Mana Cloak IV (Grandmaster)
Augmentation, placed upon you and your group, which provides the chance to gain power back when receiving any damage.
FABLED
Target
Group (AE)
Casting
2 seconds
Recovery
0.5 seconds
Recast
180 seconds
Duration
30 seconds
Level
81
Coercer, Illusionist
Effects:
• When any damage is received this spell will cast Mana Breeze on target.
• Increases power of caster by 616.
• Grants a total of 3 triggers of the spell.
Nature's Renewal VI (Grandmaster)
If target ally receives damage that would be fatal, instead that ally is healed over time and their wisdom is increased. This spell cannot be interrupted, does not require any power and has a very fast casting time.
FABLED
Target
Group Friend
Range
Up to 20.0 meters
Casting
0.25 seconds
Recovery
0.5 seconds
Recast
600 seconds
Duration
20 seconds
Level
100
Warden
Effects:
• On death this spell will cast Nature's Touch on target. Lasts for 24.0 seconds.
• Heals target for 1,575.
• Heals target for 393 every 2 seconds.
• Increases WIS of target by 147.8.
• Grants a total of 1 trigger of the spell.
Eye Ring of the Dead
LEGENDARY
567 Stamina
279 Primary Attributes
21,632 Resistances
59 Combat Skills
7.8 Casting Speed
20.2 Potency
20.2 Crit Bonus
31.2 Haste
Slots
Finger
Level
100
Effects:
Eye of Drinal IV
When Equipped:
• On any combat or spell hit this spell may cast Eye of Drinal IV on target of attack. Lasts for 15.0 seconds. Triggers about 3.0 times per minute.
• Inflicts 140,800 divine damage on target.
• Inflicts 105,600 divine damage on target every 3 seconds.
• Increases Potency of caster by 28.0.
• Cannot be modified except by direct means
Adornment Slots:
White, Green
HEIRLOOM LORE-EQUIP ATTUNEABLE
Entrance V (Grandmaster)
Mesmerizes the target and removes them from being affected by area of effect spells for a short duration. Mesmerization breaks if the target receives any damage. This spell cannot be interrupted.
FABLED
Target
Enemy
Range
Up to 25.0 meters
Power
145
Casting
1.5 seconds
Recovery
0.5 seconds
Recast
6 seconds
Duration
35 seconds
Resistability
24.0% Easier
Level
52
Illusionist
Effects:
• Mesmerizes target
• Prevents AOE (except when direct)
• Dispelled when target takes damage
• Epic targets gain an immunity to Mesmerize effects of 1 minute 45 seconds and duration is reduced to 11.7 seconds.
• Resistibility increases against targets higher than level 71.
Chromatic Storm IV (Grandmaster)
Deals mental damage over time and interrupts the target and surrounding encounter members. When the spell duration expires, it interrupts the encounter again.
FABLED
Target
Enemy
Range
Up to 25.0 meters
Power
116
Casting
2 seconds
Recovery
0.5 seconds
Recast
9 seconds
Duration
6 seconds
Resistability
24.0% Easier
Level
50
Illusionist
Effects:
• Applies Stumble on termination.
• Interrupts target
• Interrupts target encounter
• Inflicts 90 - 110 mental damage on target encounter instantly and every 2 seconds.
Entrance II (Grandmaster)
Mesmerizes the target and removes them from being affected by area of effect spells for a short duration. Mesmerization breaks if the target receives any damage. This spell cannot be interrupted.
FABLED
Target
Enemy
Range
Up to 25.0 meters
Power
40
Casting
1.5 seconds
Recovery
0.5 seconds
Recast
6 seconds
Duration
20 seconds
Resistability
24.0% Easier
Level
12
Illusionist
Effects:
• Mesmerizes target
• Prevents AOE (except when direct)
• Dispelled when target takes damage
• Epic targets gain an immunity to Mesmerize effects of 1 minute and duration is reduced to 6.7 seconds.
• Resistibility increases against targets higher than level 31.
Speechless II (Grandmaster)
Stifles and damages the illusionist's target.
