Manatap VII (Grandmaster)
Drains power over time from the target and surrounding encounter members. A portion of this power is added over time to the illusionist's group.
FABLED
Target
Enemy
Range
Up to 25.0 meters
Power
360
Casting
2 seconds
Recovery
0.5 seconds
Recast
45 seconds
Duration
24 seconds
Resistability
24.0% Easier
Level
104
Illusionist
Effects:
• Decreases power of target encounter by 177 instantly and every 4 seconds.
• Increases power of group members (AE) by 102 instantly and every 4 seconds.
Starnova VII (Grandmaster)
Deals instant heat damage to the target and all other nearby encounter members.
FABLED
Target
Enemy
Range
Up to 25.0 meters
Power
1152
Casting
4 seconds
Recovery
0.5 seconds
Recast
20 seconds
Resistability
24.0% Easier
Level
104
Fury
Effects:
• Inflicts 3,206 - 3,918 heat damage on target encounter.
Maddening Swarm VI (Grandmaster)
Interrupts target encounter and reduces their casting and aggression skills.
FABLED
Target
Enemy
Range
Up to 25.0 meters
Power
503
Casting
1 seconds
Recovery
0.5 seconds
Recast
30 seconds
Duration
36 seconds
Resistability
24.0% Easier
Level
105
Fury
Effects:
• Interrupts target encounter
• Decreases Combat Mitigation of target by 14.2.
• Decreases Disruption, Ordination, Ministration, Subjugation, Focus and Aggression of target encounter by 64.7.
Sleight of Hand IV (Grandmaster)
Tricks an ally's targeted enemy by swapping your hate position and your ally's against that enemy. Sleight of Hand cannot be used on an ally that has recently had this ability cast on them.
FABLED
Target
Friend
Range
Up to 50.0 meters
Power
1203
Casting
0.25 seconds
Recovery
0.5 seconds
Recast
30 seconds
Duration
3.2 seconds
Level
110
Swashbuckler
Effects:
• Applies Sleight of Hand Immunity on termination. Lasts for 2 minutes.
• Target of this spell cannot have Sleight of Hand used on them
• Cannot be modified except by direct means
• Decreases Threat to target by 2,858
• If profession other than Fighter
• Increases Threat to target by 3,498
• If Fighter
• Increases Fervor of caster by 5.5.
• Swaps your current hate position with your target's hate position.
• Must be engaged in combat
• Cannot cast this on a player who has recently had Sleight of Hand used on them.
Daelis' Dance of Blades IX (Grandmaster)
Increases the agility and base avoidance, and resistances of the troubador. Additionally, this grants a chance at dealing mental damage to anyone that attacks the troubador.
FABLED
Target
Caster
Power
1821
Casting
1 seconds
Recovery
0.5 seconds
Recast
6 seconds
Duration
900 seconds
Level
109
Troubador
Effects:
• Increases AGI of caster by 6,069.1.
• Increases Fervor of caster by 2.0.
• Adds 34.1% to base avoidance.
• Increases Mitigation of caster vs physical damage by 2,857.
• Increases Mitigation of caster vs elemental, noxious and arcane damage by 3,714.
• When damaged this spell has a 20% chance to cast Song Barrier on target's attacker.
• Inflicts 463 - 771 mental damage on target.
Armored IX (Grandmaster)
Greatly increases agility, defense, parry, aggression, base avoidance, physical and spell damage mitigation at the cost of offensive melee skills. This is the guardian's primary defensive stance.
FABLED
Target
Caster
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
0 seconds
Duration
6 seconds
Level
102
Guardian
Effects:
• Reduces physical damage done to caster by 5%.
• Adds 2.5% to base avoidance.
• Decreases Slashing, Piercing and Crushing of caster by 33.4.
• Increases Aggression of caster by 44.6.
• Increases Defense and Parry of caster by 71.4.
• Increases Mitigation of caster vs noxious and arcane damage by 427.
• Increases Mitigation of caster vs elemental damage by 4,273.
• Increases the caster's effectiveness of worn armor vs physical damage by 15%.
Divine Smite X (Grandmaster)
Deals instant divine damage to target enemy.
FABLED
Target
Enemy
Range
Up to 30.0 meters
Power
168
Casting
2 seconds
Recovery
0.5 seconds
Recast
2.5 seconds
Resistability
35.4% Easier
Level
102
Templar
Effects:
• Inflicts 919 - 1,123 divine damage on target.
Unswerving Hammer V (Grandmaster)
Summons a large animated hammer that the templar has full control of for a short duration. The hammer will sometimes knockdown an enemy on a successful hit.
FABLED
Target
Caster
Power
21960
Casting
3 seconds
Recovery
0.5 seconds
Recast
180 seconds
Duration
45 seconds
Level
108
Templar
Effects:
Elemental Channeling (Grandmaster)
MASTERCRAFTED FABLED
Target
Caster
Power
13044
Casting
6.2 seconds
Recovery
1.2 seconds
Recast
680 seconds
Duration
33 seconds
Level 11 Elementalist
Effects:
• Increases the damage and healing of profession Abilities that naturally deal elemental damage by 31.92.
Pact of the Fire Tyrant (Master)
FABLED
Target
Caster
Power
26636
Casting
3 seconds
Recovery
1.2 seconds
Recast
600 seconds
Duration
10 seconds
Level 15 Elementalist
Effects:
• Increases the casters Fervor by 24. This effect is increased by the percentage of health the caster is below full.
