Ritual Healing II (Grandmaster)
Replenishes a large amount of target ally's health. This also temporarily increases target ally's maximum health for a short duration.
FABLED
Target
Friend
Range
Up to 20.0 meters
Power
59
Casting
3 seconds
Recovery
0.5 seconds
Recast
10 seconds
Duration
12 seconds
Level
10
Mystic
Effects:
• Heals target for 225 - 274.
• Increases Max Health of target by 26.9.
Noxious Symphony (Grandmaster)
Increases noxious resistance of all the dirge's allies.
FABLED
Range
Up to 10.0 meters
Power
45
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
600 seconds
Level
20
Dirge
Effects:
• Applies Concentrated Symphony.
• Increases Mitigation of group members (AE) vs noxious damage by 470.
• Increases Mitigation of raid and group members (AE) vs noxious damage by 470.
Forced Hesitation (Grandmaster)
Roots the coercer's target in place, preventing them from movement. This also blurs their vision and prevents them from normal combat attacks until they are struck by any damage. Upgrades to this spell reduce the target's resistance to the full duration of the root effect.
FABLED
Target
Enemy
Range
Up to 25.0 meters
Power
12
Casting
1 seconds
Recovery
0.5 seconds
Recast
10 seconds
Duration
18 seconds
Resistability
24.0% Easier
Level
5
Coercer
Effects:
• Applies Blind. Lasts for 4.0 seconds.
• Blurs vision of target.
• Dazes target
• Dispelled when target takes damage
• Epic targets gain an immunity to Daze effects of 12.0 seconds and duration is reduced to 1.3 seconds.
• Roots target
• 5% chance to dispel when target takes damage
• Epic targets gain an immunity to Root effects of 54.0 seconds and duration is reduced to 6.0 seconds.
• Resistibility increases against targets higher than level 24.
Wall of Rage (Grandmaster)
Increases the physical mitigation of the berserker in exchange for decreased attack speed. Also grants a chance to snare nearby opponents whenever the berserker strikes in melee.
FABLED
Target
Caster
Power
10
Casting
1 seconds
Recovery
0.5 seconds
Recast
60 seconds
Duration
30 seconds
Level
13
Berserker
Effects:
• Decreases Haste of caster by 11.3.
• Increases Mitigation of caster vs physical damage by 249.
• On a melee hit this spell may cast Cripple on target of attack. Lasts for 10.0 seconds. Triggers about 5.0 times per minute.
• Slows targets in Area of Effect by 54.8%.
• 5% chance to dispel when target receives hostile action
• 5% chance to dispel when target takes damage
Rush (Grandmaster)
A charging attack that inflicts damage multiple times.
FABLED
Target
Enemy
Range
Up to 5.0 meters
Power
3
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
20 seconds
Resistability
24.0% Easier
Level
2
Beastlord
Effects:
• Inflicts 6 - 10 melee damage on target
• Inflicts 6 - 10 melee damage on target
• Inflicts 6 - 10 melee damage on target
• Inflicts 6 - 10 melee damage on target
• Inflicts 6 - 10 melee damage on target
Runic Armor IV (Grandmaster)
A group augmentation that increases physical mitigation to the mystic's non-fighter allies, health to the mystic's fighter allies (when the mystic is level 94 or above), and a replenishing ward against physical damage to the entire group.
FABLED
Target
Group (AE)
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
180 seconds
Level
47
Mystic
Effects:
• Wards group members (AE) against 79 points of physical damage
• Increases Mitigation of group members (AE) vs physical damage by 454.
• If not fighter
Plague III (Grandmaster)
Deals disease damage over time to the enemy. Additional damage is dealt if the enemy is a being of shadow.
FABLED
Target
Enemy
Range
Up to 30.0 meters
Power
37
Casting
1 seconds
Recovery
0.5 seconds
Recast
8 seconds
Duration
24 seconds
Resistability
35.4% Easier
Level
25
Mystic
Effects:
• Inflicts 53 disease damage on target instantly and every 4 seconds.
• Inflicts 53 disease damage on target instantly and every 4 seconds.
• If target is nightblood
• Inflicts 53 disease damage on target instantly and every 4 seconds.
• If target is shadowed folk
Transcendence II (Grandmaster)
Heals all allies near the mystic. This also temporarily increases their maximum health for a short duration.
FABLED
Target
Group (AE)
Power
154
Casting
3 seconds
Recovery
0.5 seconds
Recast
7.5 seconds
Duration
12 seconds
Level
28
Mystic
Effects:
• Heals group members (AE) for 448 - 547.
• Increases Max Health of group members (AE) by 78.4.
Spirits II (Grandmaster)
Mesmerizes all enemies near the mystic and reduces their hate towards the shaman. Any hostile actions taken on them will break the mesmerize effect.
FABLED
Target
Caster
Power
79
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
300 seconds
Duration
5 seconds
Level
27
Mystic
Effects:
• Decreases threat priority of targets in Area of Effect by 1 position
• Decreases Threat to targets in Area of Effect by 4,841
• Decreases Combat Mitigation of targets in Area of Effect by 0.4.
• Mesmerizes targets in Area of Effect
• Prevents AOE (except when direct)
• Dispelled when target takes damage
• Epic targets gain an immunity to Mesmerize effects of 15.0 seconds and duration is reduced to 1.7 seconds.
Deteriorate II (Grandmaster)
An impairment that decreases the target's strength and agility.
FABLED
Target
Enemy
Range
Up to 25.0 meters
Power
31
Casting
2 seconds
Recovery
0.5 seconds
Recast
10 seconds
Duration
36 seconds
Resistability
35.4% Easier
Level
21
Mystic
Effects:
• Decreases STR and AGI of target by 13.6.
