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Charm (Apprentice)
Grants the enchanter control over target opponent. The opponent has a recurring chance to resist the charm throughout its duration. Higher ranks of this spell will decrease the chance at a periodic resist.
HANDCRAFTED
Target
Enemy
Range
Up to 25.0 meters
Power
70
Casting
6 seconds
Recovery
0.5 seconds
Recast
0 seconds
Duration
480 seconds
Resistability
12.0% Easier
Level
10

Coercer, Illusionist
Effects:
  Charms target
  Increases Power Regen of target by 3.0.
  Increases Health Regen of target by 6.0.
  If outside an arena
  Certain enemies cannot be charmed
  Only affects targets level 24 and below
  Does not affect Epic targets

Improved Arch Healing (Apprentice)
Replenishes a large amount of target ally's health. "At least you have your health!" - a cheery departed spirit
HANDCRAFTED
Target
Friend
Range
Up to 20.0 meters
Power
50
Casting
3 seconds
Recovery
0.5 seconds
Recast
8 seconds
Level
9

All Priests
Effects:
  Heals target for 101 - 124.

Iceshield (Apprentice)
Places an icy barrier surrounding target ally. Whenever that ally is struck by an enemy in combat, that enemy receives instant cold damage. This effect can trigger up to 3 times.
HANDCRAFTED
Target
Raid or Group Friend
Range
Up to 35.0 meters
Power
61
Casting
1 seconds
Recovery
0.5 seconds
Recast
16 seconds
Duration
20 seconds
Level
20

Wizard
Effects:
  When damaged with a melee weapon this spell will cast Frost Spikes on target's attacker.
  Inflicts 92 - 112 cold damage on target.
  Grants a total of 3 triggers of the spell.
  This effect can only trigger once every 1.0 - 3.0 seconds.

Ghostly Ward (Journeyman)
Applies a powerful ward for a short duration that prevents damage to target ally until the ward has absorbed its maximum amount of damage. If any absorption remains when the ward expires, it is converted into a heal.
HANDCRAFTED
Target
Raid or Group Friend
Range
Up to 20.0 meters
Power
61
Casting
2 seconds
Recovery
0.5 seconds
Recast
6 seconds
Duration
30 seconds
Level
19

Defiler, Mystic
Effects:
  Wards target against 280 points of all damage

Lightning Shock (Apprentice)
Deals instant magic damage to the targeted enemy. "A charged scent filled the air as the clouds began to gather." - unknown written account
HANDCRAFTED
Target
Enemy
Range
Up to 35.0 meters
Power
12
Casting
2 seconds
Recovery
0.5 seconds
Recast
2 seconds
Resistability
25.2% Easier
Level
7

All Mages
Effects:
  Inflicts 22 - 30 magic damage on target.

Healing (Apprentice)
Instantly heals some of target ally's health. "They pray for peace, but we'd rather have healing." - an unknown soldier
HANDCRAFTED
Target
Friend
Range
Up to 20.0 meters
Power
27
Casting
1 seconds
Recovery
0.5 seconds
Recast
2 seconds
Level
8

All Priests
Effects:
  Heals target for 108 - 132.

Cold Wind (Journeyman)
Deals instant cold damage and reduces the movement speed of the target.
HANDCRAFTED
Target
Enemy
Range
Up to 30.0 meters
Power
15
Casting
2 seconds
Recovery
0.5 seconds
Recast
3 seconds
Resistability
25.2% Easier
Level
10

Defiler, Mystic
Effects:
  Applies Grey Winds. Lasts for 10.0 seconds.
  Slows target by 32.0%.
  5% chance to dispel when target receives hostile action
  5% chance to dispel when target takes damage
  Inflicts 31 - 38 cold damage on target.

Healing (Journeyman)
Instantly heals some of target ally's health. "They pray for peace, but we'd rather have healing." - an unknown soldier
HANDCRAFTED
Target
Friend
Range
Up to 20.0 meters
Power
27
Casting
1 seconds
Recovery
0.5 seconds
Recast
2 seconds
Level
8

All Priests
Effects:
  Heals target for 119 - 145.

