
Resistability
28.6% Easier
Level
1
Warden
Effects:
• Inflicts 17 - 21 heat damage on target.
Soulrot III (Expert)
Quickly deals disease damage over time to an enemy.
MASTERCRAFTED LEGENDARY
Target
Enemy
Range
Up to 35.0 meters
Power
20
Casting
2 seconds
Recovery
0.5 seconds
Recast
3 seconds
Duration
4 seconds
Resistability
28.6% Easier
Level
12
Necromancer
Effects:
• Inflicts 14 - 18 disease damage on target instantly and every second.
Thuri's Doleful Thrust II (Journeyman)
A quick attack that drains the target's health, granting a portion of it to the dirge.
HANDCRAFTED
Target
Enemy
Range
Up to 5.0 meters
Power
8
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
10 seconds
Level
8
Dirge
Effects:
• Inflicts 18 - 30 melee damage on target
• Heals caster for 12.
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Item Discoveries |
Elria was first to discover 966 items* on their server**.
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*NOTE: Characters are credited for an item discovery if they were the first to discover it on their server. A world discovery (which displays a trophy) is if they were the first to discover it on ALL servers. Please view the Item Details page for any item to see historical item discovery pages for retired servers. Unfortunately we do not have item discovery data for the 2011 round of server merges (Everfrost, Permafrost, etc.).