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Curse of Darkness V (Grandmaster)
A temporary group buff that triggers additional poison damage for every spell cast.
FABLED
Target
Group (AE)
Power
71
Casting
2 seconds
Recovery
0.5 seconds
Recast
120 seconds
Duration
12 seconds
Level
78

Warlock
Effects:
  On a hostile spell cast this spell will cast Curse of Darkness on target of spell.
  Inflicts 214 - 261 poison damage on target encounter.

Dark Pact VI (Grandmaster)
A group augmentation that increases the effectiveness of all casting and taunting techniques of the warlock's group. Increases to casting technique makes it more difficult for enemies to outright resist your group's spells and reduces the power cost of beneficial spells.
FABLED
Target
Group (AE)
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
43200 seconds
Level
79

Warlock
Effects:
  Increases Disruption, Subjugation, Ordination, Ministration and Aggression of group members (AE) by 39.8.

Absolute Corruption IV (Grandmaster)
Interrupts the target encounter while dealing disease damage over time and decreasing Noxious mitigations on an opponent and its allies.
FABLED
Target
Enemy
Range
Up to 25.0 meters
Power
203
Casting
2 seconds
Recovery
0.5 seconds
Recast
18 seconds
Duration
18 seconds
Resistability
24.0% Easier
Level
74

Defiler
Effects:
  Interrupts target encounter
  Inflicts 126 - 154 disease damage on target encounter instantly and every 3 seconds.
  Decreases Mitigation of target encounter vs noxious damage by 1,314.

Lucky Gambit IX (Grandmaster)
An attack that strikes all enemies surrounding the swashbuckler.
FABLED
Target
Caster
Power
201
Casting
1 seconds
Recovery
0.5 seconds
Recast
30 seconds
Level
100

Swashbuckler
Effects:
  Inflicts 998 - 1,664 melee damage on targets in Area of Effect

Healing Fate VII (Grandmaster)
An impairment placed on an opponent that will grant Health to the Templar and allies when the opponent takes a certain amount of damage.
FABLED
Target
Enemy
Range
Up to 25.0 meters
Power
128
Casting
2 seconds
Recovery
0.5 seconds
Recast
9 seconds
Duration
216 seconds
Resistability
24.0% Easier
Level
96

Templar
Effects:
  When target receives a reduction in health of 20% this spell will cast Fate of Healing on caster. Lasts for 8.0 seconds.
  Heals group members (AE) for 2,102.

Ultraviolet Beam IX (Grandmaster)
Deals instant mental damage. This spell has a fast casting time.
FABLED
Target
Enemy
Range
Up to 35.0 meters
Power
97
Casting
1 seconds
Recovery
0.5 seconds
Recast
3 seconds
Resistability
35.4% Easier
Level
81

Illusionist
Effects:
  Inflicts 554 - 749 mental damage on target.

Dark Infestation II (Grandmaster)
Does poison damage over time to the target, and also has a chance to summon up to three dark broodlings to attack the target every time the target receives noxious damage. Be warned, dark broodlings are extremely unstable entities and will attack everything nearby while they're present.
FABLED
Target
Enemy
Range
Up to 35.0 meters
Power
330
Casting
2 seconds
Recovery
0.5 seconds
Recast
45 seconds
Duration
24 seconds
Resistability
35.4% Easier
Level
72

Warlock
Effects:
  Inflicts 282 - 345 poison damage on target instantly and every 4 seconds.
  When damaged with a spell this spell has a 35% chance to cast Dark Broodlings on target. Lasts for 6.0 seconds.
  Summons 3 limited pets to aid the caster
  Grants a total of 1 trigger of the spell.
  Will trigger off of disease or poison abilities.

