Ancestral Savior VII (Master)
If target ally receives damage that would be fatal, that ally is healed health and power instead and a ward is placed on them. This spell cannot be interrupted, does not require any power and has a very fast casting time.
FABLED
Target
Group Friend
Range
Up to 20.0 meters
Casting
0.25 seconds
Recovery
0.5 seconds
Recast
600 seconds
Duration
20 seconds
Level
110
Mystic
Effects:
• On death this spell will cast Eidolic Savior on caster. Lasts for 36.0 seconds.
• Wards target against 1,817 points of all damage
• Heals target for 1,596.
• Increases power of target by 2.7% of caster's max power every 6 seconds.
• This effect cannot be critically applied.
• Grants a total of 1 trigger of the spell.
Battle Cry IX (Grandmaster)
Increases the physical defense of the guardian's group against slashing, piercing, and crushing attacks for a short duration. Defense versus slashing and piercing attacks is improved.
FABLED
Target
Group (AE)
Power
1821
Casting
2 seconds
Recovery
0.5 seconds
Recast
90 seconds
Duration
30 seconds
Level
109
Guardian
Effects:
• Increases Mitigation of group members (AE) vs physical damage by 1,831.
• Has a 5% chance to absorb physical damage when the amount is less than 25% of the target's maximum health.
Misfortune's Kiss X (Grandmaster)
A stealth attack that deals great damage and reduces the target's wisdom.
FABLED
Target
Enemy
Range
Up to 5.0 meters
Power
871
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
20 seconds
Duration
40 seconds
Resistability
24.0% Easier
Level
105
Dirge
Effects:
• Inflicts 2,145 - 3,575 melee damage on target
• Decreases WIS of target by 149.9.
• You must be sneaking to use this ability.
Zander's Choral Rebuff VI (Grandmaster)
Decreases spell resistance of target encounter. This song has a recurrent power cost.
FABLED
Target
Enemy
Range
Up to 25.0 meters
Power
312
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
60 seconds
Resistability
35.4% Easier
Level
101
Dirge, Troubador
Effects:
• Increases noxious damage done to target encounter by 1.68%.
• Increases arcane damage done to target encounter by 1.68%.
• Decreases Combat Mitigation of target by 12.3.
• Decreases Mitigation of target encounter vs elemental, noxious and arcane damage by 2,129.
Doom Judgment VI (Master)
Inflicts damage to enemies near the crusader. Any enemies struck will lose any of their beneficial arcane and noxious based spell effects.
FABLED
Target
Caster
Power
362
Casting
1 seconds
Recovery
0.5 seconds
Recast
120 seconds
Duration
36 seconds
Resistability
21.0% Easier
Level
101
Paladin, Shadowknight
Effects:
• Dispels 355 levels of noxious and arcane beneficial effects on targets in Area of Effect
• Inflicts 1,872 - 3,121 melee damage on targets in Area of Effect
Pauldrons of Astral Plague Warding
FABLED
1,011 Primary Attributes
2,381 Stamina
17,796 Power
118,760 Health
29 Resolve
96 Casting Speed
608.9 Potency
72.6 Reuse Speed
19 Overcap Crit Bonus
9,992 Ability Mod
Plate Armor (Shoulders)
Mitigation
982
Level
105
Berserker, Guardian, Inquisitor, Paladin, Shadowknight, Templar
Adornment Slots:
White, Orange
HEIRLOOM ATTUNEABLE INFUSABLE
Sabatons of Astral Storm Flux
FABLED
1,011 Primary Attributes
2,381 Stamina
17,796 Power
118,760 Health
228.4 DPS
29 Resolve
608.9 Potency
145.2 Reuse Speed
9.6 Weapon Damage
19 Overcap Crit Bonus
Plate Armor (Feet)
Mitigation
982
Level
105
Berserker, Guardian, Inquisitor, Paladin, Shadowknight, Templar
Adornment Slots:
White, Orange
HEIRLOOM ATTUNEABLE INFUSABLE
Fusion V (Master)
The wizard gathers a powerful ball of energy, releasing it into a single powerful burst that deals extreme cold damage up to 3 enemies in a short 90 degree cone in front of the wizard. This spell has a very short range, and long reuse time.
