Charm VI (Apprentice)
Grants the coercer control over target opponent. The opponent has a recurring chance to resist the charm throughout its duration. Higher ranks of this spell will decrease the chance of a periodic resist.
Target
Enemy
Range
Up to 25.0 meters
Power
338
Casting
6 seconds
Recovery
0.5 seconds
Recast
0 seconds
Duration
1800 seconds
Resistability
12.0% Easier
Level
61
Coercer
Effects:
• Applies Disorientation on termination. Lasts for 3.0 seconds.
• Mesmerizes target
• Dispelled when target takes damage
• Epic targets gain an immunity to Mesmerize effects of 9.0 seconds and duration is reduced to 1.0 second.
• Applies Warning on termination. Lasts for 0.5 seconds.
• Grants Sonic Vision to caster
• Charms target
• Increases Power Regen of target by 25.2.
• Increases Health Regen of target by 50.3.
• Certain enemies cannot be charmed
• Only affects targets level 78 and below
• Does not affect Epic targets
Medusa Gaze VI (Apprentice)
Stuns the coercer's target and deals mental damage.
Target
Enemy
Range
Up to 25.0 meters
Power
190
Casting
2 seconds
Recovery
0.5 seconds
Recast
30 seconds
Duration
8 seconds
Resistability
5.6% Harder
Level
69
Coercer
Effects:
• Inflicts 339 - 414 mental damage on target.
• Stuns target
• Epic targets gain an immunity to Stun effects of 24.0 seconds and duration is reduced to 2.7 seconds.
• Resistibility increases against targets higher than level 88.
Destructive Mind IV (Apprentice)
An augmentation placed on the coercer's ally that deals additional mental damage every time they hit with a spell based attack for up to 3 hits.
Target
Raid or Group Friend
Range
Up to 35.0 meters
Power
25
Casting
1 seconds
Recovery
0.5 seconds
Recast
15 seconds
Duration
20 seconds
Level
70
Coercer
Effects:
• On a damage spell hit this spell will cast Despotic Mind on target of spell.
• Inflicts 344 - 421 mental damage on target.
• Grants a total of 3 triggers of the spell.
• Will trigger off of cold, disease, divine, heat, magic, mental or poison abilities.
Asylum V (Apprentice)
Deals mental damage over time to the target and decreases their arcane resistance. If the target still has more than 50% of their power after this spell expires, they receive additional mental damage.
Target
Enemy
Range
Up to 35.0 meters
Power
83
Casting
1 seconds
Recovery
0.5 seconds
Recast
6 seconds
Duration
24 seconds
Resistability
12.0% Easier
Level
70
Coercer
Effects:
• Applies Forceful Headache on termination.
• Inflicts 383 - 638 mental damage on target.
• If over 50% power
• Inflicts 153 - 187 mental damage on target instantly and every 6 seconds.
• Decreases Combat Mitigation of target by 1.6.
• Decreases Mitigation of target vs arcane damage by 665.
Mind's Eye II (Apprentice)
Grants some power over time to the coercer's group for a limited duration.
Target
Group (AE)
Power
114
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
43200 seconds
Level
62
Coercer
Effects:
• Increases Combat Power Regen of group members (AE) by 9.0.
Pure Awe IV (Apprentice)
Mesmerizes target opponent and nearby encounter members, and removes them from being affected by any area effects.
Target
Enemy
Range
Up to 25.0 meters
Power
246
Casting
2 seconds
Recovery
0.5 seconds
Recast
15 seconds
Duration
24 seconds
Resistability
14.4% Harder
Level
67
Coercer
Effects:
• Mesmerizes target encounter
• Prevents AOE (except when direct)
• Dispelled when target takes damage
• Epic targets gain an immunity to Mesmerize effects of 1 minute 12 seconds and duration is reduced to 8.0 seconds.
• Resistibility increases against targets higher than level 86.
an accumulation of plasma
A large lump of plasma. A merchant might pay a few coin for this item.
Advanced Alchemist Volume 69
UNCOMMON
Level
69
Alchemist
Recipes:
a metal shard
A shard of a large sheet of metal. A merchant might pay a few coin for this item.
Keeper's Rod
TREASURED
21 Primary Attributes
20 Stamina
8 Combat Skills
0.2 Crit Chance
0.7 Potency
20 Ability Mod
Staff
One-Handed Crushing
Damage
52 - 157
(52.2 Rating)
Delay
4.0 seconds
Level
59
All Fighters, All Priests, Beastlord
Adornment Slots:
White
ATTUNEABLE
Advanced Jeweler Volume 67
UNCOMMON
Level
67
Jeweler
Recipes:
Advanced Woodworker Volume 68
UNCOMMON
Level
68
Woodworker
Recipes:
Voulge's Shady Satchel
TREASURED
24 Primary Attributes
24 Stamina
9 Combat Skills
0.6 Crit Chance
0.9 Potency
1.8 Multi Attack
Thrown Weapon
Ranged
Damage
59 - 176
(58.5 Rating)
Delay
4.0 seconds
Range
2 - 25 meters
Level
54
Assassin, Berserker, Brigand, Bruiser, Dirge, Guardian, Troubador
Adornment Slots:
White
NO-TRADE
Azurite Forged Guard
TREASURED
32 Primary Attributes
32 Stamina
13 Combat Skills
0.4 Crit Bonus
1.2 Crit Chance
1.8 Potency
1.3 Block Chance
Tower Shield
Slots
Secondary
Protection
1,351
Level
68
Berserker, Guardian, Paladin, Shadowknight
Adornment Slots:
White, Turquoise
ATTUNEABLE
Vultak Tribal Spear
TREASURED
30 Primary Attributes
30 Stamina
11 Combat Skills
0.3 Crit Bonus
1 Crit Chance
1.6 Potency
32 Ability Mod
Spear
One-Handed Piercing
Damage
20 - 60
(50.04 Rating)
Delay
1.6 seconds
Level
57
All Scouts, Berserker, Channeler, Defiler, Guardian, Mystic
Adornment Slots:
White, Turquoise
ATTUNEABLE
Coronet of the Bzzt Brood
LEGENDARY
31 Primary Attributes
31 Stamina
12 Combat Skills
0.3 Crit Bonus
1.2 Crit Chance
1.7 Potency
38 Ability Mod
Cloth Armor (Head)
Mitigation
122
Level
58
Coercer, Illusionist
Adornment Slots:
White, Turquoise
LORE ATTUNEABLE
Teachings of Master Wu - Page 10
This item is Collectible.
This item can be sold to certain NPCs for 450 personal status. Selling it also earns guild status if your guild is below level 50.
Advanced Woodworker Volume 67
UNCOMMON
Level
67
Woodworker
Recipes:
Of Maj'Dul Am I - Page 5
This item is Collectible.
This item can be sold to certain NPCs for 450 personal status. Selling it also earns guild status if your guild is below level 50.
Word of Redemption (Master)
Heals all allies near the templar.
FABLED
Target
Group (AE)
Power
101
Casting
3 seconds
Recovery
0.5 seconds
Recast
9 seconds
Level
14
Templar
Effects:
• Heals group members (AE) for 227 - 277.
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Item Discoveries |
Daermonzz was first to discover 329 items* on their server**.
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*NOTE: Characters are credited for an item discovery if they were the first to discover it on their server. A world discovery (which displays a trophy) is if they were the first to discover it on ALL servers. Please view the Item Details page for any item to see historical item discovery pages for retired servers. Unfortunately we do not have item discovery data for the 2011 round of server merges (Everfrost, Permafrost, etc.).