"The Amygamalion - The Dulling"
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NO-VALUE NO-TRADE LORE
Archaic Tunic
TREASURED
12 Stamina
12 Primary Attributes
4 Combat Skills
Leather Armor (Chest)
Mitigation
109
Level
30
All Fighters, All Priests, All Scouts
Adornment Slots:
White
ATTUNEABLE
cedarwood tome
TREASURED
13 Stamina
13 Primary Attributes
5 Combat Skills
Type
Symbols
Slots
Secondary, Ranged
Level
40
Adornment Slots:
White
LORE-EQUIP ATTUNEABLE
Snaring Shot (Adept)
A ranged attack that slows target's movement on a successful hit. A bow is required.
TREASURED
Target
Enemy
Range
2.0 - 25.0 meters
Power
61
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
10 seconds
Duration
12 seconds
Resistability
12.0% Easier
Level
44
Ranger
Effects:
• Inflicts 131 - 219 ranged damage on target
• Slows target by 46.6%.
• 10% chance to dispel when target receives hostile action
• Requires bow or aim
Cedarwood Wand
TREASURED
14 Stamina
14 Primary Attributes
6 Combat Skills
Spell Autoattack Weapon (Focus)
Ranged
Damage
79 - 238
(39.6 Rating)
Delay
8.0 seconds
Range
0 - 35 meters
Level
40
All Mages, All Priests
Adornment Slots:
White
ATTUNEABLE
Regalia (Master)
An additional mesmerization spell for the illusionist that costs less but lasts for a shorter duration. Mesmerization breaks if the target receives any damage. This spell cannot be interrupted or fizzled.
FABLED
Target
Enemy
Range
Up to 25.0 meters
Power
76
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
20 seconds
Duration
15 seconds
Resistability
21.0% Easier
Level
40
Illusionist
Effects:
• Mesmerizes target
• Prevents AOE (except when direct)
• Dispelled when target takes damage
• Epic targets gain an immunity to Mesmerize effects of 45.0 seconds and duration is reduced to 5.0 seconds.
• Resistibility increases against targets higher than level 59.
Dismay III (Adept)
An impairment that decreases the enemies offensive abilities.
TREASURED
Target
Enemy
Range
Up to 25.0 meters
Power
93
Casting
1 seconds
Recovery
0.5 seconds
Recast
10 seconds
Duration
72 seconds
Resistability
25.2% Easier
Level
50
Illusionist
Effects:
• Decreases Fervor of target by 0.1.
• Decreases Crushing, Piercing, Slashing and Ranged of target by 27.0.
Obliterated Psyche III (Adept)
Impairment that decreases Arcane, Elemental, and Noxious mitigations on an opponent.
TREASURED
Target
Enemy
Range
Up to 25.0 meters
Power
93
Casting
1 seconds
Recovery
0.5 seconds
Recast
10 seconds
Duration
72 seconds
Resistability
25.2% Easier
Level
50
Coercer
Effects:
• Decreases Combat Mitigation of target by 2.8.
• Decreases Mitigation of target vs elemental, noxious and arcane damage by 600.
Resolute Flagellant (Adept)
Cures impairments on the inquisitor's group.
TREASURED
Target
Group (AE)
Power
234
Casting
2 seconds
Recovery
0.5 seconds
Recast
20 seconds
Level
42
Inquisitor
Effects:
• Dispels 57 levels of any hostile effects on group members (AE)
• You cannot cast this spell while under the effects of something that suppresses the use of group cures!
Misfortune's Kiss V (Adept)
A stealth attack that deals great damage and reduces the target's wisdom.
TREASURED
Target
Enemy
Range
Up to 5.0 meters
Power
45
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
20 seconds
Duration
40 seconds
Resistability
12.0% Easier
Level
49
Dirge
Effects:
• Inflicts 382 - 637 melee damage on target
• Decreases WIS of target by 42.5.
• You must be sneaking to use this ability.
Tap Essence II (Adept)
Drains health from the target encounter, returning a portion of the drained health as power to the troubador's group.
TREASURED
Target
Enemy
Range
Up to 30.0 meters
Power
67
Casting
1 seconds
Recovery
0.5 seconds
Recast
10 seconds
Resistability
25.2% Easier
Level
42
Troubador
Effects:
• Inflicts 64 - 107 mental damage on target encounter.
• Increases power of group members (AE) by 53 - 88.
briarwood tome
10 Stamina
10 Primary Attributes
4 Combat Skills
Type
Symbols
Slots
Secondary, Ranged
Level
30
All Mages, All Priests, Paladin, Shadowknight
Adornment Slots:
White
Advanced Alchemist Volume 43
UNCOMMON
Level
43
Alchemist
Recipes:
Chaos Scribed Tablet
TREASURED
10 Stamina
10 Primary Attributes
4 Combat Skills
Type
Symbols
Slots
Secondary, Ranged
Level
30
All Mages, All Priests, Paladin, Shadowknight
Adornment Slots:
White
ATTUNEABLE
sigil-painted linen shoes
TREASURED
12 Stamina
12 Primary Attributes
4 Combat Skills
Cloth Armor (Feet)
Mitigation
63
Level
30
Adornment Slots:
White
ATTUNEABLE
Gem Encrusted War Hammer
TREASURED
26 Stamina
26 Primary Attributes
10 Combat Skills
Great Hammer
Two-Handed Crushing
Damage
42 - 125
(41.58 Rating)
Delay
4.0 seconds
Level
40
All Fighters, All Priests, Beastlord
Adornment Slots:
White
ATTUNEABLE
Goblin Flask
NO-VALUE NO-TRADE LORE
Carrion Warding II (Adept)
Applies a powerful ward for a short duration on the defiler's group that prevents damage to them until the ward has absorbed its maximum amount of damage.
TREASURED
Target
Group (AE)
Power
154
Casting
5 seconds
Recovery
0.5 seconds
Recast
15 seconds
Duration
30 seconds
Level
28
Defiler
Effects:
• Wards group members (AE) collectively against 802 total points of all damage
Tranquil Vision II (Adept)
Grants the monk a chance to shield an ally from melee attacks, by allowing the target a chance to use the monk's avoidance check after their own avoidance check. This also increases the monk's deflection skill.
TREASURED
Target
Raid or Group Friend
Range
Up to 20.0 meters
Power
45
Recovery
0.5 seconds
Recast
2 seconds
Duration
60 seconds
Level
32
Monk
Effects:
• Grants target a 25% chance of making an additional attempt to avoid being hit by a melee attack using the caster's avoidance.
• Increases Deflection of caster by 5.8.
Natural Selection II (Master)
A powerful ranged stealthed attack that strikes enemies in an area near the target.
FABLED
Target
Enemy
Range
2.0 - 25.0 meters
Power
105
Casting
1 seconds
Recovery
0.5 seconds
Recast
60 seconds
Resistability
21.0% Easier
Level
33
Ranger
Effects:
• Inflicts 346 - 576 ranged damage on targets in Area of Effect
• You must be sneaking to use this ability.
• Requires bow or aim
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Item Discoveries |
Ledard was first to discover 87 items* on their server**.
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*NOTE: Characters are credited for an item discovery if they were the first to discover it on their server. A world discovery (which displays a trophy) is if they were the first to discover it on ALL servers. Please view the Item Details page for any item to see historical item discovery pages for retired servers. Unfortunately we do not have item discovery data for the 2011 round of server merges (Everfrost, Permafrost, etc.).