FABLED
Target
Enemy
Range
Up to 25.0 meters
Power
87
Casting
2 seconds
Recovery
0.5 seconds
Recast
25 seconds
Duration
3 seconds
Resistability
24.0% Easier
Level
30
Illusionist
Effects:
• Inflicts 270 - 330 mental damage on target.
• Stifles target
• Epic targets gain an immunity to Stifle effects of 9.0 seconds and duration is reduced to 1.0 second.
• Resistibility increases against targets higher than level 49.
Synergism (Grandmaster)
An augmentation placed on the illusionist's ally that grants them a chance at dealing additional mental damage. If the recipient of this spell is not a fighter class and not a pet, their target's hate towards them after every hostile spell they cast has a chance of being reduced.
FABLED
Target
Raid or Group Friend
Range
Up to 35.0 meters
Casting
2 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
900 seconds
Level
35
Illusionist
Effects:
• On a hostile ability cast this spell has a 33% chance to cast Dynamism on target of spell.
• Decreases Threat to target by 299 - 366
• If profession other than Fighter
• Inflicts 131 - 160 mental damage on target.
Nightmare II (Grandmaster)
Deals mental damage over time to the target and decreases their arcane resistance.
FABLED
Target
Enemy
Range
Up to 35.0 meters
Power
33
Casting
1 seconds
Recovery
0.5 seconds
Recast
6 seconds
Duration
24 seconds
Resistability
24.0% Easier
Level
28
Illusionist
Effects:
• Inflicts 45 - 56 mental damage on target instantly and every 6 seconds.
• Decreases Mitigation of target vs arcane damage by 470.
Manatap (Grandmaster)
FABLED
Target
Enemy
Range
Up to 25.0 meters
Power
65
Casting
2 seconds
Recovery
0.5 seconds
Recast
45 seconds
Duration
24 seconds
Resistability
24.0% Easier
Level
34
Illusionist
Effects:
• Decreases power of target encounter by 37 instantly and every 4 seconds.
• Increases power of group members (AE) by 25 instantly and every 4 seconds.
Chromatic Storm III (Grandmaster)
Deals mental damage over time and interrupts the target and surrounding encounter members. When the spell duration expires, it interrupts the encounter again.
FABLED
Target
Enemy
Range
Up to 25.0 meters
Power
86
Casting
2 seconds
Recovery
0.5 seconds
Recast
9 seconds
Duration
6 seconds
Resistability
24.0% Easier
Level
36
Illusionist
Effects:
• Applies Stumble on termination.
• Interrupts target
• Interrupts target encounter
• Inflicts 60 - 73 mental damage on target encounter instantly and every 2 seconds.
Aspect of Genius III (Grandmaster)
An augmentation that increases the power pool and arcane resistance for the illusionist's group. The arcane resist protects more against magic and divine than mental.
FABLED
Target
Group (AE)
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
43200 seconds
Level
35
Illusionist
Effects:
• Increases Max Power of group members (AE) by 277.2.
• Increases Mitigation of group members (AE) vs arcane damage by 470.
Epiphany II (Grandmaster)
Increases in-combat power replenishment of the illusionist's group. This ability does stack with the bard's concentration group power replenishment song.
"I recall taking a break from my studies, allowing the cool ocean air on the docks of Erudin to rejuvenate my mind." -Ellonialis
FABLED
Target
Group (AE)
Power
95
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
6 seconds
Level
33
Illusionist
Effects:
• Increases Combat Power Regen of group members (AE) by 21.0.
Chromatic Shower II (Grandmaster)
Deals mental damage over time and stifles the illusionist's enemies in an area near the target of the spell.
FABLED
Target
Enemy
Range
Up to 25.0 meters
Power
449
Casting
2.5 seconds
Recovery
0.5 seconds
Recast
20 seconds
Duration
1 seconds
Resistability
24.0% Easier
Level
70
Illusionist
Effects:
• Inflicts 291 - 356 mental damage on target encounter instantly and every 0.2 seconds.