Awestruck V (Grandmaster)
Stuns an opponent for a short duration.
FABLED
Target
Enemy
Range
Up to 25.0 meters
Power
197
Casting
1.5 seconds
Recovery
0.5 seconds
Recast
45 seconds
Duration
7.4 seconds
Resistability
24.0% Easier
Level
87

Templar
Effects:
  Decreases Combat Mitigation of target by 2.6.
  Stuns target
  Epic targets gain an immunity to Stun effects of 22.3 seconds and duration is reduced to 2.5 seconds.
  Resistibility increases against targets higher than level 106.

Entrance VIII (Grandmaster)
Mesmerizes the target and removes them from being affected by area of effect spells for a short duration. Mesmerization breaks if the target receives any damage. This spell cannot be interrupted.
FABLED
Target
Enemy
Range
Up to 25.0 meters
Power
237
Casting
1.5 seconds
Recovery
0.5 seconds
Recast
6 seconds
Duration
45 seconds
Resistability
24.0% Easier
Level
87

Illusionist
Effects:
  Mesmerizes target
  Prevents AOE (except when direct)
  Dispelled when target takes damage
  Epic targets gain an immunity to Mesmerize effects of 2 minutes 15 seconds and duration is reduced to 15.0 seconds.
  Resistibility increases against targets higher than level 106.

Regalia V (Grandmaster)
An additional mesmerization spell for the illusionist that costs less but lasts for a shorter duration. Mesmerization breaks if the target receives any damage. This spell cannot be interrupted or fizzled.
FABLED
Target
Enemy
Range
Up to 25.0 meters
Power
160
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
20 seconds
Duration
22.5 seconds
Resistability
24.0% Easier
Level
88

Illusionist
Effects:
  Mesmerizes target
  Prevents AOE (except when direct)
  Dispelled when target takes damage
  Epic targets gain an immunity to Mesmerize effects of 1 minute 8 seconds and duration is reduced to 7.5 seconds.
  Resistibility increases against targets higher than level 107.

Extract Mana VII (Grandmaster)
Slowly converts the illusionist's health into power over time.
FABLED
Target
Caster
Health
139
Casting
2 seconds
Recovery
0.5 seconds
Recast
20 seconds
Duration
20 seconds
Level
89

Illusionist
Effects:
  Increases power of caster by 118 instantly and every 4 seconds.

Dismay VI (Grandmaster)
An impairment that decreases the enemies offensive abilities.
FABLED
Target
Enemy
Range
Up to 25.0 meters
Power
156
Casting
1 seconds
Recovery
0.5 seconds
Recast
10 seconds
Duration
72 seconds
Resistability
35.4% Easier
Level
86

Illusionist
Effects:
  Decreases Fervor of target by 0.4.
  Decreases Crushing, Piercing, Slashing and Ranged of target by 69.0.

Lockdown VII (Grandmaster)
Roots the illusionist's target in place, preventing them from movement. This also stifles and blurs their vision until they are struck by any damage. Upgrades to this spell reduce the target's resistance to the full duration of the root effect.
FABLED
Target
Enemy
Range
Up to 25.0 meters
Power
151
Casting
1 seconds
Recovery
0.5 seconds
Recast
10 seconds
Duration
53 seconds
Resistability
24.0% Easier
Level
83

Illusionist
Effects:
  Applies Stifle. Lasts for 3.0 seconds.
  Blurs vision of target.
  Stifles target
  Dispelled when target takes damage
  Epic targets gain an immunity to Stifle effects of 9.0 seconds and duration is reduced to 1.0 second.
  Resistibility increases against targets higher than level 102.
  Roots target
  5% chance to dispel when target takes damage
  Epic targets gain an immunity to Root effects of 2 minutes 39 seconds and duration is reduced to 17.7 seconds.
  Resistibility increases against targets higher than level 102.

Paranoia VIII (Grandmaster)
Temporarily stuns the illusionist's target and deals mental damage.
FABLED
Target
Enemy
Range
Up to 25.0 meters
Power
242
Casting
2 seconds
Recovery
0.5 seconds
Recast
30 seconds
Duration
3 seconds
Resistability
8.8% Easier
Level
89

Illusionist
Effects:
  Inflicts 690 - 1,035 mental damage on target.
  Stuns target
  Epic targets gain an immunity to Stun effects of 9.0 seconds and duration is reduced to 1.0 second.
  Resistibility increases against targets higher than level 108.

