Bulwark of Rime (Celestial)
Ice, when applied properly, can be more effective than steel in battle. It slows winds that buffet it, freezes the earth that tries to cover it, squelches fire that tries to melt it, and absorbs the water that touches it. Make it your shield, and watch the attacks of your enemies falter before you.
MASTERCRAFTED CELESTIAL
Target
Caster
Power
13778
Casting
7 seconds
Recovery
1.2 seconds
Recast
420 seconds
Duration
15 seconds
Level 6 Elementalist
Effects:
• Reduces elemental damage done to caster by 20.7%.
Brittle Armor (Celestial)
Ice and fire, when used together, can shatter stone. If you can manage the control of both, you can even open cracks in the armor of your enemies, be it cloth or metal, or even living carapace. This is the power of the Elementalists - there are no barriers to stop us, and no shield from our fury.
MASTERCRAFTED CELESTIAL
Target
Enemy
Range
Up to 35.0 meters
Power
16513
Casting
5.8 seconds
Recovery
1.2 seconds
Recast
320 seconds
Duration
24 seconds
Level 7 Elementalist
Effects:
• When damaged this spell will cast Brittle Armor on target. Lasts for 24.0 seconds.
• Decreases Combat Mitigation of target by 188.2, multiplied by increment stacks.
• This effect may increment up to 24 times.
• This effect can only trigger once every 1.0 second.
Etherlord (Celestial)
If you have an advantage, you must continue to press it. I rarely use one attack when several will do the job much nicer. Learn to continuously channel eldritch energy into bolts of destructive force, without it resonating in a way that will destroy you.
MASTERCRAFTED CELESTIAL
Target
Caster
Power
10610
Casting
4 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
30 seconds
Level 10 Etherealist
Effects:
• Applies Etherlord to qualifying pets.
• Converts all abilities to magic damage.
• Increases Ability Doublecast of caster by 10.3.
• Increases Fervor of caster by 11.2.
• Converts all abilities that do not depend on weapon damage type to magic damage.
Terrestrial Coffin (Celestial)
When the ground and the rocks are your ally, none can stand against you. Imagine if you will, the very path beneath you coming up to grab you and hold you fast, leaving you ah... at the mercy of your opponent. That's the power that Geomancers command. You cannot run, you cannot fight, you cannot hope to win when your enemy is the world beneath you.
MASTERCRAFTED CELESTIAL
Target
Enemy
Range
Up to 35.0 meters
Power
8955
Casting
7.5 seconds
Recovery
1.2 seconds
Recast
330 seconds
Duration
30 seconds
Level 4 Geomancer
Effects:
• Applies Terrestrial Coffin. Lasts for 10.0 seconds.
• Roots target encounter
• This root will apply to most raid encounters. Raid encounters become immune to further applications of root for ten times the duration of the original application.
• Inflicts 26,287 - 54,597 crushing damage on target encounter.
Frost Pyre (Celestial)
MASTERCRAFTED CELESTIAL
Target
Group (AE)
Power
19275
Casting
9 seconds
Recovery
1.2 seconds
Recast
400 seconds
Duration
45.6 seconds
Level 13 Elementalist
Effects:
• Increases the damage and healing of profession Abilities that naturally deal elemental damage by 16.56.
Mana Schism (Celestial)
MASTERCRAFTED CELESTIAL
Target
Enemy
Range
Up to 35.0 meters
Power
38556
Casting
5 seconds
Recovery
1.2 seconds
Recast
300 seconds
Level 20 Etherealist
Effects:
• Inflicts 32,524 - 67,549 magic damage on target.
• Inflicts 24,393 - 50,661 magic damage on target.
• If under 75% power
• Inflicts 18,294 - 37,996 magic damage on target.
• If under 50% power
• Inflicts 13,721 - 28,496 magic damage on target.
• If under 25% power
Dominion of Fire (Celestial)
MASTERCRAFTED CELESTIAL
Target
Caster
Power
18094
Casting
4 seconds
Recovery
1.2 seconds
Recast
390 seconds
Duration
12 seconds
Level 16 Elementalist
Effects:
• Inflicts 5,713 - 7,730 heat damage on targets in Area of Effect.
• Inflicts 4,571 - 6,184 heat damage on targets in Area of Effect every 2.4 seconds.
• Decreases Combat Mitigation of targets in Area of Effect by 732.8.
• Must be hated by your target.
