Disinter's Oakforged Shoes
MYTHICAL
PRESTIGE
3,200 Primary Attributes
5,476 Stamina
168,373 Power
267,926 Health
1280.2 Crit Bonus
450 Resolve
33997.9 Potency
35.7 AE Auto
Cloth Armor (Feet)
Mitigation
325
Level
125
All Mages
Adornment Slots:
White, Red
HEIRLOOM ATTUNEABLE
Gereden's Experimental Warhammer
MYTHICAL
PRESTIGE
7,566 Primary Attributes
12,910 Stamina
402,462 Power
640,422 Health
1082.6 Crit Chance
80884.8 Potency
64.2 Mitigation Increase
910 Resolve
370.6 Max Health
3,027 Overcap Crit Bonus
Staff
Two-Handed Crushing
Damage
8687 - 13,031
(3619.73 Rating)
Delay
6.0 seconds
Level
125
All Fighters, All Mages, All Priests, Beastlord
Effects:
Wary Protection
When Equipped:
• Prevents a percentage of the damage you take based on the tier and type of shield or brawler weapon you have equipped.
• If fighter
• Brawlers may benefit from Wary Protection granted via a fist or a two handed weapon, Crusaders and Warriors will only benefit from Wary protection granted by tower shields.
• Cannot be modified except by direct means
Adornment Slots:
White, White, Red, Red, Red, Red, Blue, Blue, Cyan, Cyan
HEIRLOOM ATTUNEABLE
Disinter's Cedarbound Pants
MYTHICAL
PRESTIGE
3,765 Primary Attributes
6,443 Stamina
198,087 Power
315,207 Health
1506.2 Crit Bonus
450 Resolve
39997.6 Potency
2,900,554 Ability Mod
Cloth Armor (Legs)
Mitigation
348
Level
125
All Mages
Adornment Slots:
White, Red
HEIRLOOM ATTUNEABLE
Tender's Cedarbound Sleeves
FABLED
3,140 Primary Attributes
5,434 Stamina
157,683 Power
250,915 Health
1256.1 Crit Bonus
430 Resolve
32485.5 Potency
2,166,626 Ability Mod
Cloth Armor (Shoulders)
Mitigation
294
Level
125
All Mages
Adornment Slots:
White, Red
HEIRLOOM ATTUNEABLE
Tender's Elmlinked Cuirass
FABLED
3,695 Primary Attributes
6,393 Stamina
185,510 Power
295,194 Health
1477.9 Crit Bonus
38218.4 Potency
430 Resolve
389.5 Weapon Damage
Plate Armor (Chest)
Mitigation
912
Level
125
Berserker, Guardian, Inquisitor, Paladin, Shadowknight, Templar
Adornment Slots:
White, Red
HEIRLOOM ATTUNEABLE
Shimmering Wards of Dawn Pelt Cloak
LEGENDARY
3,080 Primary Attributes
5,391 Stamina
146,993 Power
233,904 Health
466 Combat Skills
1232.1 Crit Bonus
410 Resolve
440.7 Crit Chance
30973.2 Potency
24.8 Reuse Speed
Slots
Cloak
Level
125
Adornment Slots:
White, Red
HEIRLOOM ATTUNEABLE
Gallivanter's Oakforged Gauntlets
FABLED
3,095 Primary Attributes
5,402 Stamina
149,665 Power
238,156 Health
1238.1 Crit Bonus
31351.3 Potency
240.8 Max Health
415 Resolve
Plate Armor (Hands)
Mitigation
851
Level
125
Berserker, Guardian, Inquisitor, Paladin, Shadowknight, Templar
Adornment Slots:
White, Red
HEIRLOOM ATTUNEABLE
Curator's Elmlinked Cloth Gloves
FABLED
PRESTIGE
3,170 Primary Attributes
5,455 Stamina
163,028 Power
259,420 Health
1268.2 Crit Bonus
440 Resolve
33241.7 Potency
29.5 Haste
Cloth Armor (Hands)
Mitigation
309
Level
125
All Mages
Adornment Slots:
White, Red
HEIRLOOM ATTUNEABLE
Empire Walker's Guards of Apocrypha
FABLED
PRESTIGE
3,185 Primary Attributes
5,466 Stamina
165,701 Power
263,673 Health
1274.2 Crit Bonus
445 Resolve
33619.8 Potency
296.4 Max Health
Cloth Armor (Forearms)
Mitigation
309
Level
125
All Mages
Adornment Slots:
White, Red
HEIRLOOM ATTUNEABLE
Empire Walker's Charm of Apocrypha
FABLED
PRESTIGE
3,185 Primary Attributes
5,466 Stamina
165,701 Power
263,673 Health
1274.2 Crit Bonus
445 Resolve
455.7 Crit Chance
33619.8 Potency
51.3 Mitigation Increase
Slots
Charm
Level
125
Adornment Slots:
White, Red, Blue
HEIRLOOM LORE-EQUIP ATTUNEABLE
Harrower's Cedarbound Tunic
FABLED
3,677 Primary Attributes
6,380 Stamina
182,365 Power
290,191 Health
1470.8 Crit Bonus
37773.6 Potency
425 Resolve
30.9 Reuse Speed
Leather Armor (Chest)
Mitigation
513
Level
125
Bruiser, Channeler, Fury, Monk, Warden
Adornment Slots:
White, Red
HEIRLOOM ATTUNEABLE
Vaporous Belt
LEGENDARY
3,080 Primary Attributes
5,391 Stamina
146,993 Power
233,904 Health
466 Combat Skills
1232.1 Crit Bonus
410 Resolve
440.7 Crit Chance
30973.2 Potency
1,867,781 Ability Mod
Slots
Waist
Level
125
Adornment Slots:
White, Red
HEIRLOOM ATTUNEABLE
Sliding Dovetail Joint
This item is Collectible.