• Stifles target encounter
• Epic targets gain an immunity to Stifle effects of 3.0 seconds and duration is reduced to 0.3 seconds.
• Resistibility increases against targets higher than level 89.
Entrance IV (Grandmaster)
Mesmerizes the target and removes them from being affected by area of effect spells for a short duration. Mesmerization breaks if the target receives any damage. This spell cannot be interrupted.
FABLED
Target
Enemy
Range
Up to 25.0 meters
Power
108
Casting
1.5 seconds
Recovery
0.5 seconds
Recast
6 seconds
Duration
30 seconds
Resistability
24.0% Easier
Level
38
Illusionist
Effects:
• Mesmerizes target
• Prevents AOE (except when direct)
• Dispelled when target takes damage
• Epic targets gain an immunity to Mesmerize effects of 1 minute 30 seconds and duration is reduced to 10.0 seconds.
• Resistibility increases against targets higher than level 57.
Flash of Brilliance II (Grandmaster)
A group augmentation that significantly increases intelligence, focus, and casting techniques of the illusionist's group for a short duration. Increases to casting technique makes it more difficult for enemies to outright resist your group's spells.
FABLED
Target
Group (AE)
Power
111
Casting
1 seconds
Recovery
0.5 seconds
Recast
90 seconds
Duration
30 seconds
Level
39
Illusionist
Effects:
• Increases INT of group members (AE) by 101.5.
• Increases Focus, Disruption, Subjugation, Ministration and Ordination of group members (AE) by 39.3.
Rapidity II (Grandmaster)
Increases the attack speed of target ally.
FABLED
Target
Group Friend
Range
Up to 35.0 meters
Casting
2 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
900 seconds
Level
34
Illusionist
Effects:
• Increases Haste of target by 52.4.
Phantasmal Awe II (Grandmaster)
Mesmerizes target opponent and nearby encounter members, and removes them from being affected by any area effects.
FABLED
Target
Enemy
Range
Up to 25.0 meters
Power
141
Casting
2 seconds
Recovery
0.5 seconds
Recast
15 seconds
Duration
18 seconds
Resistability
1.2% Easier
Level
37
Illusionist
Effects:
• Mesmerizes target encounter
• Prevents AOE (except when direct)
• Dispelled when target takes damage
• Epic targets gain an immunity to Mesmerize effects of 54.0 seconds and duration is reduced to 6.0 seconds.
• Resistibility increases against targets higher than level 56.
Bewilderment II (Grandmaster)
Stuns the target and nearby encounter members for a short duration.
FABLED
Target
Enemy
Range
Up to 25.0 meters
Power
102
Casting
1 seconds
Recovery
0.5 seconds
Recast
30 seconds
Duration
1 seconds
Resistability
1.2% Easier
Level
30
Illusionist
Effects:
• Stuns target encounter
• Epic targets gain an immunity to Stun effects of 3.0 seconds and duration is reduced to 0.3 seconds.
• Resistibility increases against targets higher than level 49.
Aneurysm III (Grandmaster)
Dazes the target and deals instant mental damage. Daze prevents the target from making normal auto attacks.
FABLED
Target
Enemy
Range
Up to 25.0 meters
Power
111
Casting
1.5 seconds
Recovery
0.5 seconds
Recast
30 seconds
Duration
7.5 seconds
Resistability
24.0% Easier
Level
39
Illusionist
Effects:
• Inflicts 262 - 320 mental damage on target.
• Dazes target
• Epic targets gain an immunity to Daze effects of 22.5 seconds and duration is reduced to 2.5 seconds.
• Resistibility increases against targets higher than level 58.
|
|
Item Discoveries |
Bubbonita was first to discover 119 items* on their server**.
|
*NOTE: Characters are credited for an item discovery if they were the first to discover it on their server. A world discovery (which displays a trophy) is if they were the first to discover it on ALL servers. Please view the Item Details page for any item to see historical item discovery pages for retired servers. Unfortunately we do not have item discovery data for the 2011 round of server merges (Everfrost, Permafrost, etc.).