Blood Contract (Celestial)
Sometimes it isn't enough to just break your opponent. As you move closer to mastering the art of Thaurmaturgy, you will find that you can siphon off the life of your opponent and make it your own. Not only will their bodies become your weapon, their life will begin to become your life as well. There is no victory against a true Thaumaturgist.
MASTERCRAFTED CELESTIAL
Target
Enemy
Range
Up to 35.0 meters
Power
19377
Casting
5.5 seconds
Recovery
1.2 seconds
Recast
390 seconds
Duration
7.3 seconds
Level 8 Thaumaturge
Effects:
• Inflicts 6,212 - 12,903 disease damage on target.
• Inflicts 4,970 - 10,322 disease damage on target every second.
• Heals caster for 5,181 - 10,760.
• Heals caster for 4,145 - 8,608 every second.
Control Undead II (Grandmaster)
Allows the necromancer to command an undead opponent. The opponent has a recurring chance to resist the charm throughout its duration. Higher ranks of this spell will decrease the chance at a periodic resist.
FABLED
Target
Enemy
Range
Up to 25.0 meters
Power
271
Casting
6 seconds
Recovery
0.5 seconds
Recast
0 seconds
Duration
2100 seconds
Resistability
24.0% Easier
Level
74
Necromancer
Effects:
• Charms target
• Increases Melee Multiplier of target by 0.84.
• If outside an arena
• Certain enemies cannot be charmed
• Does not affect Epic targets
Blessed Weapon (Master)
Blesses the paladin's weapon, granting it a chance to deal divine damage and stun the target. Undead targets take twice as much damage.
FABLED
Target
Caster
Casting
3 seconds
Recovery
0.5 seconds
Recast
0 seconds
Duration
43200 seconds
Level
10
Paladin
Effects:
• On a melee hit this spell may cast Glorious Strike on target of attack. Lasts for 2.0 seconds. Triggers about 1.6 times per minute.
• Inflicts 44 - 73 divine damage on target.
• Inflicts 37 - 62 divine damage on target.
• If target is undead
• Stuns target
• Epic targets gain an immunity to Stun effects of 6.0 seconds and duration is reduced to 0.7 seconds.
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