Lifetap (Journeyman)
Deals disease damage to the enemy and transfers a portion of this damage to the necromancer's health.
HANDCRAFTED
Target
Enemy
Range
Up to 35.0 meters
Power
102
Casting
2 seconds
Recovery
0.5 seconds
Recast
9 seconds
Resistability
25.2% Easier
Level
20

Necromancer
Effects:
  Inflicts 168 disease damage on target.
  Heals caster for 110.

Improved Arch Healing (Journeyman)
Replenishes a large amount of target ally's health. "At least you have your health!" - a cheery departed spirit
HANDCRAFTED
Target
Friend
Range
Up to 20.0 meters
Power
50
Casting
3 seconds
Recovery
0.5 seconds
Recast
8 seconds
Level
9

All Priests
Effects:
  Heals target for 111 - 136.

Dismay (Journeyman)
An impairment that decreases the enemies offensive abilities.
HANDCRAFTED
Target
Enemy
Range
Up to 25.0 meters
Power
41
Casting
1 seconds
Recovery
0.5 seconds
Recast
10 seconds
Duration
72 seconds
Resistability
25.2% Easier
Level
20

Illusionist
Effects:
  Decreases Fervor of target by 0.1.
  Decreases Crushing, Piercing, Slashing and Ranged of target by 9.9.

Dismay (Apprentice)
An impairment that decreases the enemies offensive abilities.
HANDCRAFTED
Target
Enemy
Range
Up to 25.0 meters
Power
41
Casting
1 seconds
Recovery
0.5 seconds
Recast
10 seconds
Duration
72 seconds
Resistability
25.2% Easier
Level
20

Illusionist
Effects:
  Decreases Fervor of target by 0.0.
  Decreases Crushing, Piercing, Slashing and Ranged of target by 9.0.

Greater Regrowth (Expert)
Heals a large amount of target ally's health over time for a short duration.
MASTERCRAFTED LEGENDARY
Target
Raid or Group Friend
Range
Up to 20.0 meters
Power
61
Casting
2 seconds
Recovery
0.5 seconds
Recast
6 seconds
Duration
10 seconds
Level
19

Fury, Warden
Effects:
  Heals target for 92 - 113 instantly and every 2 seconds.

Provoking Swarm (Expert)
Deals divine damage over time to the target and lowers their defense. "My lord knows that there are many ways to win a battle. One lesson is patience, of waiting for the right moment to strike a single blow that fells the enemy." - Lord Villanian, Freeport
MASTERCRAFTED LEGENDARY
Target
Enemy
Range
Up to 30.0 meters
Power
26
Casting
1 seconds
Recovery
0.5 seconds
Recast
4 seconds
Duration
12 seconds
Resistability
28.6% Easier
Level
17

Fury, Warden
Effects:
  Inflicts 24 - 29 divine damage on target instantly and every 3 seconds.
  Decreases Defense of target by 7.9.

Lightning Shock (Journeyman)
Deals instant magic damage to the targeted enemy. "A charged scent filled the air as the clouds began to gather." - unknown written account
HANDCRAFTED
Target
Enemy
Range
Up to 35.0 meters
Power
12
Casting
2 seconds
Recovery
0.5 seconds
Recast
2 seconds
Resistability
25.2% Easier
Level
7

All Mages
Effects:
  Inflicts 24 - 33 magic damage on target.

Lightning Shock (Expert)
Deals instant magic damage to the targeted enemy. "A charged scent filled the air as the clouds began to gather." - unknown written account
MASTERCRAFTED LEGENDARY
Target
Enemy
Range
Up to 35.0 meters
Power
12
Casting
2 seconds
Recovery
0.5 seconds
Recast
2 seconds
Resistability
28.6% Easier
Level
7

All Mages
Effects:
  Inflicts 34 - 46 magic damage on target.

