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Elemental Overlord (Journeyman)
HANDCRAFTED
Target
Caster
Power
22134
Casting
5.1 seconds
Recovery
1.2 seconds
Recast
580 seconds
Duration
49.5 seconds
Level 20 Elementalist

Effects:
  On a hostile ability cast this spell will cast Elemental Destruction on target of spell.
  Inflicts 6,428 - 6,558 heat damage on target.
  Inflicts 6,428 - 6,558 cold damage on target.
  This effect can only trigger once every 5.0 - 7.0 seconds.

Dominion of Fire (Journeyman)
HANDCRAFTED
Target
Caster
Power
18094
Casting
4 seconds
Recovery
1.2 seconds
Recast
390 seconds
Duration
12 seconds
Level 16 Elementalist

Effects:
  Inflicts 3,036 - 4,108 heat damage on targets in Area of Effect.
  Inflicts 2,429 - 3,286 heat damage on targets in Area of Effect every 2.4 seconds.
  Decreases Combat Mitigation of targets in Area of Effect by 389.4.
  Must be hated by your target.

Blood Contract II (Journeyman)
Sometimes it isn't enough to just break your opponent. As you move closer to mastering the art of Thaurmaturgy, you will find that you can siphon off the life of your opponent and make it your own. Not only will their bodies become your weapon, their life will begin to become your life as well. There is no victory against a true Thaumaturgist.
HANDCRAFTED
Target
Enemy
Range
Up to 35.0 meters
Power
44506
Casting
5.5 seconds
Recovery
1.2 seconds
Recast
390 seconds
Duration
12.4 seconds
Level 20 Thaumaturge

Effects:
  Inflicts 3,445 - 7,155 disease damage on target.
  Inflicts 2,756 - 5,724 disease damage on target every 1.7 seconds.
  Heals caster for 2,829 - 5,875.
  Heals caster for 2,263 - 4,700 every 1.7 seconds.

Blistering Waste (Journeyman)
HANDCRAFTED
Target
Enemy
Range
Up to 35.0 meters
Power
20114
Casting
3.8 seconds
Recovery
1.2 seconds
Recast
320 seconds
Duration
22 seconds
Level 18 Elementalist

Effects:
  Inflicts 14,579 - 30,279 heat damage on target encounter.

Brittle Armor II (Journeyman)
Ice and fire, when used together, can shatter stone. If you can manage the control of both, you can even open cracks in the armor of your enemies, be it cloth or metal, or even living carapace. This is the power of the Elementalists - there are no barriers to stop us, and no shield from our fury.
HANDCRAFTED
Target
Enemy
Range
Up to 35.0 meters
Power
41339
Casting
5.8 seconds
Recovery
1.2 seconds
Recast
320 seconds
Duration
24 seconds
Level 19 Elementalist

Effects:
  Inflicts 1,841 - 3,825 crushing damage on target instantly and every 4 seconds.
  When damaged this spell will cast Brittle Armor on target. Lasts for 24.0 seconds.
  Decreases Combat Mitigation of target by 262.8, multiplied by increment stacks.
  This effect may increment up to 24 times.
  This effect can only trigger once every 1.0 second.

Necrotic Consumption (Journeyman)
HANDCRAFTED
Target
Caster
Power
22134
Casting
5.1 seconds
Recovery
1.2 seconds
Recast
460 seconds
Level 20 Thaumaturge

Effects:
  Applies Essence of Necrosis. Lasts for 7.7 seconds.
  Increases Fervor of group members (AE) by 2.4, multiplied by increment stacks.
  This effect is multiplied by the number of targets struck up to 8.
  Inflicts 11,214 - 12,395 disease damage on targets in Area of Effect
  Must be hated by your current target.