• May not benefit from wards while under this effect.
Terror Chant IX (Grandmaster)
Fears enemies near the defiler and reduces their hate towards the defiler. Any hostile actions taken on them have a chance at breaking the fear effect.
FABLED
Target
Caster
Power
987
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
300 seconds
Duration
5 seconds
Level
109
Defiler
Effects:
• Decreases threat priority of targets in Area of Effect by 1 position
• Decreases Threat to targets in Area of Effect by 29,378
• Decreases Combat Mitigation of caster by 18.0.
• Makes targets in Area of Effect afraid
• 30% chance to dispel when target takes damage
Shadow Coil VIII (Grandmaster)
Inflicts disease damage over time to the target.
FABLED
Target
Enemy
Range
Up to 30.0 meters
Power
1431
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
20 seconds
Duration
20 seconds
Resistability
35.4% Easier
Level
106
Shadowknight
Effects:
• Inflicts 3,019 - 4,528 disease damage on target.
• Inflicts 1,208 - 1,811 disease damage on target every 4 seconds.
Harmony IX (Grandmaster)
Dazes all enemies near the templar, preventing them from auto attacking, and reduces their hate towards the templar. Any hostile actions taken on them will break the daze effect.
FABLED
Target
Caster
Power
987
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
300 seconds
Duration
6 seconds
Level
109
Templar
Effects:
• Decreases threat priority of targets in Area of Effect by 1 position
• Decreases Threat to targets in Area of Effect by 29,378
• Decreases Combat Mitigation of targets in Area of Effect by 30.0.
• Dazes targets in Area of Effect
• Dispelled when target receives hostile action
• Dispelled when target takes damage
• Epic targets gain an immunity to Daze effects of 18.0 seconds and duration is reduced to 2.0 seconds.
Razor Edge VIII (Grandmaster)
An attack from the side or front that deals medium damage. If it hits, it cripples target's ability to parry.
FABLED
Target
Enemy
Range
Up to 5.0 meters
Power
780
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
20 seconds
Duration
36 seconds
Resistability
24.0% Easier
Level
101
Swashbuckler
Effects:
• Inflicts 1,507 - 2,512 melee damage on target
• Decreases Parry of target by 111.6.
• Must be in front of or flanking
Umbral Warding IX (Grandmaster)
Applies a powerful ward for a short duration on the mystic's group that prevents damage to them until the ward has absorbed its maximum amount of damage.
FABLED
Target
Group (AE)
Power
1819
Casting
5 seconds
Recovery
0.5 seconds
Recast
15 seconds
Duration
30 seconds
Level
109
Mystic
Effects:
• Wards group members (AE) collectively against 5,574 total points of all damage
Elemental Channeling (Master)
FABLED
Target
Caster
Power
13044
Casting
6.2 seconds
Recovery
1.2 seconds
Recast
680 seconds
Duration
32 seconds
Level 11 Elementalist
Effects:
• Increases the damage and healing of profession Abilities that naturally deal elemental damage by 30.4.
Bloody Ritual IX (Grandmaster)
Slowly drains the life of the necromancer's minion and converts it to power over time for the necromancer.
FABLED
Target
Caster's Pet
Casting
2 seconds
Recovery
0.5 seconds
Recast
20 seconds
Duration
20 seconds
Level
109
Necromancer
Effects:
• Inflicts 3.5% of max health in magic damage on target instantly and every 4 seconds.
• This effect cannot be critically applied.
• Increases power of caster by 135 instantly and every 4 seconds.
Forest Spirit VIII (Grandmaster)
A group augmentation that increases the intelligence, wisdom, and spell resistance of the fury's group.
FABLED
Target
Group (AE)
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
43200 seconds
Level
103
Fury
Effects:
• Increases INT and WIS of group members (AE) by 2,352.0.
• Increases Mitigation of group members (AE) vs elemental, noxious and arcane damage by 438.
Abhorrent Seal VI (Grandmaster)
A powerful impairment that decreases the target's strength, agility, and wisdom. This impairment can only be maintained on a single target.
FABLED
Target
Enemy
Range
Up to 25.0 meters
Power
388
Casting
2 seconds
Recovery
0.5 seconds
Recast
0 seconds
Duration
72 seconds
Resistability
35.4% Easier
Level
105
Defiler
Effects:
• Decreases STR, AGI and WIS of target by 149.9.
Invective VI (Grandmaster)
An augmentation placed on an ally that has a chance to deal disease damage over time and place an impairment that does additional disease damage each time the attacked opponent consumes power. This spell does not require any concentration, but can only be maintained on a single ally.
FABLED
Target
Group Friend
Range
Up to 35.0 meters
Power
1036
Casting
2 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
900 seconds
Level
103
Defiler
Effects:
• On a hit this spell may cast Deadly Invective on target of attack. Lasts for 24.0 seconds. Triggers about 2.0 times per minute.
• Inflicts 332 disease damage on target instantly and every 4 seconds.
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Item Discoveries |
Daykara was first to discover 854 items* on their server**.
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*NOTE: Characters are credited for an item discovery if they were the first to discover it on their server. A world discovery (which displays a trophy) is if they were the first to discover it on ALL servers. Please view the Item Details page for any item to see historical item discovery pages for retired servers. Unfortunately we do not have item discovery data for the 2011 round of server merges (Everfrost, Permafrost, etc.).