Ethereal Conduit II (Master)
You are learning to channel pure ethereal and universal energies, but only at the most base level. Expending the energy is often wasteful, even if it achieves objectives. But as you truly understand this power, you'll find more benefit in harnessing it. Hold it within you, and it will get stronger and stronger with each spell that you unleash. The effect is temporary, but can be devastating in the hands of the masterful.
FABLED
Target
Group Friend
Range
Up to 50.0 meters
Power
39068
Casting
7 seconds
Recovery
1.2 seconds
Recast
360 seconds
Duration
30 seconds
Level 19 Etherealist
Effects:
• Applies Ethereal Conduit. Lasts for 24.0 seconds.
• Increases Potency of caster by 120.0, multiplied by increment stacks.
• This effect may stack up to 20 times.
• Disables while under of the effect of any pool conversion spell effect.
• Monitors the Etherealist's power usage and grants potency for every 1,000 power spent.
Union of Stone (Master)
As mighty as stone is, it is not, ah... everlasting. Even the mightiest of mountains will be ground to dust one day by the unrelenting forces of time, and the chipping away of the tiniest specs of dust. And what can grind down a mountain can do worse to your enemies. Use this process to ah, grind your enemies down under your attacks.
FABLED
Target
Caster
Power
10610
Casting
4 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
30 seconds
Level 10 Geomancer
Effects:
• Applies Union of Stone to qualifying pets.
• Converts all abilities to crushing damage.
• Increases Fervor of caster by 2.9.
• Converts all abilities that do not depend on weapon damage type to crushing damage.
Ethereal Conduit (Master)
You are learning to channel pure ethereal and universal energies, but only at the most base level. Expending the energy is often wasteful, even if it achieves objectives. But as you truly understand this power, you'll find more benefit in harnessing it. Hold it within you, and it will get stronger and stronger with each spell that you unleash. The effect is temporary, but can be devastating in the hands of the masterful.
FABLED
Target
Group Friend
Range
Up to 50.0 meters
Power
8955
Casting
7 seconds
Recovery
1.2 seconds
Recast
360 seconds
Duration
30 seconds
Level 4 Etherealist
Effects:
• Applies Ethereal Conduit. Lasts for 24.0 seconds.
• Increases Potency of caster by 40.0, multiplied by increment stacks.
• This effect may stack up to 20 times.
• Disables while under of the effect of any pool conversion spell effect.
• Monitors the Etherealist's power usage and grants potency for every 1,000 power spent.
Withering (Master)
The nature of a Thaumaturgist's magic makes it so that your enemy isn't the only one that has to fear you. It permeates the area, creeping out to infect those all around your adversary. Witness whole groups of enemies wither before you, drink in their fear as your magic rips their bodies apart.
FABLED
Target
Enemy
Range
Up to 35.0 meters
Power
8955
Casting
8 seconds
Recovery
1.2 seconds
Recast
330 seconds
Duration
25 seconds
Level 4 Thaumaturge
Effects:
• Increases noxious damage done to targets in Area of Effect by 4%.
Blood Contract (Master)
Sometimes it isn't enough to just break your opponent. As you move closer to mastering the art of Thaurmaturgy, you will find that you can siphon off the life of your opponent and make it your own. Not only will their bodies become your weapon, their life will begin to become your life as well. There is no victory against a true Thaumaturgist.
FABLED
Target
Enemy
Range
Up to 35.0 meters
Power
19377
Casting
5.5 seconds
Recovery
1.2 seconds
Recast
390 seconds
Duration
8.2 seconds
Level 8 Thaumaturge
Effects:
• Inflicts 4,802 - 9,973 disease damage on target.
• Inflicts 3,841 - 7,978 disease damage on target every 1.1 seconds.
• Heals caster for 4,005 - 8,317.
• Heals caster for 3,204 - 6,654 every 1.1 seconds.
Hestia Emberhoof, the Infinite Flame
FABLED
Charges
Unlimited
Duration
Until Cancelled
Level
30
All Crafters
Effects:
Summon Hestia Emberhoof, the Infinite Flame
Applies Summon Hestia Emberhoof, the Infinite Flame when Activated.
• Summons a mount to ride
• Increases your ground speed by 130%
• Increases your air speed by 150%
• Your adventure level must be 110 or above to receive statistic bonuses.
• Increases Block Chance of caster by 5.0%.
• Increases Potency of caster by 6,515.0.
• Increases Crit Chance of caster by 525.0.
• Increases Ability Mod of caster by 265,094.0.
• Increases Max Power of caster by 32,288.0.
• Increases Max Health of caster by 260,176.0.
• Increases Mitigation of caster vs elemental damage by 21,190.
• Increases Mitigation of caster vs noxious damage by 21,190.
• Increases Mitigation of caster vs arcane damage by 21,190.