Obliterated Psyche (Journeyman)
Impairment that decreases Arcane, Elemental, and Noxious mitigations on an opponent.
HANDCRAFTED
Target
Enemy
Range
Up to 25.0 meters
Power
41
Casting
1 seconds
Recovery
0.5 seconds
Recast
10 seconds
Duration
72 seconds
Resistability
25.2% Easier
Level
20

Coercer
Effects:
  Decreases Combat Mitigation of target by 1.1.
  Decreases Mitigation of target vs elemental, noxious and arcane damage by 220.

Cerebral Lash (Journeyman)
Deals mental damage over time to a target. If this effect is not cured when it expires, the target is dealt additional mental damage.
HANDCRAFTED
Target
Enemy
Range
Up to 35.0 meters
Power
26
Casting
1 seconds
Recovery
0.5 seconds
Recast
8 seconds
Duration
24 seconds
Resistability
25.2% Easier
Level
17

Coercer, Illusionist
Effects:
  Applies Migraine on termination.
  Inflicts 49 - 66 mental damage on target.
  Inflicts 17 - 21 mental damage on target instantly and every 6 seconds.

Greater Smite (Apprentice)
Deals instant divine damage to target enemy and dazes them, preventing them from auto attacking in combat for a short duration as long as they don't receive additional damage.
HANDCRAFTED
Target
Enemy
Range
Up to 30.0 meters
Power
23
Casting
2 seconds
Recovery
0.5 seconds
Recast
3 seconds
Duration
3 seconds
Resistability
25.2% Easier
Level
17

Inquisitor, Templar
Effects:
  Inflicts 47 - 57 divine damage on target.
  Dazes target
  Dispelled when target receives hostile action
  Dispelled when target takes damage
  Epic targets gain an immunity to Daze effects of 9.0 seconds and duration is reduced to 1.0 second.
  Resistibility increases against targets higher than level 36.

Lifetap II (Journeyman)
Deals disease damage to the enemy and transfers a portion of this damage to the necromancer's health.
HANDCRAFTED
Target
Enemy
Range
Up to 35.0 meters
Power
168
Casting
2 seconds
Recovery
0.5 seconds
Recast
9 seconds
Resistability
25.2% Easier
Level
35

Necromancer
Effects:
  Inflicts 317 disease damage on target.
  Heals caster for 209.
Shawnie
120 Templar
Item Discoveries
Shawnie was first to discover 134 items* on their server**.
Item Discovery Date
Charm (Apprentice)2005-09-13 07:47:50 PM   
Improved Arch Healing (Apprentice)2005-09-13 07:45:17 PM   
Iceshield (Apprentice)2005-09-13 07:57:12 PM
Ghostly Ward (Journeyman)2005-09-13 09:02:30 PM
Lightning Shock (Apprentice)2005-09-13 07:40:14 PM
Healing (Apprentice)2005-09-13 07:42:49 PM
Cold Wind (Journeyman)2005-09-13 07:49:16 PM
Healing (Journeyman)2005-09-13 07:41:51 PM
Lifetap (Journeyman)2005-09-13 08:06:40 PM
Improved Arch Healing (Journeyman)2005-09-13 07:44:12 PM
Dismay (Journeyman)2005-09-13 08:01:12 PM
Dismay (Apprentice)2005-09-13 08:02:29 PM
Greater Regrowth (Expert)2005-09-16 12:12:12 PM
Provoking Swarm (Expert)2005-09-16 11:58:59 AM
Lightning Shock (Journeyman)2005-09-13 07:39:11 PM
Lightning Shock (Expert)2005-09-13 07:37:54 PM
Obliterated Psyche (Journeyman)2005-09-13 07:58:48 PM
Cerebral Lash (Journeyman)2005-09-13 08:41:43 PM
Greater Smite (Apprentice)2005-09-13 08:44:09 PM
Lifetap II (Journeyman)2005-09-14 10:12:33 AM

*NOTE: Characters are credited for an item discovery if they were the first to discover it on their server. A world discovery (which displays a trophy) is if they were the first to discover it on ALL servers. Please view the Item Details page for any item to see historical item discovery pages for retired servers. Unfortunately we do not have item discovery data for the 2011 round of server merges (Everfrost, Permafrost, etc.).