Exsanguination (Journeyman)
HANDCRAFTED
Target
Enemy
Range
Up to 35.0 meters
Power
20114
Casting
4.8 seconds
Recovery
1.2 seconds
Recast
410 seconds
Duration
16.5 seconds
Level 18 Thaumaturge

Effects:
  Inflicts 3,994 - 8,295 piercing damage on target.
  Inflicts 3,195 - 6,636 piercing damage on target every 3.2 seconds.
  Reduces Bleedthrough of Target by 2.2%. This effect cannot stack from multiple casters.

Oblivion Link (Journeyman)
The magic of Thaumaturgy strikes at the essence of the opponent, turning their bodies into your weapon. Use your training in Thaumaturgy to summon a concentration of deadly toxic energy, and hurl it at the enemy. It will consume anything it touches.
HANDCRAFTED
Target
Group Friend
Range
Up to 35.0 meters
Power
18094
Casting
2.7 seconds
Recovery
1.2 seconds
Recast
60 seconds
Duration
10 seconds
Level 16 Thaumaturge

Effects:
  Increases Ability Doublecast of target by 8.0.
  Increases Ability Doublecast of caster by 8% of the targets Ability Doublecast.

Ethereal Conduit II (Journeyman)
You are learning to channel pure ethereal and universal energies, but only at the most base level. Expending the energy is often wasteful, even if it achieves objectives. But as you truly understand this power, you'll find more benefit in harnessing it. Hold it within you, and it will get stronger and stronger with each spell that you unleash. The effect is temporary, but can be devastating in the hands of the masterful.
HANDCRAFTED
Target
Group Friend
Range
Up to 50.0 meters
Power
39068
Casting
7 seconds
Recovery
1.2 seconds
Recast
360 seconds
Duration
30 seconds
Level 19 Etherealist

Effects:
  Applies Ethereal Conduit. Lasts for 16.5 seconds.
  Increases Potency of caster by 82.5, multiplied by increment stacks.
  This effect may stack up to 20 times.
  Disables while under of the effect of any pool conversion spell effect.
  Monitors the Etherealist's power usage and grants potency for every 1,000 power spent.

Ethermancy II (Journeyman)
Now for the final test of your Etherealist mastery. You must channel the pure form of universal energy, and allow it to flow through you. If you can do this, you will become an embodiment of magical power, capable of channeling vast amounts of eldritch energy. If you cannot control the flow of power through you, it will pull you out of this world and into another, where you will be lost forever. So do not fail.
HANDCRAFTED
Target
Enemy
Range
Up to 40.0 meters
Power
46886
Casting
6.2 seconds
Recovery
1.2 seconds
Recast
720 seconds
Duration
4 seconds
Level 20 Etherealist

Effects:
  Applies Ethermancy. Lasts for 16.5 seconds.
  Increases Potency of group members (AE) by 24.2, multiplied by increment stacks.
  This effect may stack up to 50 times.
  Drains 50% of the targets current power and increases potency for the group based off of power drained.

Stone Hammer II (Journeyman)
When ah... when stone collides with another object, it does not yield. If that other object is ah, softer, then it either shatters or reverberates with the blow. With the powers of Geomancy at your ah, fingertips, you are the stone. You will shatter or shake those that you oppose, and see them stunned under your attacks. Form the stone into an ah, a hammer, and waylay your enemies.
HANDCRAFTED
Target
Enemy
Range
Up to 15.0 meters
Power
33278
Casting
6.7 seconds
Recovery
1.2 seconds
Recast
300 seconds
Duration
3 seconds
Level 17 Geomancer

Effects:
  Applies Stone Hammer. Lasts for 3.0 seconds.
  Dazes target
  This daze will apply to most raid encounters. Raid encounters become immune to further applications of daze for ten times the duration of the original application.
  Inflicts 22,904 - 38,173 crushing damage on target

Septic Strike II (Journeyman)
The magic of Thaumaturgy strikes at the essence of the opponent, turning their bodies into your weapon. Use your training in Thaumaturgy to summon a concentration of deadly toxic energy, and hurl it at the enemy. It will consume anything it touches.
HANDCRAFTED
Target
Enemy
Range
Up to 35.0 meters
Power
33278
Casting
6 seconds
Recovery
1.2 seconds
Recast
300 seconds
Level 17 Thaumaturge

Effects:
  Inflicts 19,908 - 41,347 disease damage on target.

