You are viewing EQ2U as a guest.

Log in or Register
How to become a EQ2U Scholar (Patreon)
We've upgraded!
EQ2U has successfully been updated to PHP 8. Please let us know if you find any problems by submitting a report through the Contact Us feature!

Adamantine Dragonfang
FABLED
34 Primary Attributes
34 Stamina
14 Combat Skills
0.4 Crit Bonus
1.4 Casting Speed
1.5 Crit Chance
2 Potency
1.5 Reuse Speed
Dagger

One-Handed Piercing

Damage
72 - 216
(72.15 Rating)
Delay
4.0 seconds
Level
70

All Mages, All Scouts, Berserker, Channeler, Defiler, Guardian, Mystic, Paladin, Shadowknight
Adornment Slots:
White, Turquoise
HEIRLOOM  LORE-EQUIP  ATTUNEABLE  

Dashing Swathe IV (Master)
A powerful attack that strikes all enemies surrounding the swashbuckler. Anyone struck by this attack will be knocked down for a short time.
FABLED
Target
Caster
Power
190
Casting
2 seconds
Recovery
0.5 seconds
Recast
60 seconds
Resistability
21.0% Easier
Level
62

Swashbuckler
Effects:
  Applies Knockdown. Lasts for 2.3 seconds.
  Throws target back
  Blurs vision of target.
  Stuns target
  Epic targets gain an immunity to Stun effects of 7.0 seconds and duration is reduced to 0.8 seconds.
  Inflicts 613 - 1,023 melee damage on targets in Area of Effect

Exacting (Adept)
For a short duration, all of the assassin's attack-based combat arts that have a natural reuse time of under 1 minute have their base damage increased and reuse timers lowered. Upgrades will increase the duration of this effect.
TREASURED
Target
Caster
Power
21960
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
180 seconds
Duration
30 seconds
Level
65

Assassin
Effects:
  All attack-based combat arts with a reuse timer of under 1 minute will deal 30% more melee damage and have their reuse timers lowered.

Bewilderment (Adept)
Stuns the target and nearby encounter members for a short duration.
TREASURED
Target
Enemy
Range
Up to 25.0 meters
Power
59
Casting
1 seconds
Recovery
0.5 seconds
Recast
30 seconds
Duration
1 seconds
Resistability
14.4% Harder
Level
16

Illusionist
Effects:
  Stuns target encounter
  Epic targets gain an immunity to Stun effects of 3.0 seconds and duration is reduced to 0.3 seconds.
  Resistibility increases against targets higher than level 35.

Entrance IV (Master)
Mesmerizes the target and removes them from being affected by area of effect spells for a short duration. Mesmerization breaks if the target receives any damage. This spell cannot be interrupted.
FABLED
Target
Enemy
Range
Up to 25.0 meters
Power
108
Casting
1.5 seconds
Recovery
0.5 seconds
Recast
6 seconds
Duration
30 seconds
Resistability
21.0% Easier
Level
38

Illusionist
Effects:
  Mesmerizes target
  Prevents AOE (except when direct)
  Dispelled when target takes damage
  Epic targets gain an immunity to Mesmerize effects of 1 minute 30 seconds and duration is reduced to 10.0 seconds.
  Resistibility increases against targets higher than level 57.

Bloodcloud II (Master)
Drains health from all nearby enemies surrounding the necromancer, returning some of that health to the necromancer.
FABLED
Target
Caster
Power
131
Casting
2 seconds
Recovery
0.5 seconds
Recast
25 seconds
Resistability
21.0% Easier
Level
30

Necromancer
Effects:
  Heals caster for 240.
  Inflicts 363 disease damage on targets in Area of Effect.

Mark of Divinity II (Master)
Impairment that is cast on an opponent that decreases their Arcane resistance and has a chance to heal over time an ally that successfully attacks this opponent in melee.
FABLED
Target
Enemy
Range
Up to 25.0 meters
Power
45
Casting
2 seconds
Recovery
0.5 seconds
Recast
9 seconds
Duration
72 seconds
Resistability
21.0% Easier
Level
32

Templar
Effects:
  Decreases Combat Mitigation of target by 0.5.
  Decreases Mitigation of target vs arcane damage by 512.
  When damaged with a melee weapon this spell has a 20% chance to cast Mark of Nobility on target's attacker. Lasts for 8.0 seconds.
  Heals target for 22 instantly and every 2 seconds.

