Leggings of Lamenting Ballads
FABLED
48 Primary Attributes
48 Stamina
19 Combat Skills
0.9 Crit Bonus
2.6 Crit Chance
3.9 Potency
2.7 Reuse Speed
105 Ability Mod
Chain Armor (Legs)
Mitigation
401
Level
80
Dirge
Adornment Slots:
White, Turquoise, Orange
LORE NO-TRADE NO-VALUE
Boots of Lamenting Ballads
FABLED
48 Primary Attributes
48 Stamina
19 Combat Skills
0.9 Crit Bonus
2.6 Crit Chance
3.9 Potency
6.8 Multi Attack
105 Ability Mod
Chain Armor (Feet)
Mitigation
375
Level
80
Dirge
Adornment Slots:
White, Turquoise, Orange
LORE NO-TRADE NO-VALUE
Singed Helm Pattern
This Singed Helm Pattern looks as though it can be used to create powerful armor suitable for Bruisers, Dirges, Inquisitors and Warlocks.
FABLED
Creates Items:
Cap of Sepulchral Judgment
Coif of Lamenting Ballads
Helm of Judgment
Skullcap of Abrupt Pursuasion
HEIRLOOM NO-VALUE
Gloves of Lamenting Ballads
FABLED
48 Primary Attributes
48 Stamina
19 Combat Skills
0.9 Crit Bonus
2.6 Crit Chance
3.9 Potency
6 Haste
105 Ability Mod
Chain Armor (Hands)
Mitigation
375
Level
80
Dirge
Adornment Slots:
White, Turquoise, Orange
LORE NO-TRADE NO-VALUE
Chromatic Shower III (Master)
Deals mental damage over time and stifles the illusionist's enemies in an area near the target of the spell.
FABLED
Target
Enemy
Range
Up to 25.0 meters
Power
511
Casting
2.5 seconds
Recovery
0.5 seconds
Recast
20 seconds
Duration
1 seconds
Resistability
21.0% Easier
Level
80
Illusionist
Effects:
• Inflicts 336 - 411 mental damage on target encounter instantly and every 0.2 seconds.
• Stifles target encounter
• Epic targets gain an immunity to Stifle effects of 3.0 seconds and duration is reduced to 0.3 seconds.
• Resistibility increases against targets higher than level 99.
Mantle of Lamenting Ballads
FABLED
48 Primary Attributes
48 Stamina
19 Combat Skills
0.9 Crit Bonus
11 DPS
2.6 Crit Chance
3.9 Potency
105 Ability Mod
Chain Armor (Shoulders)
Mitigation
375
Level
80
Dirge
Adornment Slots:
White, Turquoise, Orange
LORE NO-TRADE NO-VALUE
Singed Boots Pattern
This Singed Boots Pattern looks as though it can be used to create powerful armor suitable for Bruisers, Dirges, Inquisitors and Warlocks.
FABLED
Creates Items:
Boots of Abrupt Pursuasion
Boots of Lamenting Ballads
Slippers of Sepulchral Judgment
Tonlets of Judgment
HEIRLOOM NO-VALUE
large solid chunk of runed clay
A merchant might pay a few coin for this item.
Howl of Death V (Master)
A short range spell that deals disease damage, and returns a portion of this damage as health to the dirge.
FABLED
Target
Enemy
Range
Up to 10.0 meters
Power
124
Casting
1 seconds
Recovery
0.5 seconds
Recast
10 seconds
Resistability
32.8% Easier
Level
80
Dirge
Effects:
• Inflicts 391 - 651 disease damage on target.
• Heals caster for 288 - 480.
large intact chokidai tail spike
A merchant might pay a few coin for this item.
a fishman scale amulet
A merchant might pay a few coin for this item.
Weapon Counter IV (Master)
If the berserker is struck in melee combat, the berserker will return with a counterattack for up to 3 attacks.
FABLED
Target
Caster
Power
97
Recovery
0.5 seconds
Recast
30 seconds
Duration
30 seconds
Level
72
Berserker
Effects:
• When damaged with a melee weapon this spell will cast Counterattack on target's attacker.
• Inflicts 223 - 373 melee damage on target
• Grants a total of 3 triggers of the spell.
large intact chokidai armor plate
A merchant might pay a few coin for this item.
Deklium Relic
An ancient relic made of deklium that looks to have ancient runes inscribed upon the side. You will be awarded a substantial amount of status if you give this to a member of a powerful guild of fighters.
TREASURED
This item can be sold to certain NPCs for 1,000 personal status. Selling it also earns guild status if your guild is below level 85.
Trophy: Burynai Digger
This item may be placed on the wall of all house types.
In the beginning Brell made the furless Burynai and then made the furless Burynai different and different again, but Brell did not like what he had made. Then, finally, Brell made the Burynai, and he knew it was good.
NO-TRADE
Beatdown VI (Adept)
A melee attack that strikes nearby enemies surrounding the bruiser.
TREASURED
Target
Caster
Power
152
Casting
1.5 seconds
Recovery
0.5 seconds
Recast
30 seconds
Resistability
12.0% Easier
Level
75
Bruiser
Effects:
• Inflicts 296 - 494 melee damage on targets in Area of Effect
solid clay right foot
A merchant might pay a few coin for this item.
Tormenting Conversion III (Adept)
Causes the inquisitor's target to flee in terror. When the fear effect ends, the target is mesmerized for a short duration and their hate towards the inquisitor is reduced over-time.
TREASURED
Target
Enemy
Range
Up to 25.0 meters
Power
205
Casting
2 seconds
Recovery
0.5 seconds
Recast
45 seconds
Duration
9 seconds
Resistability
12.0% Easier
Level
75
Inquisitor
Effects:
• Applies Traumatization on termination. Lasts for 11.3 seconds.
• Decreases Threat to target by 5,333 instantly and Decreases Threat by 5,328 every 2.2 seconds thereafter
• Mesmerizes target
• Prevents AOE (except when direct)
• Dispelled when target takes damage
• Epic targets gain an immunity to Mesmerize effects of 33.7 seconds and duration is reduced to 3.7 seconds.
• Resistibility increases against targets higher than level 94.
• Makes target afraid
• 30% chance to dispel when target takes damage
• Resistibility increases against targets higher than level 94.
Torture VI (Adept)
Decreases target's defense and trauma resistance.
TREASURED
Target
Enemy
Range
Up to 5.0 meters
Power
101
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
20 seconds
Duration
36 seconds
Level
75
Assassin
Effects:
• Decreases Combat Mitigation of target by 3.5.
• Decreases Defense of target by 27.6.
• Decreases Mitigation of target vs physical damage by 482.
Assault VI (Adept)
A melee attack that strikes nearby enemies surrounding the guardian.
TREASURED
Target
Caster
Power
137
Casting
1.5 seconds
Recovery
0.5 seconds
Recast
30 seconds
Resistability
12.0% Easier
Level
75
Guardian
Effects:
• Inflicts 356 - 594 melee damage on targets in Area of Effect
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Item Discoveries |
Sledgehummer was first to discover 80 items* on their server**.
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*NOTE: Characters are credited for an item discovery if they were the first to discover it on their server. A world discovery (which displays a trophy) is if they were the first to discover it on ALL servers. Please view the Item Details page for any item to see historical item discovery pages for retired servers. Unfortunately we do not have item discovery data for the 2011 round of server merges (Everfrost, Permafrost, etc.).