Virulent Outbreak II (Celestial)
Your enemies will often think they are safer in a group. But the Thaumaturgist cannot be intimidated in this way. Your mastery over the magic that you wield will even the odds, and the numbers will not matter. Show them that they are never safe from your fury, and use your skill to break them all at once. Just as a mob can build strength together, they can also bury one another in despair.
MASTERCRAFTED CELESTIAL
Target
Enemy
Range
Up to 35.0 meters
Power
40203
Casting
6.5 seconds
Recovery
1.2 seconds
Recast
300 seconds
Duration
8 seconds
Level 19 Thaumaturge
Effects:
• Inflicts 28,275 - 58,724 disease damage on target encounter.
Oblivion Link (Celestial)
The magic of Thaumaturgy strikes at the essence of the opponent, turning their bodies into your weapon. Use your training in Thaumaturgy to summon a concentration of deadly toxic energy, and hurl it at the enemy. It will consume anything it touches.
MASTERCRAFTED CELESTIAL
Target
Group Friend
Range
Up to 35.0 meters
Power
18094
Casting
2.7 seconds
Recovery
1.2 seconds
Recast
60 seconds
Duration
10 seconds
Level 16 Thaumaturge
Effects:
• Increases Ability Doublecast of target by 15.0.
• Increases Ability Doublecast of caster by 15% of the targets Ability Doublecast.
Fiery Incineration (Celestial)
MASTERCRAFTED CELESTIAL
Target
Enemy
Range
Up to 35.0 meters
Power
16018
Casting
7 seconds
Recovery
1.2 seconds
Recast
510 seconds
Duration
22.4 seconds
Level 12 Elementalist
Effects:
• Inflicts 4,585 - 9,523 heat damage on target.
• Inflicts 17,786 - 36,941 heat damage on target every 2.7 seconds.
Levinbolt II (Master)
An Etherealist is never unarmed, as the universal powers that surround them are everpresent and always at command. Although it is rudimentary and crude, you can fashion this energy into a destructive ball of pure magical power and unleash it on those that stand before you. Although there are better uses for this energy, the bolt will help you feel and better understand the powers that you are attempting to master.
FABLED
Target
Enemy
Range
Up to 35.0 meters
Power
33278
Casting
5 seconds
Recovery
1.2 seconds
Recast
300 seconds
Level 17 Etherealist
Effects:
• Inflicts 28,957 - 60,141 magic damage on target.
Accretion (Master)
FABLED
Target
Caster
Power
20114
Casting
4.7 seconds
Recovery
1.2 seconds
Recast
320 seconds
Duration
57.6 seconds
Level 18 Geomancer
Effects:
• Applies Accretion instantly and every 9.6 seconds. Lasts for 15.0 seconds.
• Increases Ability Doublecast of caster by 3.2, multiplied by increment stacks.
• Increases Fervor of caster by 6.4, multiplied by increment stacks.
• Stacks up to six times.
• Reapplies six times over the duration of the effect.
Erosion II (Master)
FABLED
Target
Enemy
Range
Up to 35.0 meters
Power
45696
Casting
6.5 seconds
Recovery
1.2 seconds
Recast
540 seconds
Duration
15 seconds
Level 20 Geomancer
Effects:
• Inflicts 7,015 - 14,571 piercing damage on target.
• Inflicts 5,612 - 11,657 piercing damage on target every 3 seconds.
• Decreases Combat Mitigation of target by 779.7.
Obsidian Mind II (Master)
Stone does as it will. While a Geomancer can call forth the ah, power and energies of the world, we do so with the grace and acquiescence of the stone. This is a property that we, as Geomancers, can master as well. You can turn your mind as unmoving as the rock, and ah... ward off the tricks of those who might look to control or influence you.
FABLED
Target
Group (AE)
Power
41339
Casting
8 seconds
Recovery
1.2 seconds
Recast
540 seconds
Duration
12.8 seconds
Level 19 Geomancer
Effects:
• Reduces physical damage done to group members (AE) by 8%.
• Increases Fervor of group members (AE) by 16.0.
• Makes group members (AE) immune to Root effects
• Makes group members (AE) immune to Fear effects
• Makes group members (AE) immune to Stifle effects
• Makes group members (AE) immune to Stun effects
• Makes group members (AE) immune to Daze effects
• Makes group members (AE) immune to Mesmerize effects
• Grants immunity to most knockback effects
• Allows group members (AE) to hit all abilities for maximum damage.
• Allows group members (AE) to hit all melee based attacks for maximum damage.