Carrion Warding III (Master)
Applies a powerful ward for a short duration on the defiler's group that prevents damage to them until the ward has absorbed its maximum amount of damage.
FABLED
Target
Group (AE)
Power
221
Casting
5 seconds
Recovery
0.5 seconds
Recast
15 seconds
Duration
30 seconds
Level
42

Defiler
Effects:
  Wards group members (AE) collectively against 1,585 total points of all damage

tainted scorpion shell ring
10 Stamina
10 Primary Attributes
45 Resistances
4 Combat Skills
Slots
Finger

Level
30

Adornment Slots:
White, Green

foreman's whip
TREASURED
10 Stamina
10 Primary Attributes
4 Combat Skills
Sword

One-Handed Slashing

Damage
21 - 118
(23.04 Rating)
Delay
6.0 seconds
Level
30

All Scouts, Berserker, Channeler, Fury, Guardian, Paladin, Shadowknight, Warden
Adornment Slots:
White
LORE-EQUIP  ATTUNEABLE  

Rapidity II (Master)
Increases the attack speed of target ally.
FABLED
Target
Group Friend
Range
Up to 35.0 meters
Casting
2 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
900 seconds
Level
34

Illusionist
Effects:
  Increases Haste of target by 49.9.

Armor of Seasons III (Adept)
A group augmentation that increases the physical mitigation to the warden's non-fighter allies and the health of the warden's fighter allies.
TREASURED
Target
Group (AE)
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
180 seconds
Level
33

Warden
Effects:
  Increases Max Health of group members (AE) by 238.9.
  If fighter
  Increases Mitigation of group members (AE) vs physical damage by 228.
  If not fighter

Crimson Ring of Vitality
FABLED
8 Stamina
8 Primary Attributes
40 Resistances
3 Combat Skills
Slots
Finger

Level
20

Effects:
Vitality
When Equipped:
  Increases Health Regen of caster by 10.5.
  This effect suspends during combat
Adornment Slots:
White, Green
ATTUNEABLE  

Jugular Slice II (Adept)
A stealthed attack that stifles the target on a successful hit. The assassin must be stealthed to use this ability.
TREASURED
Target
Enemy
Range
Up to 5.0 meters
Power
108
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
60 seconds
Duration
8 seconds
Resistability
12.0% Easier
Level
34

Assassin
Effects:
  Inflicts 301 - 502 slashing damage on target
  Stifles target
  You must be sneaking to use this ability.
  Epic targets gain an immunity to Stifle effects of 24.0 seconds and duration is reduced to 2.7 seconds.
  Resistibility increases against targets higher than level 53.

Torture II (Master)
Decreases target's defense and trauma resistance.
FABLED
Target
Enemy
Range
Up to 5.0 meters
Power
32
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
20 seconds
Duration
36 seconds
Level
22

Assassin
Effects:
  Decreases Combat Mitigation of target by 1.5.
  Decreases Defense of target by 10.6.
  Decreases Mitigation of target vs physical damage by 176.

Liandrin's Oracle Robe
TREASURED
11 Stamina
11 Primary Attributes
4 Combat Skills
Cloth Armor (Chest)

Mitigation
67

Level
30

Adornment Slots:
White
ATTUNEABLE  

ashwood tome
TREASURED
6 Stamina
6 Primary Attributes
2 Combat Skills
Type
Symbols

Slots
Secondary, Ranged

Level
10

All Mages, All Priests, Paladin, Shadowknight
Adornment Slots:
White
ATTUNEABLE  
Vybreitor
80 Coercer
Item Discoveries
Vybreitor was first to discover 37 items* on their server**.
Item Discovery Date
Adamantine Dragonfang2022-12-08 07:27:44 PM
Dashing Swathe IV (Master)2022-12-06 10:35:16 PM
Exacting (Adept)2022-12-06 06:39:16 PM
Bewilderment (Adept)2022-05-25 01:12:24 AM
Entrance IV (Master)2022-05-25 09:19:32 PM
Bloodcloud II (Master)2022-05-25 07:39:03 PM
Mark of Divinity II (Master)2022-05-25 05:06:17 PM
Carrion Warding III (Master)2022-05-25 11:38:59 PM
tainted scorpion shell ring2022-05-26 01:01:25 PM
foreman's whip2022-05-30 02:31:46 AM
Rapidity II (Master)2022-05-25 06:06:53 PM
Armor of Seasons III (Adept)2022-05-25 07:25:01 PM
Crimson Ring of Vitality2022-05-25 01:26:25 PM
Jugular Slice II (Adept)2022-05-25 06:14:48 PM
Torture II (Master)2022-05-25 12:41:41 PM
Liandrin's Oracle Robe2022-05-25 06:47:57 PM
ashwood tome2022-05-25 12:46:17 PM

*NOTE: Characters are credited for an item discovery if they were the first to discover it on their server. A world discovery (which displays a trophy) is if they were the first to discover it on ALL servers. Please view the Item Details page for any item to see historical item discovery pages for retired servers. Unfortunately we do not have item discovery data for the 2011 round of server merges (Everfrost, Permafrost, etc.).