Haze III (Grandmaster)
Impairment that decreases target's attack speed and offensive melee skills.
FABLED
Target
Enemy
Range
Up to 25.0 meters
Power
52
Casting
1.5 seconds
Recovery
0.5 seconds
Recast
10 seconds
Duration
36 seconds
Resistability
24.0% Easier
Level
24
Mystic
Effects:
• Decreases Haste of target by 20.8.
• Decreases Crushing, Slashing and Piercing of target by 6.0.
Rejuvenation V (Grandmaster)
Instantly heals some of target ally's health. This also temporarily increases target ally's maximum health for a short duration.
FABLED
Target
Friend
Range
Up to 20.0 meters
Power
79
Casting
2 seconds
Recovery
0.5 seconds
Recast
5 seconds
Duration
6 seconds
Level
29
Mystic
Effects:
• Heals target for 396 - 484.
• Increases Max Health of target by 55.2.
Call to Arms VII (Grandmaster)
Increases the offensive combat skills of the guardian's group.
FABLED
Target
Group (AE)
Power
173
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
1 seconds
Level
86
Guardian
Effects:
• Increases Weapon Damage of group members (AE) by 4.0.
Ambush III (Grandmaster)
A stealthed attack that deals great damage. It can only be used while in stealth.
FABLED
Target
Enemy
Range
Up to 5.0 meters
Power
20
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
10 seconds
Resistability
24.0% Easier
Level
21
Assassin
Effects:
• Inflicts 159 - 265 melee damage on target
• You must be sneaking to use this ability.
Ancestral Sentry II (Grandmaster)
Summons an ancient ancestor of an ally that protects their nearby allies. The ancestor will absorb damage from nearby allies before it returns to the spiritual world.
FABLED
Target
Raid or Group Friend
Range
Up to 20.0 meters
Power
226
Casting
1 seconds
Recovery
0.5 seconds
Recast
180 seconds
Duration
60 seconds
Level
90
Mystic
Effects:
• Summons a limited pet to aid the caster
Plague VI (Grandmaster)
Deals disease damage over time to the enemy. Additional damage is dealt if the enemy is a being of shadow.
FABLED
Target
Enemy
Range
Up to 30.0 meters
Power
92
Casting
1 seconds
Recovery
0.5 seconds
Recast
8 seconds
Duration
24 seconds
Resistability
35.4% Easier
Level
67
Mystic
Effects:
• Inflicts 171 disease damage on target instantly and every 4 seconds.
• Inflicts 171 disease damage on target instantly and every 4 seconds.
• If target is nightblood
• Inflicts 171 disease damage on target instantly and every 4 seconds.
• If target is shadowed folk
Entangle (Grandmaster)
The brigand traps target encounter, slowing their movement speed. Every attack or hostile acount on them have a chance at breaking this effect. When the initial effect expires, the target's movement speed is hindered again for a short duration.
FABLED
Target
Enemy
Range
Up to 25.0 meters
Power
60
Casting
1 seconds
Recovery
0.5 seconds
Recast
45 seconds
Duration
11.3 seconds
Resistability
24.0% Easier
Level
28
Brigand
Effects:
• Applies Snare on termination. Lasts for 24.0 seconds.
• Slows target by 59.8%.
• 5% chance to dispel when target receives hostile action
• 5% chance to dispel when target takes damage
• Decreases Combat Mitigation of target encounter by 3.6.
• Slows target encounter by 71.8%.
• 5% chance to dispel when target takes damage
Echoes of the Ancients VI (Grandmaster)
An impairment that increases damage dealt to the target and reduces noxious and elemental resistance to an entire enemy encounter. The target encounter is also interrupted. "Choose to be strong of body and not strong of soul." - General Urduuk
FABLED
Target
Enemy
Range
Up to 25.0 meters
Power
119
Casting
2 seconds
Recovery
0.5 seconds
Recast
30 seconds
Duration
72 seconds
Resistability
35.4% Easier
Level
89
Mystic
Effects:
• Increases all damage done to target encounter by 2.52%.
• Interrupts target encounter
• Decreases Combat Mitigation of target by 1.8.
• Decreases Mitigation of target encounter vs elemental and noxious damage by 1,794.
Dark Nebula IV (Grandmaster)
Short Stun effect to an enemy as well as dealing instant Poison damage to it and surrounding encounter members.
FABLED
Target
Enemy
Range
Up to 25.0 meters
Power
187
Casting
3 seconds
Recovery
0.5 seconds
Recast
9 seconds
Duration
1.5 seconds
Resistability
24.0% Easier
Level
50
Warlock
Effects:
• Inflicts 416 - 772 poison damage on target encounter.
• Stuns target encounter
• Epic targets gain an immunity to Stun effects of 4.5 seconds and duration is reduced to 0.5 seconds.
• Resistibility increases against targets higher than level 69.
Wrath of the Ancients II (Grandmaster)
Deals instant disease damage to the enemy and surrounding encounter members.
FABLED
Target
Enemy
Range
Up to 25.0 meters
Power
129
Casting
3 seconds
Recovery
0.5 seconds
Recast
12 seconds
Resistability
24.0% Easier
Level
46
Mystic
Effects:
• Inflicts 372 - 455 disease damage on target encounter.
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Item Discoveries |
Gwenythe was first to discover 276 items* on their server**.
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*NOTE: Characters are credited for an item discovery if they were the first to discover it on their server. A world discovery (which displays a trophy) is if they were the first to discover it on ALL servers. Please view the Item Details page for any item to see historical item discovery pages for retired servers. Unfortunately we do not have item discovery data for the 2011 round of server merges (Everfrost, Permafrost, etc.).