FABLED
Target
Caster
Power
2694
Casting
5 seconds
Recovery
0.5 seconds
Recast
180 seconds
Duration
2 seconds
Resistability
32.8% Easier
Level
108
Wizard
Effects:
• Throws target back
• If Target is not Epic
• Inflicts 9,865 - 16,442 cold damage on targets in Area of Effect.
• Stuns targets in Area of Effect
• Epic targets gain an immunity to Stun effects of 6.0 seconds and duration is reduced to 0.7 seconds.
• Resistibility increases against targets higher than level 127.
Armored IX (Master)
Greatly increases agility, defense, parry, aggression, base avoidance, physical and spell damage mitigation at the cost of offensive melee skills. This is the guardian's primary defensive stance.
FABLED
Target
Caster
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
0 seconds
Duration
6 seconds
Level
102
Guardian
Effects:
• Reduces physical damage done to caster by 5%.
• Adds 2.4% to base avoidance.
• Decreases Slashing, Piercing and Crushing of caster by 33.4.
• Increases Aggression of caster by 42.5.
• Increases Defense and Parry of caster by 68.0.
• Increases Mitigation of caster vs noxious and arcane damage by 407.
• Increases Mitigation of caster vs elemental damage by 4,069.
• Increases the caster's effectiveness of worn armor vs physical damage by 15%.
Soulrot XI (Grandmaster)
Quickly deals disease damage over time to an enemy.
FABLED
Target
Enemy
Range
Up to 35.0 meters
Power
135
Casting
2 seconds
Recovery
0.5 seconds
Recast
3 seconds
Duration
4 seconds
Resistability
35.4% Easier
Level
101
Necromancer
Effects:
• Inflicts 207 - 280 disease damage on target instantly and every second.
Ancestral Ward X (Grandmaster)
Applies a powerful ward for a short duration that prevents damage to target ally until the ward has absorbed its maximum amount of damage. If any absorption remains when the ward expires, it is converted into a heal.
FABLED
Target
Raid or Group Friend
Range
Up to 20.0 meters
Power
909
Casting
2 seconds
Recovery
0.5 seconds
Recast
6 seconds
Duration
30 seconds
Level
108
Mystic
Effects:
• Wards target against 3,066 points of all damage
Primal Fury VIII (Master)
An augmentation that increases damage attributes, base avoidance, and spell resistance of an ally. Additionally, this grants a chance of increased attack speed and Multi-Attack Chance. This spell does not require any concentration, but can only be maintained on a single ally.
FABLED
Target
Group Friend
Range
Up to 35.0 meters
Power
1813
Casting
2 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
900 seconds
Level
109
Fury
Effects:
• Increases STR, AGI, WIS and INT of target by 2,312.1.
• Adds 2.6% to base avoidance.
• Increases Mitigation of target vs elemental, noxious and arcane damage by 501.
• On any combat or spell hit this spell may cast Battle Fury on target. Lasts for 10.0 seconds. Triggers about 2.0 times per minute.
• Increases Casting Speed of target by 12.8%.
• Increases Haste of target by 80.0.
• Increases Multi Attack of target by 80.0.
Shield of Faith VII (Grandmaster)
A group augmentation that places a protective barrier over the templar's group, that increases arcane resistance and wards arcane sources of damage for a limited duration.
FABLED
Target
Group (AE)
Power
777
Casting
2 seconds
Recovery
0.5 seconds
Recast
60 seconds
Duration
36 seconds
Level
101
Templar
Effects:
• Wards group members (AE) against 3,396 points of arcane damage
• Increases Mitigation of group members (AE) vs arcane damage by 1,895.