Erosion II (Adept)
TREASURED
Target
Enemy
Range
Up to 35.0 meters
Power
45696
Casting
6.5 seconds
Recovery
1.2 seconds
Recast
540 seconds
Duration
15 seconds
Level 20 Geomancer
Effects:
• Inflicts 5,262 - 10,928 piercing damage on target.
• Inflicts 4,209 - 8,742 piercing damage on target every 3 seconds.
• Decreases Combat Mitigation of target by 584.8.
Ethermancy II (Adept)
Now for the final test of your Etherealist mastery. You must channel the pure form of universal energy, and allow it to flow through you. If you can do this, you will become an embodiment of magical power, capable of channeling vast amounts of eldritch energy. If you cannot control the flow of power through you, it will pull you out of this world and into another, where you will be lost forever. So do not fail.
TREASURED
Target
Enemy
Range
Up to 40.0 meters
Power
46886
Casting
6.2 seconds
Recovery
1.2 seconds
Recast
720 seconds
Duration
4 seconds
Level 20 Etherealist
Effects:
• Applies Ethermancy. Lasts for 18.0 seconds.
• Increases Potency of group members (AE) by 26.4, multiplied by increment stacks.
• This effect may stack up to 50 times.
• Drains 50% of the targets current power and increases potency for the group based off of power drained.
Mana Schism (Master)
FABLED
Target
Enemy
Range
Up to 35.0 meters
Power
38556
Casting
5 seconds
Recovery
1.2 seconds
Recast
300 seconds
Level 20 Etherealist
Effects:
• Inflicts 25,139 - 52,212 magic damage on target.
• Inflicts 18,854 - 39,159 magic damage on target.
• If under 75% power
• Inflicts 14,141 - 29,369 magic damage on target.
• If under 50% power
• Inflicts 10,605 - 22,026 magic damage on target.
• If under 25% power
Stone Hammer II (Adept)
When ah... when stone collides with another object, it does not yield. If that other object is ah, softer, then it either shatters or reverberates with the blow. With the powers of Geomancy at your ah, fingertips, you are the stone. You will shatter or shake those that you oppose, and see them stunned under your attacks. Form the stone into an ah, a hammer, and waylay your enemies.
TREASURED
Target
Enemy
Range
Up to 15.0 meters
Power
33278
Casting
6.7 seconds
Recovery
1.2 seconds
Recast
300 seconds
Duration
3 seconds
Level 17 Geomancer
Effects:
• Applies Stone Hammer. Lasts for 3.0 seconds.
• Dazes target
• This daze will apply to most raid encounters. Raid encounters become immune to further applications of daze for ten times the duration of the original application.
• Inflicts 24,986 - 41,643 crushing damage on target
Aura of Void VII (Expert)
An impairment that causes the target additional disease damage when it is damaged by a spell. This impairment is removed after it has been triggered 3 times.
MASTERCRAFTED LEGENDARY
Target
Enemy
Range
Up to 25.0 meters
Power
681
Casting
1 seconds
Recovery
0.5 seconds
Recast
20 seconds
Duration
20 seconds
Resistability
16.0% Easier
Level
105
Warlock
Effects:
• When damaged with a spell this spell will cast Aura of Pain on target.
• Inflicts 991 - 1,211 disease damage on target.
• Grants a total of 3 triggers of the spell.
• Will trigger off of poison, mental, magic, heat, divine, disease or cold abilities.
Dark Nebula IX (Expert)
Short Stun effect to an enemy as well as dealing instant Poison damage to it and surrounding encounter members.
MASTERCRAFTED LEGENDARY
Target
Enemy
Range
Up to 25.0 meters
Power
958
Casting
3 seconds
Recovery
0.5 seconds
Recast
9 seconds
Duration
1.5 seconds
Resistability
16.0% Easier
Level
106
Warlock
Effects:
• Inflicts 1,151 - 2,137 poison damage on target encounter.
• Stuns target encounter
• Epic targets gain an immunity to Stun effects of 4.5 seconds and duration is reduced to 0.5 seconds.
• Resistibility increases against targets higher than level 125.
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Item Discoveries |
Seedtwo was first to discover 41 items* on their server**.
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*NOTE: Characters are credited for an item discovery if they were the first to discover it on their server. A world discovery (which displays a trophy) is if they were the first to discover it on ALL servers. Please view the Item Details page for any item to see historical item discovery pages for retired servers. Unfortunately we do not have item discovery data for the 2011 round of server merges (Everfrost, Permafrost, etc.).