ORNATE NO-TRADE NO-VALUE
Brittle Armor (Master)
Ice and fire, when used together, can shatter stone. If you can manage the control of both, you can even open cracks in the armor of your enemies, be it cloth or metal, or even living carapace. This is the power of the Elementalists - there are no barriers to stop us, and no shield from our fury.
FABLED
Target
Enemy
Range
Up to 35.0 meters
Power
16513
Casting
5.8 seconds
Recovery
1.2 seconds
Recast
320 seconds
Duration
24 seconds
Level 7 Elementalist
Effects:
• When damaged this spell will cast Brittle Armor on target. Lasts for 24.0 seconds.
• Decreases Combat Mitigation of target by 201.2, multiplied by increment stacks.
• This effect may increment up to 24 times.
• This effect can only trigger once every 1.0 second.
Toxic Life (Master)
The magic of a Thumaturge infects those that it affects, weakening not just their bodies, but their very being as well. You can use this property to your advantage. Poison their essence, and all of your magic will be even more devastating, tearing them apart from within.
FABLED
Target
Group (AE)
Power
6542
Casting
7 seconds
Recovery
1.2 seconds
Recast
450 seconds
Duration
30 seconds
Level 3 Thaumaturge
Effects:
• On a hit this spell will cast Toxic Life on target of attack. Lasts for 6.4 seconds.
• Increases noxious damage done to target by 4%.
• This effect may increment up to 50 times.
• This effect can only trigger once every 1.0 second.
Etherflash (Master)
Once your enemies realize what power you wield, they will likely attempt to overwhelm you with numbers. It is a banal tactic, but an expected one from those with lesser minds. Show them that you are well versed in their pathetic attempts to overcome you, and turn them to ash all at once. You can then fall back to your... friends, and unleash even more devastation, if you so desire.
FABLED
Target
Caster
Power
6542
Casting
6.2 seconds
Recovery
1.2 seconds
Recast
420 seconds
Duration
1 seconds
Level 3 Etherealist
Effects:
• Applies Etherflash. Lasts for 0.5 seconds.
• On expiration: Teleports caster to target ally.
• Inflicts 17,510 - 36,367 magic damage on targets in Area of Effect.
Elemental Amalgamation (Master)
The essence of being an Elementalist is to command the very fundamental pieces that make up our world, and all that is within it. Become those elements - don't channel them, or adopt their aspects. BECOME those elements. Command them from within, and unleash their true power on ANY who dare oppose your strength!
FABLED
Target
Enemy
Range
Up to 40.0 meters
Power
25491
Casting
6 seconds
Recovery
1.2 seconds
Recast
510 seconds
Duration
9 seconds
Level 10 Elementalist
Effects:
• Summons a limited pet to aid the caster
Elemental Avatar (Master)
The winds above Norrath are filled with gusts of unimaginable strength, carrying the frozen winds of the north across our world. Command these winds, and they will carve through your enemies with the power of their gusts, and the razor-sharp shards of ice that they carry. The winds of the heavens are temperamental though, and those who call upon them without the will to maintain their control will find themselves torn to pieces.
FABLED
Target
Caster
Power
10610
Casting
4 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
30 seconds
Level 10 Elementalist
Effects:
• Applies Elemental Avatar to qualifying pets.
• Converts all abilities to cold damage.
• Increases Fervor of caster by 2.9.
• Converts all abilities that do not depend on weapon damage type to cold damage.
Frozen Heavens (Master)
Summoning forth an elemental is one thing - any magician worth their salt can do that. But summoning one comprised of the most primal forms of elements is something else entirely. Few can do such a thing, and even fewer can hope to maintain control over a creature such as that. Only true master Elementalists can accomplish this feat - all others will be destroyed by their own creations. Make a pet of your own, pet.
FABLED
Target
Caster
Power
22370
Casting
8 seconds
Recovery
1.2 seconds
Recast
510 seconds
Level 9 Elementalist
Effects:
• Inflicts 28,164 cold damage on targets in Area of Effect.
Glacial Freeze (Master)
When a glacier advances, there is no mountain that can hold it back, and no valley that can contain it. Like the glacier, you can ensure that your attacks continue unimpeded, by channeling its unbridled power and focusing it through your own limbs. If you can do it, you will see your strikes pierce through your victim, and like the mountains, they will crumble before you.
FABLED
Target
Enemy
Range
Up to 35.0 meters
Power
19377
Casting
5.2 seconds
Recovery
1.2 seconds
Recast
510 seconds
Duration
79.8 seconds
Level 8 Elementalist
Effects:
• Inflicts 9,244 - 19,198 cold damage on target.
• Decreases Strikethrough of target by 16.0%.
Frozen Heavens II (Master)
Summoning forth an elemental is one thing - any magician worth their salt can do that. But summoning one comprised of the most primal forms of elements is something else entirely. Few can do such a thing, and even fewer can hope to maintain control over a creature such as that. Only true master Elementalists can accomplish this feat - all others will be destroyed by their own creations. Make a pet of your own, pet.