Stream of Arrows V (Grandmaster)
The ranger fires a stream of arrows into the air, raining down upon their target's group.
FABLED
Target
Enemy
Range
2.0 - 25.0 meters
Power
1404
Casting
3 seconds
Recovery
0.5 seconds
Recast
120 seconds
Level
104

Ranger
Effects:
  Inflicts 5,209 - 6,367 ranged damage on targets in Area of Effect

Ignuscloth Headwrap
FABLED
2,224 Stamina
900 Primary Attributes
8,076 Power
80,806 Health
26 Resolve
416 Potency
152.9 Multi Attack
130.4 Reuse Speed
17 Overcap Crit Bonus
9,324 Ability Mod
Leather Armor (Head)

Mitigation
746

Level
106

Bruiser, Channeler, Fury, Monk, Warden
Adornment Slots:
White, Orange
HEIRLOOM  ATTUNEABLE  INFUSABLE  

Gul'Thex Vanguard Gussets
7 Stamina
7 Primary Attributes
3 Combat Skills
Plate Armor (Forearms)

Mitigation
81

Level
20

Berserker, Guardian, Inquisitor, Paladin, Shadowknight, Templar
Adornment Slots:
White
ATTUNEABLE  

Deathbringer
TREASURED
20 Stamina
20 Primary Attributes
8 Combat Skills
Great Hammer

Two-Handed Crushing

Damage
30 - 91
(30.24 Rating)
Delay
4.0 seconds
Level
30

All Fighters, All Priests, Beastlord
Adornment Slots:
White
ATTUNEABLE  

Steel Stiletto
TREASURED
7 Stamina
7 Primary Attributes
3 Combat Skills
Dagger

One-Handed Piercing

Damage
5 - 16
(14.4 Rating)
Delay
1.5 seconds
Level
20

All Mages, All Scouts, Berserker, Guardian
Adornment Slots:
White
ATTUNEABLE  
Lavinia
110 Warden
Item Discoveries
Lavinia was first to discover 37 items* on their server**.
Item Discovery Date
Elemental Overlord (Journeyman)2018-11-22 08:43:54 PM
Dominion of Fire (Journeyman)2018-11-22 08:43:05 PM
Blood Contract II (Journeyman)2018-11-22 09:11:06 PM
Blistering Waste (Journeyman)2018-11-22 08:44:12 PM
Brittle Armor II (Journeyman)2018-11-22 08:43:32 PM
Necrotic Consumption (Journeyman)2018-11-22 09:10:19 PM
Exsanguination (Journeyman)2018-11-22 09:11:43 PM
Oblivion Link (Journeyman)2018-11-22 09:13:16 PM
Ethereal Conduit II (Journeyman)2018-11-22 07:49:21 PM
Ethermancy II (Journeyman)2018-11-22 07:40:17 PM
Stone Hammer II (Journeyman)2018-11-22 07:09:52 PM
Septic Strike II (Journeyman)2018-11-22 09:09:31 PM
Stream of Arrows V (Grandmaster)2019-02-06 09:11:55 PM
Ignuscloth Headwrap2018-02-23 01:29:02 AM
Gul'Thex Vanguard Gussets2018-02-23 01:29:02 AM
Deathbringer2018-02-23 01:29:02 AM
Steel Stiletto2018-02-23 01:29:02 AM

*NOTE: Characters are credited for an item discovery if they were the first to discover it on their server. A world discovery (which displays a trophy) is if they were the first to discover it on ALL servers. Please view the Item Details page for any item to see historical item discovery pages for retired servers. Unfortunately we do not have item discovery data for the 2011 round of server merges (Everfrost, Permafrost, etc.).