This item can be sold to certain NPCs for 250 personal status. Selling it also earns guild status if your guild is below level 30.
Scorched Earth II (Ancient)
When fire meets earth, what is left behind is often molten, smoldering, and weakened. It is beautiful and alive - anything that touches that place ignites the latent elemental power that exists there, and unleashes even more destructive energies. You can use this potential to your advantage.
MASTERCRAFTED MYTHICAL
Target
Enemy
Range
Up to 35.0 meters
Power
53216
Casting
5 seconds
Recovery
1.2 seconds
Recast
390 seconds
Duration
30 seconds
Level 23 Elementalist
Effects:
• Increases elemental damage done to target by 5.05%.
• Inflicts 22,069 - 45,836 heat damage on target.
• Inflicts 16,249 - 33,748 heat damage on target every 6 seconds.
Obsidian Mind III (Master)
Stone does as it will. While a Geomancer can call forth the ah, power and energies of the world, we do so with the grace and acquiescence of the stone. This is a property that we, as Geomancers, can master as well. You can turn your mind as unmoving as the rock, and ah... ward off the tricks of those who might look to control or influence you.
FABLED
Target
Group (AE)
Power
51979
Casting
8 seconds
Recovery
1.2 seconds
Recast
540 seconds
Duration
12.8 seconds
Level 22 Geomancer
Effects:
• Reduces physical damage done to group members (AE) by 16%.
• Increases Fervor of group members (AE) by 91.2.
• Increases Crit Bonus Overcap of group members (AE) by 299.4.
• Makes group members (AE) immune to Root effects
• Makes group members (AE) immune to Fear effects
• Makes group members (AE) immune to Stifle effects
• Makes group members (AE) immune to Stun effects
• Makes group members (AE) immune to Daze effects
• Makes group members (AE) immune to Mesmerize effects
• Makes group members (AE) immune to strikethrough attacks.
• Grants immunity to most knockback effects
• Allows group members (AE) to hit all abilities for maximum damage.
• Allows group members (AE) to hit all melee based attacks for maximum damage.
Obsidian Mind III (Adept)
Stone does as it will. While a Geomancer can call forth the ah, power and energies of the world, we do so with the grace and acquiescence of the stone. This is a property that we, as Geomancers, can master as well. You can turn your mind as unmoving as the rock, and ah... ward off the tricks of those who might look to control or influence you.
TREASURED
Target
Group (AE)
Power
51979
Casting
8 seconds
Recovery
1.2 seconds
Recast
540 seconds
Duration
9.6 seconds
Level 22 Geomancer
Effects:
• Reduces physical damage done to group members (AE) by 12%.
• Increases Fervor of group members (AE) by 68.4.
• Increases Crit Bonus Overcap of group members (AE) by 224.6.
• Makes group members (AE) immune to Root effects
• Makes group members (AE) immune to Fear effects
• Makes group members (AE) immune to Stifle effects
• Makes group members (AE) immune to Stun effects
• Makes group members (AE) immune to Daze effects
• Makes group members (AE) immune to Mesmerize effects
• Makes group members (AE) immune to strikethrough attacks.
• Grants immunity to most knockback effects
• Allows group members (AE) to hit all abilities for maximum damage.
• Allows group members (AE) to hit all melee based attacks for maximum damage.
Accretion II (Grandmaster)
MASTERCRAFTED FABLED
Target
Caster
Power
33201
Casting
4.7 seconds
Recovery
1.2 seconds
Recast
320 seconds
Duration
59.4 seconds
Level 25 Geomancer
Effects:
• Applies Accretion instantly and every 9.8 seconds. Lasts for 15.0 seconds.
• Increases Ability Doublecast of caster by 5.3, multiplied by increment stacks.
• Increases Fervor of caster by 34.0, multiplied by increment stacks.
• Increases Fervor Overcap of caster by 8.5, multiplied by increment stacks.
• Stacks up to six times.
• Reapplies six times over the duration of the effect.
Telluric Rending II (Journeyman)
There are places in this world where a mortal can not step. To do so would mean almost certain death, as the stones themselves are ah, as sharp as the finest of weapons. A Geomancer can call these razor-sharp stones to assault their enemies and leave them, and their armor, torn and useless.
HANDCRAFTED
Target
Enemy
Range
Up to 35.0 meters
Power
57857
Casting
7.3 seconds
Recovery
1.2 seconds
Recast
390 seconds
Duration
30 seconds
Level 23 Geomancer
Effects:
• Increases physical damage done to target by 3.74%.
• Inflicts 25,988 - 53,974 slashing damage on target.
Adamantine Horizon Pauldrons
FABLED
3,185 Primary Attributes
5,466 Stamina
165,701 Power
263,673 Health
33619.8 Potency
51.3 Mitigation Increase
445 Resolve
1,274 Overcap Crit Bonus
Plate Armor (Shoulders)
Mitigation
896
Level
125
Berserker, Guardian, Inquisitor, Paladin, Shadowknight, Templar
Adornment Slots:
White, Red
HEIRLOOM ATTUNEABLE
Trophy: Slither Rattlebones
This item may be placed on the floor of .
FABLED
NO-VALUE NO-TRADE BUILDING-BLOCK
|
|
Item Discoveries |
Mrblubblub was first to discover 163 items* on their server**.
|
*NOTE: Characters are credited for an item discovery if they were the first to discover it on their server. A world discovery (which displays a trophy) is if they were the first to discover it on ALL servers. Please view the Item Details page for any item to see historical item discovery pages for retired servers. Unfortunately we do not have item discovery data for the 2011 round of server merges (Everfrost, Permafrost, etc.).