Rune of Thought VII (Grandmaster)
A group augmentation that increases the intelligence, wisdom, and spell resistance of the illusionist's group.
FABLED
Target
Group (AE)
Power
242
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
43200 seconds
Level
89

Illusionist
Effects:
  Applies Rune of Thought to qualifying pets.
  Increases the Fervor of all spells by 5.
  Increases INT and WIS of group members (AE) by 127.5.
  Increases Mitigation of group members (AE) vs elemental, noxious and arcane damage by 377.
  Increases the damage and healing of all spells by 5.

Chromatic Storm VII (Grandmaster)
Deals mental damage over time and interrupts the target and surrounding encounter members. When the spell duration expires, it interrupts the encounter again.
FABLED
Target
Enemy
Range
Up to 25.0 meters
Power
195
Casting
2 seconds
Recovery
0.5 seconds
Recast
9 seconds
Duration
6 seconds
Resistability
24.0% Easier
Level
86

Illusionist
Effects:
  Applies Stumble on termination.
  Interrupts target
  Interrupts target encounter
  Inflicts 184 - 225 mental damage on target encounter instantly and every 2 seconds.

Aneurysm VII (Grandmaster)
Dazes the target and deals instant mental damage. Daze prevents the target from making normal auto attacks.
FABLED
Target
Enemy
Range
Up to 25.0 meters
Power
240
Casting
1.5 seconds
Recovery
0.5 seconds
Recast
30 seconds
Duration
13.5 seconds
Resistability
24.0% Easier
Level
88

Illusionist
Effects:
  Inflicts 763 - 933 mental damage on target.
  Dazes target
  Epic targets gain an immunity to Daze effects of 40.5 seconds and duration is reduced to 4.5 seconds.
  Resistibility increases against targets higher than level 107.
Tyces
110 Templar
Item Discoveries
Tyces was first to discover 37 items* on their server**.
Item Discovery Date
Curse of Darkness V (Grandmaster)2016-01-25 01:19:56 AM
Dark Pact VI (Grandmaster)2016-01-25 01:18:29 AM
Absolute Corruption IV (Grandmaster)2016-03-01 06:20:37 AM
Lucky Gambit IX (Grandmaster)2015-12-19 08:41:14 PM
Healing Fate VII (Grandmaster)2015-06-11 04:27:39 PM
Ultraviolet Beam IX (Grandmaster)2015-12-23 12:35:44 AM
Dark Infestation II (Grandmaster)2016-01-23 06:03:21 AM
Awestruck V (Grandmaster)2016-01-20 04:52:09 AM
Entrance VIII (Grandmaster)2015-12-23 01:02:35 AM
Regalia V (Grandmaster)2015-12-23 01:15:58 AM
Extract Mana VII (Grandmaster)2015-12-23 01:12:37 AM
Dismay VI (Grandmaster)2015-12-23 12:21:30 AM
Lockdown VII (Grandmaster)2015-12-23 12:37:58 AM
Paranoia VIII (Grandmaster)2015-12-23 12:47:38 AM
Rune of Thought VII (Grandmaster)2016-01-09 07:27:04 PM
Chromatic Storm VII (Grandmaster)2015-12-23 12:32:50 AM
Aneurysm VII (Grandmaster)2015-12-23 12:51:03 AM

*NOTE: Characters are credited for an item discovery if they were the first to discover it on their server. A world discovery (which displays a trophy) is if they were the first to discover it on ALL servers. Please view the Item Details page for any item to see historical item discovery pages for retired servers. Unfortunately we do not have item discovery data for the 2011 round of server merges (Everfrost, Permafrost, etc.).