FABLED
Target
Caster
Power
45696
Casting
8 seconds
Recovery
1.2 seconds
Recast
510 seconds
Level 20 Elementalist
Effects:
• Inflicts 29,231 cold damage on targets in Area of Effect.
Revocation of Life (Master)
You have walked the path of the Thaumaturgist, and you've reached the end of your journey. You've witnessed and harnessed the power of blood magic, and have proven that you can channel its power without being destroyed by it. Now, allow it to flow through you, and feel the true power of the Thaumaturgist!
FABLED
Target
Enemy
Range
Up to 40.0 meters
Power
25491
Casting
5 seconds
Recovery
1.2 seconds
Recast
720 seconds
Duration
8 seconds
Level 10 Thaumaturge
Effects:
• On death this spell will cast Revocation of Life on caster. Lasts for 4.0 seconds.
• Increases power of target by 20.0%.
• This effect cannot be critically applied.
• Heals target for 80.0% of max health.
• This effect cannot be critically applied.
• Grants a total of 1 trigger of the spell.
• Inflicts 5,309 - 11,027 disease damage on target.
• Inflicts 4,248 - 8,822 disease damage on target every second.
Necrotic Consumption (Master)
FABLED
Target
Caster
Power
22134
Casting
5.1 seconds
Recovery
1.2 seconds
Recast
460 seconds
Level 20 Thaumaturge
Effects:
• Applies Essence of Necrosis. Lasts for 11.2 seconds.
• Increases Fervor of group members (AE) by 3.5, multiplied by increment stacks.
• This effect is multiplied by the number of targets struck up to 8.
• Inflicts 11,214 - 12,395 disease damage on targets in Area of Effect
• Must be hated by your current target.
Cascading Force (Master)
If you are a true Etherealist, then you understand the natural ebbs and flows of universal energy through our world. And thus, you can TAKE it from those who wield it in clumsy, unrefined fashion, and turn it against them. It's what they deserve for tampering with energies they have no business bringing to bear. Make their power yours, and watch them crumble as you own power feeds on theirs.
FABLED
Target
Enemy
Range
Up to 35.0 meters
Power
22370
Casting
7.6 seconds
Recovery
1.2 seconds
Recast
360 seconds
Level 9 Etherealist
Effects:
• Inflicts 8,801 - 18,280 magic damage on target.
• Inflicts 8,801 - 18,280 magic damage on target.
• Inflicts 8,801 - 18,280 magic damage on target.
• Inflicts 8,801 - 18,280 magic damage on target.
• Inflicts 8,801 - 18,280 magic damage on target.
Tainted Mutation (Master)
The mastery of blood magic is the mastery of life itself. You can break the life of others, and keep them from breaking yours. Form a life link with an enemy, and no amount of damage will bring you to your knees. You will sit on deaths door, but will not enter - instead, you will usher your enemy through the threshold.
FABLED
Target
Enemy
Range
Up to 35.0 meters
Power
22370
Casting
9 seconds
Recovery
1.2 seconds
Recast
600 seconds
Duration
400 seconds
Level 9 Thaumaturge
Effects:
• Decreases Potency of target by 16.0.
• When target falls below 3% health this spell will cast Tainted Mutation on target. Lasts for 20.0 seconds.
• Reduces target's health to 1.
• Grants a total of 1 trigger of the spell.
Siphoned Fervor (Master)
There is little that pleases me as much as watching my magic dismantle my enemies, both in body and in mind. I feel their despair and fear, and it feeds me - as they get weaker, I become STRONGER. You can learn this, too. Every spell that lands will give you an ever-so-small amount of fervorous will, which you can direct into even more destructive power. Watch them crumble, student.
FABLED
Target
Group (AE)
Power
16513
Casting
8 seconds
Recovery
1.2 seconds
Recast
510 seconds
Duration
38.4 seconds
Level 7 Etherealist
Effects:
• On a spell cast this spell will cast Siphoned Fervor on caster. Lasts for 24.0 seconds.
• Increases Fervor of target by 0.1, multiplied by increment stacks.
• Increments up to 25 times.
• This effect can only trigger once every 1.0 second.
Kedge Chain Greaves of Destruction
FABLED
1,291 Primary Attributes
3,086 Stamina
21,628 Power
144,351 Health
297.9 DPS
63.9 AE Auto
1026.8 Potency
27.2 Max Health
65 Resolve
37 Overcap Crit Bonus
Chain Armor (Legs)
Mitigation
863
Level
110
All Scouts, Defiler, Mystic
Adornment Slots:
White, Orange
NO-TRADE NO-VALUE INFUSABLE
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Item Discoveries |
Krisiries was first to discover 346 items* on their server**.
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*NOTE: Characters are credited for an item discovery if they were the first to discover it on their server. A world discovery (which displays a trophy) is if they were the first to discover it on ALL servers. Please view the Item Details page for any item to see historical item discovery pages for retired servers. Unfortunately we do not have item discovery data for the 2011 round of server merges (Everfrost, Permafrost, etc.).