Slothful Spirit V (Grandmaster)
Impairment that causes pain to target opponent each time they successfully cast a spell or combat art. This impairment drains their power each time they use a spell or combat art and deals divine damage to them. This effect can trigger up to 3 times.
FABLED
Target
Enemy
Range
Up to 25.0 meters
Power
540
Casting
2 seconds
Recovery
0.5 seconds
Recast
20 seconds
Duration
36 seconds
Resistability
24.0% Easier
Level
104
Mystic
Effects:
• Target will lose 83% more power when power is consumed.
• On a spell cast this spell will cast Sloth's Habitat on target.
• Inflicts 801 - 980 divine damage on target.
• Grants a total of 3 triggers of the spell.
Beatdown IX (Master)
A melee attack that strikes nearby enemies surrounding the bruiser.
FABLED
Target
Caster
Power
1951
Casting
1.5 seconds
Recovery
0.5 seconds
Recast
30 seconds
Resistability
21.0% Easier
Level
105
Bruiser
Effects:
• Inflicts 874 - 1,457 melee damage on targets in Area of Effect
Searing Shot IX (Grandmaster)
Two precise arrow attacks that deal heat damage. If one of these attacks misses, the successive ones will miss automatically. This requires a bow.
FABLED
Target
Enemy
Range
2.0 - 25.0 meters
Power
780
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
20 seconds
Resistability
24.0% Easier
Level
101
Ranger
Effects:
• Inflicts 735 - 1,225 heat damage on target
• Inflicts 735 - 1,225 heat damage on target
• Requires bow or aim
Miracle Shot VII (Grandmaster)
A ranged arrow attack that does not require line of sight.
FABLED
Target
Enemy
Range
2.0 - 25.0 meters
Power
1040
Casting
1.5 seconds
Recovery
0.5 seconds
Recast
60 seconds
Resistability
24.0% Easier
Level
103
Ranger
Effects:
• Inflicts 2,086 - 3,477 ranged damage on target
• Requires you to currently have line of sight or to have acquired the target with line of sight
• Requires bow or aim
Silent Threat X (Master)
Increases the target's hate towards the monk. This ability can be used while the monk is stifled or stunned.
FABLED
Target
Enemy
Range
Up to 15.0 meters
Power
561
Casting
0.25 seconds
Recovery
0.5 seconds
Recast
8 seconds
Resistability
40.7% Easier
Level
102
Monk
Effects:
• Increases Threat to target by 10,669 - 12,897
Blighted Horde VIII (Grandmaster)
Summons a pack of rotting creatures on the necromancer's victim.
FABLED
Target
Enemy
Range
Up to 35.0 meters
Power
8077
Casting
2 seconds
Recovery
0.5 seconds
Recast
60 seconds
Duration
6 seconds
Level
107
Necromancer
Effects:
• Summons 3 limited pets to aid the caster
Epiphany VIII (Grandmaster)
Increases in-combat power replenishment of the illusionist's group. This ability does stack with the bard's concentration group power replenishment song.
"I recall taking a break from my studies, allowing the cool ocean air on the docks of Erudin to rejuvenate my mind." -Ellonialis
FABLED
Target
Group (AE)
Power
450
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
6 seconds
Level
103
Illusionist
Effects:
• Restores 8.4% of the targets power every six seconds while not in combat.
• Restores 1.68% of the targets power every six seconds while in combat.
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Item Discoveries |
Deadlift was first to discover 1,288 items* on their server**.
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*NOTE: Characters are credited for an item discovery if they were the first to discover it on their server. A world discovery (which displays a trophy) is if they were the first to discover it on ALL servers. Please view the Item Details page for any item to see historical item discovery pages for retired servers. Unfortunately we do not have item discovery data for the 2011 round of server merges (Everfrost, Permafrost, etc.).